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The Stonethorn DLC and Update 27 base game patch are now available to test on the PTS! Read the full patch notes here: https://forums.elderscrollsonline.com/en/categories/pts

PTS Update 27 - Feedback Thread for Combat & Classes

ZOS_GinaBruno
ZOS_GinaBruno
Community Manager
This is the official feedback thread for any combat or class change. After you have a chance to try out different combat scenarios, let us know what you think of the current balance and changes.
Gina Bruno
ESO Community Manager
Dev Tracker | Service Alerts | ESO Twitter | My Twitter
Staff Post
  • Apox
    Apox
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    agreed on the crystal weapon morph. stop stealing from other abilities and give stamsorc something original. bound armaments is even more annoying to use than grim focus.

    there was a lot of confusing changes this patch. nerfs that didnt feel needed.

    i am hopeful that the necro siphon fix is significant. can @ZOS_GinaBruno or @ZOS_JessicaFolsom give a statement on siphon being grayed out on your action bar despite looking at corpses? can we maybe just cut out the corpse requirement altogether and let siphon attach directly to enemies

    edit: also, for advancing yokeda, instead of buffing its other set bonuses, could you just..give it minor slayer 3 set please?

    wasnt VO updated to have minor slayer when false god was added to the game? AY and probably all the old trials sets should be updated to minor slayer.
    Edited by Apox on July 13, 2020 7:50PM
  • Celestro
    Celestro
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    Apox wrote: »
    agreed on the crystal weapon morph. stop stealing from other abilities and give stamsorc something original. bound armaments is even more annoying to use than grim focus.

    there was a lot of confusing changes this patch. nerfs that didnt feel needed.

    i am hopeful that the necro siphon fix is significant. can @ZOS_GinaBruno or @ZOS_JessicaFolsom give a statement on siphon being grayed out on your action bar despite looking at corpses? can we maybe just cut out the corpse requirement altogether and let siphon attach directly to enemies

    edit: also, for advancing yokeda, instead of buffing its other set bonuses, could you just..give it minor slayer 3 set please?

    wasnt VO updated to have minor slayer when false god was added to the game? AY and probably all the old trials sets should be updated to minor slayer.

    VO always had Minor Slayer.

    Also the name is fine given anything Crystal related fits the Dark Magic skill line. Storm related names fall under Storm Calling skill line.

    Otherwise, agreed on giving Crystal Weapon an actual unique effect that isn't just Crushing Weapons from the Psijic Guild line. Even something that actually increases the base damage of Light and Heavy attacks versus the damage done separately would be enough to differentiate the two on a fundamental level, even if something slightly more unique is preferred. And none of that clunky weaving delay that Crushing Weapons has for melee weapons either. Could also throw in something with Empower.
    Edited by Celestro on July 13, 2020 8:32PM
  • Vevvev
    Vevvev
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    Vampiric Drain really does need a look. It severely lacks damage and the way its heal scales makes it not very effective in fast paced combat. If its a healing ability it needs to heal more, and if its a damage dealing ability its damage output needs a serious buff. Right now its not very useful for healers, DPS, or tanks due to the way its been designed.

    One proposal is making its damage and healing tick every half second, another is boosting the damage by 50-100%, and then there is changing its healing from scaling on missing health to max health.
    Edited by Vevvev on July 13, 2020 8:23PM
    PC NA
    Breton MagDK
  • Apox
    Apox
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    yeah some weird stuff for sure. i do hope necro siphons is more reliable, though as i said i still have issues where my siphon is grayed out on my bars despite targeting a corpse. i agree with makin it attach to live enemies and removing its corpse requirement completely. i dont trust their fixes

    am i misreading burning light change? to me it seems like its a guaranteed burning light proc every jab, but can no longer proc 2 burning lights per jab. i see some people saying itll only proc every other jabs cast

    im more worried about the jabs change from 300 to 333 ms, if it prevents you from animation cancelling the final jabs tic, its going to result in a 7-10k dps nerf for stamplar which will kill the class.
  • Apox
    Apox
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    blood for blood was not overperforming in group content. just on iron atro.

