This thread is still a thing? I just took 3 level 10's crafting daily chars in crafted gear out over the weekend solo and each earned it in less than an hour. My guild also hosts a weekly Cyro run and everyone that comes, mostly PVE characters in PVE gear, usually get everything they need, Rapids, Warhorn, etc... Most of them were scared of Cyro at first, then they saw how easy it is and that even if you do die, someone will rezz you generally and there are no consequences anyways, so they all end up having fun and joining weekly on different characters to get multiple 50 transmute stone rewards for the campaign. Not to mention we get enough rewards of the worthy to open one a day all week for the additional transmute stone rewards, which usually adds up to about 150 extra transmute stones a month.
SilverBride wrote: »I wish they would just lock this thread. It stopped being productive long ago, and all it is doing is causing tempers to flare.
allhailskippy wrote: »SilverBride wrote: »I wish they would just lock this thread. It stopped being productive long ago, and all it is doing is causing tempers to flare.
Might be all that PVP we're being forced to do.
I don't like doing it BECAUSE it makes me angry.
And yet, my baby toons all move like they're in slow motion now. And they don't seem to be getting any faster. So here we are. Angry. Slow and angry.
SilverBride wrote: »allhailskippy wrote: »SilverBride wrote: »I wish they would just lock this thread. It stopped being productive long ago, and all it is doing is causing tempers to flare.
Might be all that PVP we're being forced to do.
I don't like doing it BECAUSE it makes me angry.
And yet, my baby toons all move like they're in slow motion now. And they don't seem to be getting any faster. So here we are. Angry. Slow and angry.
Rapids was never intended as a tool for new characters. It was intended to help PvPers get around Cyrodiil because of how large that zone is. The fact that some players used it for PvE on new characters is not a factor because that is not it's intended purpose.
SilverBride wrote: »Rapids was never intended as a tool for new characters. It was intended to help PvPers get around Cyrodiil because of how large that zone is. The fact that some players used it for PvE on new characters is not a factor because that is not it's intended purpose.
SilverBride wrote: »allhailskippy wrote: »SilverBride wrote: »I wish they would just lock this thread. It stopped being productive long ago, and all it is doing is causing tempers to flare.
Might be all that PVP we're being forced to do.
I don't like doing it BECAUSE it makes me angry.
And yet, my baby toons all move like they're in slow motion now. And they don't seem to be getting any faster. So here we are. Angry. Slow and angry.
Rapids was never intended as a tool for new characters. It was intended to help PvPers get around Cyrodiil because of how large that zone is. The fact that some players used it for PvE on new characters is not a factor because that is not it's intended purpose.
SilverBride wrote: »allhailskippy wrote: »SilverBride wrote: »I wish they would just lock this thread. It stopped being productive long ago, and all it is doing is causing tempers to flare.
Might be all that PVP we're being forced to do.
I don't like doing it BECAUSE it makes me angry.
And yet, my baby toons all move like they're in slow motion now. And they don't seem to be getting any faster. So here we are. Angry. Slow and angry.
Rapids was never intended as a tool for new characters. It was intended to help PvPers get around Cyrodiil because of how large that zone is. The fact that some players used it for PvE on new characters is not a factor because that is not it's intended purpose.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
At no point since the game went live has Rapids been shown to be or in any way considered to be a PVP only skill, and one that shouldn't be used by low level characters.
SilverBride wrote: »At no point since the game went live has Rapids been shown to be or in any way considered to be a PVP only skill, and one that shouldn't be used by low level characters.
Nor has rapids ever been shown to be a skill to help new players and PvE'rs get around faster. If this was it's purpose it would be a world skill, and not in a PvP skill line.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
SilverBride wrote: »No. But I am saying that when a skill was intended for one purpose (even though some may have been used for a different purpose) that is the purpose they will take into consideration with any changes they make.
SilverBride wrote: »I wish they would just lock this thread. It stopped being productive long ago, and all it is doing is causing tempers to flare.
The moderators could save a lot of the time they spend editing players' posts if they would simply post an official developers' explanation of why they moved rapids to rank 5 instead of using one of the multiple other suggested methods for making vigor more accessible. It was not necessary for them to make the game less enjoyable for new and PVE players. How can they justify that?
SilverBride wrote: »Sylvermynx wrote: »Something that's been available for YEARS should not be removed arbitrarily.
It wasn't removed. It was just moved deeper into the skill line. And this is how online gaming works. They have the right to make changes any time they want, without warning, and have zero obligation to even discuss it with the playerbase, let alone ask for their permission.
Is this good business? Yes and no. But it is what it is.
I am sorry this has been so devastating to some. But if I relied so heavily on this skill I'd be working toward unlocking it again. Because I very much doubt it will be changed.
SilverBride wrote: »Rapids was never intended as a tool for new characters. It was intended to help PvPers get around Cyrodiil because of how large that zone is. The fact that some players used it for PvE on new characters is not a factor because that is not it's intended purpose.
