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What Class is Missing from ESO

  • Nemesis7884
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    I'd like a Artificer class that uses gadgets to fight, that would be a lot of fun.

    like a dwemer archeologist that uses dwemer tech but doesnt understand it fully so it volatile at times...that could be fun... with crossbows and grenades and dwemer pets
  • BRCOURTN
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    Aptonoth wrote: »
    Battle mage and monks.
    Battlemages in the elder scrolls settings would be either heavy armored destruction casters (doable in ESO), or hybrid sorcerors that can also use weapons (doable but... ineffective in ESO). So battlemages... would more like need a return of attribute softcaps to make hybrid builds viable again rather then any class shennannigans...

    ...and "monks" in the elder scrolls universe are not exactly a class, since ESO does not have class-specific weapon restrictions - and thus could be made from any class - IF there was some "punch 'em" weapon skill line. And since normal punchings would be somewhat ineffective against armored opponents... the most sense for that would be a "magic martial arts" type skill line, for melee magica combat (punchings that unleash elemental fury!)
    So that's what "monks" would need to be a thing in ESO- a weapon skill line, NOT a class.
    Bard!
    ...would make a lot more sense as skill line, really. Much like psijic.
    ArchMikem wrote: »
    Battle Mage. Stamina based Spells, more magical than a Stam Sorc.
    Yeah, riiiiight. Stamina based spells. Another for that foolishness...
    Spells are -magica- based, always. Because they are powered by arcane energies, aka "magica"...

    Stamina is -musclepower-, and you don't muscle fireballs into existance by flexing your biceps, or generate bolts of lightning by clenching your buttocks extra hard...

    Now, there -are- some abilities that from their concept are sort of "half-half"... like, use arcane energy to magic up an aedric spear, then use musclepower to poke it at your opponent... and for ease of reference, those have been depicted starting out as magica and then getting a stamina morph to represent people specializing in the jmusclkepower part, while the other morph represents specializing in the magica path.

    So, if you want a "magical" character that burns a fireworks of spells, you make them a magica character.
    And if you want a "physical" character that uses weapons and muscle to overcome their enemies, you make them a stamina character.
    And if you want one that can do both... you pay for that with vastly reduced effectiveness (but it can still be fun to play, as then a great many fights will take a lot longer... but its really more something for the experts who want a "hardmode playthrough"...)
    thematically looking at other elder scrolls game's classes what theme is a bit missing is a type of agent/acrobat/swashbuckler light hearted scoundrel...
    Actually... that one is quite doable for a lot of classes.
    And the concept as -class- really would not fit into the ESO game setup, where each class can be played in several different ways... a templar can be a "paladin" tank or a "priest" healer, or a "holy mage" DPS or several other combinations... a nightblade can be a dour assassin or a blood mage, or a saptank knight, or several other combinations... a warden can be a druid-ish spellcaster or a barbarian-ish warrior, or a "green knight" tank or several other combinations... etc.

    Now, if we were to talk about some -skill lines- that would support a scoundrel build... like, say, some "acrobatics" world skill line much like legerdemain, or some new guild options like Psijic... and yes, that is exactly where they could fit in bard-tastic "musical support magic" if they so choose!
    Barbarian
    =stamina warden. Next?
    JBNimble wrote: »
    Something without magic baseline maybe?
    Doesn't work with how ESO is set up.

    Classes HAVE to be magica baseline... and then can be built into either magica characters firing off many class skills, or stamina characters, neglecting most class skills and picking up weapon skills instead. (otherwise, you couldn't make a proper magica character off a class, and that will always have to be a option)
    That's how its supposed to go, in the beginning there were NO stamina morphs at all... but... the powers that be relented a little and gave the warriors some more options as well.
    But the fact remains, that "warriors" should be forced to go to weapon skills, because that is what musclepower does for their damage, and "mage" characters also get a wide range of magical class skills...
    Ratzkifal wrote: »
    Outside of that list we are missing a better representation of the Illusion and Alteration schools.
    Actually we don't, since ESO is set in an age BEFORE the schools of magic were established.
    ...
    ...tho we could use more spells for fun and options!
    None! New classes are the absolute last thing that should be on the agenda for years.
    Agreed!
    New classes are evil! EVIL I say!
    Sure, some people who have not done many characters yet might enjoy them... but the ones who have been playing for four years and more, who already have several alts, and face the two great vexations that come with new classes due to the fact that unlike pretty much everything else, classes -cannot- be refitted to existing characters... yes, I am once again talking about the vexation at having to play through all the too-familiar content for the dozenth time or more to enjoy the new class because we already made all those characters back in the time before new classes; and even moreso the aggrivation of seeing a new class released and thinking "Why the [censored] was that [censored] class not [censored] available back at [censored] launch, it [censored] would have made so [censored] much more [censored] sense for that [censored] main character backstory of mine! [censored]! [censored]! [censored]!"
    Music magic has never been a thing in Elder Scrolls.
    Except for when it is.
    Like a certain quest in greenshade, where you follow a spellsong to rescue a bosmer wife that doesn't really need rescuing.
    Or all those dwemer tonal shennanigans you encounter and oftentimes have to mess with to set things right.
    Or the darn "War Horn" you can use for a magical buff effect if you PvP enough!

