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What Class is Missing from ESO

  • Khatou
    Khatou
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    A true ranger class. Warden comes the closest, since it can have a bear, but the bear isn't something you would use with a stamina/bow build.

    unfortunately, the bear's having a really hard time keeping up...
  • VocalThought
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    exeeter702 wrote: »
    Mortiis13 wrote: »
    A class that is heavily focused on stamina skills with a few magicka morphs.
    A monk would fit it well. Or an barbarian. Even an samurai kind of would work.

    Explain to me how a barbarian or monk would work while using a lightning destruction staff please.

    If I made a Barbarian, I would mainly use weapon skills, mainly Two-handed or dual axe, undaunted skills and maybe be a Dragonknight.

    If I created a Monk I would be a Templar using dual maces and psijic skills.

    I guess I wouldn't use a destruction staff.
  • TheShadowScout
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    Mortiis13 wrote: »
    A class that is heavily focused on stamina skills with a few magicka morphs.
    A monk would fit it well. Or an barbarian. Even an samurai kind of would work.
    That cannot work.
    Class skills by their very nature are magica-based, so that any class can be either magica and rely on their class skills with some (staff) weapon skill support, firing off a lot of nifty and impressive "magical" attacks to defeat their enemies, or so the class can be stamina, and has to rely more on their weapon skills as a "warrior" (which IS what stamina classes are) ought to, with only a little bit of classy skills mixed in.

    And every class has to work with every armor and weapon setup, so anything too "specialized" is no longer a class in the ESO setup... but a build that can be made from several classes (like monk, IF we finally were to get some "punchings" weapon skill option! Or barbarian which you can already make with a nature boy/girl warden stamina axe-swinger! Or "samurai" tho that is for one a different universe, and for another kinda already the premise behind the "Dragonknight" class - as its derived from akaviri warrior traditions... so you can do it with a DK in akaviri armor wielding a bow and one of the katana style two handers... yes, traditionally samurai were not primarily swordsmen, but master -archers- and only shifted their traditions to their swords after the influx of western firearms stole their battlefield potency... I am sure Freud would have something to say about that... ;) )

    That is the basic concept, and there never ought to be a stamina class that does not rely on their weapon skills, nor a class that demends certain weapon or armor setups!

    IF anything, we might talk about expanding the weapon skill lines to give warriors more options, more things to do with their weapons... or talking about adding some "Martial Arts" skill lines here and there - either some sort of unarmed weapon skill line (tho realistically speaking that would be somewhat ineffective as stamina line, and might be a better idea to be done as "magical punchings" magica meelee skill line) or as stamina build support world/guild skill line, much like legerdemain of Psijic - where warrior builds get all sorts of passives and skills to support stamina builds only.
    We of course -do- already have something in that direction - fighters guild skill line of course, and also some of the PvP skills... but we could always add more, I could see a "Weapon Master" skill liune that is useful for -any- stamina setup...
    ...but that wouldn't be a class.
  • Yamenstein
    Yamenstein
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    I'm actually happy with how many classes we have already. I just want them to introduce new skill lines.
    Crown Crates are a trap. Don't fall for the gamble! Balance? What Balance? Balance, smellance.
    Necro for them RP feels.
  • SydneyGrey
    SydneyGrey
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    Battlemage, just because they're mentioned constantly in the game. They'd have to think of a skill line that would be different from any class we already have, of course.
  • VocalThought
    VocalThought
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    SydneyGrey wrote: »
    Battlemage, just because they're mentioned constantly in the game. They'd have to think of a skill line that would be different from any class we already have, of course.

    Like what? As of now, a Battlemage is every class that totes a sword and has a range attack.
  • russelmmendoza
    russelmmendoza
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    A nightblade.

    Seriously.
  • mague
    mague
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    So what's missing and what do you want to come?

    Class is stupid because i know the content from switching main and rolling a few alts. Once in while it is fun to quest with an alt for skill points to use on crafting. But this cant be the future. And just grinding a class is unfun too.

    Either we get class tokens to equip, so we can play any class we want on one character. Or we only use guilds in future. Even guild skills with two trees if needed.

    My whish would be a monk based guild.
    Edited by mague on April 7, 2020 6:07AM
  • TheShadowScout
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    SydneyGrey wrote: »
    Battlemage, just because they're mentioned constantly in the game.
    And if you pay attnetion to them in the game... you notice them usually throwing a sorcerors negate magic ability. And that ice ring. Sounds more like a sorc with an extra skill line to me...
  • Mortiis13
    Mortiis13
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    exeeter702 wrote: »
    Mortiis13 wrote: »
    A class that is heavily focused on stamina skills with a few magicka morphs.
    A monk would fit it well. Or an barbarian. Even an samurai kind of would work.

    Explain to me how a barbarian or monk would work while using a lightning destruction staff please.

