You do it, because everyone makes mistakes, not just ZOS. Community feedback has also resulted in stillborn armor sets and I seem to remember a lot of fuss about an ability - I think it was Onslaught - that turned out just about right or some armor set that was left unchanged throughout the PTS and no one ever used it on live.One year ago ZOS overbuffed DoTs despite overwhelming negative feedback from the PTS. Turns out, the feedback was right and the meta was awful. So the next update ZOS backpedals and (over) nerfs DoTs. And now they add the same (if not more) amounts of dmg back, but with even less efford required and after 20% healing nerf. How anyone could defend such obviously illogical and imbalanced changes is beyond my understanding.
I'm in this thread not because I vehemently disagree with what people actually want to do. Like you, I'm more afraid of what ZOS' sledgehammer will do than the mostly reasonable propositions from Frank. The reason I'm here has to do with the OPs assessment that changes are pushed by a vocal minority of elists and purists, which resonates a lot with me. The impression I have is that many would rather see proc sets impounded into the ground or, at the very least, nerfed harder than what I would consider justified. I'm here to voice my opposition to that.
Agree. You would have to do a whole suite of tests.exiledtyrant wrote: »To truly prove proc sets are doing more damage than stat based sets you would have to provide a much more rigorous test:
Partially agree. I think the window should be no bigger than 5 seconds, as that is roughly the size of the window we're looking at with regard to most of the complaints re: proc sets. Class should be controlled (use two templars, wardens, necros, etc.) which would reduce the number of variables by quite a bit. I also think stam toons should probably be used, seeing as most of the stronger proc sets right now appear to be stam, and those are what people seem to be concerned about for the most part.1. Match the highest stat based set vs the highest proc based set within a 10 second window. Necropotence + Clever alchemist under spell power pot vs Caluurions + Overwhelming with spell power pot.
I don't necessarily agree. Whether or not Malacath is used should be based on whether or not it will benefit said build. For instance on a Templar or NB using sets that include lines of crit, Malacath may hamstring the build's burst. Any variance should be able to be accounted for by multiple, averaged tests. If Malacath will benefit the proc build (likely) it should definitely be used.2. Have both sets under the effect of malacath so their is no critical variance.
Disagree. I think that the proc build should use whatever proc monster set will be beneficial to it's burst. After all, the purpose of this test is to determine just how extreme proc builds are, no? If you're using Malacath you may not want to use Slimecraw as you'd be wasting 3.9% crit (small yes, but it adds up) instead, something like Grothdarr may be a better option. By the same token, the stat build should use whatever set benefits it's burst the most.3. Match a fairly net neutral helm set that is not prone to variance and player error that benefits both proc and stat based sets equally. I would suggest slimecrawl as nothing can be more generic and straightforward than 8% damage to everything.
Disagree for the same reason as #1 re: length of burst window.4. Test a PvP rotation over 10 seconds with 1, 2 , and 3 weaved skills and determine total damage done after battle spirit for each.
Partially agree. Timeframe should be 5 seconds (give or take) and the rotation should be whatever the given class would normally use, unless the proc sets require a different action. Since most proc sets now only require damage to be done, the same rotation should be able to be used on both builds in most cases.5. Test a PvP opening rotation using 1, 2, and 3 weaved skills and determine how much burst happens within the time frame for each after battle spirit.
This is what I would assume as well, but as I stated earlier I think sustained damage is largely irrelevant with regard to this topic. Sure there are plenty of high resistance / health / sustain targets in PVP, but they aren't likely the ones worried about all of the incoming proc sets. What people are worried about is lack of counterplay — if you survive for 10 seconds, then there was counterplay.I would hypothesize that there is more burst potential within the first few hits of a proc set than a stat based set which than either falls off altogether or equalizes at the 10 second mark. This should be especially true on the 1 ability weave vs the 3 ability weave test as stat based sets get stronger the more damage abilities are used. All this would mean is that proc sets have a niche of being bursty ( better vs lower resistance / health / sustain targets) and stat sets are better at sustained damage ( better vs high resistance / health / sustain targets).
Disagree. If the burst is too high, the burst is to high. Whether or not defensive proc sets can survive offensive proc set burst is irrelevant — if the defensive proc sets are altogether stronger than the offensive proc sets and are not overwhelmed, it doesn't change the fact that the burst from proc sets was found to be unacceptably high. Also, I feel like this is telling people that if they want to survive the impending proc set free-for-all they'll just have to use defensive proc sets, and that is not an acceptable solution IMO.If the burst itself is considered to high than the burst sets have to be put to the test vs setups that counter burst before even considering a nerf. That means taking the standardized test I mention above and stacking it against sets like Juggernaut, Orgnum's Scales etc.. and seeing if burst resistant setups are being overwhelmed. If procs sets warp the meta in a ways that counter based sets can't do their job that is an argument I can get behind. Even then it would have to prove that time to kill is so out of wack that under normal circumstances use of LOS and team play are circumvented by it.