    Anyhow, my notions on what is missing in the classiness of ESO and how to refit it should be known by now - no new classes, but instead... new skill lines! No matter if as new weapon options (monks go there), new guild options (bards go there) or some way to "morph our class" into an "advanced class" for a lot of other flavors to play with...
    But... been there, posted that, all ot it:
    https://forums.elderscrollsonline.com/en/discussion/492733/class-specialization-idea/p1
    https://forums.elderscrollsonline.com/en/discussion/371862/additional-weapon-skill-ideas-mk-ii/p1
    https://forums.elderscrollsonline.com/en/discussion/387560/additional-guild-ideas-mk-ii
    ;)

    I've been playing for about 4 years. I have 17 max level characters, and I absolutely love when they announce new classes! It renews and refreshes the game for me. I understand a lot of your opinions, but mine is that a monk would be so cool to play.
  • Iccotak
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    Bard!

    I thought Bard was covered under Nightblades or Warden. How do you see them differently?

    Bards are a form of support class, specifically using music or arts to offer buffs or general support including healing to the group, they would wield an instrument instead of a staff.
    Nightblades are more into the stealth and assassination were as Wardens are more into Nature magic, animal summons and for some reason in this game, frost magic.
    A Bard would be a wonder-full addition to the game. Also, lets not forget there is a Bards college in Solitude in Skyrim.

    That's D&D not Elder Scrolls
    I will refer you to an old post that discuss this
    https://forums.elderscrollsonline.com/en/discussion/507848/an-fyi-about-bards-in-the-elder-scrolls-universe/p1
  • Juhasow
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    At this point we have surplus of classes. Bringing necro messed up balance too much.
  • Iccotak
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    Ratzkifal wrote: »
    [*] the Bard (because they are defined by speechcraft and we don't have anything, not even passives skills, representing the diplomatic approach)

    Guilds already cover this with - intimidation, persuasion, bribery, clemency, and haggling
  • Nanfoodle
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    Argument that Bards are not magical in TES is a fools argument. ESO has changed and added to the lore of the game many times. Bards also don't have to be a classic fantasy class. It can have ESO spin on it. DAoC Minstrel was a shout damage, DD's and AoE with a few utilities. They were a Rogue class, melee damage and a blast to play. And shouts are in TES.
  • Nemesis7884
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    a bard skill line would be cool too...and that definitely fits the lore
  • Czekoludek
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    Bard!

    I thought Bard was covered under Nightblades or Warden. How do you see them differently?

    Bards are a form of support class, specifically using music or arts to offer buffs or general support including healing to the group, they would wield an instrument instead of a staff.
    Nightblades are more into the stealth and assassination were as Wardens are more into Nature magic, animal summons and for some reason in this game, frost magic.
    A Bard would be a wonder-full addition to the game. Also, lets not forget there is a Bards college in Solitude in Skyrim.

    Music magic has never been a thing in Elder Scrolls. You are thinking of Dungeons & Dragons.

    Bards in Elder Scrolls have always been defined as just people who can play an instrument or sing well, or create great poetry.

    Where instruments do produce magical effects, it is because of an enchantment, not because music is magic. On Nirn, music is just a sound.

    why do people always say that...you simply dont know elder scrolls lore well and might want to read up on tonal magic

    https://en.m.uesp.net/wiki/Lore:Tonal_Architecture

    So your example is long lost magic art that was practiced mostly by dwemers? Not good fundament for a new class tbh
  • Czekoludek
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    Ratzkifal wrote: »
    Outside of that list we are missing a better representation of the Illusion and Alteration schools.
    Actually we don't, since ESO is set in an age BEFORE the schools of magic were established.
    ...
    ...tho we could use more spells for fun and options!