    I'm not a game designer, it is just an idea I would personally like. But like stam sorc it would require a lot of other skill lines. But passives must be useful for all playstyles (heal, tank, mag and Stam dd).
  • BNOC
    BNOC
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    Templar, DK, Sorc & NB are all missing.
    vMSA - Magplar - Xbox EU - 15/11/16
    578,000 - 36 Minutes 58 Seconds (Top 2 World?)

    vMSA - Magplar - Xbox NA
    569,000 - 40 minutes (350CP, Non optimised runs)
  • RaddlemanNumber7
    RaddlemanNumber7
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    SydneyGrey wrote: »
    Battlemage, just because they're mentioned constantly in the game. They'd have to think of a skill line that would be different from any class we already have, of course.

    Agreed. In-game mentions of battlemages have increased exponentially over the last year.

    Abnur Tharn is exclusively referred to as a battlemage in Elsweyr, whereas in the base game he's mostly a "sorcerer". That change is not an accident. Tharn's spells in Elsweyr also have a unique new colour, which could easily be the Battlemage Class spell colour.

    As for abilities, a new class really only needs one unique new ability to bring to the game, and it will sell like hot cakes (that's is, after all, the purpose of new classes - to sell). I think that big blockade spell Tharn uses in Elsweyr boss fights would fit the bill nicely, preventing magic and missiles from entering into a defended area.

    Almost looks like a certainty to me, especially as Tharn is now available to host the tutorial in the up-coming Battlespire chapter;)
    PC EU
  • Rake
    Rake
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    Bard
  • bmnoble
    bmnoble
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    Magic Gunner
  • Universe
    Universe
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    maxresdefault.jpg

    The Witcher :)
    Some videos I recorded for fun: Main character:
    PC EU main: Universe - AD magicka Sorcerer, Former Emperor, Grand Overlord, The Merciless, Trial Bosses Solo Champion
    Top alts: Genius(stamina/sagicka Dragonknight) The Force(stamina Nightblade) and other chars.
    PC NA main: The Magic - AD magicka Sorcerer
    Started playing ESO in beta & early access
    User_ID: Daedric_Prince
  • ThePedge
    ThePedge
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    Nightblade
  • coletas
    coletas
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    Is time for the sloth bear, at least on PvP xdd
  • VocalThought
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    I think the thematic approach to classes is what makes it a bit hard to come up with something new, especially when there's only but so many different types of skill you have until it looks li ki e the same thing with a different color palette.
  • Khatou
    Khatou
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    and why not a real stam class that isn't so grossly shaded by magic? And that could just as well be a burden for the mages who abound in this game in addition to getting disconcerting ease in the fights...

    Because the mages themselves are entitled to a panoply of spells unlike the players stam ultra limited ...

    Too bad the NB is not in this perspective!
  • ArcVelarian
    ArcVelarian
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    Barbarian. We're definitely in need of a pure physical "ME SMASH" class.
    Murphy's Law of PvP : If it can be abused and or exploited, it will be abused and or exploited.
  • Malmai
    Malmai
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    I'll know there's a lot of classes in the other Elder Scroll games, but it seems like ESO did s great job squeezing all the previous game classes into the original four and then adding the 2 new classes that fit in lore, but never were never part of the previous game classes. In fact, only the Soccerer and Nightblade were actual classes and they even manage to combine abilities that were associated with other classes or independent of classes. So what's missing and what do you want to come?

    Performance class is missing...
  • Nord_Raseri
    Nord_Raseri
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    Barbarian
    =stamina warden. Next?

    Stamina warden=Druid/Nature Magic, not anywhere close to being a barbarian. Fail.
    Druid/Nature "magic" means magica build.
    Stamina build means physical weapons.
    Weapons + nature boy/girl = ?...
    Barbarian!
    (I mean, come on, as if the bear to play "beastmaster" was not a total giveaway... ;) )

    Because nothing says Barbarian like a vine encrusted man throwing pterodactyls with magic ice coming out of his back and a flying squid shooting a green lazer at him ;) As for the magically summoned bear and "Beastmaster", lol. Your idea of a barbarian is way off from mine.
    Veit ég aðég hékk vindga meiði á nætr allar níu, geiri undaðr og gefinn Oðni, sjálfr sjálfum mér, á þeim meiði er manngi veit hvers hann af rótum rennr.
  • StormeReigns
    StormeReigns
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    Barbarian
    =stamina warden. Next?

    Stamina warden=Druid/Nature Magic, not anywhere close to being a barbarian. Fail.
    Druid/Nature "magic" means magica build.
    Stamina build means physical weapons.
    Weapons + nature boy/girl = ?...
    Barbarian!
    (I mean, come on, as if the bear to play "beastmaster" was not a total giveaway... ;) )

    Because nothing says Barbarian like a vine encrusted man throwing pterodactyls with magic ice coming out of his back and a flying squid shooting a green lazer at him ;) As for the magically summoned bear and "Beastmaster", lol. Your idea of a barbarian is way off from mine.

    https://youtu.be/xwdYd_RdLCQ
    versus
    https://youtu.be/hFQJWXbhdCg
  • VocalThought
    VocalThought
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    Barbarian
    =stamina warden. Next?

