relentless_turnip wrote: »Unified_Gaming wrote: »Well, I played a bit around on the PTS now there they have 3 seconds individual cooldown on the same AoE Skill, and I have to say it is not as bad as thought.
My Stamsorc still works fine since it only has Hurricane and Quick Cloak as AoE and buffs.
My pretty new AoE DoT based Necromancer actually worked pretty well too, I would only change Reverse Slice to Executioner to get one source of constant spammable damage, because using Reverse Slice would cripple the DPS to the ground, only being able to execute every 3 seconds is pretty useless. Stampede is really strong with Maelstrom 2h and doesn't really need to be spammed anyway, Caltrops stay on ground, so 3 seconds doesn't matter there either, same for Deadly Cloak once applied it stays I don't need to recast it. Overall I could just rotate around that 3 seconds, it actually helped my sustain a little, because I couldn't recast some skills directly after use, if it lagged or something and didn't need to pay double.
Stamplar and Magplar are a bit worse of there, Jabs are a wasted slot with that, but you can still rotate around other skills pretty well, Healspam won't work anymore of course, which can be a good thing but a bad thing as well, depending if you are solo or in group. Solo thats pretty bad, in a small organized group you can get covered by your members (Which btw. will lead to the fact that Ballgroups are still as overperforming as before, if one can't heal right now, 10 others do it instead, same for their AoE damage, if one can't cast 10 others do it).
So overall a 3 second individual cooldown could actually be a pretty nice change, and would bring a new awareness about your precise rotation instead of just spamming one skill to win.
A Global Cooldown on the other hand would be destructive to combat and ruin the PvP, so if any of that changes has to come, please let it be the individual cooldown.
The issue is that it applies to nearly all magicka heals so you can't heal yourself properly. Magicka struggles vs stamina as is and being unable to heal would make most magicka toons useless even in groups.
This dude tested most classes and skill lines on the pts and it doesn't look too bad.
A lot of skills that have aoe elements aren't effected.
https://forums.elderscrollsonline.com/en/discussion/539584/i-tested-many-abilities-on-the-pts-to-see-what-they-restricted-here-are-my-results/p1
When I first read about the tests in a different thread I thought maybe they just overlooked how this would absolutely ruin templar’s spammable, but not, it’s specifically mentioned. Flabbergasted to say the least. Sorry PC templars, my condolences 😕
relentless_turnip wrote: »Unified_Gaming wrote: »Well, I played a bit around on the PTS now there they have 3 seconds individual cooldown on the same AoE Skill, and I have to say it is not as bad as thought.
My Stamsorc still works fine since it only has Hurricane and Quick Cloak as AoE and buffs.
My pretty new AoE DoT based Necromancer actually worked pretty well too, I would only change Reverse Slice to Executioner to get one source of constant spammable damage, because using Reverse Slice would cripple the DPS to the ground, only being able to execute every 3 seconds is pretty useless. Stampede is really strong with Maelstrom 2h and doesn't really need to be spammed anyway, Caltrops stay on ground, so 3 seconds doesn't matter there either, same for Deadly Cloak once applied it stays I don't need to recast it. Overall I could just rotate around that 3 seconds, it actually helped my sustain a little, because I couldn't recast some skills directly after use, if it lagged or something and didn't need to pay double.
Stamplar and Magplar are a bit worse of there, Jabs are a wasted slot with that, but you can still rotate around other skills pretty well, Healspam won't work anymore of course, which can be a good thing but a bad thing as well, depending if you are solo or in group. Solo thats pretty bad, in a small organized group you can get covered by your members (Which btw. will lead to the fact that Ballgroups are still as overperforming as before, if one can't heal right now, 10 others do it instead, same for their AoE damage, if one can't cast 10 others do it).
So overall a 3 second individual cooldown could actually be a pretty nice change, and would bring a new awareness about your precise rotation instead of just spamming one skill to win.
A Global Cooldown on the other hand would be destructive to combat and ruin the PvP, so if any of that changes has to come, please let it be the individual cooldown.
The issue is that it applies to nearly all magicka heals so you can't heal yourself properly. Magicka struggles vs stamina as is and being unable to heal would make most magicka toons useless even in groups.
This dude tested most classes and skill lines on the pts and it doesn't look too bad.