    Not really true. Schools of magic were established already in ESO in Shad Astula Academy. You can even visit it in game. Mages guild will adapt this system soon because right now in game there is a big academic discussion about pros and cons of this approach to magic.
    You can find in game a book called "Proposal: Schools of Magic"
    by Gabrielle Benele from Daggerfall Mages Guild. So it is possibile that guild might introduce this model among guildies during ESO timeline :smiley:
  • Suligost
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    I dont think we need more classes, its just few passives and magicka skills (which are hard to balance itp). I think we need more weapons for magicka/stamina (like dual rework, polearms, crossbows, throwing weapons, grimoire for mage). Also I would welcome separate animations when using axe/mace/sword 2h but its just me.
  • Mettaricana
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    The fun kind!
    This are missing
  • CMDR_Un1k0rn
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    Bard!

    I thought Bard was covered under Nightblades or Warden. How do you see them differently?

    Bards are a form of support class, specifically using music or arts to offer buffs or general support including healing to the group, they would wield an instrument instead of a staff.
    Nightblades are more into the stealth and assassination were as Wardens are more into Nature magic, animal summons and for some reason in this game, frost magic.
    A Bard would be a wonder-full addition to the game. Also, lets not forget there is a Bards college in Solitude in Skyrim.

    Music magic has never been a thing in Elder Scrolls. You are thinking of Dungeons & Dragons.

    Bards in Elder Scrolls have always been defined as just people who can play an instrument or sing well, or create great poetry.

    Where instruments do produce magical effects, it is because of an enchantment, not because music is magic. On Nirn, music is just a sound.

    why do people always say that...you simply dont know elder scrolls lore well and might want to read up on tonal magic

    https://en.m.uesp.net/wiki/Lore:Tonal_Architecture

    And that article doesn't have a single mention of it being used by bards or artists in the setting.

    You basically just proved my point.

    Thanks.
    In-game username: Un1korn | Happy member of the PCNA UESP guild (Resident Daggerfall Covenant enjoyer) | Main & basically only character: Crucian Vulpin, Imperial Dragonknight of the Daggerfall Covenant, and Undaunted Bulwark (I tank) | Mountain bike enjoyer and vulpine appreciator | If you know me from PCEU: No | To ZOS: THANK YOU FOR LETTING ME BRING MY HORSE INTO BATTLE!
  • RaddlemanNumber7
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    A prototype for the ESO bard skill line has just been posted on TESonline's Twitter account (sound on, please).

    https://twitter.com/TESOnline/status/1246090154927894528

    I'm sure it will make a great addition to the game alongside the new candy crush and mine sweeper skill lines.
    PC EU
  • Ratzkifal
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    Iccotak wrote: »
    Ratzkifal wrote: »
    [*] the Bard (because they are defined by speechcraft and we don't have anything, not even passives skills, representing the diplomatic approach)

    Guilds already cover this with - intimidation, persuasion, bribery, clemency, and haggling

    I know, but it's split all over the place! We cannot talk some sense into the bad guy either. With what we currently have, it's almost impossible to add a speech skill without taking away what we already have in other places. That's a shame really, but it can't be helped.

    The only hope I see for bards it that they add a minigame for bards, allow you to learn different songs and play them. It would be purely for RP and noncombat like the Thieves guild and DB, but it would add a lot of flavor to the game and our characters.
    This Bosmer was tortured to death. There is nothing left to be done.
  • Ratzkifal
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    Nanfoodle wrote: »
    Argument that Bards are not magical in TES is a fools argument. ESO has changed and added to the lore of the game many times. Bards also don't have to be a classic fantasy class. It can have ESO spin on it. DAoC Minstrel was a shout damage, DD's and AoE with a few utilities. They were a Rogue class, melee damage and a blast to play. And shouts are in TES.

    @Nanfoodle

    ESO has added to the lore, but ESO has not introduced completely new concepts like that before. The limiting factor is that it is set in the past. We cannot add anything to ESO that would be such a dramatic change that it would impact the future. There would have to be a very good reason musical magic fell completely out of favor in the 3rd Era. That already limits our freedom and creativity with this musical magic dramatically, because it needs to have such an important drawback that the whole thing is eventually dropped completely, until MAYBE whenever Elder Scrolls 6 comes out.