Partially agree. I don't think that 1v1 scenarios should be the only form of test used, but they definitely are relevant to the conversation. Unless you never find yourself in 1v1 scenarios.Dueling is not going to provide this kind of data. The game by design is set up to have class imbalance and extremely niche sets to provide and counter metas within the game. These imbalances are put in place to encourage group play and place safety valves on one setup vs another. You can't balance that kind of system in a 1 v1 environment.
From a personal point of view, dumping on Caluurion affects the viability of my build big time. I have no problem with some of your suggestions, such as allowing only one proc set or disallowing Malacath. Others, like reducing all proc damage in both CP and no CP are scary. Doesn't look like you're married to that, but just be mindful of the collateral damage of some of your ideas. They can kill niche builds, such as mine, not just the all proc cheese builds, if you want to call them that. All this uproar and what will ZOS do? They're not known for being subtle.
[Scalebreaker meta was too much DoT dmg and ZOS obviously agreed, otherwise they wouldn't have nerfed those. Doesn't matter whether that decision was based on community feedback or their own findings (more likely the latter, otherwise they wouldn't have overdone the nerfs).
I share the concern of what the removal of the crit condition will do. I'm just not so dead sure that it will shift the meta drastically. I tried it on magplar once. It wasn't a revelation. There's a high chance that your Sweeps will proc it first time, every time at point blank range. Let's say you start with Toppling Charge, that may also proc it and stun. Why isn't every melee magplar running it on live right now? I think I've run into a single one in the space of a year. Templar is also a crit class. I'm not sure how much more enticing Malacath + Caluurion will be on that class, if at all. I'm also not sure how much of the proliferation of Grothdarr and Maw of the Infernal builds is due to Malacath hype or genuine advantage.Here's my thing fred. I love playing melee magblade, I've tried different iterations for patches. I even tried one this patch about a month ago. It's a long lost playstyle and it really is too bad. With caluurions you can still make it work, but the problem isn't with melee magblade, it's stacking caluurions on classes or specs that already have good tools at their disposal, offensively and defensively.
I am all for buffing melee magblade and making them viable again, but through skills and abilities available in their kit. I think if people genuinely care about balance in the game, and not about what kills their specific build, they would consider this as well. You should be pushing for buffs to concealed weapon as well as the removal to cast times on ultimates, not keeping caluurions as it is.
I actually don't. I tend to talk against change. I just want to hang on to what I have. I have no faith that ZOS will ever put melee magblade right or even just that someone who matters drops in on this thread, but I fear that they will blanket nerf something that will leave magblade as collateral damage yet again.You talk on here a lot to make change
This is where I differ from sabresandiego_ESO. Meta changes are all good and well, but it's been such a roller coaster since the arrival of Brian Wheeler, it's been too much. I have meta fatigue.
@FrankonPC, I think something that's not been thoroughly discussed is burst coordination. The reason Caluurion works on magblade is not merely the reliable crit activation from Cloak, it's that nightblades naturally seek to control the flow of the fight. They can cloak away, heal up, wait until the 10 seconds are up, then burst again. You can argue that other classes may achieve this via bar swapping, but I think the start / stop nature of nightblade fights lends itself particularly well to Caluurion.
When comparing a burst proc set, like Caluurion, to ultimates, that is also something to bear in mind. You don't truly control the set's activation outside of being a nightblade ganker. Take Flight is devastating, because the DK controls the activation time, once enough ultimate is saved up. I think a large reason why people play stat-based builds is that they get better control over the burst, even if the potential burst is capped much lower. They can also burst more frequently. For example a stamden can theoretically pull a Sub Assault, Dizzying, Executioner combo every 3 seconds. The same argument was made to me by Langeston once. He'd rather fire two spectral bows with slightly greater damage in the time it takes for the next Caluurion proc. A practical issue contributing to this, these days, is that a Master's destro staff is almost mandatory for a stat-based build. This inconveniently competes with Caluurion for the front bar weapon slot. There aren't that many Caluurion nightblades out there. There are probably not that many magblades full stop, I guess. (Talking open world CP).
I hadn't thought too much about it, but I think this is another reason why the "free" damage argument rubs me the wrong way. These are genuine reasons why people play stat-based builds over procs.
This is where I differ from sabresandiego_ESO. Meta changes are all good and well, but it's been such a roller coaster since the arrival of Brian Wheeler, it's been too much. I have meta fatigue.
