Warden is the nature class. Nightblade the bloody class. Both work well with a "savage" themed builds of varying flavors...justaquickword wrote: »Neanderthal/Savage Class.
Actually it is -very- fitting.VocalThought wrote: »I think they should also change the Sorcerer class name to something more fitting.
Exactly!I still don't think people are thinking this out correctly. Barbarian, bard, and monk classes just feels like a "World" skill line (barbarian), a guild skill line (bard), and a new "weaponless" weapon skill line (monk).
TheShadowScout wrote: »Since traditionally "sorcerers" were mages that derived their power through pacts with supernatural entities... you know using dark magic to summon demons...
Yeah, sorta... I mean, as the linked info says, the "Sorcerer" is the "conjurer of evil spirits" in the middle ages, the "Sortarius" is the "fortune-teller by lot" in the roman empire says. The word did change in between after all...TheShadowScout wrote: »Since traditionally "sorcerers" were mages that derived their power through pacts with supernatural entities... you know using dark magic to summon demons...
Fortune teller was the earliest meaning.
https://www.etymonline.com/word/sorcerer
I still don't think people are thinking this out correctly. Barbarian, bard, and monk classes just feels like a "World" skill line (barbarian), a guild skill line (bard), and a new "weaponless" weapon skill line (monk).
TheShadowScout wrote: »Yeah, sorta... I mean, as the linked info says, the "Sorcerer" is the "conjurer of evil spirits" in the middle ages, the "Sortarius" is the "fortune-teller by lot" in the roman empire says. The word did change in between after all...TheShadowScout wrote: »Since traditionally "sorcerers" were mages that derived their power through pacts with supernatural entities... you know using dark magic to summon demons...
Fortune teller was the earliest meaning.
https://www.etymonline.com/word/sorcerer
(Thanks BtW, I didn't know it stemmed from there! Always fun to learn something new!)
...like "Dragonknight" and "Templar" is for people that want to be a warrior??? Or "Nightblade" for those looking at a rouge-like character?VocalThought wrote: »The reason I felt Sorcerer name should change is not because of the history of the name. It's because all classes caster spells, but Sorcerers are the only class that attracts people who want to be a spell caster. I think it's misleading to new players...
TheShadowScout wrote: »...like "Dragonknight" and "Templar" is for people that want to be a warrior??? Or "Nightblade" for those looking at a rouge-like character?VocalThought wrote: »The reason I felt Sorcerer name should change is not because of the history of the name. It's because all classes caster spells, but Sorcerers are the only class that attracts people who want to be a spell caster. I think it's misleading to new players...
Nah, don't really see any "misleading" here, so what if people who want to be spellcasters take Sorc as their default, and people who wanna be heavily armored warriors take DK or Templar, and people who wanna be backstabby assassins take NB... and then they learn a bit, and maybe go "pyromancer" magica DK and "thundersword" stamina sorc on their next character...
Either change ALL the names, or leave things as they are, not like in the six years since those names are flying around there weren't more then enough guides written for those who care to go and read them...
Yeah, it would have been better if they like I often mention had done things different from the start, and perhaps didn't do the classes in this way... but... you know... ship. sailed. sunk. long time.
TheUndeadAmulet wrote: »Nightblade
Not that unique, considering...
Sadly, that particular ship has saied, been set on fire and sunk a loooong time ago.The non class
you start as a person
and learn what class abilities you want to use
I still don't think people are thinking this out correctly. Barbarian, bard, and monk classes just feels like a "World" skill line (barbarian), a guild skill line (bard), and a new "weaponless" weapon skill line (monk).
A new class should be almost three magical like trees that have a common theme.
Here is an example;
(Note: I am not actually proposing this as a class.)
Class: Swashbuckler
Skill Lines;
Tempest: Heals and cleanses through rain based spells. With group magicka regeneration through lightning storms.
Aquamancer: Uses water to create AOE damage. And has AOE slowing effects with bogged/muddy ground. Perhaps can summon a wave to knock back/down opponents.
Pirate: Single target focused dirty tricks skill line. Stuns with a sap, etc. Uses various ropes to control opponents. Can quickly pull out a one handed sword for an unexpected melee blow.
•••
This all works with a variety of armor types and weapon skill trees.
Actually I just counted the "peoples feedback" and the majority voices outnumbering the next count by five people posting was... "no new classes!"VocalThought wrote: »So based on many people's feedback these a request for a Bard, Battlemage, Spellsword and Dwemer Technician is what people want next.
