This isn't quite true. There are definitely extraneous skills that muddle class identities BUT weapon skill lines aren't like that. Weapons are highly synergistic and in fact are required to properly live out class fantasies. In classic p&p RPGs this would manifest as your character having a proficency in certain weapons/armor thanks to his class.Yes. I would love a new class and I would love to see the old classes given a class fantasy rework that allows players to perform in the highest content without needing skills from skill lines.
Skill lines appeal to the min max player who is looking to push the envelope. But game content should never be balanced around this or it pushes everyone into specific builds (which is what we see today).
Classes appeal to the class fantasy player who wants to feel like they are playing out the archetype of that specific class. Because classes are "sold" as part of the reason to play the game, it's important that all of them and all roles within them meet the expectations of the highest content in game (which is NOT what we see today).
It appears to me that at a fundamental level, skill lines and classes are at odds with each other. You don't need skill line abilities if the class plays out as content requires, and "classes" lose their class personality when you start using a bunch of skill line abilities to create an overachieving abomination of a build (I dont use this in disparaging terms, but rather how a class no longer feels like a class with certain builds that use skill lines heavily).
VampireLordLover99 wrote: »Dark_Lord_Kuro wrote: »
A new class would be boring.
Most people do not want to level a new class.
Adding in options that change how our current classes are played are 110 times more beneficial to the game and its CURRENT player base.
proteinexe wrote: »TL;DR - Classes bring people back to the game and there's no good reason not to introduce on to 2021.First off, I'd like to preface this by mentioning that I've been monitoring all the forum posts which mention next year's patch, seeing the opinions and sway of peoples hopes for next year's patch. The core topic which is always brought up (other than performance) is whether or not they'll add a new class to next years Chapter. I fundamentally believe that it is in ZoS's best interest TO make a new class, and here's why:"They should add a new skill line, not a class"
Looking back on the 5 previous chapters, the most hype has always come from the class-based chapters. Morrowind was extremely hyped, but this was partially due to us being allowed to indulge on the nostalgia element of Morrowind, but the introduction of the Warden started a snowball effect where everyone in the community was dabbling in theory-crafting and talking about how they could fit a warden into their current gameplay. I for one returned DUE to Morrowind. I had been out of the loop since a year into the game (I think everyone can think back to the state of ESO at launch), and the concept of a new class drew me back into the game. When I came back to the game, I was surprised to find the guild which I was previously in thriving, and through speaking to them on discord, it was revealed that the majority of returning players were there to try out Warden. This is fundamentally why I'm making this post, to stress the point that classes are one of the core driving forces which make the game thrive, and have a tendency to bring back old players (which we're in dire need off).
The one thing that boggles my mind about the forum thread is when people neglect the concept of a new class due to balancing but then all in favour for the implementation of new weapons and skill lines.. pardon? Forget the positives of a new skill line v. a new class. The damage control and balancing if they screwed up a new skill line compared to a new class is incomparable. The skill lines that have recently been added are lets face it, lackluster in comparison to what we can expect from this update if a skill line is introduced rather than a class (no shade aimed at Psijic or Vampire). A standalone class, no matter how broken, can be fixed with tweaks, not having any impact on the rest of ESO except the class itself. Screwing up a new skill line and making it viable for every class means any tweaking can make the skill-line broken in favour of 'X' class but now useless to 'Y' class. The balancing of a potential new skill-line would mean ZoS would cater for 12 potential class-builds (the stam/mag for each class). If you're complaining about ZoS's ability to balance a single class, why would it be a good idea in the current stage of ESO to add a potentially broken skill line which affects every class? This isn't a rhetorical question, I'd genuinely like to know if I'm missing the point here.
