Lady_Sleepless wrote: »I'd like a Artificer class that uses gadgets to fight, that would be a lot of fun.
TheShadowScout wrote: »Battlemages in the elder scrolls settings would be either heavy armored destruction casters (doable in ESO), or hybrid sorcerors that can also use weapons (doable but... ineffective in ESO). So battlemages... would more like need a return of attribute softcaps to make hybrid builds viable again rather then any class shennannigans...Battle mage and monks.
...and "monks" in the elder scrolls universe are not exactly a class, since ESO does not have class-specific weapon restrictions - and thus could be made from any class - IF there was some "punch 'em" weapon skill line. And since normal punchings would be somewhat ineffective against armored opponents... the most sense for that would be a "magic martial arts" type skill line, for melee magica combat (punchings that unleash elemental fury!)
So that's what "monks" would need to be a thing in ESO- a weapon skill line, NOT a class....would make a lot more sense as skill line, really. Much like psijic.Starlight_Knight wrote: »Bard!Yeah, riiiiight. Stamina based spells. Another for that foolishness...Battle Mage. Stamina based Spells, more magical than a Stam Sorc.
Spells are -magica- based, always. Because they are powered by arcane energies, aka "magica"...
Stamina is -musclepower-, and you don't muscle fireballs into existance by flexing your biceps, or generate bolts of lightning by clenching your buttocks extra hard...
Now, there -are- some abilities that from their concept are sort of "half-half"... like, use arcane energy to magic up an aedric spear, then use musclepower to poke it at your opponent... and for ease of reference, those have been depicted starting out as magica and then getting a stamina morph to represent people specializing in the jmusclkepower part, while the other morph represents specializing in the magica path.
So, if you want a "magical" character that burns a fireworks of spells, you make them a magica character.
And if you want a "physical" character that uses weapons and muscle to overcome their enemies, you make them a stamina character.
And if you want one that can do both... you pay for that with vastly reduced effectiveness (but it can still be fun to play, as then a great many fights will take a lot longer... but its really more something for the experts who want a "hardmode playthrough"...)Actually... that one is quite doable for a lot of classes.Nemesis7884 wrote: »thematically looking at other elder scrolls game's classes what theme is a bit missing is a type of agent/acrobat/swashbuckler light hearted scoundrel...
And the concept as -class- really would not fit into the ESO game setup, where each class can be played in several different ways... a templar can be a "paladin" tank or a "priest" healer, or a "holy mage" DPS or several other combinations... a nightblade can be a dour assassin or a blood mage, or a saptank knight, or several other combinations... a warden can be a druid-ish spellcaster or a barbarian-ish warrior, or a "green knight" tank or several other combinations... etc.
Now, if we were to talk about some -skill lines- that would support a scoundrel build... like, say, some "acrobatics" world skill line much like legerdemain, or some new guild options like Psijic... and yes, that is exactly where they could fit in bard-tastic "musical support magic" if they so choose!=stamina warden. Next?Nord_Raseri wrote: »BarbarianDoesn't work with how ESO is set up.Something without magic baseline maybe?
Classes HAVE to be magica baseline... and then can be built into either magica characters firing off many class skills, or stamina characters, neglecting most class skills and picking up weapon skills instead. (otherwise, you couldn't make a proper magica character off a class, and that will always have to be a option)
That's how its supposed to go, in the beginning there were NO stamina morphs at all... but... the powers that be relented a little and gave the warriors some more options as well.
But the fact remains, that "warriors" should be forced to go to weapon skills, because that is what musclepower does for their damage, and "mage" characters also get a wide range of magical class skills...Actually we don't, since ESO is set in an age BEFORE the schools of magic were established.Outside of that list we are missing a better representation of the Illusion and Alteration schools.
...
...tho we could use more spells for fun and options!Agreed!SidewalkChalk5 wrote: »None! New classes are the absolute last thing that should be on the agenda for years.
New classes are evil! EVIL I say!
Sure, some people who have not done many characters yet might enjoy them... but the ones who have been playing for four years and more, who already have several alts, and face the two great vexations that come with new classes due to the fact that unlike pretty much everything else, classes -cannot- be refitted to existing characters... yes, I am once again talking about the vexation at having to play through all the too-familiar content for the dozenth time or more to enjoy the new class because we already made all those characters back in the time before new classes; and even moreso the aggrivation of seeing a new class released and thinking "Why the [censored] was that [censored] class not [censored] available back at [censored] launch, it [censored] would have made so [censored] much more [censored] sense for that [censored] main character backstory of mine! [censored]! [censored]! [censored]!"Except for when it is.CMDR_Un1k0rn wrote: »Music magic has never been a thing in Elder Scrolls.
Like a certain quest in greenshade, where you follow a spellsong to rescue a bosmer wife that doesn't really need rescuing.