    but also dont forget asylum staff is going back to every other pulse cast instead of 3. the bug will likely be fixed but it should open asylum staff gameplay back up to magdk and let force pulse be used since itll guarantee a burning proc every other cast for 500 mag return. its not a lot but it might help
  • Dracane
    Dracane
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    Redgarding Crystal Shards:
    I am not yet sure what the purpose of the changes to the hard cast of crystal shard is.
    Reducing both the cast time but also the damage at the same time, does not make it more desirable than it used to be.
    It is still intrusive and clunky to use and does not even have the same benefit as spamming the old crystal blast. It feels funny spamming them and sometimes having that crystal fragment proc, yet this creates another problem in itself.

    With the afterdelay you added after a proc before a shard can be hardcasted again, you made using them as a spammable or semi spammable even clunkier then it was.

    At this point I would recommend reducing the damage of crystal hard casts to that of other spammables or very slightly above (to make up for the fact that it has no chance to produce elemental conditions) and removing the casttime entirely. Let the 10% cost decrease it provides be its special thing (just like every spammable has something that makes it unique)

    Redarding Crystal Fragments:
    Crystal Fragments feels a bit left in dark right now. Both, Crystalized Weapon and the base cast provide the 10% cost decrease after they have been used. Crystal Fragments however does not, which also adds to making the previously mentioned chain casting in combination with the proc very unsatisfying. When first reading about the cost decrease, I found it sounded brilliant. A clever way to better one of the biggest concerns sorcerer has in pve; which is the struggle to sustain. Yet since crystal fragments does not provide it, the change lost its appeal and potential. Allowing it to decrease the cost like the other versions of the ability, would go a long way to particularly help non pet sorcerers in pve to sustain better. Please reconsider.

    The tooltip is also not exactly clear that crystal fragments proc can not proc another. It would be good if crystal fragments was not the outsider in this ability trio and at least provides the 10% cost reduction as well and optinally the ability to create another proc.
    Crystal Shard should really loose its cast time at this moment and crystal fragments can provide the bonus damage when proced and have a more obvious projectile to inform opponents in pvp about the empowered attack.




    Edited by Dracane on July 13, 2020 9:55PM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.
  • xI_The_Owl_Ix
    xI_The_Owl_Ix
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    Master Assassin:
    • This passive’s Weapon and Spell Damage is now granted to your damaging attacks against enemies you are flanking, rather than granting a universal amount while sneaking or invisible.
    • The Weapon and Spell Damage is now a flat 129/258, rather than granting 5/10% of your current amount.


    This should be changed to "258 are applied for [X]seconds after hitting someone from flank".
    Theres no way to flank someone all the time while fighting them. Right now this only buffs ganking and seems not that great have a high uptime.
  • Onefrkncrzypope
    Onefrkncrzypope
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    Sleep724 wrote: »
    So why hasn't Stone Giant been touched? No one outside of trials uses this.

    Agreed.

    Stone Giant needs:
    1. That pointless cast time removed. Why on Earth did you put that there to begin with???
    2. The initial stomp needs to be the part of the ability that stuns opponents.
    3. At least a 10% dps buff.
    Do all these things and the ability will actually be useful outside of Trials.

    It doesn't proc any melee sets or passives. Ranged spammables are nonsensical with how Stam work in eso.
    If I edited a post, it was for spelling. It is always because of spelling
  • Onefrkncrzypope
    Onefrkncrzypope
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    It's a pretty sad state of affairs when it is the armor set I am looking at to play my character, rather than it';s actual abilities.

    Cast time on Radial Sweep? 4 consecutive hits for a Burning Light proc? Putting a longer cast-time for Puncturing Strike? Another Crystal Fragment nerf? A Crushing Weapon reskin for Crystal Blast? I'd ask why, but after years of nerfs I know the answer.

