Imagine that magplar dares to say that magblades have better healing than them xDDD OMG, anything but this? Please, lets try to stay serious.
Imagine that magplar dares to say that magblades have better healing than them xDDD OMG, anything but this? Please, lets try to stay serious.
Never say they did. They do have an easier time in open world trying to survive however with shade and cloak (especially shade if used properly. Cloak can be a bit unreliable some times tho ngl) compared to magplar.
My response was to the claims that magplar can easily turtle up on their back bar with sword & board and simply outheal incoming damage by block spamming breath/honor the dead, which hasn't been a thing for quite some time. In nocp it doesn't exists .
Imagine that magplar dares to say that magblades have better healing than them xDDD OMG, anything but this? Please, lets try to stay serious.
Never say they did. They do have an easier time in open world trying to survive however with shade and cloak (especially shade if used properly. Cloak can be a bit unreliable some times tho ngl) compared to magplar.
My response was to the claims that magplar can easily turtle up on their back bar with sword & board and simply outheal incoming damage by block spamming breath/honor the dead, which hasn't been a thing for quite some time. In nocp it doesn't exists .
In cp you can throw on malubeth and all the small hots from eclipse/ritual/backlash will keep you up, and ofc you turtle pretty hard with a few sturdy pieces, but thats really only an option beacuse of cp cost reduction to blocking, extra resources, healing cp etc. And even then, necro/warden can do it way better, and even dk has solid healing power in cp.
Anyway you can build to be a turtle in cp on literally every class, but i dont think that should be the metric we measure classes by.
Imagine that magplar dares to say that magblades have better healing than them xDDD OMG, anything but this? Please, lets try to stay serious.
Never say they did. They do have an easier time in open world trying to survive however with shade and cloak (especially shade if used properly. Cloak can be a bit unreliable some times tho ngl) compared to magplar.
My response was to the claims that magplar can easily turtle up on their back bar with sword & board and simply outheal incoming damage by block spamming breath/honor the dead, which hasn't been a thing for quite some time. In nocp it doesn't exists .
In cp you can throw on malubeth and all the small hots from eclipse/ritual/backlash will keep you up, and ofc you turtle pretty hard with a few sturdy pieces, but thats really only an option beacuse of cp cost reduction to blocking, extra resources, healing cp etc. And even then, necro/warden can do it way better, and even dk has solid healing power in cp.
Anyway you can build to be a turtle in cp on literally every class, but i dont think that should be the metric we measure classes by.
Agree totally, but to build magblade tanky and having some damage left you have to make a lot of sacrifices and have clever build, you have to relay on sets not skills. The best and the only better skill that NBs have is Shadow Image, this combined with Temporal Guard can save a day but, that's all. All classes can be even better at evading than magblades, I found it that outrunning my opponents is easier then cloaking, because anyone having at least basic knowledge about PvP will use counters while there is no real counter to being fast, though new proc meta on stampede can change this a bit because everyone will run gap closers now but still it can be countered pretty easily especially on a class that can turn off all proc based dots with one skill.
Just use a bit of LoS and you will be good. Swift is going to be buffed next patch, just saying. 40% sprint, 30% major expedition, 21 % swift. Trust me if you plan to 1vX this will make your experience so much better. Speed and LoS is the key.
Once again I repeat, just because there are few successful magblades out there it doesn't mean class is in a good shape. Learning curve, low floor, high depency on sets not skills (caluurion, troll king, vicious death, zaan), ceiling a bit lower than on most Stam classes makes magblade really not attractive class.
brandoncoffmannub18_ESO wrote: »It feels like providing feedback isn't providing any results.
As expected, literally 0 bones thrown to templar amid the brutal nerfs it has received during the first pts.
Literally pages worth of feedback out there, @ZOS_BrianWheeler please look that the feedback and act accordingly.
As expected, literally 0 bones thrown to templar amid the brutal nerfs it has received during the first pts.
Literally pages worth of feedback out there, @ZOS_BrianWheeler please look that the feedback and act accordingly.
too much desapointment. It's really sad
3.5 month, playing a class for .... a bench?
Because between the nerf and the Magicka meta, it will be hard to find a group to play and progress with. It's allready hard
As expected, literally 0 bones thrown to templar amid the brutal nerfs it has received during the first pts.
Literally pages worth of feedback out there, @ZOS_BrianWheeler please look that the feedback and act accordingly.
too much desapointment. It's really sad
3.5 month, playing a class for .... a bench?
Because between the nerf and the Magicka meta, it will be hard to find a group to play and progress with. It's allready hard
Playing a templar 4 years and these nerfs seems even worse than major mending taken away.
Still no burning light adjustment? Stamina templar none healing given? How will you proc burning light if during AOE test you can't even use jabs as a spammable?
As expected, literally 0 bones thrown to templar amid the brutal nerfs it has received during the first pts.
Literally pages worth of feedback out there, @ZOS_BrianWheeler please look that the feedback and act accordingly.
too much desapointment. It's really sad
3.5 month, playing a class for .... a bench?
Because between the nerf and the Magicka meta, it will be hard to find a group to play and progress with. It's allready hard
Playing a templar 4 years and these nerfs seems even worse than major mending taken away.
Still no burning light adjustment? Stamina templar none healing given? How will you proc burning light if during AOE test you can't even use jabs as a spammable?
You wont, i wont be playing stamplar during the test. Ill probably just run a ranged templar with full on proctato sets.
Unless they give us something ill shelve my stamplar for a while.
I know quite a few to stamplars that already planning on rerolling in light of these nerfs.