As a new player I indeed chose Sorcerer, thinking it to be the only spell-caster class. However, I'd prefer to play a more classic Mage that isn't compelled to use the Daedric Summoning and Dark Magic skill lines of the Sorcerer e.g. the Mage class of Morrowind that studied the disciplines of Destruction and Alteration, rather than Conjuration; perhaps also Mysticism for the Psijic line.VocalThought wrote: »The reason I felt Sorcerer name should change is not because of the history of the name. It's because all classes caster spells, but Sorcerers are the only class that attracts people who want to be a spell caster. I think it's misleading to new players and they're maybe a more suitable name for the class. Sorcerers are very broad and traditional term, where Nightblade, the other Class from other TES games, has a name that suggests thievery, but doesn't deny the siphoning skills. Sorcerers pigeon holes people who want to cast spells to only their class skills and minimizes the ability to a warrior. Eldritch Summoner, or simply Summoner is a more fitting name then Sorcerer. All Summoners are Sorcerers, but not all Sorcerers are Summoners.
As a new player I indeed chose Sorcerer, thinking it to be the only spell-caster class. However, I'd prefer to play a more classic Mage that isn't compelled to use the Daedric Summoning and Dark Magic skill lines of the Sorcerer e.g. the Mage class of Morrowind that studied the disciplines of Destruction and Alteration, rather than Conjuration; perhaps also Mysticism for the Psijic line.VocalThought wrote: »The reason I felt Sorcerer name should change is not because of the history of the name. It's because all classes caster spells, but Sorcerers are the only class that attracts people who want to be a spell caster. I think it's misleading to new players and they're maybe a more suitable name for the class. Sorcerers are very broad and traditional term, where Nightblade, the other Class from other TES games, has a name that suggests thievery, but doesn't deny the siphoning skills. Sorcerers pigeon holes people who want to cast spells to only their class skills and minimizes the ability to a warrior. Eldritch Summoner, or simply Summoner is a more fitting name then Sorcerer. All Summoners are Sorcerers, but not all Sorcerers are Summoners.
VocalThought wrote: »As a new player I indeed chose Sorcerer, thinking it to be the only spell-caster class. However, I'd prefer to play a more classic Mage that isn't compelled to use the Daedric Summoning and Dark Magic skill lines of the Sorcerer e.g. the Mage class of Morrowind that studied the disciplines of Destruction and Alteration, rather than Conjuration; perhaps also Mysticism for the Psijic line.VocalThought wrote: »The reason I felt Sorcerer name should change is not because of the history of the name. It's because all classes caster spells, but Sorcerers are the only class that attracts people who want to be a spell caster. I think it's misleading to new players and they're maybe a more suitable name for the class. Sorcerers are very broad and traditional term, where Nightblade, the other Class from other TES games, has a name that suggests thievery, but doesn't deny the siphoning skills. Sorcerers pigeon holes people who want to cast spells to only their class skills and minimizes the ability to a warrior. Eldritch Summoner, or simply Summoner is a more fitting name then Sorcerer. All Summoners are Sorcerers, but not all Sorcerers are Summoners.
Do you feel that there is another class that better fits your initial interest, knowing what you know now?
TheShadowScout wrote: »[*] and "Engineers" are a bit too lore iffy, since way too few people in the history of tamriel understand the dwemer tech well enough - and even the ones who have some understanding often have it blow up in their faces. Closest we got are the clockwork apostles and their master Sothra Sil, but... the former is a total NPC, and the latter don't really leave clockwork city, so there is that. I could see a "use dwemer gizmo" in other ways though... and rejoice, we DO have thouse ways with armor sets! Also, we -could- possibly at some point get some "archeologist" themed guild skill line that does indeed use ill-undestood gizmos as skills... with -one- of those being something dwemer (othrs could be ayleid, daedric, yokudan, atmoran, etc.)
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IWinWithPewPew wrote: »I still don't think people are thinking this out correctly. Barbarian, bard, and monk classes just feels like a "World" skill line (barbarian), a guild skill line (bard), and a new "weaponless" weapon skill line (monk).
A new class should be almost three magical like trees that have a common theme.
Here is an example;
(Note: I am not actually proposing this as a class.)
Class: Swashbuckler
Skill Lines;
Tempest: Heals and cleanses through rain based spells. With group magicka regeneration through lightning storms.
Aquamancer: Uses water to create AOE damage. And has AOE slowing effects with bogged/muddy ground. Perhaps can summon a wave to knock back/down opponents.
Pirate: Single target focused dirty tricks skill line. Stuns with a sap, etc. Uses various ropes to control opponents. Can quickly pull out a one handed sword for an unexpected melee blow.
•••
This all works with a variety of armor types and weapon skill trees.
Why can't a bard be a supportive type role (cleric). Who can group buff an entire team with his heavenly songs? I smell healer and support allover that.
Or why can't a bard shoot laser soundwaves out of his flute, lute, harp ? Empowering himself with diabolic tunes while debuffing his opnonnents.
Heck a bard could be like a puppeteer idc wwhy would you see it as a skill line? thats just wierd.