Indeed. I cannot see it stopping any time soon. I wouldn't mind if it ended in genuine balance, but it is always overbuff then overnerf (or vice versa), rinse & repeat.
Just leaving everyone exhausted, confused and wondering what is going to be arbitarily massively changed next.
@FrankonPC, I think something that's not been thoroughly discussed is burst coordination. The reason Caluurion works on magblade is not merely the reliable crit activation from Cloak, it's that nightblades naturally seek to control the flow of the fight. They can cloak away, heal up, wait until the 10 seconds are up, then burst again. You can argue that other classes may achieve this via bar swapping, but I think the start / stop nature of nightblade fights lends itself particularly well to Caluurion.
When comparing a burst proc set, like Caluurion, to ultimates, that is also something to bear in mind. You don't truly control the set's activation outside of being a nightblade ganker. Take Flight is devastating, because the DK controls the activation time, once enough ultimate is saved up. I think a large reason why people play stat-based builds is that they get better control over the burst, even if the potential burst is capped much lower. They can also burst more frequently. For example a stamden can theoretically pull a Sub Assault, Dizzying, Executioner combo every 3 seconds. The same argument was made to me by Langeston once. He'd rather fire two spectral bows with slightly greater damage in the time it takes for the next Caluurion proc. A practical issue contributing to this, these days, is that a Master's destro staff is almost mandatory for a stat-based build. This inconveniently competes with Caluurion for the front bar weapon slot. There aren't that many Caluurion nightblades out there. There are probably not that many magblades full stop, I guess. (Talking open world CP).
I hadn't thought too much about it, but I think this is another reason why the "free" damage argument rubs me the wrong way. These are genuine reasons why people play stat-based builds over procs.
It is hard to say that because it is on a 10s window and procs free of so many simple conditions(light attacks) it is hard to use it for burst compared to anything else. Even without one barring to guarantee when you want to proc it, all you need is an addon to track it, much like tracking your enchant procs if you are really having trouble. Even then, most stat builds run similarly timed sets, which require you to then use those stats via skills instead of free guaranteed damage.
Then to compare the tooltip being equal to most ultimates.
Animation wise for caluurions and other proc sets is not easy to see at all....not to mention caluurions in particular has the animation go on the caster.
The timing is every 10s a 20k proc....the equivalent ult takes between 60-90sec(depending on ult gen sources....build investment). Imagine getting a free ult every 10s for only losing 300damage to ~600damage(similar proc conditions). Why wouldnt you give up the 300-600 damage? Sure you lose a bit of healing, but making kills easy to grab is well worth it at this point.
sabresandiego_ESO wrote: »A huge majority of the player base plays the game for fun: not to measure their skill constantly. That's the disconnect that many elitist pvpr's can't grasp. Many of their thoughts/concerns are valid, but most of them are ego driven because they are always measuring the size of everyone's "skill".
sabresandiego_ESO wrote: »A huge majority of the player base plays the game for fun: not to measure their skill constantly. That's the disconnect that many elitist pvpr's can't grasp. Many of their thoughts/concerns are valid, but most of them are ego driven because they are always measuring the size of everyone's "skill".
sabresandiego_ESO wrote: »A huge majority of the player base plays the game for fun: not to measure their skill constantly. That's the disconnect that many elitist pvpr's can't grasp. Many of their thoughts/concerns are valid, but most of them are ego driven because they are always measuring the size of everyone's "skill".
Calling the opposition 'elitists' is as much of an argument as me calling you a 'proctard'. Since we want to have a constructive discussions lets not do that, shall we? After all, these ad hominems lead to nothing. Now, do you have any solid points to refute for example my comparisons between spriggans/deadly strikes and proc sets?
sabresandiego_ESO wrote: »sabresandiego_ESO wrote: »A huge majority of the player base plays the game for fun: not to measure their skill constantly. That's the disconnect that many elitist pvpr's can't grasp. Many of their thoughts/concerns are valid, but most of them are ego driven because they are always measuring the size of everyone's "skill".
Calling the opposition 'elitists' is as much of an argument as me calling you a 'proctard'. Since we want to have a constructive discussions lets not do that, shall we? After all, these ad hominems lead to nothing. Now, do you have any solid points to refute for example my comparisons between spriggans/deadly strikes and proc sets?
As for your comparison of proc sets vs deadly strikes: you completely forget that deadly strikes is always active and can not be countered. A proc set usually has counterplay, and is affected by things such as switching targets as well. Also: many people can in fact land 7 dots in the time it takes a proc set to recharge -> dot builds can. And back to my main point: many people find procs to be plain fun since they change game mechanics and often have cool animations.
sabresandiego_ESO wrote: »sabresandiego_ESO wrote: »A huge majority of the player base plays the game for fun: not to measure their skill constantly. That's the disconnect that many elitist pvpr's can't grasp. Many of their thoughts/concerns are valid, but most of them are ego driven because they are always measuring the size of everyone's "skill".