Monster Helms and the Undaunted Mettle Passive were never intended for PvP, its was made for completing 4-person dungeons and Trials only...
SilverBride wrote: »Monster Helms and the Undaunted Mettle Passive were never intended for PvP, its was made for completing 4-person dungeons and Trials only...
I already explained this once, but I will explain it again. Everything is OK to be used in PvP. All gear, all skills, everything. And this is why.
I am a Sorcerer all the time. So no matter where I am in game, I am still a Sorcerer. So of course I can use the same gear and skills as I choose. I don't stop being a Sorcerer because I entered Cyrodiil.
BUT... I am only a PvP'r in Cyrodiil. So of course some skills are going to be tailored just for PvP.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
SilverBride wrote: »I already explained this once, but I will explain it again. Everything is OK to be used in PvP. All gear, all skills, everything. And this is why.
I am a Sorcerer all the time. So no matter where I am in game, I am still a Sorcerer. So of course I can use the same gear and skills as I choose. I don't stop being a Sorcerer because I entered Cyrodiil.
BUT... I am only a PvP'r in Cyrodiil. So of course some skills are going to be tailored just for PvP.
you STILL haven't addressed the fact that not having rapids early on, hurts low level PVP characters even more so then it does pve characters.
SilverBride wrote: »Monster Helms and the Undaunted Mettle Passive were never intended for PvP, its was made for completing 4-person dungeons and Trials only...
I already explained this once, but I will explain it again. Everything is OK to be used in PvP. All gear, all skills, everything. And this is why.
I am a Sorcerer all the time. So no matter where I am in game, I am still a Sorcerer. So of course I can use the same gear and skills as I choose. I don't stop being a Sorcerer because I entered Cyrodiil.
BUT... I am only a PvP'r in Cyrodiil. So of course some skills are going to be tailored just for PvP.
and you just arbitrary decide which ones? because it IS very much arbitrary - your claim that rapids is a pvp skill. there ARE pvp only skills in those skill lines, however, rapids, purge, horn, vigor that you are so happy to have on your alts to use in PVE (hypocritical much), barrier and at least one morph of caltrops - are NOT those pvp specific skills.
and.
you STILL haven't addressed the fact that not having rapids early on, hurts low level PVP characters even more so then it does pve characters. you know... those lvl 10 characters who do not have their horses leveled up yet, but are sent into Cyrodil and would like to STAY in Cyrodil - but are significantly slowed down for the duration of that grind. you know... those people you claim rapids are for.
SilverBride wrote: »No. But I am saying that when a skill was intended for one purpose (even though some may have been used for a different purpose) that is the purpose they will take into consideration with any changes they make.
OK, I can see that point. However, there are a couple issues with it.
1: The developers have not stated that it was intended only for PVP. That was a community manager who said that. So we do not know for certain whether it was, or if that was actually a consideration when changing. However, lets say that you are right and it was only intended for PVP. Well what has changed about Cyrodiil, to mean it is no longer needed at level 10? The map isn't any smaller. The mounts aren't any faster. You can still PVP at level 10. So if it was such an essential skill for PVP that it was put in the first slot, why isn't it still that same essential skill now? Why is it suddenly harder to get?
2: No matter what the intended purpose, for 6+ years, the player base haven't been given any indication that this was it's intended purposes, nor have they been stopped or discouraged from using it throughout the game. For many it has become an essential skill. A skill that makes the game more enjoyable. For some, a skill that means that they will either play or not play the game. So no matter what it's intended purpose was, the way the player base has actually used it and become accustomed to using it for over the past 6+ years should far outweigh any thought of it's original intention in any kind of decision.
3: If we are to assume that your theory is right, that any skill in the Assualt or Support skill lines, were 'intended' to be PVP only. Then the logic of it being ok to move Rapids, because it was only ever intended for PVP, doesn't add up when it is being swapped with another skill that according to the same theory, was only ever intended to be used in PVP.
When the game started you could have up to 60 skill points on a horse, not 180. Most people were using their points for inventory, so RM was actually important for speeding up moving around. Ever since training a particular mount up to 50 times (plus 10 extra points that came pre-filled on an expensive mount) was changed to training an alt's riding skill up to 180 times, meaning everyone could have full speed, stamina, and inventory at the same time, RM stopped being important. And all the talk of "we've had this for 6+ years" is not true. You had no way of having a mount with full stamina and full speed with RM on top for at least the first two years of the game.
Nomadic_Atmoran wrote: »SilverBride wrote: »I wish they would just lock this thread. It stopped being productive long ago, and all it is doing is causing tempers to flare.
Probably best to keep it here. Locking it would only push someone to make a new thread.
SilverBride wrote: »
SilverBride wrote: »
Please read the full paragraph and the quote it was responding to. I was replying to someone who stated that Rapids is no longer important because you can level your horse to 60 points in speed and stam. I was saying that the speed level of your horse is irrelevant because the for new characters, the horse speed you start out on, is the same as it was when the game started. And therefore Rapids is just as important a skill today as it was 6+ years ago.