You can create hype in many ways. I came back to ESO after a 6 month break now with Markarth because of the Set Collection feature and the solo arena.
With that said i would love to see a monk as the next class. Always played thoose when available.
Vayln_Ninetails wrote: »You can create hype in many ways. I came back to ESO after a 6 month break now with Markarth because of the Set Collection feature and the solo arena.
With that said i would love to see a monk as the next class. Always played thoose when available.
A monk literally could not work as a class as they would be incapable of using all weapons since they do not fight with weapons.
Your best bet would be to request a hand-to-hand monk style weapon set instead.
For example this is the same reason why a class called 'Barbarian' cannot exist.
Not to mention monks in cyrodiil? That isn't....exactly fitting into the zone at all in terms of class.
Olupajmibanan wrote: »They should put ALL THEIR EFFORT in fixing server performance and game breaking bugs.
Buddy_Cactus wrote: »They should fix the game before they add anything else that will divert manpower. Adding more stuff that will be broken to the already broken stuff isn't the answer. Get to work on lag, class balance, broken quests and falling through the world and then consider adding something new.
Sanguinor2 wrote: »Which base game class is gonna get the hammer to make the new class look better? I vote sorc or nb personally, templar and dk already had their turn.
Yes. I would love a new class and I would love to see the old classes given a class fantasy rework that allows players to perform in the highest content without needing skills from skill lines.
Skill lines appeal to the min max player who is looking to push the envelope. But game content should never be balanced around this or it pushes everyone into specific builds (which is what we see today).
Classes appeal to the class fantasy player who wants to feel like they are playing out the archetype of that specific class. Because classes are "sold" as part of the reason to play the game, it's important that all of them and all roles within them meet the expectations of the highest content in game (which is NOT what we see today).
It appears to me that at a fundamental level, skill lines and classes are at odds with each other. You don't need skill line abilities if the class plays out as content requires, and "classes" lose their class personality when you start using a bunch of skill line abilities to create an overachieving abomination of a build (I dont use this in disparaging terms, but rather how a class no longer feels like a class with certain builds that use skill lines heavily).
But before either of these, I would like to see the bugs in game fixed. I'd start with the "not receiving mail until you zone, or log out and log back in" bug.
AdamBourke wrote: »2021 needs to _remove_ classes.
Elder scrolls is supposed to be about playing however you want. Well I want liquid lightning AND magic healing flowers.
Also crystal fragments, but that's living in the past. Let's look to a bright future where one can summon both the undead AND the daedra.
More seriously, I do think they should remove classes as they are now. Maybe you choose a class at launch, and it determines your starting skill lines, and other skill lines you get from playing the game (maybe they have a 20% debut if not in your class).
For me, classes are the worst part of ESO. (Not including monetisation...)
LightYagami wrote: »Please no, after the terrible to play mess that Warden and Necro are....I hate to see what they come up with for a new class. I am tired of classes with half their skills on a delayed reaction...Warden and Necro have great toolboxes...but they are absolutely miserable to play compared to the original 4 classes.
Stamdens and Stamcro are absolutely Kings / Queens in PvP.
We don't need another Pay to Win class in PvP.
Fix the 4 old classes first!
Yes. I would love a new class and I would love to see the old classes given a class fantasy rework that allows players to perform in the highest content without needing skills from skill lines.
Skill lines appeal to the min max player who is looking to push the envelope. But game content should never be balanced around this or it pushes everyone into specific builds (which is what we see today).
Classes appeal to the class fantasy player who wants to feel like they are playing out the archetype of that specific class. Because classes are "sold" as part of the reason to play the game, it's important that all of them and all roles within them meet the expectations of the highest content in game (which is NOT what we see today).
It appears to me that at a fundamental level, skill lines and classes are at odds with each other. You don't need skill line abilities if the class plays out as content requires, and "classes" lose their class personality when you start using a bunch of skill line abilities to create an overachieving abomination of a build (I dont use this in disparaging terms, but rather how a class no longer feels like a class with certain builds that use skill lines heavily).
