StormeReigns wrote: »
Templar
- Paladin (stamina)
- Healer/Priest (magicka Healer & DD)
Too much on the goody goody-two-shoes cliche. Not all Templars are good guys and not all good guys are Templars.
Templar; since it is detailed as a traveling knight...
Crusader
Viceroy
Inquisitor
Not really good or bad, but a narrow line between the two that can be tilted to the direction on how the player sees themselves.
As well, it is based more on the individual's personal connection to their character (weapons and gear used, abilities, cp placement, etc...) and how they see it within their own head-canon and official ES lore.
Not all priests are good guys pal, [Snip]
[Edited for baiting]
exeeter702 wrote: »
You do realize you are -still- describing a magica warden, yes? Or how many stamina morphs did you find among the ice magic or vines...Nord_Raseri wrote: »Because nothing says Barbarian like a vine encrusted man throwing pterodactyls with magic ice coming out of his back and a flying squid shooting a green lazer at him
Hey, its a classic cult movie! Sure, it came out a few months after "Conan the Barbarian", but it was a apple from the same tree, so there is that...Nord_Raseri wrote: »As for the magically summoned bear and "Beastmaster", lol. Your idea of a barbarian is way off from mine.
Personally, I'd go with Nightblade for Conan... who is as much thief as warrior. Dragonknight... well, that I would consider to be more for the "orc barbarian" archetype with the "bad breath" poison attack...VocalThought wrote: »Yeah, I would perfer DragonKnight for a "Conan the Barbarian" image, Wardan for a "Tarzan" type, and Necromancer for Frank Frazetta's "Death Dealer" persona.
That's exactly my point!VocalThought wrote: »Truth be told, all you need is weapon skills in your loadout and maybe one or two class, alliance, or guild skills that you like.
That is bullsh... uhm... bovine manure and you know it.There are no classes in other Elder Scrolls games.
True, and for a single player game that was quite all right.While some of the single player games have something they call "classes", they aren't. They're just a series of small bonuses to starting skills.
Every player no matter their class can achieve the same max skills and learn and use all the same spells.
...you mean, missing with EVERY ranged attack???I_am_Groot wrote: »Stormtroopers!
Agreed!darthgummibear_ESO wrote: »I'd rather we get a new weapon type, so casters have something other than staves. 1h + rune please.
TheShadowScout wrote: »You do realize you are -still- describing a magica warden, yes? Or how many stamina morphs did you find among the ice magic or vines...Nord_Raseri wrote: »Because nothing says Barbarian like a vine encrusted man throwing pterodactyls with magic ice coming out of his back and a flying squid shooting a green lazer at him
But a axe-swinging man in crudely tanned leathers who on occason perhaps inhales some mushrooms or throws a beehive at their opponents, but any other time hits them with his axe, a lot... darn right I would call that a barbarian!
So far I think people are not designing classes but rather archetypes.
A barbarian or Monk “class” needs to work even if the player is wearing heavy armor and say a bow or a fire staff. A class cannot be designed that only uses melee weapons or light armor. That is not how eso works.
Right now the barbarian, monk, battle mage, and bard suggestions feel like new skill lines rather then classes. The suggestions so far feel very “one note” (pun not intended),and not very fleshed out.
Now that would be a valid wish... but not a "class" wish. Since classes are ALL about the "magic sparkly" stuff in varying flavor (dragon, blood, daedric, aedric, nature, death - so far, and hopefully forever).Nord_Raseri wrote: »I just want utility/buffs without all the magic sparkly crap.
TheShadowScout wrote: »That is bullsh... uhm... bovine manure and you know it.
Starlight_Knight wrote: »VocalThought wrote: »Starlight_Knight wrote: »Bard!
I thought Bard was covered under Nightblades or Warden. How do you see them differently?
Bards are a form of support class, specifically using music or arts to offer buffs or general support including healing to the group, they would wield an instrument instead of a staff.
Nightblades are more into the stealth and assassination were as Wardens are more into Nature magic, animal summons and for some reason in this game, frost magic.
A Bard would be a wonder-full addition to the game. Also, lets not forget there is a Bards college in Solitude in Skyrim.
Nope.It's the blindingly obvious truth and everyone knows it.
No, that is a blindingly obvious lie.http://en.uesp.net/wiki/Morrowind:Classes
https://en.uesp.net/wiki/Oblivion:Classes
The brazen lie that TES single player games have actual classes - as in themed combat jobs with limited skills / abilities - is a lie oft repeated here in a [snip] attempt to defend ESO's status quo.
Morrowind, Oblivion and Skyrim don't have classes.
That's a fact.
Eventually.Every player can learn and use nearly every skill, spell and weapon.
TheShadowScout wrote: »But just because the "classes" in those games were only -starting points- in regard to skills and abilities and not eternal limitations does not make them any less "classes"!
The classes in the game were classes.Just because the "classes" in those games weren't at all classes, doesn't make them not classes!
-sigh-Barbarian. Give us a class with mainly stamina skills and a few Magicka morphs
They already did ice with warden.GusTheWizard wrote: »Tempest
the skill lines wind, water, ice.
/script JumpToHouse("@Paramedicus")↑↑↑ Feel free to visit my house if you need to use Transmute Station or vet Trial Dummy with buffs and Aetherial Well (look for the Harrowing Reaper on the northern rock wall) ↑↑↑