First of all, the bard cannot just be called "Bard" because it needs to be distinct from the ordinary profession, indicating that they are more than just simple musicians.
Secondly, we need a source of power for the Bard that grants them these abilities. It cannot be simple magic, because then they would just be ordinary mages and play music as their pastime. That wouldn't make them play instruments to cast their spells.
First of all, the bard cannot just be called "Bard" because it needs to be distinct from the ordinary profession, indicating that they are more than just simple musicians.
Secondly, we need a source of power for the Bard that grants them these abilities. It cannot be simple magic, because then they would just be ordinary mages and play music as their pastime. That wouldn't make them play instruments to cast their spells.
War has always had martial music; for morale, inspiration, sense of urgency, as well as coded battlefield instructions in the music.
In EverQuest, bards could sing songs of DPS haste, resource restoration, travel speed, DOTs, snares, and mesmerization (DPS reduction of NPCs, or even enchanting them to stop attacking.) Their songs were channels that they could layer and overlap, so the best bards could produce multiple effects at once. It also cost resources, so efficiency was at a premium. It was a difficult, but very rewarding class to play. And not only group support focused, but bards were excellent kitecrazysoloers as well.
You had to find sheet music (recipes to learn new songs), just like regular magic classes had to find and memorize spells. The skills tree method of ESO could work as well, learning and getting better at new songs the more you use them.
First of all, the bard cannot just be called "Bard" because it needs to be distinct from the ordinary profession, indicating that they are more than just simple musicians.
Secondly, we need a source of power for the Bard that grants them these abilities. It cannot be simple magic, because then they would just be ordinary mages and play music as their pastime. That wouldn't make them play instruments to cast their spells.
War has always had martial music; for morale, inspiration, sense of urgency, as well as coded battlefield instructions in the music.
In EverQuest, bards could sing songs of DPS haste, resource restoration, travel speed, DOTs, snares, and mesmerization (DPS reduction of NPCs, or even enchanting them to stop attacking.) Their songs were channels that they could layer and overlap, so the best bards could produce multiple effects at once. It also cost resources, so efficiency was at a premium. It was a difficult, but very rewarding class to play. And not only group support focused, but bards were excellent kiters and soloers as well.
You had to find sheet music (recipes to learn new songs), just like regular magic classes had to find and memorize spells. The skills tree method of ESO could work as well, learning and getting better at new songs the more you use them.
I think the fail with the idea of Bards, Monks or any other class not standard in TES is people start picturing versions of that class from other games. Any skill line or class can be brought in ESO with an ESO twist and style. I love my EQ bard but I never want to see that class in this game. I want to see Zen creative style in this and any class/skill line they make. I trust Zen with their creative style.
I don't think the classes are missing. I think we don't have enough weapon options. Add more melee variants, add more ranged variants, add free-handed magic + combinations with it (1 handed and magic for example) etc.
First of all, the bard cannot just be called "Bard" because it needs to be distinct from the ordinary profession, indicating that they are more than just simple musicians.
Secondly, we need a source of power for the Bard that grants them these abilities. It cannot be simple magic, because then they would just be ordinary mages and play music as their pastime. That wouldn't make them play instruments to cast their spells.
War has always had martial music; for morale, inspiration, sense of urgency, as well as coded battlefield instructions in the music.
In EverQuest, bards could sing songs of DPS haste, resource restoration, travel speed, DOTs, snares, and mesmerization (DPS reduction of NPCs, or even enchanting them to stop attacking.) Their songs were channels that they could layer and overlap, so the best bards could produce multiple effects at once. It also cost resources, so efficiency was at a premium. It was a difficult, but very rewarding class to play. And not only group support focused, but bards were excellent kiters and soloers as well.
You had to find sheet music (recipes to learn new songs), just like regular magic classes had to find and memorize spells. The skills tree method of ESO could work as well, learning and getting better at new songs the more you use them.