Calling the opposition 'elitists' is as much of an argument as me calling you a 'proctard'. Since we want to have a constructive discussions lets not do that, shall we? After all, these ad hominems lead to nothing. Now, do you have any solid points to refute for example my comparisons between spriggans/deadly strikes and proc sets?
As for your comparison of proc sets vs deadly strikes: you completely forget that deadly strikes is always active and can not be countered. A proc set usually has counterplay, and is affected by things such as switching targets as well. Also: many people can in fact land 7 dots in the time it takes a proc set to recharge -> dot builds can. And back to my main point: many people find procs to be plain fun since they change game mechanics and often have cool animations.
You can't counter Deadly Strike directly because there is nothing to counter. The set doesn't do anything on its own after all. But you can counter the skills it buffs, so your whole counterplay argument does not make sense whatsoever. Also please show me a build that can slot 7 different DoTs and still have slots left for essential skills such as cc, heals, defensive, buffs, ... as well as the ability to apply and keep all of them up while still staying alive under pressure. And even if it was somehow possible to achieve similar results, the effort vs reward ratio would be completely out of proportion.
Some players liking procs for whatever reason is also no justification to completely throw any semblance of balance over board.
sabresandiego_ESO wrote: »sabresandiego_ESO wrote: »A huge majority of the player base plays the game for fun: not to measure their skill constantly. That's the disconnect that many elitist pvpr's can't grasp. Many of their thoughts/concerns are valid, but most of them are ego driven because they are always measuring the size of everyone's "skill".
Calling the opposition 'elitists' is as much of an argument as me calling you a 'proctard'. Since we want to have a constructive discussions lets not do that, shall we? After all, these ad hominems lead to nothing. Now, do you have any solid points to refute for example my comparisons between spriggans/deadly strikes and proc sets?
As for your comparison of proc sets vs deadly strikes: you completely forget that deadly strikes is always active and can not be countered. A proc set usually has counterplay, and is affected by things such as switching targets as well.
sabresandiego_ESO wrote: »sabresandiego_ESO wrote: »A huge majority of the player base plays the game for fun: not to measure their skill constantly. That's the disconnect that many elitist pvpr's can't grasp. Many of their thoughts/concerns are valid, but most of them are ego driven because they are always measuring the size of everyone's "skill".
Calling the opposition 'elitists' is as much of an argument as me calling you a 'proctard'. Since we want to have a constructive discussions lets not do that, shall we? After all, these ad hominems lead to nothing. Now, do you have any solid points to refute for example my comparisons between spriggans/deadly strikes and proc sets?
Also: many people can in fact land 7 dots in the time it takes a proc set to recharge -> dot builds can.
sabresandiego_ESO wrote: »sabresandiego_ESO wrote: »A huge majority of the player base plays the game for fun: not to measure their skill constantly. That's the disconnect that many elitist pvpr's can't grasp. Many of their thoughts/concerns are valid, but most of them are ego driven because they are always measuring the size of everyone's "skill".
Calling the opposition 'elitists' is as much of an argument as me calling you a 'proctard'. Since we want to have a constructive discussions lets not do that, shall we? After all, these ad hominems lead to nothing. Now, do you have any solid points to refute for example my comparisons between spriggans/deadly strikes and proc sets?
And back to my main point: many people find procs to be plain fun since they change game mechanics and often have cool animations.
sabresandiego_ESO wrote: »sabresandiego_ESO wrote: »A huge majority of the player base plays the game for fun: not to measure their skill constantly. That's the disconnect that many elitist pvpr's can't grasp. Many of their thoughts/concerns are valid, but most of them are ego driven because they are always measuring the size of everyone's "skill".
Calling the opposition 'elitists' is as much of an argument as me calling you a 'proctard'. Since we want to have a constructive discussions lets not do that, shall we? After all, these ad hominems lead to nothing. Now, do you have any solid points to refute for example my comparisons between spriggans/deadly strikes and proc sets?
Look at how many proc sets Zenimax creates. If what I was saying was untrue: why would they do so? This game is a business after all.
sabresandiego_ESO wrote: »sabresandiego_ESO wrote: »sabresandiego_ESO wrote: »A huge majority of the player base plays the game for fun: not to measure their skill constantly. That's the disconnect that many elitist pvpr's can't grasp. Many of their thoughts/concerns are valid, but most of them are ego driven because they are always measuring the size of everyone's "skill".