    Stamina warden=Druid/Nature Magic, not anywhere close to being a barbarian. Fail.
    Druid/Nature "magic" means magica build.
    Stamina build means physical weapons.
    Weapons + nature boy/girl = ?...
    Barbarian!
    (I mean, come on, as if the bear to play "beastmaster" was not a total giveaway... ;) )

    Because nothing says Barbarian like a vine encrusted man throwing pterodactyls with magic ice coming out of his back and a flying squid shooting a green lazer at him ;) As for the magically summoned bear and "Beastmaster", lol. Your idea of a barbarian is way off from mine.

    Yeah, I would perfer DragonKnight for a "Conan the Barbarian" image, Wardan for a "Tarzan" type, and Necromancer for Frank Frazetta's "Death Dealer" persona. Truth be told, all you need is weapon skills in your loadout and maybe one or two class, alliance, or guild skills that you like. Plus you could wear a heavy armor gloves, boots, belt, helmet, and shoulder pads, and still keep your chest and legs armor less, just to keep your barbarian image while using heavy armor skills.
  • Recent
    Recent
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    pod88kk wrote: »
    KUNG FU MOTHERF****** PANDA!!!!!!!!!!!!!!!!

    😂😂😂😂🐼🐼🐼🐼
  • Nerouyn
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    I'll know there's a lot of classes in the other Elder Scroll games

    Lie.

    There are no classes in other Elder Scrolls games.

    While some of the single player games have something they call "classes", they aren't. They're just a series of small bonuses to starting skills.

    Every player no matter their class can achieve the same max skills and learn and use all the same spells.
  • Karmanorway
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    Stamina Sorcerer
  • Maulkin
    Maulkin
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    I think ESO's unique system of essentially exploring many themes in one class under the stamina/magicka specialisation and the different trees, is kind of detrimental to easily (key word) creating new classes. Because it means more skills to develop, more stuff to balance between morphs, harder to create a unique class identity, less space left for new classes to develop etc. etc.

    Here are the themes I already see explored in the current classes...

    Sorcerer:
    • Mage/Wizard (magicka)
    • Summoner (magicka Healer & DD)
    • Barbarian/Berserker (stamina)

    Dragonknight:
    • Pyromancer (magicka)
    • Warrior/Knight (stamina)

    Nightblade
    • Assassin/Rogue (stamina)
    • Illusionist/Shadowmage (magicka DD)
    • Bloodmage (magicka Healer)

    Templar
    • Paladin (stamina)
    • Healer/Priest (magicka Healer & DD)

    Warden
    • Animal Tamer (stamina)
    • Frostmage (magicka DD)
    • Druid (magicka healer)

    Necromancer
    • Deathknight (stamina)
    • Undead Summoner / Witch doctor (magicka Healer & DD)

    So in my eyes, ESO has partly explored 15-16 themes already, which is hell of a lot for only 6 classes to show for it! There really isn't too much left to explore that wouldn't step on the toes of current classes.

    I think some themes that haven't yet been explored are Monk (hand and stick combat), Engineer (mechanical weapons/summons), Bard (support). Each one would be a class on its own on another MMO. But how you manage to create a class with 3 different trees and magicka/stamina morphs, while making it a thematically concise and unique class, is kind of a big challenge.

    Probably an Engineer class utilising some Dwarven/Steampunk-style tech is the closest we can get without being too lore breaking.
    Edited by Maulkin on April 8, 2020 10:36AM
    EU | PC | AD
  • StormeReigns
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    Maulkin wrote: »

    Templar
    • Paladin (stamina)
    • Healer/Priest (magicka Healer & DD)

    Too much on the goody goody-two-shoes cliche. Not all Templars are good guys and not all good guys are Templars.

    Templar; since it is detailed as a traveling knight...
    Crusader
    Viceroy
    Inquisitor
    Not really good or bad, but a narrow line between the two that can be tilted to the direction on how the player sees themselves.


    As well, it is based more on the individual's personal connection to their character (weapons and gear used, abilities, cp placement, etc...) and how they see it within their own head-canon and official ES lore.
  • Maulkin
    Maulkin
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    Maulkin wrote: »

    Templar
    • Paladin (stamina)
    • Healer/Priest (magicka Healer & DD)

    Too much on the goody goody-two-shoes cliche. Not all Templars are good guys and not all good guys are Templars.

    Templar; since it is detailed as a traveling knight...
    Crusader
    Viceroy
    Inquisitor
    Not really good or bad, but a narrow line between the two that can be tilted to the direction on how the player sees themselves.


    As well, it is based more on the individual's personal connection to their character (weapons and gear used, abilities, cp placement, etc...) and how they see it within their own head-canon and official ES lore.

    Not all priests are good guys pal, [Snip]

    [Edited for baiting]
    Edited by ZOS_Volpe on April 8, 2020 6:28PM
    EU | PC | AD
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