    Just like Akavir and the disappearance/return of the Dwemer, it's something best left for the main series to introduce and not this off-shoot.

    As it stands, the TES spin on the bard would be having them be bards as their part-time, just like with Thieves, Assassins and Psijics, OR it would not actually be a bard at all.
    This Bosmer was tortured to death. There is nothing left to be done.
  • TheShadowScout
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    BRCOURTN wrote: »
    I've been playing for about 4 years. I have 17 max level characters, and I absolutely love when they announce new classes! It renews and refreshes the game for me. I understand a lot of your opinions, but mine is that a monk would be so cool to play.
    1. - then you are the exception, most people tend to start feeling playing through content they have done a dozend times already and know all too well a strain and boring, and altogether disheartening. I remember well the complaints made on the forums... (though I guess some people never care, since they just level up grinding, and then only PvP with their characters, never bothering with all the questings, and make threads whining on the forums that they ought to get all the quest skill points and skyshards for free because they already did it on their main... yeah, seen those threads too...)
    2. - not paying attention, did you? "Monk" cannot rightfully be a class in ESO, because ESO does not have class-based weapon restrictions. Thus... for ESO, a "monk" would be centered around some viable "martial arts" type weapon skill line for punching your foes! :p And I could see that working with a lot of classes... I mean, it would be like "Mortal Kombat" - a "Scorpion" style DK monk screaming "get over here" when using a certain skill, a "Quan Chi" style necromancer monk throwing flaming skulls in between kung fu punchings, a "Rayden" style sorceror monk full of lightning special moves, a "sub-zero" style warden monk playing with ice and frost, etc.
    3. - why do you think I try to come up with ideas like my "Class Specialization" concept that allows renewing and refreshing class-based ideas for -everyone- and -every character-, no matter if newly made, or played since launch? ;) Exactly, so that -everyone- can enjoy something new and refreshing, no matter if they have few characters, or enjoy making new characters despite having many, or have many characters and shudder with despair at the thought of making new ones...
    Czekoludek wrote: »
    Ratzkifal wrote: »
    Outside of that list we are missing a better representation of the Illusion and Alteration schools.
    Actually we don't, since ESO is set in an age BEFORE the schools of magic were established.
    ...
    ...tho we could use more spells for fun and options!

    Not really true. Schools of magic were established already in ESO in Shad Astula Academy. You can even visit it in game. Mages guild will adapt this system soon because right now in game there is a big academic discussion about pros and cons of this approach to magic.
    You can find in game a book called "Proposal: Schools of Magic"
    by Gabrielle Benele from Daggerfall Mages Guild. So it is possibile that guild might introduce this model among guildies during ESO timeline :smiley:
    True enough, but at this point in Tamries history the -majority- of the world is using magic in bits and pieces from a great number of different traditions all over the place instead of the quoted more refined system that will be established in coming centuries.
    -Quite- unlike in other TES games, where all the magic already had been collected and sorted into the "schools of magic" by the mages guild for -centuries-! Plus also centuries worth of dedicated resarch done by the mages guild to expand these schools!

    Thus... any percieved "lack" is not really a valid concept, since this game is set -before- all that we know from other games was established throughout the land, and thus it would make quite a bit of sense that some of it had not been discovered/researched/invented yet at the time of ESO (As the developers intended I am sure, to explain away just those considerations...)

    All I meant was... it would be like saying... "we are missing a better representation of telecommunication in this game set in the medieval era..." :p;)

    ...

    But it -still- would be nifty to have more skills to play with! More options! More fun!
    But... as I said... been there, posted that:
    https://forums.elderscrollsonline.com/en/discussion/492733/class-specialization-idea/p1
    https://forums.elderscrollsonline.com/en/discussion/371862/additional-weapon-skill-ideas-mk-ii/p1
    https://forums.elderscrollsonline.com/en/discussion/387560/additional-guild-ideas-mk-ii
    ;)
  • Nemesis7884
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    Ratzkifal wrote: »
    Nanfoodle wrote: »
    Argument that Bards are not magical in TES is a fools argument. ESO has changed and added to the lore of the game many times. Bards also don't have to be a classic fantasy class. It can have ESO spin on it. DAoC Minstrel was a shout damage, DD's and AoE with a few utilities. They were a Rogue class, melee damage and a blast to play. And shouts are in TES.