A lot of skills that have aoe elements aren't effected.
https://forums.elderscrollsonline.com/en/discussion/539584/i-tested-many-abilities-on-the-pts-to-see-what-they-restricted-here-are-my-results/p1
Bad thing is, it's going the route of modern wow, so you cannot outplay with strategy, you can just lay down and die if you meet zero effort meta build.When I first read about the tests in a different thread I thought maybe they just overlooked how this would absolutely ruin templar’s spammable, but not, it’s specifically mentioned. Flabbergasted to say the least. Sorry PC templars, my condolences 😕
Elderrelentless_turnip wrote: »Unified_Gaming wrote: »Well, I played a bit around on the PTS now there they have 3 seconds individual cooldown on the same AoE Skill, and I have to say it is not as bad as thought.
My Stamsorc still works fine since it only has Hurricane and Quick Cloak as AoE and buffs.
My pretty new AoE DoT based Necromancer actually worked pretty well too, I would only change Reverse Slice to Executioner to get one source of constant spammable damage, because using Reverse Slice would cripple the DPS to the ground, only being able to execute every 3 seconds is pretty useless. Stampede is really strong with Maelstrom 2h and doesn't really need to be spammed anyway, Caltrops stay on ground, so 3 seconds doesn't matter there either, same for Deadly Cloak once applied it stays I don't need to recast it. Overall I could just rotate around that 3 seconds, it actually helped my sustain a little, because I couldn't recast some skills directly after use, if it lagged or something and didn't need to pay double.
Stamplar and Magplar are a bit worse of there, Jabs are a wasted slot with that, but you can still rotate around other skills pretty well, Healspam won't work anymore of course, which can be a good thing but a bad thing as well, depending if you are solo or in group. Solo thats pretty bad, in a small organized group you can get covered by your members (Which btw. will lead to the fact that Ballgroups are still as overperforming as before, if one can't heal right now, 10 others do it instead, same for their AoE damage, if one can't cast 10 others do it).
So overall a 3 second individual cooldown could actually be a pretty nice change, and would bring a new awareness about your precise rotation instead of just spamming one skill to win.
A Global Cooldown on the other hand would be destructive to combat and ruin the PvP, so if any of that changes has to come, please let it be the individual cooldown.
The issue is that it applies to nearly all magicka heals so you can't heal yourself properly. Magicka struggles vs stamina as is and being unable to heal would make most magicka toons useless even in groups.
This dude tested most classes and skill lines on the pts and it doesn't look too bad.
A lot of skills that have aoe elements aren't effected.
https://forums.elderscrollsonline.com/en/discussion/539584/i-tested-many-abilities-on-the-pts-to-see-what-they-restricted-here-are-my-results/p1
As long as Jabs is ruined, a class is ruined. ZOS put all the classes power into jabs and nerfed seemingly every other skill Templar had.
Nerfing a class into the ground is not a solution.
Elder Scrolls Online since Alpha gameplay has had seemingly quick, flexible, fast paced combat. Now....We're going toward the WoW route, we might as well just do a wow clone now.
Chilly-McFreeze wrote: »relentless_turnip wrote: »Unified_Gaming wrote: »Well, I played a bit around on the PTS now there they have 3 seconds individual cooldown on the same AoE Skill, and I have to say it is not as bad as thought.
My Stamsorc still works fine since it only has Hurricane and Quick Cloak as AoE and buffs.
My pretty new AoE DoT based Necromancer actually worked pretty well too, I would only change Reverse Slice to Executioner to get one source of constant spammable damage, because using Reverse Slice would cripple the DPS to the ground, only being able to execute every 3 seconds is pretty useless. Stampede is really strong with Maelstrom 2h and doesn't really need to be spammed anyway, Caltrops stay on ground, so 3 seconds doesn't matter there either, same for Deadly Cloak once applied it stays I don't need to recast it. Overall I could just rotate around that 3 seconds, it actually helped my sustain a little, because I couldn't recast some skills directly after use, if it lagged or something and didn't need to pay double.
Stamplar and Magplar are a bit worse of there, Jabs are a wasted slot with that, but you can still rotate around other skills pretty well, Healspam won't work anymore of course, which can be a good thing but a bad thing as well, depending if you are solo or in group. Solo thats pretty bad, in a small organized group you can get covered by your members (Which btw. will lead to the fact that Ballgroups are still as overperforming as before, if one can't heal right now, 10 others do it instead, same for their AoE damage, if one can't cast 10 others do it).
So overall a 3 second individual cooldown could actually be a pretty nice change, and would bring a new awareness about your precise rotation instead of just spamming one skill to win.
A Global Cooldown on the other hand would be destructive to combat and ruin the PvP, so if any of that changes has to come, please let it be the individual cooldown.
The issue is that it applies to nearly all magicka heals so you can't heal yourself properly. Magicka struggles vs stamina as is and being unable to heal would make most magicka toons useless even in groups.