Calling the opposition 'elitists' is as much of an argument as me calling you a 'proctard'. Since we want to have a constructive discussions lets not do that, shall we? After all, these ad hominems lead to nothing. Now, do you have any solid points to refute for example my comparisons between spriggans/deadly strikes and proc sets?
As for your comparison of proc sets vs deadly strikes: you completely forget that deadly strikes is always active and can not be countered. A proc set usually has counterplay, and is affected by things such as switching targets as well. Also: many people can in fact land 7 dots in the time it takes a proc set to recharge -> dot builds can. And back to my main point: many people find procs to be plain fun since they change game mechanics and often have cool animations.
You can't counter Deadly Strike directly because there is nothing to counter. The set doesn't do anything on its own after all. But you can counter the skills it buffs, so your whole counterplay argument does not make sense whatsoever. Also please show me a build that can slot 7 different DoTs and still have slots left for essential skills such as cc, heals, defensive, buffs, ... as well as the ability to apply and keep all of them up while still staying alive under pressure. And even if it was somehow possible to achieve similar results, the effort vs reward ratio would be completely out of proportion.
Some players liking procs for whatever reason is also no justification to completely throw any semblance of balance over board.
You can literally cast poison injection 7 times on seven different people to accomplish that. And I've already stated that I consider the imbalance claims of proc sets to be a fake narrative, and have done my best to support that argument. I'm not going to go over it again repeatedly.
sabresandiego_ESO wrote: »sabresandiego_ESO wrote: »A huge majority of the player base plays the game for fun: not to measure their skill constantly. That's the disconnect that many elitist pvpr's can't grasp. Many of their thoughts/concerns are valid, but most of them are ego driven because they are always measuring the size of everyone's "skill".
Calling the opposition 'elitists' is as much of an argument as me calling you a 'proctard'. Since we want to have a constructive discussions lets not do that, shall we? After all, these ad hominems lead to nothing. Now, do you have any solid points to refute for example my comparisons between spriggans/deadly strikes and proc sets?
As for your comparison of proc sets vs deadly strikes: you completely forget that deadly strikes is always active and can not be countered. A proc set usually has counterplay, and is affected by things such as switching targets as well.
Aha. Unleashed Terror: 'When you deal direct damage with a Charge, Leap, Teleport, or Pull ability, you cut your enemy, causing them to bleed for 10 seconds, dealing 19728 Physical Damage over the duration. This ability can occur once every 10 seconds per target.'
Anything else you got to add? Would also be interested to hear about the spriggans comparison.sabresandiego_ESO wrote: »sabresandiego_ESO wrote: »A huge majority of the player base plays the game for fun: not to measure their skill constantly. That's the disconnect that many elitist pvpr's can't grasp. Many of their thoughts/concerns are valid, but most of them are ego driven because they are always measuring the size of everyone's "skill".
Calling the opposition 'elitists' is as much of an argument as me calling you a 'proctard'. Since we want to have a constructive discussions lets not do that, shall we? After all, these ad hominems lead to nothing. Now, do you have any solid points to refute for example my comparisons between spriggans/deadly strikes and proc sets?
Also: many people can in fact land 7 dots in the time it takes a proc set to recharge -> dot builds can.
The whole point of this comparison was to see the difference on a full dot build. One requires a single skill to get the full benefit while the other requires the user to apply his whole dot rotation on target. But be my guest: try full dot build with deadly strike + spriggans vs 2 strong dot proc sets from the pts in no CP. Rest of the build and skill setup should be the same. Imo THIS would be a good and fair comparison between proc sets and offensive stat sets, since both builds stats as well as the healing capability would be extremely similar. Only real difference would be the offensive power of the 5 pieces.sabresandiego_ESO wrote: »sabresandiego_ESO wrote: »A huge majority of the player base plays the game for fun: not to measure their skill constantly. That's the disconnect that many elitist pvpr's can't grasp. Many of their thoughts/concerns are valid, but most of them are ego driven because they are always measuring the size of everyone's "skill".
Calling the opposition 'elitists' is as much of an argument as me calling you a 'proctard'. Since we want to have a constructive discussions lets not do that, shall we? After all, these ad hominems lead to nothing. Now, do you have any solid points to refute for example my comparisons between spriggans/deadly strikes and proc sets?
And back to my main point: many people find procs to be plain fun since they change game mechanics and often have cool animations.
Doesnt change the fact that they should be balanced accordingly. And I have no problem with mechanic driven proc sets like Kjalnars nightmare for example. However, with the changes on the PTS a lot of proc sets have a guaranteed proc on stuff like dealing damage, getting damaged, doing one light attack, and so on. They dont change game mecahnics in any meaningful way whatsoever.sabresandiego_ESO wrote: »sabresandiego_ESO wrote: »A huge majority of the player base plays the game for fun: not to measure their skill constantly. That's the disconnect that many elitist pvpr's can't grasp. Many of their thoughts/concerns are valid, but most of them are ego driven because they are always measuring the size of everyone's "skill".
