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Cast Time on Ultimate or NOT?

nsmurfer
nsmurfer
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Cast Time on Ultimate or NOT? 196 votes

No
82%
bgoldbeck21_ESOssewallb14_ESOwenchmore420b14_ESOjan.denaanb16_ESOquadraxis666RikumaruSoupDragonkillingspreeb16_ESOzariaNebthet78AlayneStoneArcaneBlueOmniDocorpsebladeVexariusOlauronKerinKorSilverwillowBloodthorneLylith 161 votes
Yes
17%
Gilvothvailjohn_ESOLegacyDMkypranb14_ESOyodasedAllPlayAndNoWorkNeillMcAttackDUTCH_REAPERWolfpawJeremyEasily_LostDynastyIXIISnowZeniaJarlUlfricKr3doArchMikemAnti_VirusAmdar_GodkillerTyharBobby_V_Rockit 35 votes
  • Kel
    Kel
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    No
    Other

    Cast time on anything in an action/twitch based combat game.....NO
  • MehrunesFlagon
    MehrunesFlagon
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    No
    A cast time should not even be a concept.
  • Kagukan
    Kagukan
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    No
    Cast time on anything is bad. I would rather have a cool down.
  • MehrunesFlagon
    MehrunesFlagon
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    No
    Kagukan wrote: »
    Cast time on anything is bad. I would rather have a cool down.

    Ultimates basically already have a cooldown
  • R3A1
    R3A1
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    No
    No. With the upcoming patch might as well not slot an ultimate (for PVP) as they are useless now.
    Edited by R3A1 on July 12, 2019 10:32PM
  • jainiadral
    jainiadral
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    No
    There aren't enough hells to put in front of that no. I don't understand why we as players are slowed down so much when NPCs still move, stun, CC, and disorient at full speed :s
  • Mik195
    Mik195
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    No
    No, I'm on console and getting the ultimate to actually go off is a challenge. Fix the lag, make ultimates reliable and then we can talk.
  • MehrunesFlagon
    MehrunesFlagon
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    No
    jainiadral wrote: »
    There aren't enough hells to put in front of that no. I don't understand why we as players are slowed down so much when NPCs still move, stun, CC, and disorient at full speed :s

    Using a cast time is like using a self applied slow.
  • susmitds
    susmitds
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    No
    Why ZOS, why make a change just for the sake of a change?
  • jainiadral
    jainiadral
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    No
    jainiadral wrote: »
    There aren't enough hells to put in front of that no. I don't understand why we as players are slowed down so much when NPCs still move, stun, CC, and disorient at full speed :s

    Using a cast time is like using a self applied slow.

    Pretty much :D I guess it's good that I'm getting used to being ultimate-free on my non-criminal stamcro. Haven't needed one yet at level 25. Delve bosses are a little annoying without one, but cast times would be worse.

    I'll probably stop using ultimates altogether if the cast times aren't rolled back.
  • Skinzz
    Skinzz
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    No
    My ultimates already lag and dont fire off in cyrodiil so why add in cast time? Already have to spam my ulti button 3 times before it drops.
    Anybody got a group? LFG, anybody? Hello?
  • KappaKid83
    KappaKid83
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    No
    Since the game was introduced it has been a fast twitch/reactionary game with little to no cast times(Since I play a mag sorc mainly hard casting crystal frags is the only thing I can think of as far as a damage skill with a cast time for me personally). Obviously summoning pets is different and does require a cast time, which it should, but any other skill in the game does not and requiring ultimates to have a cast time is really brutal and short sighted as far as MAYBE being able to fix somewhat of a performance issue.
  • Sergykid
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    wow was full of cast times and it's the best pvp game i know. Leaves space for tactical play, but here it can't apply because the interrupt mechanics don't have a cooldown so fake casting is out of discussion. Telegraphing would actually be more helpful, like warden's sub assault.
    -PC EU- / battlegrounds on my youtube
  • Vlad9425
    Vlad9425
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    No
    A terrible idea. Whoever made this change clearly doesn't know what ESO combat is all about and therefore should not be balancing this game imo.
  • nsmurfer
    nsmurfer
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    No
    jainiadral wrote: »
    There aren't enough hells to put in front of that no. I don't understand why we as players are slowed down so much when NPCs still move, stun, CC, and disorient at full speed :s

    Using a cast time is like using a self applied slow.

    Pretty much. Also, it is not like ultis can be spammed.
  • pod88kk
    pod88kk
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    No
    I thought there was one in pvp anyway because my DBs seem to go off about 5-10 seconds after I want them to
  • JumpmanLane
    JumpmanLane
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    No
    I don’t run anything currently with a cast time so I slotted timestop just to see what one was like (I know it’s not an ultimate; but I uninstalled the PTS lol).