    @Nanfoodle

    ESO has added to the lore, but ESO has not introduced completely new concepts like that before. The limiting factor is that it is set in the past. We cannot add anything to ESO that would be such a dramatic change that it would impact the future. There would have to be a very good reason musical magic fell completely out of favor in the 3rd Era. That already limits our freedom and creativity with this musical magic dramatically, because it needs to have such an important drawback that the whole thing is eventually dropped completely, until MAYBE whenever Elder Scrolls 6 comes out.

    Just like Akavir and the disappearance/return of the Dwemer, it's something best left for the main series to introduce and not this off-shoot.

    As it stands, the TES spin on the bard would be having them be bards as their part-time, just like with Thieves, Assassins and Psijics, OR it would not actually be a bard at all.

    you argument doesnt make that much sense...ok its not magic, then its a stamina skill / ability same as fighters guild or undaunted... or how exactly do they produce "floating bone shields" or "circles against evils"...

    you can as well say bards just improve companions morales / skills and the opposite for enemies through their skills and trickery
  • Tarrocan
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    a deadra or dwemer class is missing. Also a dremora race would be nice.
    AD MagDK 'General Degree <-Main
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  • Jaraal
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    Monks and Bards were awesome classes to play in EverQuest. It would be cool to see something similar in ESO.
  • TheValar85
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    hm i would say Dwemer race :) the rest of your mentioned classes are actualy in the game, except monks but no one wnats that. this is not diablo 3 so my fellow WoW player mates this is not WoW so dont erven think about from ZOS that they would port from that sheet game to this one.
    GM Of The Lusty Argonian ERP
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  • Goren
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    An actual warrior class. One that doesn't use poison, lightning spears, hurricanes, stealth, pets or skeletons. The magicka morphs would then let you become a Battlemage.
  • TheShadowScout
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    Tarrocan wrote: »
    a deadra or dwemer class is missing.
    The "daedra class" is the sorceror who deals with daedric magic.

    A "dwemer class" isn't really a thing in the elder scrolls world, as there are -very- few who have made even a little headway into dwemer secrets, and those are still busy uncovering even the basics in dwemer ruins at this point. Yes, there are -some- who have a certain underastanding of dwemer "steampunk" tech... but they are super-rare and thus reserved for NPCs. You meet most of them during the clockwork city questlines... (Well, some earlier, depending on where you quest until there, and one during the morrowind mainquest, but...)
    Tarrocan wrote: »
    Also a dremora race would be nice.
    Nah.
    Dremora are the -demons- of the TES world, and thus a "dremora race" would make absolutely NO sense whatsoever with all the quest plots in ESO. None. At. All.

    As cool as it would be to play as such... it is not ESO.
    TheValar85 wrote: »
    hm i would say Dwemer race
    Double nah.
    The Dwemer are -gone-! Have been for 2800 years. And are not coming back at all in the entire stretch of time between the battle of red mountain suring the first era, and the coming of the last dragonborn in the fourth era.

    But... been there, posted all the race stuff too: https://forums.elderscrollsonline.com/en/discussion/422285/new-player-race-possibilities/p1 ;)
  • exeeter702
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    [Snip]

    Look, eso classes are very specifically tied to thematic schools of prowess that are not tied to a traditional archetype as assumed in numerous other mmo rpgs. Unique weapon prowess as a class defining aspect does not work here for the simple fact that eso operates under the notion that every class can utilize every weapon type. A monk with an I've staff does not make any sense thematically whatsoever etc etc.

    Classes fit a very thematic archetype bill in eso as follows, as if I should even need to explain this but alas here we are.....

    DKs - earth, draconic and fire. They are able to harness the power of earth to bolster and defend while using dragon like powers in both flame and poison for protection and offense.

    Temp - aedric and devine righteous powers is where they gain their ability both to smite and protect

    Nb - illusion magic for misdirection and control with dark arts to bolster their ability in combat, along with the art of draining an enemies life force or their own to heal others or deal damage.

    Sorc - conjuration for both barriers and daedric spells and lightning destruction magic with a dose of wind elemental complement their combat prowess

    Warden - animal spirit power, earth and the element of ice. Druid like

    Necro - conjuration in the form of corporeal summons with both spirit and flesh manipulation gets the job done.

    A monk would not work. You could fancy the idea more along the lines of a mystic if you wanted to lean heavy into the positive aspects of spirit magic like chi and whatnot. Then perhaps a skill line dedicated to "martial" type abilities th as t would be weapon type agnostic. Then give them a alteration focused skill line. But again they would be far from "monks".