Calling the opposition 'elitists' is as much of an argument as me calling you a 'proctard'. Since we want to have a constructive discussions lets not do that, shall we? After all, these ad hominems lead to nothing. Now, do you have any solid points to refute for example my comparisons between spriggans/deadly strikes and proc sets?
Look at how many proc sets Zenimax creates. If what I was saying was untrue: why would they do so? This game is a business after all.
ZOS does all kind of weird changes. At times, even when the vast apparent majority of people really dislike them. Best example: cast times on ults.
https://forums.elderscrollsonline.com/en/discussion/484941/cast-time-on-ultimate-or-not (July 2019, 82% dont want cast times on ults)
https://forums.elderscrollsonline.com/en/discussion/489379/cast-time-ultis (August 2019, 89% want cast times removed)
https://forums.elderscrollsonline.com/en/discussion/498109/do-you-enjoy-cast-times-on-ultimates (October 2019, 83% dont enjoy cast times)
https://forums.elderscrollsonline.com/en/discussion/508430/ult-cast-times (January 2020, 81% want cast times removed)
This disproves your assumption.
sabresandiego_ESO wrote: »sabresandiego_ESO wrote: »sabresandiego_ESO wrote: »A huge majority of the player base plays the game for fun: not to measure their skill constantly. That's the disconnect that many elitist pvpr's can't grasp. Many of their thoughts/concerns are valid, but most of them are ego driven because they are always measuring the size of everyone's "skill".
Calling the opposition 'elitists' is as much of an argument as me calling you a 'proctard'. Since we want to have a constructive discussions lets not do that, shall we? After all, these ad hominems lead to nothing. Now, do you have any solid points to refute for example my comparisons between spriggans/deadly strikes and proc sets?
As for your comparison of proc sets vs deadly strikes: you completely forget that deadly strikes is always active and can not be countered. A proc set usually has counterplay, and is affected by things such as switching targets as well. Also: many people can in fact land 7 dots in the time it takes a proc set to recharge -> dot builds can. And back to my main point: many people find procs to be plain fun since they change game mechanics and often have cool animations.
You can't counter Deadly Strike directly because there is nothing to counter. The set doesn't do anything on its own after all. But you can counter the skills it buffs, so your whole counterplay argument does not make sense whatsoever. Also please show me a build that can slot 7 different DoTs and still have slots left for essential skills such as cc, heals, defensive, buffs, ... as well as the ability to apply and keep all of them up while still staying alive under pressure. And even if it was somehow possible to achieve similar results, the effort vs reward ratio would be completely out of proportion.
Some players liking procs for whatever reason is also no justification to completely throw any semblance of balance over board.
You can literally cast poison injection 7 times on seven different people to accomplish that. And I've already stated that I consider the imbalance claims of proc sets to be a fake narrative, and have done my best to support that argument. I'm not going to go over it again repeatedly.
And those 7 PIs are going to do what against those 7 players? And those 7 players are going to do what against that poor soul spamming PI?
Btw 1 stamsorc with Unleashed Terror streaking over those 7 players would apply 7x as much dmg within 1s as the PI spamming player with Deadly Strike in 7s. Balanced ...
And you haven't provided anything to show the discussed procs are balanced.
sabresandiego_ESO wrote: »sabresandiego_ESO wrote: »sabresandiego_ESO wrote: »A huge majority of the player base plays the game for fun: not to measure their skill constantly. That's the disconnect that many elitist pvpr's can't grasp. Many of their thoughts/concerns are valid, but most of them are ego driven because they are always measuring the size of everyone's "skill".
Calling the opposition 'elitists' is as much of an argument as me calling you a 'proctard'. Since we want to have a constructive discussions lets not do that, shall we? After all, these ad hominems lead to nothing. Now, do you have any solid points to refute for example my comparisons between spriggans/deadly strikes and proc sets?
As for your comparison of proc sets vs deadly strikes: you completely forget that deadly strikes is always active and can not be countered. A proc set usually has counterplay, and is affected by things such as switching targets as well.
Aha. Unleashed Terror: 'When you deal direct damage with a Charge, Leap, Teleport, or Pull ability, you cut your enemy, causing them to bleed for 10 seconds, dealing 19728 Physical Damage over the duration. This ability can occur once every 10 seconds per target.'
Anything else you got to add? Would also be interested to hear about the spriggans comparison.sabresandiego_ESO wrote: »sabresandiego_ESO wrote: »A huge majority of the player base plays the game for fun: not to measure their skill constantly. That's the disconnect that many elitist pvpr's can't grasp. Many of their thoughts/concerns are valid, but most of them are ego driven because they are always measuring the size of everyone's "skill".
