sabresandiego_ESO wrote: »This game is about fun, not about some elitist measurement of skill. Proc sets give the devs so much more creative potential than most simple stat buff sets, and are fun for the majority of the player base. When properly balanced they raise the skill floor just enough to help weaker players contribute and enjoy the game more (without lowering the skill ceiling much), and they also help keep this game new and exciting.
Waffennacht wrote: »This build just gets more broken next update.
This is the kind of proc tank build talk about
It very much kills, it very much lives and it very much ignores all offensive stats completely
https://youtu.be/XlXNNNli1Fs
sabresandiego_ESO wrote: »Most new sets in this game are proc sets, and for a good reason: they give the devs a lot of creative ability and are a lot of fun for the majority of players. You get cool new animations and game mechanics and if the set was designed properly, it usually has fair counterplay and good balance.
Unfortunately there is a very vocal minority who always post in these forums against proc sets. These players are almost always high level PVP'rs (often duelers) with very big egos who think that their personal assessment of "skill" matters more than "fun" for the majority of players. These elitists are usually heavily invested in stat based builds and run things like balorghs, new moon, fury, clever alch, dragonguard, bloodspawn: and are extremely biased towards their investment and the way they have been playing this game for years. Their primary argument is that proc sets remove skill from the game because they fight for you, whereas with stat sets and stat based procs -> you still have to do the fighting. Let me explain why that is a false premise
1. When you use a damage proc set you give up the buffed stats you would have gotten with a stat based 5 piece set. This means that your entire character is less effective and unless the proc set is good enough of an alternative to this "opportunity cost" -> nobody will use it over the stat sets
2. No proc set is good enough where you don't have to "play" , because these sets go through balance testing. Whether you are using procs, or stat sets -> you still have to play the game. Proc sets do help newer/worse players contribute more, so they raise the skill floor -> but they don't lower the skill ceiling much at all because high end players understand counterplay and always adapt to new metas.
3. Devs have data: They can see that most of the high end PVPrs were using stat sets... They know that stat based builds have been over performing in most PVP compared to proc sets since this game was made. The only place where procs might be outperforming stats now is in Battlegrounds or on malacath builds, and that is refreshing because it creates alternative gameplay. Data > Biased rants on forums; and that is likely the reason why they recently improved all proc sets.
This game is about fun, not about some elitist measurement of skill. Proc sets give the devs so much more creative potential than most simple stat buff sets, and are fun for the majority of the player base. When properly balanced they raise the skill floor just enough to help weaker players contribute and enjoy the game more (without lowering the skill ceiling much), and they also help keep this game new and exciting.
MentalxHammer wrote: »This is NOT a minority that is against proc sets being dominant. https://forums.elderscrollsonline.com/en/discussion/549781/do-you-enjoy-the-proc-set-meta-in-pvp/p1 See my poll where 85% of voters are against the proc set meta.
Also, why are we necroing this thread that is literally baiting in the current climate if the game??
No new players wants to go into PvP, get instantly hit by 3 proc sets and die in a second.
Stat-based builds at least require the user to do something, and the new player will see his enemy doing animations and skills. .