ZOS_GinaBruno wrote: »Hi everyone, thanks for taking the time to post your thoughts and feedback about this change. We’ve been reading your feedback since this change went onto the PTS, and we understand the concerns you’ve presented here. Ultimately, this swap happened so Stamina builds have access to a heal earlier in the leveling experience. While we recognize being able to have Rapids as the first skill to use on other characters is convenient, Vigor is considered a must-have for Stamina build survivability, so giving access to the heal earlier is a major quality of life improvement for those players. We are happy with how this change is performing and have no current plans to revert it.
I feel like I'm in a time warp when I see stamina healing using Vigor as the reason for this swap. 3 or 4 years ago? Sure, OK. Almost no stamina build had viable self healing options back then.
But now? I can't think of any class that can't do a stamina build with self-healing without touching vigor.
forthwinds wrote: »ZOS_GinaBruno wrote: »Hi everyone, thanks for taking the time to post your thoughts and feedback about this change. We’ve been reading your feedback since this change went onto the PTS, and we understand the concerns you’ve presented here. Ultimately, this swap happened so Stamina builds have access to a heal earlier in the leveling experience. While we recognize being able to have Rapids as the first skill to use on other characters is convenient, Vigor is considered a must-have for Stamina build survivability, so giving access to the heal earlier is a major quality of life improvement for those players. We are happy with how this change is performing and have no current plans to revert it.
How can you be happy with how the change is performing when the community has clearly let you know they are not happy with it? Sounds like you guys are out of touch with what the community wants, shocker...
Nomadic_Atmoran wrote: »forthwinds wrote: »ZOS_GinaBruno wrote: »Hi everyone, thanks for taking the time to post your thoughts and feedback about this change. We’ve been reading your feedback since this change went onto the PTS, and we understand the concerns you’ve presented here. Ultimately, this swap happened so Stamina builds have access to a heal earlier in the leveling experience. While we recognize being able to have Rapids as the first skill to use on other characters is convenient, Vigor is considered a must-have for Stamina build survivability, so giving access to the heal earlier is a major quality of life improvement for those players. We are happy with how this change is performing and have no current plans to revert it.
How can you be happy with how the change is performing when the community has clearly let you know they are not happy with it? Sounds like you guys are out of touch with what the community wants, shocker...
A dozen or so posters on a single forum post is now speaking on behalf of what the community wants?
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
you know how little percentage of the players playing the game are on forums. Sure, most of the forum wants Rapids to be again easily achievable, but they say that they are happy with how this change is performing. They monitor the players from the entire game, not the opinion of a little percentage that uses the forums. They have their reasons why they did this change, based on a meeting of multiple people with access to multiple statistics.
and, in the end, it's a business, and money talk, not your satisfaction.
Nomadic_Atmoran wrote: »forthwinds wrote: »ZOS_GinaBruno wrote: »Hi everyone, thanks for taking the time to post your thoughts and feedback about this change. We’ve been reading your feedback since this change went onto the PTS, and we understand the concerns you’ve presented here. Ultimately, this swap happened so Stamina builds have access to a heal earlier in the leveling experience. While we recognize being able to have Rapids as the first skill to use on other characters is convenient, Vigor is considered a must-have for Stamina build survivability, so giving access to the heal earlier is a major quality of life improvement for those players. We are happy with how this change is performing and have no current plans to revert it.
How can you be happy with how the change is performing when the community has clearly let you know they are not happy with it? Sounds like you guys are out of touch with what the community wants, shocker...
A dozen or so posters on a single forum post is now speaking on behalf of what the community wants?
you know how little percentage of the players playing the game are on forums. Sure, most of the forum wants Rapids to be again easily achievable, but they say that they are happy with how this change is performing. They monitor the players from the entire game, not the opinion of a little percentage that uses the forums. They have their reasons why they did this change, based on a meeting of multiple people with access to multiple statistics.
and, in the end, it's a business, and money talk, not your satisfaction.
SilverBride wrote: »I heard someone mention rapids in zone chat for the first time a couple of days ago. They were immediately shot down by several people telling them to go PvP and earn it. This doesn't sound like the majority of players are upset by the change.
[snip]
[edited for bait]
SilverBride wrote: »I heard someone mention rapids in zone chat for the first time a couple of days ago. They were immediately shot down by several people telling them to go PvP and earn it. This doesn't sound like the majority of players are upset by the change.