I completely agree 100% with Bards singing and using music to enhance combat, morale, healing, movement, etc. It could be more like an enchantment because music and singing make a lot of people happy, positive, encouraged and that isn't "magic" as much as morale. So maybe add a morale counter that when its higher you do more damage but as the fight wears on or your morale wears down then you need to refill it. I mean at the median everyone has a neutral morale and that would let people fight as normal, questing, etc. but if you had a bard, depending on the bard's skill at their class, they could add bonus and buffs to the morale counter and that could help fights be easier. However it is based on skill so if the bard doesn't have a lot of skill there is not as much of a chance to boost morale as someone who has built the class but having a bard at low levels could increase the chance in a group or solo play a little but not always. There could be an offset of singing out of tune or playing an instrument incorrectly and that could drop morale individually and in a group nature. So there are added benefits but at a cost of RNG.
I think that could add some depth because historically in RL and in Lore a Bard was a traveling musician, singer, performer who made people forget their troubles and gave people hope and encouragement they didn't get in their dreary lives. On the battlefield there were drummers and musicians that played to boost morale (Revolutionary War) and it could make the difference in psychological strength. And there is also a lot of Bard Lore in Fantasy/MMO Genre as well that could add a depth to ESO that the Elder Scrolls have with bards in the single player games.
VocalThought wrote: »I'll know there's a lot of classes in the other Elder Scroll games, but it seems like ESO did s great job squeezing all the previous game classes into the original four and then adding the 2 new classes that fit in lore, but never were never part of the previous game classes. In fact, only the Soccerer and Nightblade were actual classes and they even manage to combine abilities that were associated with other classes or independent of classes. So what's missing and what do you want to come?
Artorias24 wrote: »Battlemage would be perfect.
Using heavy armor, summoned weapons with offensive spells. Could also make the dream of hybrids come true.
There are million ways to make a cool class with nice animations and effects. Fun and powerfull skills to put in but i dont have strong belives in devs to come up with something decent.
I mean necromancer doesnt have any zombies. Only some spooky skeletons.....
Druid/Nature "magic" means magica build.Nord_Raseri wrote: »TheShadowScout wrote: »=stamina warden. Next?Nord_Raseri wrote: »Barbarian
Stamina warden=Druid/Nature Magic, not anywhere close to being a barbarian. Fail.
Let's look at some of the other TES games then...In ESO bards don't use magic, though.
https://en.uesp.net/wiki/Daggerfall:ClassesA Bard is the proverbial "Jack of all Trades". They are able to perform many tasks, including but not limited to critical strikes, weapons skill, picking locks/pockets, and magic.
https://en.uesp.net/wiki/Morrowind:Classes#BardBards are the most versatile class, learned in many different arts. They are familiar with weaponry, magic, and the thiefly talents.
https://en.uesp.net/wiki/Oblivion:Classes#BardBards are loremasters and storytellers. They crave adventure for the wisdom and insight to be gained, and must depend on sword, shield, spell and enchantment to preserve them from the perils of their educational experiences.
Intelligent and personable, they prefer to accomplish tasks with their words first, and sword second.
Except when they do.They have songs, yes, but they don't cast magic through songs.
I would agree with that: https://forums.elderscrollsonline.com/en/discussion/371862/additional-weapon-skill-ideas-mk-ii/p1I don't think the classes are missing. I think we don't have enough weapon options. Add more melee variants, add more ranged variants, add free-handed magic + combinations with it (1 handed and magic for example) etc.
Nope.Technomage/Technofighter
A class that uses clockwork city and/or dwemer technology and directed electrical energy to fight.
The class could have gadget skills, like the control rods etc in combat. Summons of bots.
They decided on warden as the ice mage, and that's where the ice magic is in ESO. They are not gonna do any new ice class after already having that. So the best you could hipe for for an "ice mage" is that someday they might actually follow up the same line of through I had with my specialization idea: https://forums.elderscrollsonline.com/en/discussion/492733/class-specialization-idea/p1A real Ice mage!
That's a build, not a class!Artorias24 wrote: »Battlemage would be perfect.
Using heavy armor, summoned weapons with offensive spells. Could also make the dream of hybrids come true.
VocalThought wrote: »
Bards/Minstrels
Battlemage
Beserker/Barbaria/Sharman
Engineer/Technomage
Monk
That would bring it to 11 classes, pretty sure covers all the types of fantasy characters
Would add a proper cyromage but kinda covered by Warden.