My final point on this is I'm not trying to 'one or the other' this, I'd love for both a skill line AND a class to be added, but that would be a cluster-*** of broken builds to put it lightly."They need to balance other classes first"
I 100% agree. But to neglect the idea of a new class because of the current class hierarchy of 'broken' is in my opinion flawed. ZoS are currently balancing as we discuss. The buff/de-buff changes was a great idea. Some classes (biggest culprits; warden and necromancer), crutched on buffs and de-buffs in both PvP and PvE to obtain free damage or tankiness. Although the class kits make them strong, they've ultimately been hit fairly hard by this nerf. It's almost as if ZoS specifically targeted this nerf around classes which were over-performing : )
ZoS are always striving to make balances to the game, but it must be understood that a game as intricate and complex as ESO will mean any changes the devs make creates a butterfly effect, and with content creators solely looking for the BiS class/setup, there'll always be a build or class or skill which will be abused. To NOT add a class due to balancing would mean a class would never be added.. a bit of a drastic statement, and I understand some classes have ridiculous features (10% damage mitigation for Necros..), but believe it or not, ZoS aren't monkeys that slap a keyboard and eat salt for breakfast (or are they..?), they're employees of a multi-million pound business who probably have extensive experience in this field. I feel that we as the players can sometimes be in serious violation of the 'backseat driver' idiom."All the other classes cover any future classes"
This to me is a redundant statement. ALL the classes can do everything, this is how ZoS designs a class, to be a swiss army knife of Tamreil. All the classes have class kits to support tanking, healing and damage dealing, as well as a substantial ability to participate in PvP. What people really mean is all the current classes cover the THEME of any future classes. Nightblade being the rouge/assassin/hunter/darkmage, and so on (I shan't list them all, but you get the idea). But if you allow my interpretation, then we can 100% slot a new class in. Bard for instance is a theme which isn't even touched on currently, let alone a; monk, battlemage, engineer. For instance, a forum user created a whole new unique class called the 'engineer', and reading through, there are some great standalone skills which don't mingle with any other classes. Here's the link: https://forums.elderscrollsonline.com/en/discussion/544786/my-concept-eso-chapter-bronze-legion-includes-zone-map-new-class-item-sets-and-plot-points/p1
My personal favourite concept for a new class is the battlemage. A militant class with a strong influence on offensive support. I feel like there'll be a limit to the amount of classes which ESO can have without stepping on other classes toes, but we're nowhere near that limit currently, and I hope there'll always be brainstorm-ers looking to expand on the class list of ESO.
Cause for concern.
My one cause for concern about this up and coming update is simply COVID. The current Markarth update was great! Really nice story and some good systems implemented, but the bugs were above what is usually expected. I put this down to COVID, as it's probably a lot harder to test the patch when everything is so up in the air. I worry for next year's chapter, and the amount of content that they can reliably put in the game. But ultimately, I'm sure this'll be cleared up in late December/early January with an official statement about the direction of ESO.Although I just wrote a fairly extensive forum thread on the the hopes of a new class being introduced to 2021 ESO, the jokes on me due to the fact that they've most likely already prepared and are in the final development stage for the chapter coming to 2021, class or not. BUT, I feel that the need for a new class needed to be stressed. I'd love to know the communities thoughts, and thank you for reading.
proteinexe wrote: »TL;DR - Classes bring people back to the game and there's no good reason not to introduce on to 2021.First off, I'd like to preface this by mentioning that I've been monitoring all the forum posts which mention next year's patch, seeing the opinions and sway of peoples hopes for next year's patch. The core topic which is always brought up (other than performance) is whether or not they'll add a new class to next years Chapter. I fundamentally believe that it is in ZoS's best interest TO make a new class, and here's why:"They should add a new skill line, not a class"
Looking back on the 5 previous chapters, the most hype has always come from the class-based chapters. Morrowind was extremely hyped, but this was partially due to us being allowed to indulge on the nostalgia element of Morrowind, but the introduction of the Warden started a snowball effect where everyone in the community was dabbling in theory-crafting and talking about how they could fit a warden into their current gameplay. I for one returned DUE to Morrowind. I had been out of the loop since a year into the game (I think everyone can think back to the state of ESO at launch), and the concept of a new class drew me back into the game. When I came back to the game, I was surprised to find the guild which I was previously in thriving, and through speaking to them on discord, it was revealed that the majority of returning players were there to try out Warden. This is fundamentally why I'm making this post, to stress the point that classes are one of the core driving forces which make the game thrive, and have a tendency to bring back old players (which we're in dire need off).
The one thing that boggles my mind about the forum thread is when people neglect the concept of a new class due to balancing but then all in favour for the implementation of new weapons and skill lines.. pardon? Forget the positives of a new skill line v. a new class. The damage control and balancing if they screwed up a new skill line compared to a new class is incomparable. The skill lines that have recently been added are lets face it, lackluster in comparison to what we can expect from this update if a skill line is introduced rather than a class (no shade aimed at Psijic or Vampire). A standalone class, no matter how broken, can be fixed with tweaks, not having any impact on the rest of ESO except the class itself. Screwing up a new skill line and making it viable for every class means any tweaking can make the skill-line broken in favour of 'X' class but now useless to 'Y' class. The balancing of a potential new skill-line would mean ZoS would cater for 12 potential class-builds (the stam/mag for each class). If you're complaining about ZoS's ability to balance a single class, why would it be a good idea in the current stage of ESO to add a potentially broken skill line which affects every class? This isn't a rhetorical question, I'd genuinely like to know if I'm missing the point here.
