LuxiasCaelum13 wrote: »LuxiasCaelum13 wrote: »Honestly, how exactly? As far as I can remember, resource return was never an effect of any kind of attack in any ES game.LuxiasCaelum13 wrote: »I agree with making LA's restore resources and HA's deal more damage. In fact, it's more accurate to how Elder Scrolls games work.
Because in Elder scrolls games, Light attacks are the least resource-consuming attacks, while heavy attacks deplete your stamina bar in exchange for greater damage. Having light attacks restore resources and heavy attacks deal more damage is more close to this idea than having light attacks only for damage and heavy attacks for restoring resources
Except this isnt skyrim and it should never EVER play like it. -EVER-.
It's not skyrim and shouldn't be a copy of it, but is an Elder Scrolls game, and it should have at least some resemblances with the original products in the gameplay aspect of the game, not only via places, characters and references. That is the main reason for why FFXIV feels more like wow than a proper Final Fantasy, because besides names and jobs it doesn't have any resemblance with the actual FF franchise.
Also, who said SKyrim? That gameplay applies to Oblivion too, so...
ZOS_AntonioP wrote: »Hello everyone,
Recently we've had to remove several posts for bashing, profanity and derailment, content that is against the Forum Rules. For further posts be sure to stay constructive while providing feedback to avoid thread derailment or action on one's own account.
Thank you for understanding.
ZOS_AntonioP wrote: »Hello everyone,
Recently we've had to remove several posts for bashing, profanity and derailment, content that is against the Forum Rules. For further posts be sure to stay constructive while providing feedback to avoid thread derailment or action on one's own account.
Thank you for understanding.
Are there plans for the dev team to respond to concerns and testing people are posting ,give feed back or will it be business as usual and we will find out if and when propsed changes go live?
LuxiasCaelum13 wrote: »LuxiasCaelum13 wrote: »Honestly, how exactly? As far as I can remember, resource return was never an effect of any kind of attack in any ES game.LuxiasCaelum13 wrote: »I agree with making LA's restore resources and HA's deal more damage. In fact, it's more accurate to how Elder Scrolls games work.
Because in Elder scrolls games, Light attacks are the least resource-consuming attacks, while heavy attacks deplete your stamina bar in exchange for greater damage. Having light attacks restore resources and heavy attacks deal more damage is more close to this idea than having light attacks only for damage and heavy attacks for restoring resources
Except this isnt skyrim and it should never EVER play like it. -EVER-.
It's not skyrim and shouldn't be a copy of it, but is an Elder Scrolls game, and it should have at least some resemblances with the original products in the gameplay aspect of the game, not only via places, characters and references. That is the main reason for why FFXIV feels more like wow than a proper Final Fantasy, because besides names and jobs it doesn't have any resemblance with the actual FF franchise.
Also, who said SKyrim? That gameplay applies to Oblivion too, so...
No. They made it clear when the game was released this is not skyrim, it will never be skyrim, and if you are looking for an TES game like skyrim, this is not your game. It is an mmo with fast paced combat, and dumbing it anywhere near where skyrim is, is just suicide. No one wants to just swing light and heavy attacks all day with 0 variety.
RusevCrush wrote: »It feels like our countless hours of research, practice, calculations, etc have been a huge waste time. It's like the Mario Kart catch up mechanic where they let the poor players catch up so they keep playing.
RusevCrush wrote: »What are the normal versions of all content for if not for low APM and new players? Are they all entitled to the best achievements in the game?
LuxiasCaelum13 wrote: »LuxiasCaelum13 wrote: »LuxiasCaelum13 wrote: »Honestly, how exactly? As far as I can remember, resource return was never an effect of any kind of attack in any ES game.LuxiasCaelum13 wrote: »I agree with making LA's restore resources and HA's deal more damage. In fact, it's more accurate to how Elder Scrolls games work.
Because in Elder scrolls games, Light attacks are the least resource-consuming attacks, while heavy attacks deplete your stamina bar in exchange for greater damage. Having light attacks restore resources and heavy attacks deal more damage is more close to this idea than having light attacks only for damage and heavy attacks for restoring resources
Except this isnt skyrim and it should never EVER play like it. -EVER-.
It's not skyrim and shouldn't be a copy of it, but is an Elder Scrolls game, and it should have at least some resemblances with the original products in the gameplay aspect of the game, not only via places, characters and references. That is the main reason for why FFXIV feels more like wow than a proper Final Fantasy, because besides names and jobs it doesn't have any resemblance with the actual FF franchise.
Also, who said SKyrim? That gameplay applies to Oblivion too, so...
No. They made it clear when the game was released this is not skyrim, it will never be skyrim, and if you are looking for an TES game like skyrim, this is not your game. It is an mmo with fast paced combat, and dumbing it anywhere near where skyrim is, is just suicide. No one wants to just swing light and heavy attacks all day with 0 variety.
Did you actually read anything i said? Who is saying the game has to be a Skyrim replica? Stop with this straw man because no one here is asking for ESO to be like Skyrim, the only thing i pointed is the fact that the game, in order to be called "Elder Scrolls" should have at least ONE resemblance with any of the gameplay mechanics of the franchise, in this case, being that resemblance the core combat mechanic of ES games.
By your logic i assume that you would be absolutely fine if this game was a "point and click" MMO, as long as it's called "Elder Scrolls" who cares if the product actually lives up to its name, right?
Thevampirenight wrote: »Got to thinking about some of the replies here, maybe the changes are indeed them attempting to make the game feel more like the single player tes games. I mean they want to build on what made those games so successful in a way this is a theme park mmorpg.
So maybe these current changes are not because they are just wanting to change things. But are part of a much bigger vision and ambition to align combat with the Single Player games while mixing it with the fast paced combat that Eso players like. Thus mixing together both worlds so to speak. Some people here were talking about this and to me it made sense and there is that chance for this being an actual possibility.
I would not mind them doing these changes if it was for that reason. Because to have the game be more a Tes style game then an mmo/mmorpg would be neat if they do more to align with that and make it feel more like Morrowind, Oblivion and Skyrim. When it comes to the combat well not Morrowind's except more more weapon skill line possibilities. However mixing Oblivion and Skyrim combat with the unique combat that Eso Players enjoy would be nice. The nostalgia levels would rise for sure and it might attract some of those players back if they did this and have stopped playing because it was to much like an mmo.
I hope this never go to live server, "Your movement speed is no longer reduced while channeling" keep this and buff heavy attack, that's all, but dam they even change Sets, CP and everything.. I doubt they will reverse this.