Atherakhia wrote: »I assume today's notes were probably the last changes for this patch
That is correct, per the top of the PTS patch notes for 6.1.4: "The Elder Scrolls Online v6.1.4 is the final PTS patch before Stonethorn and Update 27 is released on August 24."
So yea, they may as well close all the Update 27 feedback threads. Why bother keeping them open and moderating them if they're not gonna actually read them and listen to feedback?
Pretty much this.
Ample feedback and testing has been done a the changes, and they just went ahead and ignored most of it.
Pretty much everyone I know in game, content creators and a big majority of forum poster are all against the buffs to procsets, yet they just left them as is.
Templar nerfs also received a lot of attention, 0 changes.
Rapid change was also met with overwhelmingly negative feedback, ignored.
And the list goes on..
Well, i shouldnt be suprised that 10 pages of feedback was ignored once again.
Not really sure whats the point in having this thread at all.
Templar going in the dumpster for the next 3-6 months or whatever.
Thanks guys.
PTS has never been a place to listen to player feedback for a long time. When they come out with the first patch notes, that's what they are going to be. These combat devs decided what they want, regardless of what they players want. They haven't had a vision of class identity ever since the original combat dev who designed all the abilities left. It's sad.
Yeah but why even bother with all the feedback threads then? Just tell us that this is what it is and dont bother "collecting" feedback.
Onefrkncrzypope wrote: »
ke.sardenb14_ESO wrote: »Onefrkncrzypope wrote: »
I use this all the time, on my stamina toon. It is not terrible, but I hate the cast time.
So what will be compensation for Burning Light to proc twice less, i.e. to deal 100% less damage in aoe scenarios? Obviously not damage increase so here is couple ideas:
1. BL proc restore 1% of your minimal resource. This way offense bring sustain.
2. BL proc heals you for X% of damage caused. This will partially redeem Sweeps loss of healing.
So what will be compensation for Burning Light to proc twice less, i.e. to deal 100% less damage in aoe scenarios? Obviously not damage increase so here is couple ideas:
1. BL proc restore 1% of your minimal resource. This way offense bring sustain.
2. BL proc heals you for X% of damage caused. This will partially redeem Sweeps loss of healing.
Nothing. They probably think these fixes are not brutal nerfs.
I'm sure after a couple of dummy parses they said "looks good to me!"
So what will be compensation for Burning Light to proc twice less, i.e. to deal 100% less damage in aoe scenarios? Obviously not damage increase so here is couple ideas:
1. BL proc restore 1% of your minimal resource. This way offense bring sustain.
2. BL proc heals you for X% of damage caused. This will partially redeem Sweeps loss of healing.
Nothing. They probably think these fixes are not brutal nerfs.
I'm sure after a couple of dummy parses they said "looks good to me!"
i dont think they even know what is a dumie parse
So what will be compensation for Burning Light to proc twice less, i.e. to deal 100% less damage in aoe scenarios? Obviously not damage increase so here is couple ideas:
1. BL proc restore 1% of your minimal resource. This way offense bring sustain.
2. BL proc heals you for X% of damage caused. This will partially redeem Sweeps loss of healing.
Nothing. They probably think these fixes are not brutal nerfs.
I'm sure after a couple of dummy parses they said "looks good to me!"
i dont think they even know what is a dumie parse
Nah, Gilliam used to be a fairly top tier pver,
Don't know if he's YouTube channel still exists, but he definetly knows a thing or two about dummy parsing.
Look from a pve pov, none of the Templar changes were that bad, burning light will have the same average proc rate on a jab spamming stamplar build.
Backlash was only nerfed for pve, radial sweep isn't used as a pve ultimate at least stamplars use flawless db.
It's just especially the burning light change was implemented without taking pvp into account.
Ever since update 25 brought massive positional desyncs in pvp, jabs have been missing a lot more than before.
A target walking sideways at base speed could mess up your jabs landing if their position is desynced.
And the thing is, burning light would be an ez fix, make javelin, charge, radial sweep, sun shield give 2 stacks of bl instead of one and you have a functioning class again at least.
What's the point in providing feedback when it won't be taken into account? Changes meant to satisfy the community are met by disapproval by essentially everyone, yet they'll happen anyway. And then they will be rebalanced two patches later.
No-one likes the maneuver change. No-one likes the templar nerfs. Etc.
