SpacemanSpiff1 wrote: »At this point I don't give a damn anymore. Test whatever you need to test, fix whatever needs fixing. ANYTHING that can make PvP work and not have your character spaz, freeze, unable to cast I'll take it. And if this discourages the lowest life form in Cyrodiil - ballgroups - oh boy! EVEN BETTER! Those brainless 1 skill spammers need to disappear.
it wont discourage ballgroups. they'll adapt better than most.
HeroOfNone wrote: »I would like to see more calculations/work handled client side, but threads like this show why it wouldn't work. We're talking about a test and people think its a solution. Imagine trying to tell users they were installing denuvo anti-cheat to help protect clients as they were changing the client/server process? Posters would complain that ZOS was using it to spy when they were going to the bathroom.
SpacemanSpiff1 wrote: »At this point I don't give a damn anymore. Test whatever you need to test, fix whatever needs fixing. ANYTHING that can make PvP work and not have your character spaz, freeze, unable to cast I'll take it. And if this discourages the lowest life form in Cyrodiil - ballgroups - oh boy! EVEN BETTER! Those brainless 1 skill spammers need to disappear.
it wont discourage ballgroups. they'll adapt better than most.
Of course they'll adapt, every player will but instead of aoe spam they will have to actually think and that will slow them down much more than time stop ever could.
ZOS_RichLambert wrote: »Over the years, player power has grown considerably. With the addition of the Champion System, various armor/weapons sets, and changes to abilities, we have reached the stage where players - with the right build - can cast near-infinite numbers of abilities.
At launch, Cyrodiil’s processes were able to keep up with the number of AOEs cast, because most players couldn’t cast that many of them: they ran out of Magicka or Stamina, so they had to use AOEs judiciously. Over time, as player knowledge grew and regen builds grew in power, more players could cast more and more AOEs before running out of resources.
Premise: Power/resource creep is causing the performance issue.
Wouldn't the logical conclusion be to temper the power/resource creep in Cyro, via Battle Spirit, as a first test? If the problem is unlimited resources, fix the unlimited resources?
Adjusting resource regeneration across the board or for the specific abilities/sets that are causing it to over-perform in PvP seems like a better solution that completely gutting a well-beloved combat system.
SpacemanSpiff1 wrote: »At this point I don't give a damn anymore. Test whatever you need to test, fix whatever needs fixing. ANYTHING that can make PvP work and not have your character spaz, freeze, unable to cast I'll take it. And if this discourages the lowest life form in Cyrodiil - ballgroups - oh boy! EVEN BETTER! Those brainless 1 skill spammers need to disappear.
it wont discourage ballgroups. they'll adapt better than most.
Of course they'll adapt, every player will but instead of aoe spam they will have to actually think and that will slow them down much more than time stop ever could.
If we just look at it as the assumption that they have players just spamming purge non-stop when needed; all they have to do is have 3 running it to take turns hitting theirs in a loop so they have it every second in a 3-second loop. If they go with just a time between just 1 AOE, they can be alternating damage as well. To be honest; I don't know how the game could work if they do a global cooldown on all AOEs any time you use 1 so I hate to think about that but that would be what would have to happen to affect ball groups yet it will wreck all of us and require a complete overhaul of abilities and how they synergize
SpacemanSpiff1 wrote: »At this point I don't give a damn anymore. Test whatever you need to test, fix whatever needs fixing. ANYTHING that can make PvP work and not have your character spaz, freeze, unable to cast I'll take it. And if this discourages the lowest life form in Cyrodiil - ballgroups - oh boy! EVEN BETTER! Those brainless 1 skill spammers need to disappear.
it wont discourage ballgroups. they'll adapt better than most.
Of course they'll adapt, every player will but instead of aoe spam they will have to actually think and that will slow them down much more than time stop ever could.
If we just look at it as the assumption that they have players just spamming purge non-stop when needed; all they have to do is have 3 running it to take turns hitting theirs in a loop so they have it every second in a 3-second loop. If they go with just a time between just 1 AOE, they can be alternating damage as well. To be honest; I don't know how the game could work if they do a global cooldown on all AOEs any time you use 1 so I hate to think about that but that would be what would have to happen to affect ball groups yet it will wreck all of us and require a complete overhaul of abilities and how they synergize
ESO_Nightingale wrote: »This would *** destroy this game's popularity. What on earth?