This dude tested most classes and skill lines on the pts and it doesn't look too bad.
A lot of skills that have aoe elements aren't effected.
https://forums.elderscrollsonline.com/en/discussion/539584/i-tested-many-abilities-on-the-pts-to-see-what-they-restricted-here-are-my-results/p1
You seem to have a very chill interpretation of "doesn't look too bad".
On a DK or NB you might be right but other classes are *** over by this big time.
relentless_turnip wrote: »Chilly-McFreeze wrote: »relentless_turnip wrote: »Unified_Gaming wrote: »Well, I played a bit around on the PTS now there they have 3 seconds individual cooldown on the same AoE Skill, and I have to say it is not as bad as thought.
My Stamsorc still works fine since it only has Hurricane and Quick Cloak as AoE and buffs.
My pretty new AoE DoT based Necromancer actually worked pretty well too, I would only change Reverse Slice to Executioner to get one source of constant spammable damage, because using Reverse Slice would cripple the DPS to the ground, only being able to execute every 3 seconds is pretty useless. Stampede is really strong with Maelstrom 2h and doesn't really need to be spammed anyway, Caltrops stay on ground, so 3 seconds doesn't matter there either, same for Deadly Cloak once applied it stays I don't need to recast it. Overall I could just rotate around that 3 seconds, it actually helped my sustain a little, because I couldn't recast some skills directly after use, if it lagged or something and didn't need to pay double.
Stamplar and Magplar are a bit worse of there, Jabs are a wasted slot with that, but you can still rotate around other skills pretty well, Healspam won't work anymore of course, which can be a good thing but a bad thing as well, depending if you are solo or in group. Solo thats pretty bad, in a small organized group you can get covered by your members (Which btw. will lead to the fact that Ballgroups are still as overperforming as before, if one can't heal right now, 10 others do it instead, same for their AoE damage, if one can't cast 10 others do it).
So overall a 3 second individual cooldown could actually be a pretty nice change, and would bring a new awareness about your precise rotation instead of just spamming one skill to win.
A Global Cooldown on the other hand would be destructive to combat and ruin the PvP, so if any of that changes has to come, please let it be the individual cooldown.
The issue is that it applies to nearly all magicka heals so you can't heal yourself properly. Magicka struggles vs stamina as is and being unable to heal would make most magicka toons useless even in groups.
This dude tested most classes and skill lines on the pts and it doesn't look too bad.
A lot of skills that have aoe elements aren't effected.
https://forums.elderscrollsonline.com/en/discussion/539584/i-tested-many-abilities-on-the-pts-to-see-what-they-restricted-here-are-my-results/p1
You seem to have a very chill interpretation of "doesn't look too bad".
On a DK or NB you might be right but other classes are *** over by this big time.
I just meant considering how many skills actually do a radius check it isn't as bad as I imagined it.
I agree classes like Templar's are basically deleted 😂
When I first read about the tests in a different thread I thought maybe they just overlooked how this would absolutely ruin templar’s spammable, but not, it’s specifically mentioned. Flabbergasted to say the least. Sorry PC templars, my condolences 😕
Elderrelentless_turnip wrote: »Unified_Gaming wrote: »Well, I played a bit around on the PTS now there they have 3 seconds individual cooldown on the same AoE Skill, and I have to say it is not as bad as thought.
My Stamsorc still works fine since it only has Hurricane and Quick Cloak as AoE and buffs.
My pretty new AoE DoT based Necromancer actually worked pretty well too, I would only change Reverse Slice to Executioner to get one source of constant spammable damage, because using Reverse Slice would cripple the DPS to the ground, only being able to execute every 3 seconds is pretty useless. Stampede is really strong with Maelstrom 2h and doesn't really need to be spammed anyway, Caltrops stay on ground, so 3 seconds doesn't matter there either, same for Deadly Cloak once applied it stays I don't need to recast it. Overall I could just rotate around that 3 seconds, it actually helped my sustain a little, because I couldn't recast some skills directly after use, if it lagged or something and didn't need to pay double.
Stamplar and Magplar are a bit worse of there, Jabs are a wasted slot with that, but you can still rotate around other skills pretty well, Healspam won't work anymore of course, which can be a good thing but a bad thing as well, depending if you are solo or in group. Solo thats pretty bad, in a small organized group you can get covered by your members (Which btw. will lead to the fact that Ballgroups are still as overperforming as before, if one can't heal right now, 10 others do it instead, same for their AoE damage, if one can't cast 10 others do it).