What's the point in providing feedback when it won't be taken into account? Changes meant to satisfy the community are met by disapproval by essentially everyone, yet they'll happen anyway. And then they will be rebalanced two patches later.
No-one likes the maneuver change. No-one likes the templar nerfs. Etc.
Well, i shouldnt be suprised that 10 pages of feedback was ignored once again.
Not really sure whats the point in having this thread at all.
Templar going in the dumpster for the next 3-6 months or whatever.
Thanks guys.
PTS has never been a place to listen to player feedback for a long time. When they come out with the first patch notes, that's what they are going to be. These combat devs decided what they want, regardless of what they players want. They haven't had a vision of class identity ever since the original combat dev who designed all the abilities left. It's sad.
sabresandiego_ESO wrote: »Well, i shouldnt be suprised that 10 pages of feedback was ignored once again.
Not really sure whats the point in having this thread at all.
Templar going in the dumpster for the next 3-6 months or whatever.
Thanks guys.
PTS has never been a place to listen to player feedback for a long time. When they come out with the first patch notes, that's what they are going to be. These combat devs decided what they want, regardless of what they players want. They haven't had a vision of class identity ever since the original combat dev who designed all the abilities left. It's sad.
Game design isn’t a democracy. They do listen to the player base to an extent. Being loud on forums doesn’t accomplish anything when their data says something contrary to the biased posters on a forum. They are in charge, and they will use multiple data points, but aren’t going to always cave to those who whine the loudest in the forums. This isn’t a democracy
sabresandiego_ESO wrote: »Well, i shouldnt be suprised that 10 pages of feedback was ignored once again.
Not really sure whats the point in having this thread at all.
Templar going in the dumpster for the next 3-6 months or whatever.
Thanks guys.
PTS has never been a place to listen to player feedback for a long time. When they come out with the first patch notes, that's what they are going to be. These combat devs decided what they want, regardless of what they players want. They haven't had a vision of class identity ever since the original combat dev who designed all the abilities left. It's sad.
Game design isn’t a democracy. They do listen to the player base to an extent. Being loud on forums doesn’t accomplish anything when their data says something contrary to the biased posters on a forum. They are in charge, and they will use multiple data points, but aren’t going to always cave to those who whine the loudest in the forums. This isn’t a democracy
sabresandiego_ESO wrote: »Well, i shouldnt be suprised that 10 pages of feedback was ignored once again.
Not really sure whats the point in having this thread at all.
Templar going in the dumpster for the next 3-6 months or whatever.
Thanks guys.
PTS has never been a place to listen to player feedback for a long time. When they come out with the first patch notes, that's what they are going to be. These combat devs decided what they want, regardless of what they players want. They haven't had a vision of class identity ever since the original combat dev who designed all the abilities left. It's sad.
Game design isn’t a democracy. They do listen to the player base to an extent. Being loud on forums doesn’t accomplish anything when their data says something contrary to the biased posters on a forum. They are in charge, and they will use multiple data points, but aren’t going to always cave to those who whine the loudest in the forums. This isn’t a democracy
YandereGirlfriend wrote: »sabresandiego_ESO wrote: »Well, i shouldnt be suprised that 10 pages of feedback was ignored once again.
Not really sure whats the point in having this thread at all.
Templar going in the dumpster for the next 3-6 months or whatever.
Thanks guys.
PTS has never been a place to listen to player feedback for a long time. When they come out with the first patch notes, that's what they are going to be. These combat devs decided what they want, regardless of what they players want. They haven't had a vision of class identity ever since the original combat dev who designed all the abilities left. It's sad.
Game design isn’t a democracy. They do listen to the player base to an extent. Being loud on forums doesn’t accomplish anything when their data says something contrary to the biased posters on a forum. They are in charge, and they will use multiple data points, but aren’t going to always cave to those who whine the loudest in the forums. This isn’t a democracy
It may not be a democracy but only a fool ignores wise counsel when it is made available to them.
High-end players in their respective domains likely know much more about how game balance works... in actual practice... than all of ZOS' spreadsheets and back-end analytics put together.
Not listening to informed feedback is how we end up Scalebreaker DoTs or the Thrassian debacle or even the monster-buff to Dead-Water's Guile, an arguably already OP set that they have buffed to Masser and Secunda and beyond.
As I've grown weary of saying, so many mistakes could have been short-circuited had they simply listened to the consensus of top players on hot-button balance changes. They routinely ignore it... and then over-correct at a later date.