Or all those dwemer tonal shennanigans you encounter and oftentimes have to mess with to set things right.
Or the darn "War Horn" you can use for a magical buff effect if you PvP enough!
Anyhow, my notions on what is missing in the classiness of ESO and how to refit it should be known by now - no new classes, but instead... new skill lines! No matter if as new weapon options (monks go there), new guild options (bards go there) or some way to "morph our class" into an "advanced class" for a lot of other flavors to play with...
But... been there, posted that, all ot it:
https://forums.elderscrollsonline.com/en/discussion/492733/class-specialization-idea/p1
https://forums.elderscrollsonline.com/en/discussion/371862/additional-weapon-skill-ideas-mk-ii/p1
https://forums.elderscrollsonline.com/en/discussion/387560/additional-guild-ideas-mk-ii
Starlight_Knight wrote: »VocalThought wrote: »Starlight_Knight wrote: »Bard!
I thought Bard was covered under Nightblades or Warden. How do you see them differently?
Bards are a form of support class, specifically using music or arts to offer buffs or general support including healing to the group, they would wield an instrument instead of a staff.
Nightblades are more into the stealth and assassination were as Wardens are more into Nature magic, animal summons and for some reason in this game, frost magic.
A Bard would be a wonder-full addition to the game. Also, lets not forget there is a Bards college in Solitude in Skyrim.
Nemesis7884 wrote: »CMDR_Un1k0rn wrote: »Starlight_Knight wrote: »VocalThought wrote: »Starlight_Knight wrote: »Bard!
I thought Bard was covered under Nightblades or Warden. How do you see them differently?
Bards are a form of support class, specifically using music or arts to offer buffs or general support including healing to the group, they would wield an instrument instead of a staff.
Nightblades are more into the stealth and assassination were as Wardens are more into Nature magic, animal summons and for some reason in this game, frost magic.
A Bard would be a wonder-full addition to the game. Also, lets not forget there is a Bards college in Solitude in Skyrim.
Music magic has never been a thing in Elder Scrolls. You are thinking of Dungeons & Dragons.
Bards in Elder Scrolls have always been defined as just people who can play an instrument or sing well, or create great poetry.
Where instruments do produce magical effects, it is because of an enchantment, not because music is magic. On Nirn, music is just a sound.
why do people always say that...you simply dont know elder scrolls lore well and might want to read up on tonal magic
https://en.m.uesp.net/wiki/Lore:Tonal_Architecture
TheShadowScout wrote: »
Nemesis7884 wrote: »CMDR_Un1k0rn wrote: »Starlight_Knight wrote: »VocalThought wrote: »Starlight_Knight wrote: »Bard!
I thought Bard was covered under Nightblades or Warden. How do you see them differently?
Bards are a form of support class, specifically using music or arts to offer buffs or general support including healing to the group, they would wield an instrument instead of a staff.
Nightblades are more into the stealth and assassination were as Wardens are more into Nature magic, animal summons and for some reason in this game, frost magic.
A Bard would be a wonder-full addition to the game. Also, lets not forget there is a Bards college in Solitude in Skyrim.
Music magic has never been a thing in Elder Scrolls. You are thinking of Dungeons & Dragons.
Bards in Elder Scrolls have always been defined as just people who can play an instrument or sing well, or create great poetry.
Where instruments do produce magical effects, it is because of an enchantment, not because music is magic. On Nirn, music is just a sound.
why do people always say that...you simply dont know elder scrolls lore well and might want to read up on tonal magic
https://en.m.uesp.net/wiki/Lore:Tonal_Architecture
Argument that Bards are not magical in TES is a fools argument. ESO has changed and added to the lore of the game many times. Bards also don't have to be a classic fantasy class. It can have ESO spin on it. DAoC Minstrel was a shout damage, DD's and AoE with a few utilities. They were a Rogue class, melee damage and a blast to play. And shouts are in TES.
I've been playing for about 4 years. I have 17 max level characters, and I absolutely love when they announce new classes! It renews and refreshes the game for me. I understand a lot of your opinions, but mine is that a monk would be so cool to play.
True enough, but at this point in Tamries history the -majority- of the world is using magic in bits and pieces from a great number of different traditions all over the place instead of the quoted more refined system that will be established in coming centuries.Czekoludek wrote: »TheShadowScout wrote: »
Not really true. Schools of magic were established already in ESO in Shad Astula Academy. You can even visit it in game. Mages guild will adapt this system soon because right now in game there is a big academic discussion about pros and cons of this approach to magic.
You can find in game a book called "Proposal: Schools of Magic"
by Gabrielle Benele from Daggerfall Mages Guild. So it is possibile that guild might introduce this model among guildies during ESO timeline
Argument that Bards are not magical in TES is a fools argument. ESO has changed and added to the lore of the game many times. Bards also don't have to be a classic fantasy class. It can have ESO spin on it. DAoC Minstrel was a shout damage, DD's and AoE with a few utilities. They were a Rogue class, melee damage and a blast to play. And shouts are in TES.