Calling the opposition 'elitists' is as much of an argument as me calling you a 'proctard'. Since we want to have a constructive discussions lets not do that, shall we? After all, these ad hominems lead to nothing. Now, do you have any solid points to refute for example my comparisons between spriggans/deadly strikes and proc sets?
Also: many people can in fact land 7 dots in the time it takes a proc set to recharge -> dot builds can.
The whole point of this comparison was to see the difference on a full dot build. One requires a single skill to get the full benefit while the other requires the user to apply his whole dot rotation on target. But be my guest: try full dot build with deadly strike + spriggans vs 2 strong dot proc sets from the pts in no CP. Rest of the build and skill setup should be the same. Imo THIS would be a good and fair comparison between proc sets and offensive stat sets, since both builds stats as well as the healing capability would be extremely similar. Only real difference would be the offensive power of the 5 pieces.sabresandiego_ESO wrote: »sabresandiego_ESO wrote: »A huge majority of the player base plays the game for fun: not to measure their skill constantly. That's the disconnect that many elitist pvpr's can't grasp. Many of their thoughts/concerns are valid, but most of them are ego driven because they are always measuring the size of everyone's "skill".
Calling the opposition 'elitists' is as much of an argument as me calling you a 'proctard'. Since we want to have a constructive discussions lets not do that, shall we? After all, these ad hominems lead to nothing. Now, do you have any solid points to refute for example my comparisons between spriggans/deadly strikes and proc sets?
And back to my main point: many people find procs to be plain fun since they change game mechanics and often have cool animations.
Doesnt change the fact that they should be balanced accordingly. And I have no problem with mechanic driven proc sets like Kjalnars nightmare for example. However, with the changes on the PTS a lot of proc sets have a guaranteed proc on stuff like dealing damage, getting damaged, doing one light attack, and so on. They dont change game mecahnics in any meaningful way whatsoever.sabresandiego_ESO wrote: »sabresandiego_ESO wrote: »A huge majority of the player base plays the game for fun: not to measure their skill constantly. That's the disconnect that many elitist pvpr's can't grasp. Many of their thoughts/concerns are valid, but most of them are ego driven because they are always measuring the size of everyone's "skill".
Calling the opposition 'elitists' is as much of an argument as me calling you a 'proctard'. Since we want to have a constructive discussions lets not do that, shall we? After all, these ad hominems lead to nothing. Now, do you have any solid points to refute for example my comparisons between spriggans/deadly strikes and proc sets?
Look at how many proc sets Zenimax creates. If what I was saying was untrue: why would they do so? This game is a business after all.
ZOS does all kind of weird changes. At times, even when the vast apparent majority of people really dislike them. Best example: cast times on ults.
https://forums.elderscrollsonline.com/en/discussion/484941/cast-time-on-ultimate-or-not (July 2019, 82% dont want cast times on ults)
https://forums.elderscrollsonline.com/en/discussion/489379/cast-time-ultis (August 2019, 89% want cast times removed)
https://forums.elderscrollsonline.com/en/discussion/498109/do-you-enjoy-cast-times-on-ultimates (October 2019, 83% dont enjoy cast times)
https://forums.elderscrollsonline.com/en/discussion/508430/ult-cast-times (January 2020, 81% want cast times removed)
This disproves your assumption.
Zenimax doesn't usually do what a vocal majority says in the forums (this isn't a democracy). Sometimes they do cave to pressure: But usually they do what their dev team decides. Often times the majority is wrong when it comes to high performance.
Zenimax ultimately does what they think is best for the game overall. Sometimes they are wrong. But they have data that you and I don't, and I wouldn't be so quick to believe that they are incompetant. They are the ones who made this game: and they continue to make proc sets. Just maybe, they know something that you don't.
Venomous is tame compared to some of the new procs. And NMA is getting nerfed and will be absolute garbage in comparison. Balorgh has the potential to be very strong, but with low uptime and requires proper burst combos to be useful. Eternal Vigor is not an offensive set, and while it provides too much stats compared to other stat sets, there is not much point bringing it up in a discussion about dmg sets. It simply has an entirely different purpose.
sabresandiego_ESO wrote: »sabresandiego_ESO wrote: »sabresandiego_ESO wrote: »A huge majority of the player base plays the game for fun: not to measure their skill constantly. That's the disconnect that many elitist pvpr's can't grasp. Many of their thoughts/concerns are valid, but most of them are ego driven because they are always measuring the size of everyone's "skill".