So overall a 3 second individual cooldown could actually be a pretty nice change, and would bring a new awareness about your precise rotation instead of just spamming one skill to win.
A Global Cooldown on the other hand would be destructive to combat and ruin the PvP, so if any of that changes has to come, please let it be the individual cooldown.
The issue is that it applies to nearly all magicka heals so you can't heal yourself properly. Magicka struggles vs stamina as is and being unable to heal would make most magicka toons useless even in groups.
This dude tested most classes and skill lines on the pts and it doesn't look too bad.
A lot of skills that have aoe elements aren't effected.
https://forums.elderscrollsonline.com/en/discussion/539584/i-tested-many-abilities-on-the-pts-to-see-what-they-restricted-here-are-my-results/p1
As long as Jabs is ruined, a class is ruined. ZOS put all the classes power into jabs and nerfed seemingly every other skill Templar had.
Nerfing a class into the ground is not a solution.
Elder Scrolls Online since Alpha gameplay has had seemingly quick, flexible, fast paced combat. Now....We're going toward the WoW route, we might as well just do a wow clone now.
I like how they blame aoe skills and don’t admit the fact that it’s the servers. We have always had aoe skills in pvp. We have always had zergs and ball groups. We used to have more players in cyrodill and more campaigns and performance was fine a couple years ago. But they insist it’s skills are the problem and it’s the players fault. I call bs. Don’t change your combat, fix your servers. Oh and if any of these changes go through I can’t image how bad they will mess it up every aoe skill.
This is going to be a rather unpopular and controversial opinion but I think we should give these changes a shot. I have been playing ESO for about 5 years. Both on Console and PC (PC mostly for the PTS and to test builds) in content such as PVP and PVE, Cyrodiil and Trails.
SpiderKnight wrote: »I like how they blame aoe skills and don’t admit the fact that it’s the servers. We have always had aoe skills in pvp. We have always had zergs and ball groups. We used to have more players in cyrodill and more campaigns and performance was fine a couple years ago. But they insist it’s skills are the problem and it’s the players fault. I call bs. Don’t change your combat, fix your servers. Oh and if any of these changes go through I can’t image how bad they will mess it up every aoe skill.
"At launch, Cyrodiil’s processes were able to keep up with the number of AOEs cast, because most players couldn’t cast that many of them: they ran out of Magicka or Stamina, so they had to use AOEs judiciously. Over time, as player knowledge grew and regen builds grew in power, more players could cast more and more AOEs before running out of resources."
Someone didn't read, and obviously not an IT expert.
ItsJustHashtag wrote: »SpiderKnight wrote: »I like how they blame aoe skills and don’t admit the fact that it’s the servers. We have always had aoe skills in pvp. We have always had zergs and ball groups. We used to have more players in cyrodill and more campaigns and performance was fine a couple years ago. But they insist it’s skills are the problem and it’s the players fault. I call bs. Don’t change your combat, fix your servers. Oh and if any of these changes go through I can’t image how bad they will mess it up every aoe skill.
"At launch, Cyrodiil’s processes were able to keep up with the number of AOEs cast, because most players couldn’t cast that many of them: they ran out of Magicka or Stamina, so they had to use AOEs judiciously. Over time, as player knowledge grew and regen builds grew in power, more players could cast more and more AOEs before running out of resources."
Someone didn't read, and obviously not an IT expert.
There used to be tons more people in Cyrodiil spamming aoes.
Cyrodiil in just the past year has gotten so unplayable. Cp has increased in like 2 years.
I’m with the guy who thinks it’s a coding/server issue.
But fixing the above would be so expensive so here we are going with the budget friendly bandaid fix instead of a real fix.
SpiderKnight wrote: »I like how they blame aoe skills and don’t admit the fact that it’s the servers. We have always had aoe skills in pvp. We have always had zergs and ball groups. We used to have more players in cyrodill and more campaigns and performance was fine a couple years ago. But they insist it’s skills are the problem and it’s the players fault. I call bs. Don’t change your combat, fix your servers. Oh and if any of these changes go through I can’t image how bad they will mess it up every aoe skill.
"At launch, Cyrodiil’s processes were able to keep up with the number of AOEs cast, because most players couldn’t cast that many of them: they ran out of Magicka or Stamina, so they had to use AOEs judiciously. Over time, as player knowledge grew and regen builds grew in power, more players could cast more and more AOEs before running out of resources."
Someone didn't read, and obviously not an IT expert.
The cost ramping probably will be chosen to be the real fix , so pls let them test, it will not ruin nothing.
With the cost ramping u can still spam the AOE but ofc not for 2 hours