[snip]
[edited for bait]
JoeCapricorn wrote: »I am not satisfied with the update, as it does not acknowledge possible alternatives, Gina only said that the change would not be "reverted"
ZOS_GinaBruno wrote: »We are happy with how this change is performing...
ZOS_GinaBruno wrote: »Hi everyone, thanks for taking the time to post your thoughts and feedback about this change. We’ve been reading your feedback since this change went onto the PTS, and we understand the concerns you’ve presented here. Ultimately, this swap happened so Stamina builds have access to a heal earlier in the leveling experience. While we recognize being able to have Rapids as the first skill to use on other characters is convenient, Vigor is considered a must-have for Stamina build survivability, so giving access to the heal earlier is a major quality of life improvement for those players. We are happy with how this change is performing and have no current plans to revert it.
I feel like I'm in a time warp when I see stamina healing using Vigor as the reason for this swap. 3 or 4 years ago? Sure, OK. Almost no stamina build had viable self healing options back then.
But now? I can't think of any class that can't do a stamina build with self-healing without touching vigor.
Agreed.
The only time I will ever slot Vigor on any of my stamina characters is if I'm doing casual group events like dragons or harrowstorms. And it's only the AOE morph, to help other players stay alive. I don't have the self only morph on any of my guys. They all have better self-healing options.
Which makes it even more curious that they keep touting the necessity (all of a sudden, after six years) of this spell for stamina players.
Do they even play their own game?
I feel like I'm in a time warp when I see stamina healing using Vigor as the reason for this swap. 3 or 4 years ago? Sure, OK. Almost no stamina build had viable self healing options back then.
But now? I can't think of any class that can't do a stamina build with self-healing without touching vigor.
Agreed.
The only time I will ever slot Vigor on any of my stamina characters is if I'm doing casual group events like dragons or harrowstorms. And it's only the AOE morph, to help other players stay alive. I don't have the self only morph on any of my guys. They all have better self-healing options.
Which makes it even more curious that they keep touting the necessity (all of a sudden, after six years) of this spell for stamina players.
Do they even play their own game?
Do you even play pvp?
Vigor is a must have there for every stam build in the game
SilverBride wrote: »JoeCapricorn wrote: »I am not satisfied with the update, as it does not acknowledge possible alternatives, Gina only said that the change would not be "reverted"
But right before that she said:ZOS_GinaBruno wrote: »We are happy with how this change is performing...
They are not going to make changes to something they are happy with.
I understand that you are unhappy and I do sympathize with you. You are one of the few advocates in this thread who has not let their anger get the best of them in their replies, and you bring some reasonable questions to the table. But they made their statement, and 100 more pages of the same thing being posted over and over isn't going to change anything.
ZOS_GinaBruno wrote: »Hi everyone, thanks for taking the time to post your thoughts and feedback about this change. We’ve been reading your feedback since this change went onto the PTS, and we understand the concerns you’ve presented here.
ZOS_GinaBruno wrote: »we recognize being able to have Rapids as the first skill to use on other characters is convenient.... We are happy with how this change is performing and have no current plans to revert it.
Look, I get that you have to toe the company line, but please, tell whoever gives you these canned responses to stop insulting our intelligence.
ZOS_GinaBruno wrote: »Hi everyone, thanks for taking the time to post your thoughts and feedback about this change. We’ve been reading your feedback since this change went onto the PTS, and we understand the concerns you’ve presented here. Ultimately, this swap happened so Stamina builds have access to a heal earlier in the leveling experience. While we recognize being able to have Rapids as the first skill to use on other characters is convenient, Vigor is considered a must-have for Stamina build survivability, so giving access to the heal earlier is a major quality of life improvement for those players. We are happy with how this change is performing and have no current plans to revert it.
Sylvermynx wrote: »I did try vigor in PVE. I didn't find it any more useful than the "normal" heals my stam characters have. I think maybe the only ones I'm still using it on are stamDKs....
Or, as some have recommended, the World skill tree. Make it blue or purple and it won't look out of place under Soul Magic.Zephiran23 wrote: »Essential skills should be part of class or weapon skill lines and there should be in game recommendations to take that skill and slot it immediately.
you know how little percentage of the players playing the game are on forums. Sure, most of the forum wants Rapids to be again easily achievable, but they say that they are happy with how this change is performing. They monitor the players from the entire game, not the opinion of a little percentage that uses the forums. They have their reasons why they did this change, based on a meeting of multiple people with access to multiple statistics.