    Bards are a massive stretch. On paper it's easy to think of ways to make a bard class work like having a hoopty ass musical skill line for buffs or whatever, but honestly the more you try to formulate what a bard class would need to be in eso, the less it ends up being a "bard". A bard healer with a resto staff seems like it would not be absurd, and even a tank bard could work I guess, but in reality a bard is simply too focused in a singular role to function as a class in eso. Destruction staff, sword and board wielding bard? Sure I guess.
    Goren wrote: »
    An actual warrior class. One that doesn't use poison, lightning spears, hurricanes, stealth, pets or skeletons. The magicka morphs would then let you become a Battlemage.

    [Snip]

    A class in ESO needs to represent one or a few core themes either wholly orginal or heavily inflused by a school of magic that exists in the games lore. It's why you have conjuration in both sorc and necro, and nature like magic in both dk and warden. It's why you cant have a "battle mage" as that is 100 percent redundant here. Frankly, trying to yank one of the multitudes of "classes" from the prebuilt class list of a given TES is an absolute dead end and should be ignored.

    [Edited for baiting]
    Edited by ZOS_Volpe on April 8, 2020 6:32PM
  • Noxavian
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    exeeter702 wrote: »
    [Snip]

    Look, eso classes are very specifically tied to thematic schools of prowess that are not tied to a traditional archetype as assumed in numerous other mmo rpgs. Unique weapon prowess as a class defining aspect does not work here for the simple fact that eso operates under the notion that every class can utilize every weapon type. A monk with an I've staff does not make any sense thematically whatsoever etc etc.

    Classes fit a very thematic archetype bill in eso as follows, as if I should even need to explain this but alas here we are.....

    DKs - earth, draconic and fire. They are able to harness the power of earth to bolster and defend while using dragon like powers in both flame and poison for protection and offense.

    Temp - aedric and devine righteous powers is where they gain their ability both to smite and protect

    Nb - illusion magic for misdirection and control with dark arts to bolster their ability in combat, along with the art of draining an enemies life force or their own to heal others or deal damage.

    Sorc - conjuration for both barriers and daedric spells and lightning destruction magic with a dose of wind elemental complement their combat prowess

    Warden - animal spirit power, earth and the element of ice. Druid like

    Necro - conjuration in the form of corporeal summons with both spirit and flesh manipulation gets the job done.

    A monk would not work. You could fancy the idea more along the lines of a mystic if you wanted to lean heavy into the positive aspects of spirit magic like chi and whatnot. Then perhaps a skill line dedicated to "martial" type abilities th as t would be weapon type agnostic. Then give them a alteration focused skill line. But again they would be far from "monks".

    Bards are a massive stretch. On paper it's easy to think of ways to make a bard class work like having a hoopty ass musical skill line for buffs or whatever, but honestly the more you try to formulate what a bard class would need to be in eso, the less it ends up being a "bard". A bard healer with a resto staff seems like it would not be absurd, and even a tank bard could work I guess, but in reality a bard is simply too focused in a singular role to function as a class in eso. Destruction staff, sword and board wielding bard? Sure I guess.
    Goren wrote: »
    An actual warrior class. One that doesn't use poison, lightning spears, hurricanes, stealth, pets or skeletons. The magicka morphs would then let you become a Battlemage.

    [Snip]

    A class in ESO needs to represent one or a few core themes either wholly orginal or heavily inflused by a school of magic that exists in the games lore. It's why you have conjuration in both sorc and necro, and nature like magic in both dk and warden. It's why you cant have a "battle mage" as that is 100 percent redundant here. Frankly, trying to yank one of the multitudes of "classes" from the prebuilt class list of a given TES is an absolute dead end and should be ignored.
    [Edited for baiting]

    I agree completely. Also, I really feel like at this point we aren't going to get anymore classes. I really think the next step would be ADDING more onto our current classes. A fourth skill line in each, third morphs, etc. Even reworking old skill lines could fit into this category. For example I think Soul Magic needs a major rework. After Greymoor it'll be the last active ability skill line in the entire game that isn't armor that has less than 5 abilities and an ult.

    And with the overwhelming amount of soul magic spells in ES, it wouldn't be hard to throw some new stuff in

    Also new weapons too. I don't see them doing another guild skill line because it's not really impactful.

    And spellcrafting is still up in the air to happen eventually too.