Calling the opposition 'elitists' is as much of an argument as me calling you a 'proctard'. Since we want to have a constructive discussions lets not do that, shall we? After all, these ad hominems lead to nothing. Now, do you have any solid points to refute for example my comparisons between spriggans/deadly strikes and proc sets?
As for your comparison of proc sets vs deadly strikes: you completely forget that deadly strikes is always active and can not be countered. A proc set usually has counterplay, and is affected by things such as switching targets as well.
Aha. Unleashed Terror: 'When you deal direct damage with a Charge, Leap, Teleport, or Pull ability, you cut your enemy, causing them to bleed for 10 seconds, dealing 19728 Physical Damage over the duration. This ability can occur once every 10 seconds per target.'
Anything else you got to add? Would also be interested to hear about the spriggans comparison.sabresandiego_ESO wrote: »sabresandiego_ESO wrote: »A huge majority of the player base plays the game for fun: not to measure their skill constantly. That's the disconnect that many elitist pvpr's can't grasp. Many of their thoughts/concerns are valid, but most of them are ego driven because they are always measuring the size of everyone's "skill".
Calling the opposition 'elitists' is as much of an argument as me calling you a 'proctard'. Since we want to have a constructive discussions lets not do that, shall we? After all, these ad hominems lead to nothing. Now, do you have any solid points to refute for example my comparisons between spriggans/deadly strikes and proc sets?
Also: many people can in fact land 7 dots in the time it takes a proc set to recharge -> dot builds can.
The whole point of this comparison was to see the difference on a full dot build. One requires a single skill to get the full benefit while the other requires the user to apply his whole dot rotation on target. But be my guest: try full dot build with deadly strike + spriggans vs 2 strong dot proc sets from the pts in no CP. Rest of the build and skill setup should be the same. Imo THIS would be a good and fair comparison between proc sets and offensive stat sets, since both builds stats as well as the healing capability would be extremely similar. Only real difference would be the offensive power of the 5 pieces.sabresandiego_ESO wrote: »sabresandiego_ESO wrote: »A huge majority of the player base plays the game for fun: not to measure their skill constantly. That's the disconnect that many elitist pvpr's can't grasp. Many of their thoughts/concerns are valid, but most of them are ego driven because they are always measuring the size of everyone's "skill".
Calling the opposition 'elitists' is as much of an argument as me calling you a 'proctard'. Since we want to have a constructive discussions lets not do that, shall we? After all, these ad hominems lead to nothing. Now, do you have any solid points to refute for example my comparisons between spriggans/deadly strikes and proc sets?
And back to my main point: many people find procs to be plain fun since they change game mechanics and often have cool animations.
Doesnt change the fact that they should be balanced accordingly. And I have no problem with mechanic driven proc sets like Kjalnars nightmare for example. However, with the changes on the PTS a lot of proc sets have a guaranteed proc on stuff like dealing damage, getting damaged, doing one light attack, and so on. They dont change game mecahnics in any meaningful way whatsoever.sabresandiego_ESO wrote: »sabresandiego_ESO wrote: »A huge majority of the player base plays the game for fun: not to measure their skill constantly. That's the disconnect that many elitist pvpr's can't grasp. Many of their thoughts/concerns are valid, but most of them are ego driven because they are always measuring the size of everyone's "skill".
Calling the opposition 'elitists' is as much of an argument as me calling you a 'proctard'. Since we want to have a constructive discussions lets not do that, shall we? After all, these ad hominems lead to nothing. Now, do you have any solid points to refute for example my comparisons between spriggans/deadly strikes and proc sets?
Look at how many proc sets Zenimax creates. If what I was saying was untrue: why would they do so? This game is a business after all.
ZOS does all kind of weird changes. At times, even when the vast apparent majority of people really dislike them. Best example: cast times on ults.
https://forums.elderscrollsonline.com/en/discussion/484941/cast-time-on-ultimate-or-not (July 2019, 82% dont want cast times on ults)
https://forums.elderscrollsonline.com/en/discussion/489379/cast-time-ultis (August 2019, 89% want cast times removed)
https://forums.elderscrollsonline.com/en/discussion/498109/do-you-enjoy-cast-times-on-ultimates (October 2019, 83% dont enjoy cast times)
https://forums.elderscrollsonline.com/en/discussion/508430/ult-cast-times (January 2020, 81% want cast times removed)
This disproves your assumption.
Zenimax doesn't usually do what a vocal majority says in the forums (this isn't a democracy). Sometimes they do cave to pressure: But usually they do what their dev team decides. Often times the majority is wrong when it comes to high performance.
Zenimax ultimately does what they think is best for the game overall. Sometimes they are wrong. But they have data that you and I don't, and I wouldn't be so quick to believe that they are incompetant. They are the ones who made this game: and they continue to make proc sets. Just maybe, they know something that you don't.