    I kept animation canceling out of it so it never worked or was weaving or on to another skill. Cast times are just to slow for my playstyle. Got forbid it was an ultimate.

    However 2 seconds vs .43 seconds or whatever might not be noticeable considering all the lag on Cyro I unno.

    Cast times on ANYTHING just seems silly.
    Edited by JumpmanLane on July 12, 2019 10:31PM
  • Daedric_NB_187
    Daedric_NB_187
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    No
    Fuuu................no!!!!!!!!!! Like a user above me said. The lag on console is ridiculous. Cast times on ANYTHING would make it a thousand times worse. Revert this change Zo$.
  • Strider__Roshin
    Strider__Roshin
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    Who would say yes? Intentionally making your combat crappy is asinine.
  • D0PAMINE
    D0PAMINE
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    No
    This is going to make combat even more frustrating. I am not happy with this in the slightest.
  • yRaven
    yRaven
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    No
    I like fast combat
    Jack of all trades. Master of at least one.
    -
    Àrës - Magicka Dragonknight (EP)
    Persephónē - Magicka Warden (EP)
    Athēna - Magicka Templar (EP)
    Hādēs - Magicka Necromancer (EP)
    Hërmës - Runner Troll (EP)
  • Bobby_V_Rockit
    Bobby_V_Rockit
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    Yes
    Love it, finally can avoid gankblade incoming
  • Vostorn
    Vostorn
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    No
    Sergykid wrote: »
    wow (...) best pvp game

    You made my day !
  • nsmurfer
    nsmurfer
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    No
    Love it, finally can avoid gankblade incoming
    @Bobby_V_Rockit
    If you can think, it will save you from gankblades, you are in for a world of pain. If they cast ult from Cloak, you won't see the animation anyways.
  • ArchMikem
    ArchMikem
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    Yes
    I mean, why not? I play mostly for the exploration and questing anyway, I just make the combat mechanics work around that.

    Besides if you want to get immersive about it, really powerful attacks/spells typically take more time to cast compared to your common fireball when it comes to media depictions. Frankly conjuring a really powerful localized thunderstorm/ice storm/firestorm by just shoving your staff into the ground is kinda that-was-easy-buttonish.
    Edited by ArchMikem on July 13, 2019 12:06AM
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • Strider__Roshin
    Strider__Roshin
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    ArchMikem wrote: »
    I mean, why not? I play mostly for the exploration and questing anyway, I just make the combat mechanics work around that.

    Besides if you want to get immersive about it, really powerful attacks/spells typically take more time to cast compared to your common fireball when it comes to media depictions. Frankly conjuring a really powerful localized thunderstorm/ice storm/firestorm by just shoving your staff into the ground is kinda that-was-easy-buttonish.

    I think we need to add an additional 1 second delay every time you harvest or loot something.
  • ArchMikem
    ArchMikem
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    Yes
    Daus wrote: »
    ArchMikem wrote: »
    I mean, why not? I play mostly for the exploration and questing anyway, I just make the combat mechanics work around that.

    Besides if you want to get immersive about it, really powerful attacks/spells typically take more time to cast compared to your common fireball when it comes to media depictions. Frankly conjuring a really powerful localized thunderstorm/ice storm/firestorm by just shoving your staff into the ground is kinda that-was-easy-buttonish.

    I think we need to add an additional 1 second delay every time you harvest or loot something.

    Resource harvesting already has a delay, even with the CP passive it still takes just over 1 second, and I seriously wouldn't mind it if looting mobs took a couple seconds where like a body pat animation played. I have gasms over immersive actions.
    Edited by ArchMikem on July 13, 2019 12:13AM
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • jainiadral
    jainiadral
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    No
    ArchMikem wrote: »
    I mean, why not?

    Hehe, do you want an answer or is this rhetorical? :D
  • ArcaneBlue
    ArcaneBlue
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    No
    primum. non. nocere!!!!!
    don't change things for the sake of changing!

    edit: ultimates already have CDs why add cast time? it's ASIIIINIIIIINEEEE
    Edited by ArcaneBlue on July 13, 2019 1:04AM
    #teamEmeric
  • ezio45
    ezio45
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    No
    If i had my way EVERY SINGLE cast time would be removed from the game. It is overwhelmingly clear that the community doesnt like them. (except in rare cases, 2h, pets which stay active a until killed). The vast majority of cast time skills are dead on arrival. We like the fast passed combat of this, cast times are in direct opposition to what draws the community to eso's combat.
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