My final point on this is I'm not trying to 'one or the other' this, I'd love for both a skill line AND a class to be added, but that would be a cluster-*** of broken builds to put it lightly."They need to balance other classes first"
I 100% agree. But to neglect the idea of a new class because of the current class hierarchy of 'broken' is in my opinion flawed. ZoS are currently balancing as we discuss. The buff/de-buff changes was a great idea. Some classes (biggest culprits; warden and necromancer), crutched on buffs and de-buffs in both PvP and PvE to obtain free damage or tankiness. Although the class kits make them strong, they've ultimately been hit fairly hard by this nerf. It's almost as if ZoS specifically targeted this nerf around classes which were over-performing : )
ZoS are always striving to make balances to the game, but it must be understood that a game as intricate and complex as ESO will mean any changes the devs make creates a butterfly effect, and with content creators solely looking for the BiS class/setup, there'll always be a build or class or skill which will be abused. To NOT add a class due to balancing would mean a class would never be added.. a bit of a drastic statement, and I understand some classes have ridiculous features (10% damage mitigation for Necros..), but believe it or not, ZoS aren't monkeys that slap a keyboard and eat salt for breakfast (or are they..?), they're employees of a multi-million pound business who probably have extensive experience in this field. I feel that we as the players can sometimes be in serious violation of the 'backseat driver' idiom."All the other classes cover any future classes"
This to me is a redundant statement. ALL the classes can do everything, this is how ZoS designs a class, to be a swiss army knife of Tamreil. All the classes have class kits to support tanking, healing and damage dealing, as well as a substantial ability to participate in PvP. What people really mean is all the current classes cover the THEME of any future classes. Nightblade being the rouge/assassin/hunter/darkmage, and so on (I shan't list them all, but you get the idea). But if you allow my interpretation, then we can 100% slot a new class in. Bard for instance is a theme which isn't even touched on currently, let alone a; monk, battlemage, engineer. For instance, a forum user created a whole new unique class called the 'engineer', and reading through, there are some great standalone skills which don't mingle with any other classes. Here's the link: https://forums.elderscrollsonline.com/en/discussion/544786/my-concept-eso-chapter-bronze-legion-includes-zone-map-new-class-item-sets-and-plot-points/p1
My personal favourite concept for a new class is the battlemage. A militant class with a strong influence on offensive support. I feel like there'll be a limit to the amount of classes which ESO can have without stepping on other classes toes, but we're nowhere near that limit currently, and I hope there'll always be brainstorm-ers looking to expand on the class list of ESO.
Cause for concern.
My one cause for concern about this up and coming update is simply COVID. The current Markarth update was great! Really nice story and some good systems implemented, but the bugs were above what is usually expected. I put this down to COVID, as it's probably a lot harder to test the patch when everything is so up in the air. I worry for next year's chapter, and the amount of content that they can reliably put in the game. But ultimately, I'm sure this'll be cleared up in late December/early January with an official statement about the direction of ESO.Although I just wrote a fairly extensive forum thread on the the hopes of a new class being introduced to 2021 ESO, the jokes on me due to the fact that they've most likely already prepared and are in the final development stage for the chapter coming to 2021, class or not. BUT, I feel that the need for a new class needed to be stressed. I'd love to know the communities thoughts, and thank you for reading.
Buddy_Cactus wrote: »They should fix the game before they add anything else that will divert manpower. Adding more stuff that will be broken to the already broken stuff isn't the answer. Get to work on lag, class balance, broken quests and falling through the world and then consider adding something new.
lucky_Sage wrote: »Spellcrafting would bring way more hype than a class the announced they were doing spell crafting I believe before console launch got pushed back because how complex it was and then a new team came in and put on back burner but now with the standardized abilities the balance for them wouldn’t but to big of a issue. Which is one of the reason I think they did the standards. This would almost complete the game of all playstyles other ham they would need a melee magical weapon and maybe add pole arms and cross bows then zos wouldn’t have to add much of anything in class and skills
https://youtu.be/A0al01e7ClE
Yes I would LOVE another class, pretty pleaseeee ZOS?
Or a new Beast race, either one! We got lots of elves and humans but only two beast races.
QuebraRegra wrote: »lucky_Sage wrote: »Spellcrafting would bring way more hype than a class the announced they were doing spell crafting I believe before console launch got pushed back because how complex it was and then a new team came in and put on back burner but now with the standardized abilities the balance for them wouldn’t but to big of a issue. Which is one of the reason I think they did the standards. This would almost complete the game of all playstyles other ham they would need a melee magical weapon and maybe add pole arms and cross bows then zos wouldn’t have to add much of anything in class and skills
https://youtu.be/A0al01e7ClE
They talked about that so long ago, yet they still can't balance, or even make vanilla work right....