ZOS_RichLambert wrote: »We will be very upfront, but please be aware that if these tests confirm our hypothesis, then chain-casting AOE abilities will no longer form the core of the ESO PvP experience in the way it has for the last few years.
davidj8291 wrote: »ZOS_RichLambert wrote: »We will be very upfront, but please be aware that if these tests confirm our hypothesis, then chain-casting AOE abilities will no longer form the core of the ESO PvP experience in the way it has for the last few years.
I don't know how much I can stress to you that this would absolutely kill group play with less than 24 in Cyrodiil, in addition to completely neutralizing several existing classes.
With all the upcoming changes, I'm looking forward to more open field battles due to shorter sieges.
In general, I expect taking keeps/ fortresses / castles to be more fun and less stessful, without dominating AOE groups.
I think everyone can then play more as he/she wants, and use the gear he/she likes, without being handicaped by lag and that is also a good thing. So more diverse and less boring.
Increase of quality....
We could try it however judging by some of the replies on here it looks like this could get ugly. For my part I am spending less and less time in Cyrodiil due to ball groups and problems with move speed. In fact I did not even try midyear’s events this year due to how horrifically bad the lag and server drops was from last year.
Czekoludek wrote: »@ZOS_RichLambert Please, someone from ZOS should watch @FENGRUSH response. Great vid with so many valid points and propositions that will definietely hurt game less then what we see in OP.
https://www.youtube.com/watch?v=nO-NLBjSO1U
I thought about these proposed tests and think that Zeni take the wrong approach here, looking at wrong direction.
With all the upcoming changes, I'm looking forward to more open field battles due to shorter sieges.
In general, I expect taking keeps/ fortresses / castles to be more fun and less stessful, without dominating AOE groups.
I think everyone can then play more as he/she wants, and use the gear he/she likes, without being handicaped by lag and that is also a good thing. So more diverse and less boring.
Increase of quality....
We could try it however judging by some of the replies on here it looks like this could get ugly. For my part I am spending less and less time in Cyrodiil due to ball groups and problems with move speed. In fact I did not even try midyear’s events this year due to how horrifically bad the lag and server drops was from last year.
Lets talk more about ball groups until they are over the top, and no one will run that play style anymore, and the problem resolves itself.
The AoE tests could be a good start, but are they viable, I think still yes.
Soul Strike(actually, people from pts says that ultimate is not affected with this stuff)So I have worked through the list of skills (thanks Temeraire507) and have some questions.
Are there any ultimate that won't trigger a cool down?
YesDoes this mean we cannot reapply proxy det until the first 3 seconds are done?
don't use vigor and AoE attacksHow/can we heal using vigor if we are on a cool down from pressing an attack 'aoe' ability?
3 sec rule is not about power creep it's about baid-fixing of performance, so it have nothing to any ways to extend AoE range or time to lifeAre long lasting effects like barrier going to allow us to stack protection/heals to get around the 3 sec rule?
at least 4 weeksIf this is going to affect pvp for weeks on end we need some idea of how it can be playable.
sucks to be usWhat happens to the people who play on classes that are almost totally aoe based? They literally won't be able to play and this will wreck test accuracy. Wardens, Dks and sorcs, since the destro line also being affected.
most definitely - no, they expect that people will find a way to have fun in cyrodiil by their ownAre we going to get an official list so we can have somewhat viable builds & groups in the weeks pvp is under testing?
Denuvo does encrypt binary and resources, how the hell it will protect you from cheaters?HeroOfNone wrote: »I would like to see more calculations/work handled client side, but threads like this show why it wouldn't work. We're talking about a test and people think its a solution. Imagine trying to tell users they were installing denuvo anti-cheat to help protect clients as they were changing the client/server process? Posters would complain that ZOS was using it to spy when they were going to the bathroom.
@Winnamine Tin foil hate territory mate.
To quote:After we complete the above tests, we may try other combinations of cooldown, cost, and regen values on AOE abilities. However, we need to run these tests first and then assess the data. We will then let everyone know what we found and how we will move forward. We will be very upfront, but please be aware that if these tests confirm our hypothesis, then chain-casting AOE abilities will no longer form the core of the ESO PvP experience in the way it has for the last few years. We would then go through each class and ensure that there are viable builds for each and make adjustments as necessary.
They have literally said they will look at the effect first and then look at creating a solution.
ShadowProc wrote: »Blow up purge.
LadyLethalla wrote: »Can someone please explain to me how players can spam AOEs without running out of resources...? Have I been doing something wrong for 5+ years?