TequilaFire wrote: »Speed of light? lmao
A new mount with rapids is still not that fast of a mount, granted it is better with rapids than without.
SilverBride wrote: »I know what you were referring to, but your statement as I quoted pretty much summed up my opinion on the subject. Noobs are just that. They shouldn't have the best gear, and all their skills maxed, and full CP.
Nor should they be rushing around the world at the speed of light. They need to level and develop their character, not start off fully decked. And that includes mount speed.
SilverBride wrote: »TequilaFire wrote: »Speed of light? lmao
A new mount with rapids is still not that fast of a mount, granted it is better with rapids than without.
If it's not that big a difference then what is all the uproar about?
TequilaFire wrote: »SilverBride wrote: »TequilaFire wrote: »Speed of light? lmao
A new mount with rapids is still not that fast of a mount, granted it is better with rapids than without.
If it's not that big a difference then what is all the uproar about?
You have the most posts. lol
SilverBride wrote: »TequilaFire wrote: »SilverBride wrote: »TequilaFire wrote: »Speed of light? lmao
A new mount with rapids is still not that fast of a mount, granted it is better with rapids than without.
If it's not that big a difference then what is all the uproar about?
You have the most posts. lol
If this is true, then most of the posts in this thread are against changing this back.
SilverBride wrote: »Monster Helms and the Undaunted Mettle Passive were never intended for PvP, its was made for completing 4-person dungeons and Trials only...
I already explained this once, but I will explain it again. Everything is OK to be used in PvP. All gear, all skills, everything. And this is why.
I am a Sorcerer all the time. So no matter where I am in game, I am still a Sorcerer. So of course I can use the same gear and skills as I choose. I don't stop being a Sorcerer because I entered Cyrodiil.
BUT... I am only a PvP'r in Cyrodiil. So of course some skills are going to be tailored just for PvP.
SilverBride wrote: »you STILL haven't addressed the fact that not having rapids early on, hurts low level PVP characters even more so then it does pve characters.
I never even brought that up, so why would I have to address it? Besides, I don't really have to explain anything to anyone.
I think the change was a good thing. Period.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
SilverBride wrote: »
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
SilverBride wrote: »If this was really that big an issue, people would be talking about it in game.
SilverBride wrote: »If this was really that big an issue, people would be talking about it in game.
SilverBride wrote: »If this was really that big an issue, people would be talking about it in game.
JoeCapricorn wrote: »It would also be nice to have Rapid Maneuver back sooner rather than later before the Lost Treasures event ends so people can actually get to Harrowstorms in time.
ZOS_GinaBruno wrote: »Hi everyone, thanks for taking the time to post your thoughts and feedback about this change. We’ve been reading your feedback since this change went onto the PTS, and we understand the concerns you’ve presented here. Ultimately, this swap happened so Stamina builds have access to a heal earlier in the leveling experience. While we recognize being able to have Rapids as the first skill to use on other characters is convenient, Vigor is considered a must-have for Stamina build survivability, so giving access to the heal earlier is a major quality of life improvement for those players. We are happy with how this change is performing and have no current plans to revert it.
ZOS_GinaBruno wrote: »Hi everyone, thanks for taking the time to post your thoughts and feedback about this change. We’ve been reading your feedback since this change went onto the PTS, and we understand the concerns you’ve presented here. Ultimately, this swap happened so Stamina builds have access to a heal earlier in the leveling experience. While we recognize being able to have Rapids as the first skill to use on other characters is convenient, Vigor is considered a must-have for Stamina build survivability, so giving access to the heal earlier is a major quality of life improvement for those players. We are happy with how this change is performing and have no current plans to revert it.
ZOS_GinaBruno wrote: »Hi everyone, thanks for taking the time to post your thoughts and feedback about this change. We’ve been reading your feedback since this change went onto the PTS, and we understand the concerns you’ve presented here. Ultimately, this swap happened so Stamina builds have access to a heal earlier in the leveling experience. While we recognize being able to have Rapids as the first skill to use on other characters is convenient, Vigor is considered a must-have for Stamina build survivability, so giving access to the heal earlier is a major quality of life improvement for those players. We are happy with how this change is performing and have no current plans to revert it.
[snip] As a manly pvp player [snip] I have to level undaunted to 9 with each char, I have to farm gear, do veteran trials for weapons. Alliance Rank 5 for a convenience skill (you can play perfectly without it) is not unreasonable. As GinaBruno says: Vigor is very important for many stam builds.allhailskippy wrote: »We are asking to move rapids to the 3rd slot instead of the 5th so that it's not an insane grind to get it on those of use with lots of additional characters.
ZOS_GinaBruno wrote: »Hi everyone, thanks for taking the time to post your thoughts and feedback about this change. We’ve been reading your feedback since this change went onto the PTS, and we understand the concerns you’ve presented here. Ultimately, this swap happened so Stamina builds have access to a heal earlier in the leveling experience. While we recognize being able to have Rapids as the first skill to use on other characters is convenient, Vigor is considered a must-have for Stamina build survivability, so giving access to the heal earlier is a major quality of life improvement for those players. We are happy with how this change is performing and have no current plans to revert it.
ZOS_GinaBruno wrote: »Hi everyone, thanks for taking the time to post your thoughts and feedback about this change. We’ve been reading your feedback since this change went onto the PTS, and we understand the concerns you’ve presented here. Ultimately, this swap happened so Stamina builds have access to a heal earlier in the leveling experience. While we recognize being able to have Rapids as the first skill to use on other characters is convenient, Vigor is considered a must-have for Stamina build survivability, so giving access to the heal earlier is a major quality of life improvement for those players. We are happy with how this change is performing and have no current plans to revert it.