    I would be extremely surprised if we ever get a new class.
    Edited by ZOS_Volpe on April 8, 2020 6:33PM
  • BRCOURTN
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    BRCOURTN wrote: »
    I've been playing for about 4 years. I have 17 max level characters, and I absolutely love when they announce new classes! It renews and refreshes the game for me. I understand a lot of your opinions, but mine is that a monk would be so cool to play.
    1. - then you are the exception, most people tend to start feeling playing through content they have done a dozend times already and know all too well a strain and boring, and altogether disheartening. I remember well the complaints made on the forums... (though I guess some people never care, since they just level up grinding, and then only PvP with their characters, never bothering with all the questings, and make threads whining on the forums that they ought to get all the quest skill points and skyshards for free because they already did it on their main... yeah, seen those threads too...)

    I was just saying that you use terms like "most people" and "everyone" and claiming that I'm the exception. No matter what sample size you have, just dont think you speak for everyone playing the game... this is all just your opinion. I just like monks in every other game that has them. I like the concept of discipline and control that comes with the class. These are all just opinions and if anything, this thread shows that many people disagree with your opinions.
  • theyancey
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    Bard
  • Wifeaggro13
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    I'll know there's a lot of classes in the other Elder Scroll games, but it seems like ESO did s great job squeezing all the previous game classes into the original four and then adding the 2 new classes that fit in lore, but never were never part of the previous game classes. In fact, only the Soccerer and Nightblade were actual classes and they even manage to combine abilities that were associated with other classes or independent of classes. So what's missing and what do you want to come?

    They can add as many classes they want . The truth is unless they address the lack of role impact,homogenized patches and a complete disregard for any roles other then a dps meta. It will be pointless they add the class they overtune it so meta chasers want it then they nerf it and start the magic dart board patch routine again. With out vertical progression role definition and emergent game play any new class will be a sales gimmick not emerging development.
    Edited by Wifeaggro13 on April 5, 2020 1:31PM
  • Tessitura
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    JBNimble wrote: »
    Something without magic baseline maybe?

    You know how into this I would be? Lets see a class with some weapon strikes, lets see a knight, instead of a dragon knight, or a barbarian, or a good old fashioned warrior. I have no idea why a knight was not good enough for them, why it had to be a dRaGoN knight. Just had to make them have stupid dragon powers huh? When did knight's stop being cool enough?
  • Ratzkifal
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    Alright, for all the people who are saying Bard. Allow me to build you a bridge so you can have your Bard class but actually stay within the framework of the lore.

    First of all, the bard cannot just be called "Bard" because it needs to be distinct from the ordinary profession, indicating that they are more than just simple musicians.
    Secondly, we need a source of power for the Bard that grants them these abilities. It cannot be simple magic, because then they would just be ordinary mages and play music as their pastime. That wouldn't make them play instruments to cast their spells. So that limits us to a patron (Dibella comes to mind) or a special tradition they follow, like the Spinners, Sword-singers, Dragonknights, Greybeards or martial artists. Potentially even a mix of the two.
    Thirdly we need to come up with a reason why this isn't practised in the other TES games, which we can solve if we pick our source of power in step two correctly. Here I would say we follow the path of the Dragonknight and have the bardic magic be an Akaviri tradition that will eventually be lost to time during the Interregnum as it was only really popularized within the Empire.

    Step four is coming up with combat design choices, skill lines etc. I would do that too, because I have some ideas for that, but that would take too much time right now, so maybe in a later post.

    The result/TL;DR: The "Bard" class comes from a tradition of Akaviri war musicians that was popularized in the Empire among the cultists of Dibella to venerate her. By mixing songs, percussion, the ritualistic dances and special breathing techniques of the Akaviri with the blessings of Dibella, the "Bards" inspire their allies and restore their vitality and ward off evil for as long as they are playing their instruments.
    Edited by Ratzkifal on April 5, 2020 5:02PM
    This Bosmer was tortured to death. There is nothing left to be done.
  • Nord_Raseri
    Nord_Raseri
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    Barbarian
    =stamina warden. Next?

    Stamina warden=Druid/Nature Magic, not anywhere close to being a barbarian. Fail.
    Veit ég aðég hékk vindga meiði á nætr allar níu, geiri undaðr og gefinn Oðni, sjálfr sjálfum mér, á þeim meiði er manngi veit hvers hann af rótum rennr.
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