But before either of these, I would like to see the bugs in game fixed. I'd start with the "not receiving mail until you zone, or log out and log back in" bug.
Vayln_Ninetails wrote: »TheImperfect wrote: »I'm open to the idea of a new class so long as there is the ability to add it and do everything else that is needed. New classes are always fun, add something fresh to try and make things feel new. I think if it expands on the lore or even adds something new to it that would be great.
I'd love to see clockwork expert or dwarven engineer type. A reach witch could be fun and reach person race. Maormer sea and water expert, watery magic and pirate combat skills with Maormer race. Sword singer. Monk/hand to hand might be fun if done very creatively.
You can already be a dwarven engineer (just equip sets that let you summon a dwemer spider or sphere.) and honestly it'd be kind of hard to create a whole class out of it.
A reach witch would be oddly specific and wouldn't really be anything we haven't seen before.
Watery magic might be neat, but again I don't think they'd make a whole class out of it. Along with us being Maromere wouldnt make much sense since they literally hate most other races and keep to themselves.
Sword singers cant happen because Rada (the vampire guy) is one of the last sword singers and it is an extremely rare thing. Almost on the level of a dragonborn. A monk class wouldnt work and would fit more as a hand-to-hand weapon skill line which doesnt need to be introduced via class.
Most things people want can be added via new weapon or by extending our current class lines with a 4th skill line.
proteinexe wrote: »Yes. I would love a new class and I would love to see the old classes given a class fantasy rework that allows players to perform in the highest content without needing skills from skill lines.
Skill lines appeal to the min max player who is looking to push the envelope. But game content should never be balanced around this or it pushes everyone into specific builds (which is what we see today).
Classes appeal to the class fantasy player who wants to feel like they are playing out the archetype of that specific class. Because classes are "sold" as part of the reason to play the game, it's important that all of them and all roles within them meet the expectations of the highest content in game (which is NOT what we see today).
It appears to me that at a fundamental level, skill lines and classes are at odds with each other. You don't need skill line abilities if the class plays out as content requires, and "classes" lose their class personality when you start using a bunch of skill line abilities to create an overachieving abomination of a build (I dont use this in disparaging terms, but rather how a class no longer feels like a class with certain builds that use skill lines heavily).
But before either of these, I would like to see the bugs in game fixed. I'd start with the "not receiving mail until you zone, or log out and log back in" bug.
I actually think this is a great response and one I agree with the most. You're 100% correct. I was speaking with some ex-ESO friends last night and they stressed this as being one of the main points why they left - min/max players have to rely on a universally accessible and BiS skill line abilities rather than the core abilities to which their class should revolve around. A class re-work would be risky, but if they nailed it, it would 100% pay off. Furthermore, there's no better time to do this than the up and coming chapter, with the potential game-changing CP rework.
Vayln_Ninetails wrote: »proteinexe wrote: »
New content only for new players to explore.
You're literally right if you're discounting a solid majority of the player base.
Adding in new weapons or skill lines would be so much more of a benefit that saying we need a new class over that is very short-sighted. As new players can get excited about those things too, if not more than a new class.
Vayln_Ninetails wrote: »proteinexe wrote: »DTStormfox wrote: »Not this again... there are like 100+ threads on this topic.
I know, I've been reading them all and this is my thoughts
Then you should know that the majority of people are heavily against the addition of a new class and most want new skill lines or weapon lines.
The time for new classes in ESO is over until they add in a class change system either through crownstore or via skill lines like FFXIV.
If neither of those things happen then the game MUST focus on giving us more skill lines and new systems to get new skills on top of existing characters. Most people do not want to level a new character. Especially since they aren't adding char slots next year (a direct sign we will not be getting a new class as char slots + class are heavily correlated.)