@Nanfoodle
ESO has added to the lore, but ESO has not introduced completely new concepts like that before. The limiting factor is that it is set in the past. We cannot add anything to ESO that would be such a dramatic change that it would impact the future. There would have to be a very good reason musical magic fell completely out of favor in the 3rd Era. That already limits our freedom and creativity with this musical magic dramatically, because it needs to have such an important drawback that the whole thing is eventually dropped completely, until MAYBE whenever Elder Scrolls 6 comes out.
Just like Akavir and the disappearance/return of the Dwemer, it's something best left for the main series to introduce and not this off-shoot.
As it stands, the TES spin on the bard would be having them be bards as their part-time, just like with Thieves, Assassins and Psijics, OR it would not actually be a bard at all.
The "daedra class" is the sorceror who deals with daedric magic.a deadra or dwemer class is missing.
Nah.Also a dremora race would be nice.
Double nah.TheValar85 wrote: »hm i would say Dwemer race
An actual warrior class. One that doesn't use poison, lightning spears, hurricanes, stealth, pets or skeletons. The magicka morphs would then let you become a Battlemage.
exeeter702 wrote: »[Snip]
Look, eso classes are very specifically tied to thematic schools of prowess that are not tied to a traditional archetype as assumed in numerous other mmo rpgs. Unique weapon prowess as a class defining aspect does not work here for the simple fact that eso operates under the notion that every class can utilize every weapon type. A monk with an I've staff does not make any sense thematically whatsoever etc etc.
Classes fit a very thematic archetype bill in eso as follows, as if I should even need to explain this but alas here we are.....
DKs - earth, draconic and fire. They are able to harness the power of earth to bolster and defend while using dragon like powers in both flame and poison for protection and offense.
Temp - aedric and devine righteous powers is where they gain their ability both to smite and protect
Nb - illusion magic for misdirection and control with dark arts to bolster their ability in combat, along with the art of draining an enemies life force or their own to heal others or deal damage.
Sorc - conjuration for both barriers and daedric spells and lightning destruction magic with a dose of wind elemental complement their combat prowess
Warden - animal spirit power, earth and the element of ice. Druid like
Necro - conjuration in the form of corporeal summons with both spirit and flesh manipulation gets the job done.
A monk would not work. You could fancy the idea more along the lines of a mystic if you wanted to lean heavy into the positive aspects of spirit magic like chi and whatnot. Then perhaps a skill line dedicated to "martial" type abilities th as t would be weapon type agnostic. Then give them a alteration focused skill line. But again they would be far from "monks".
Bards are a massive stretch. On paper it's easy to think of ways to make a bard class work like having a hoopty ass musical skill line for buffs or whatever, but honestly the more you try to formulate what a bard class would need to be in eso, the less it ends up being a "bard". A bard healer with a resto staff seems like it would not be absurd, and even a tank bard could work I guess, but in reality a bard is simply too focused in a singular role to function as a class in eso. Destruction staff, sword and board wielding bard? Sure I guess.An actual warrior class. One that doesn't use poison, lightning spears, hurricanes, stealth, pets or skeletons. The magicka morphs would then let you become a Battlemage.
[Snip]
A class in ESO needs to represent one or a few core themes either wholly orginal or heavily inflused by a school of magic that exists in the games lore. It's why you have conjuration in both sorc and necro, and nature like magic in both dk and warden. It's why you cant have a "battle mage" as that is 100 percent redundant here. Frankly, trying to yank one of the multitudes of "classes" from the prebuilt class list of a given TES is an absolute dead end and should be ignored.
[Edited for baiting]
TheShadowScout wrote: »I've been playing for about 4 years. I have 17 max level characters, and I absolutely love when they announce new classes! It renews and refreshes the game for me. I understand a lot of your opinions, but mine is that a monk would be so cool to play.
- - then you are the exception, most people tend to start feeling playing through content they have done a dozend times already and know all too well a strain and boring, and altogether disheartening. I remember well the complaints made on the forums... (though I guess some people never care, since they just level up grinding, and then only PvP with their characters, never bothering with all the questings, and make threads whining on the forums that they ought to get all the quest skill points and skyshards for free because they already did it on their main... yeah, seen those threads too...)
VocalThought wrote: »I'll know there's a lot of classes in the other Elder Scroll games, but it seems like ESO did s great job squeezing all the previous game classes into the original four and then adding the 2 new classes that fit in lore, but never were never part of the previous game classes. In fact, only the Soccerer and Nightblade were actual classes and they even manage to combine abilities that were associated with other classes or independent of classes. So what's missing and what do you want to come?
Something without magic baseline maybe?
TheShadowScout wrote: »=stamina warden. Next?Nord_Raseri wrote: »Barbarian