jainiadral wrote: »There aren't enough hells to put in front of that no. I don't understand why we as players are slowed down so much when NPCs still move, stun, CC, and disorient at full speed
MehrunesFlagon wrote: »jainiadral wrote: »There aren't enough hells to put in front of that no. I don't understand why we as players are slowed down so much when NPCs still move, stun, CC, and disorient at full speed
Using a cast time is like using a self applied slow.
MehrunesFlagon wrote: »jainiadral wrote: »There aren't enough hells to put in front of that no. I don't understand why we as players are slowed down so much when NPCs still move, stun, CC, and disorient at full speed
Using a cast time is like using a self applied slow.
@Bobby_V_RockitBobby_V_Rockit wrote: »Love it, finally can avoid gankblade incoming
I mean, why not? I play mostly for the exploration and questing anyway, I just make the combat mechanics work around that.
Besides if you want to get immersive about it, really powerful attacks/spells typically take more time to cast compared to your common fireball when it comes to media depictions. Frankly conjuring a really powerful localized thunderstorm/ice storm/firestorm by just shoving your staff into the ground is kinda that-was-easy-buttonish.
I mean, why not? I play mostly for the exploration and questing anyway, I just make the combat mechanics work around that.
Besides if you want to get immersive about it, really powerful attacks/spells typically take more time to cast compared to your common fireball when it comes to media depictions. Frankly conjuring a really powerful localized thunderstorm/ice storm/firestorm by just shoving your staff into the ground is kinda that-was-easy-buttonish.
I think we need to add an additional 1 second delay every time you harvest or loot something.