    Moving away from active to passive damage seems to be the trend for this patch very much so.
    If I edited a post, it was for spelling. It is always because of spelling
  • troomar
    troomar
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    First impression about Sorcerer's Crystal Shard ability after about 1 hour of testing:

    1) magSorc and Crystal Fragments - FANTASTIC. The old frags were a bit hard to weave properly when hard casting (though possible), now it's a blaze. I love it. The ability to proc it of itself (from non-proc version) makes it a viable choice for a spammable. As a long time stamSorc, I have zero issues with cast time spammables, so if it stays, I'm gonna go this way.

    TL;DR: I love it. Keep it. It's really cool.

    2) stamSorc and Crystal Blast - TOTAL FAIL. I stopped playing my stamSorc as my main when you introduced Bound Armaments, cheap version of NB's ability. It made the rotation harder without any advantage. The skill itself felt bad and was just a rip-off of existing ability. Now you did the same again. Crystal Blast is the same ability as Crushing Weapon (Psijic line) it has even the same animation.

    On the plus side, the sustain is really good with this ability, I liked that. Weaving is non-issue. From the combat point of view, this is fine, weaving is fine, it works, it's a cool addition, but as a long-time stamSorc player, it made me sad. I'm not going back, I don't like this ability from role-playing point of view.

    TL;DR: It works, but stamSorc remains a rip-off of other classes' abilities.


    Anyway, I'm looking forward to seeing hard-casting frags in trials now :D
    Edited by troomar on July 13, 2020 10:48PM
    Yes.
  • Skjaldbjorn
    Skjaldbjorn
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    The Morag Tong Change: This indirectly buffs Stamina Nightblades quite a bit, and pushes Stamina Necromancers even further up the chart. Stamcro was already very strong, and this just ramps them super hard with so many of their skills doing disease damage. This would be better used as a place to buff a class with group utility from a DPS perspective.

    Crystal Weapon: It's...fine. Weaves okay. The pen is not really needed with a lot of the other changes. The penetration buff feels like a waste now. Stamcros can hit pen cap without this buff or Torug's, and still be over. A different direction here would probably be good.

    Missing In Action: Stamina Warden, as I have alluded to repeatedly in the past, is still in a terrible spot vs its peers as reflected in basically no one playing them in PVE content. The Stamina Nightblade buffs should push them well ahead as well, leaving Stamdens and Stam DKs to rot in the gutter. For a patch with "a lot of our inputs and ideas", I would hope it would have reflected something from those two communities. Just altering Gripping Shards, the root morph of Impaling Shards, to scale off highest offensive stats would have been a massive boost to Warden DPS.
    Edited by Skjaldbjorn on July 13, 2020 10:57PM
  • exiledtyrant
    exiledtyrant
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    I like crystal weapon and am very much looking forward to it coming to live. It feels a lot less jerky when weaving than other spammable abilities I've used. It is also aesthetically pleasing without being so over the top it distracts from everything else going on. The cost reduction part of the ability feels unnecessary though. Its already pretty cheap and sustain has not been an issue for me. Another unique effect (grants empower on crit?) would be a lot better in my opinion.

    I see a lot of talk of reskins, but I'm hopeful this could be the start of another sub class of skills that focus making the light / heavy attack the main focus instead of the ability itself. Something quick and dirty that makes my light / heavy attacks do something cool is right up my alley.

    Lastly crystal weapon probably shouldn't stack with imbue weapon, especially if more of these types of abilities are planned in the future. The burst looks problematic.
    Edited by exiledtyrant on July 14, 2020 12:28AM
    If all are brethren
    How could my hands not tremble
    As breath fled my prey?

    What blinds my vision?
    My hands are tools; it must be
    The haze of blossoms

    -Salous the Penitent
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