the concept of using light attacks for damage and heavy attacks for restore is, quite simply, unintuitive
If these six pages are not enough indication that people DO NOT want this, and the feedback to how it actually effects the game isnt enough within the first day, I dont know what to say. Its obvious the only people that want this is people who refuse to learn basic mechanics. I didnt like ani cancelling, but you could get around it, but weaving, come on, it is so easy it is ridiculous, THERE IS EVEN A LOADING SCREEN EXPLAINING HOW TO WEAVE!
People have already left because the abysmal performance
People have already left because of the block mishap
And then you spring this on us? Do you have any idea how much of a pain in the rear it is to LAND a heavy attack as a magicka player in pvp? Do you have any idea how unreliable light attacks are in this game? You are slowing down combat and making us rely on light attacks for regen...when light attacks hardly ever register. I dont even know at this point.
GeorgeBlack wrote: »Now that is trully meaningful combat changes.
Go ahead and do it.
In every other game "normal atks" have some short of FUNCTION instead of extra glitched looking dps.
And ESO has both light and charged atks.
Beautiful.
There are going to be so many new builds.
Maybe the glitched looking combat will look better.
Go ahead zos. This is beautiful.
I hope that SOMEHOW it will affect performance for the better as well.
I think the combat in ESO is really a weak point. I personally find it very "spammy" with the light attack weaving and cancelling. I always remember reading a description of ESO combat that likened it to your character having some kind of fit.
I think I wouldn't mind if they just added in some kind of auto-attack like in WOW.
Make skills cost 0, let heavy and light attacks become cosmetic effects, and when you use any skill your bar gets locked till the animation is over. This should bring everyone to the same level.
Madhatten512 wrote: »I think the combat in ESO is really a weak point. I personally find it very "spammy" with the light attack weaving and cancelling. I always remember reading a description of ESO combat that likened it to your character having some kind of fit.
I think I wouldn't mind if they just added in some kind of auto-attack like in WOW.
This isn't wow if you want turn based combat go play that game. This is action based combat, and that's why the majority of us are here.
If these six pages are not enough indication that people DO NOT want this, and the feedback to how it actually effects the game isnt enough within the first day, I dont know what to say. Its obvious the only people that want this is people who refuse to learn basic mechanics. I didnt like ani cancelling, but you could get around it, but weaving, come on, it is so easy it is ridiculous, THERE IS EVEN A LOADING SCREEN EXPLAINING HOW TO WEAVE!
People have already left because the abysmal performance
People have already left because of the block mishap
And then you spring this on us? Do you have any idea how much of a pain in the rear it is to LAND a heavy attack as a magicka player in pvp? Do you have any idea how unreliable light attacks are in this game? You are slowing down combat and making us rely on light attacks for regen...when light attacks hardly ever register. I dont even know at this point.
mpicklesster wrote: »mpicklesster wrote: »Also--what about skills and classes that depend heavily on light attack damage? Like Elemental Weapon and Night Blades, respectively. I saw no mention of either in the patch notes.
We should probably argue objectively regardless how we feel about the change. I don't see how anything about this change specifically affects NB or Elemental Weapon. The incentive to weave a LA every skill and get your Grim Focus stacks is still there. 200 stam/mag every second is nothing to scoff at. For the same reason nothing changes for Elemental Weapon and its damage is completely unrelated to LA damage itself.
1) I agree that the LA changes won't change the motivation to weave for NBs. Grim Focus is too large of a chunk of their DPS. The LA nerf, however, will disproportionately affect their DPS because LAs make up a larger portion of their DPS than it does on other classes. (Except for maybe magplars?).
I wish ZOS had buffed NB's spammable to compensate for the inevitable DPS loss to LAs.
2) I understand that Ele Weapon adds a flat value, so its DPS in isolation won't change. However, with the substantial nerf to LA damage, it seems like there's little incentive to run Ele Weapon any more. Wouldn't another spammable be more powerful? So my qualm is essentially that Ele Weapon could likely become a dead skill. Which is a real shame for those of us that took the time to learn how to properly weave it.
so you killed werewolves entirely huh
and just now that i had farmed molag kena
they HATE
let me say that again...
they H A T E werewolves.
check the werewolf feedback thread, count how many replies since the last patch that people have complained its lacking healing or is too focused on DoT. zenimax doesnt care, they make the face of their DLC a wolf and tarnish the werewolf class more and more.
this game is becoming more and more a shadow of what zenimax used to be good at.
and idk what this molag kena change is for, its absolutely redundant and truly out of the blue.
who wants less damage and more resources... thats SOO backwards..... you use LESS resources the more damage your abilities do. If the enemy is dead, you dont have to use as many resources plain and simple. more damage, takes out more HP. of course theres a blance, but what is this change to molag kena going to do but make people stop using the set.
theres soo much evidence that zenimax doesnt know their own game.
i dont believe they play the game the same as everyone, they have their streams... but they cant even think the same as a regular player. its impossible. i experienced this as a server owner for minecraft, i couldn't experience the server the same as a player. thats why theres beta testing phases.
they truly dont understand their player base, these changes are just further proof.
soo unprofessional, i wouldn't hire any of zenimax employees under my company.