VoidCommander wrote: »The burning light passive rework is almost identical to how it is in game with one minor exception. Blazing spear is unable to get 3 burning light procs by itself. Puncturing sweeps and crescent sweep are both able to fulfill their 4 damage ticks to proc burning light all by themselves. However, blazing spear only has 11 ticks of damage. On live, those 3 ticks after the first 8 have a 75% chance to proc burning light, but with the new rework this is impossible. Making up the last tick of damage with other abilities is possible, but as I have already mentioned, the other dps abilities that templars use are already "self-sufficient" when it comes to procing burning light passives. The only other way for a templar to "fill the gap" in this case would to use either of the 2 stun abilities. In pvp sure this might make sense, but no templar out there is using toppling charge to maximize their damage output. I would recommend solving this problem by splitting the up-front damage of blazing spear into two parts, one at the beginning and a small explosion at the end. You can reduce the overall total damage from this to compensate for the fact that blazing spear only ever had a 75% chance to proc in the last 3 ticks, whereas in this new version it would always proc that third time.
WrathOfInnos wrote: »@brandoncoffmannub18_ESO Making Molten Whip casts generate Seething Fury stacks is a great idea. It would be easy to make the proc that consumes them happen only when you reach max stacks. This would be consistent with the change to Crystal Fragments as well, allowing low damage casts to generate a high damage burst, just with Whip it would be after a specified number of casts instead of RNG based.
It always bothered me that the Seething Fury buff only lasted while recasting DoTs, then was consumed on the first spammable, giving no extra Spell Damage for the next 10 or more spammables until DoTs needed to be refreshed.
WrathOfInnos wrote: »@brandoncoffmannub18_ESO Making Molten Whip casts generate Seething Fury stacks is a great idea. It would be easy to make the proc that consumes them happen only when you reach max stacks. This would be consistent with the change to Crystal Fragments as well, allowing low damage casts to generate a high damage burst, just with Whip it would be after a specified number of casts instead of RNG based.
It always bothered me that the Seething Fury buff only lasted while recasting DoTs, then was consumed on the first spammable, giving no extra Spell Damage for the next 10 or more spammables until DoTs needed to be refreshed.
Atherakhia wrote: »WrathOfInnos wrote: »@brandoncoffmannub18_ESO Making Molten Whip casts generate Seething Fury stacks is a great idea. It would be easy to make the proc that consumes them happen only when you reach max stacks. This would be consistent with the change to Crystal Fragments as well, allowing low damage casts to generate a high damage burst, just with Whip it would be after a specified number of casts instead of RNG based.
It always bothered me that the Seething Fury buff only lasted while recasting DoTs, then was consumed on the first spammable, giving no extra Spell Damage for the next 10 or more spammables until DoTs needed to be refreshed.
I think you're going to find a lot of pushback allowing Whip to trigger its own stacks. A better solution would be to simply make burning also apply a stack. Similarly for NBs and Grim Focus, they should probably make crits also apply a stack.
Strider__Roshin wrote: »Ambush is also weaker than its magicka counterpart, and teleport strike as a whole is worse than both morphs of crit rush.
Imagine that magplar dares to say that magblades have better healing than them xDDD OMG, anything but this? Please, lets try to stay serious.
Never say they did. They do have an easier time in open world trying to survive however with shade and cloak (especially shade if used properly. Cloak can be a bit unreliable some times tho ngl) compared to magplar.
My response was to the claims that magplar can easily turtle up on their back bar with sword & board and simply outheal incoming damage by block spamming breath/honor the dead, which hasn't been a thing for quite some time. In nocp it doesn't exists .
In cp you can throw on malubeth and all the small hots from eclipse/ritual/backlash will keep you up, and ofc you turtle pretty hard with a few sturdy pieces, but thats really only an option beacuse of cp cost reduction to blocking, extra resources, healing cp etc. And even then, necro/warden can do it way better, and even dk has solid healing power in cp.
Anyway you can build to be a turtle in cp on literally every class, but i dont think that should be the metric we measure classes by.
Agree totally, but to build magblade tanky and having some damage left you have to make a lot of sacrifices and have clever build, you have to relay on sets not skills. The best and the only better skill that NBs have is Shadow Image, this combined with Temporal Guard can save a day but, that's all. All classes can be even better at evading than magblades, I found it that outrunning my opponents is easier then cloaking, because anyone having at least basic knowledge about PvP will use counters while there is no real counter to being fast, though new proc meta on stampede can change this a bit because everyone will run gap closers now but still it can be countered pretty easily especially on a class that can turn off all proc based dots with one skill.
Just use a bit of LoS and you will be good. Swift is going to be buffed next patch, just saying. 40% sprint, 30% major expedition, 21 % swift. Trust me if you plan to 1vX this will make your experience so much better. Speed and LoS is the key.
Once again I repeat, just because there are few successful magblades out there it doesn't mean class is in a good shape. Learning curve, low floor, high depency on sets not skills (caluurion, troll king, vicious death, zaan), ceiling a bit lower than on most Stam classes makes magblade really not attractive class.
I am not saying that magblade is objectively better than magplar, but a lot people seem to think that templar still can rip out 10-15k BOLs on demand, which, unless you specifically build for it( wich ofc means giving up damage), not gonna happen.
ANd next patch they are heavily pruning templar offensive capabilities, at least from class skills.
Im sure ill be able to find some combination of op procs that will allow me to mow ppl down just as well as now, but i dont thats a good indicative for what a good class is.
Anyway, i would just like them to give us an ability that actually allows templar to get off the backbar when pressure.
The current living dark is simply not that, its very expensive, the duration is short,and the proc condition with how low the heal is just not cutting it.
In all fairness i have asked again and again to make Rapid Regeneration from resto staff a self heal only, and maybe even change healing ward, OR allow us to target only ourselves with heals, maybe via a keybind or menu option.
Kinda like how you can press( i think by default) ALT in wow to target yourself with X ability.