TheNuminous1 wrote: »What is really driving me crazy in this whole post is the people opposed act like by adding in a low reward solo story system that something is being taken away from them.
Your dungeons will still have vet and normal modes.
It wont lower your population as the people who want this are already not doing the dungeons with you.
Thia game has many many ways to enjoy it. What you call unimportant fluff is the whole reason others even play. Your not losing anything by others gaining something.
TheNuminous1 wrote: »What is really driving me crazy in this whole post is the people opposed act like by adding in a low reward solo story system that something is being taken away from them.
Your dungeons will still have vet and normal modes.
It wont lower your population as the people who want this are already not doing the dungeons with you.
Thia game has many many ways to enjoy it. What you call unimportant fluff is the whole reason others even play. Your not losing anything by others gaining something.
This assumption that story mode that gives away a skill point wont dwindle those who do dungeons is wrong. As a person that does dungeons, i promise you that if it gives skill point and same quest xp, i will personally level skills while farming skill points with it and will never touch non-dlc on qny of my characters (other than monster set/key farm). And i dont see how other's won't do it either. Just because it is more efficient.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
TheNuminous1 wrote: »What is really driving me crazy in this whole post is the people opposed act like by adding in a low reward solo story system that something is being taken away from them.
Your dungeons will still have vet and normal modes.
It wont lower your population as the people who want this are already not doing the dungeons with you.
Thia game has many many ways to enjoy it. What you call unimportant fluff is the whole reason others even play. Your not losing anything by others gaining something.
This assumption that story mode that gives away a skill point wont dwindle those who do dungeons is wrong. As a person that does dungeons, i promise you that if it gives skill point and same quest xp, i will personally level skills while farming skill points with it and will never touch non-dlc on qny of my characters (other than monster set/key farm). And i dont see how other's won't do it either. Just because it is more efficient.
tell me something though. how often do you run those dungeons you already got a skill point from now? other then farming monster sets/pledge keys? how would that change if you go those skill points solo vs in a group? would you still be farming monster sets/pledges?
If it is too easy to do then is not fun at all. i belive that we need npc companions to do the dungeons solo but there shouldnt be any rewards (motif, archivments, heads, etc)
Contaminate wrote: »
Because the second you put rewards in a no-effort mode, it gets exploited to mass gain gold and materials.
Dusk_Coven wrote: »Contaminate wrote: »
Because the second you put rewards in a no-effort mode, it gets exploited to mass gain gold and materials.
Like 4-manning Fungal Grotto 1? People actually grind that?
Or do you mean trying to get chitin from easy mudcrabs? Only botters do that. Real people don't grind mudcrabs, which are arguably a "no-effort mode".
People won't bother with soloing story modes because there are better ways to grind elsewhere already.
And your assumption comes from the wrong direction. People grind when reward-to-time ratio feels high for them. Otherwise they wouldn't bother trying to sell carries for the hardest trials and dungeons in the game. THAT is what will get exploited -- in fact, it's being done right now.
So in fact it is HARDER content -- which tends to give out better rewards -- that gets exploited and grinded. Like Dragons in Elsweyr and Alik'r Dolmens. Theoretically hard and giving good rewards -- so let's swarm them until it's easy and grindable.
Never heard of people doing 4-man grinds of Fungal Grotto 1 all day to get... whatever.
Dusk_Coven wrote: »
Like 4-manning Fungal Grotto 1? People actually grind that?
TheNuminous1 wrote: »What is really driving me crazy in this whole post is the people opposed act like by adding in a low reward solo story system that something is being taken away from them.
Your dungeons will still have vet and normal modes.
It wont lower your population as the people who want this are already not doing the dungeons with you.
Thia game has many many ways to enjoy it. What you call unimportant fluff is the whole reason others even play. Your not losing anything by others gaining something.
This assumption that story mode that gives away a skill point wont dwindle those who do dungeons is wrong. As a person that does dungeons, i promise you that if it gives skill point and same quest xp, i will personally level skills while farming skill points with it and will never touch non-dlc on qny of my characters (other than monster set/key farm). And i dont see how other's won't do it either. Just because it is more efficient.
/script JumpToHouse("@Paramedicus")↑↑↑ Feel free to visit my house if you need to use Transmute Station or vet Trial Dummy with buffs and Aetherial Well (look for the Harrowing Reaper on the northern rock wall) ↑↑↑
Two main downsides.
1. More instances on the server side means more lag, rip PC EU.
2. Some players that came for the single player, have stayed for the multiplayer, if dungeons had story mode, those players wouldnt stay, and eso would lose customers.
3. Stop flooding the forums with the same thread.
Paramedicus wrote: »Funny how some people voting "yes", say that they care just about story, and when you propose to take away rewards like 1 skill point and exp, then discussion becomes difficult :P
Kombinator wrote: »Paramedicus wrote: »Funny how some people voting "yes", say that they care just about story, and when you propose to take away rewards like 1 skill point and exp, then discussion becomes difficult :P
If you force them to go story in vet, and normal, then they still become time wasters for it. Less time wasters, but still time wasters.
Another option would be putting multiple types of the same quest. And hope, that when they do 2. time in group, then they just skip the dialogues.
OR what i would prefer, if there is no quest for non-story mode, but instead the first time achievement would get the current quest reward. Solo mode would give reward similar to any world quest. Some gold, XP, maybe a green item. No skillpoint.
Adam_Chattaway wrote: »MartiniDaniels wrote: »Like those people said, who dislike idea about veteran version of overland...
"Why devs should spent resources on this" (c)
"i don't pvp. why should devs spend resources on this?"
"i don't do trials! no need to develop any!"
"i'm not interested in housing! remove the system altogether!"
"i can't stand seeing other people get what they want! the whole game should revolve around my interests only!"
Seriously think before you speak, Adding harder content is more of a challenge which brings more people together in a social MMO************** EXPERIENCE... Adding solo content like many mmos before did and failed and died leads to a closed off online game where no one speaks or wants to group because they dont need to group because everything is soloable. Storys are told in SOLO quests which this game already have a billion off what little group content 99% of players who level up get to do it group dungeons. Ima get piers morgan on you now...
BackStabeth wrote: »
I have only been playing for 35 days as I write this, so I feel I must be missing something important if this is a post people are actually arguing about. I don't see any issues personally, is this new content being proposed by the OP?
Paramedicus wrote: »Funny how some people voting "yes", say that they care just about story, and when you propose to take away rewards like 1 skill point and exp, then discussion becomes difficult :P
I originally voted "No" because of obvious risk of damage that solo-mode might cause to multiplayer. I softened out a bit, after reading some arguments for those voting "Yes" (like fellow gamer @Sylvermynx who can't enjoy group content). I also get why some people want to experience thrill tied with exploring stuff solo.
But skill point and good exp bonus, which you get from compliting group dungeon is just too big incentive to give it away with solo mode. I don't have many alts, but if I make another one, then I'm sure that I 'll do every dungeon as soon as my level will let me do it. I acted in similar way with my first char. Worst thing about this change would be, that some new players, not used to do group content, wouldn't have any incentive to try it out.
So.. why you want to damage community of this game?
Is the skill point awarded for completing the dungeon or is part of the quest reward?
I honestly don't know and while I'd be fine with no skill point, I'd still want any quest rewards for completing the quest (including a skill point if it's part of the reward). Being able to do the quest solo is the point of story mode after...
I have 10 characters. I don't use dungeon finder at all. I do dungeons only with one (main) character in a group of friends. Basically I am eating a slot that would be filled from the dungeon finder if there was a story mode for me. I am not doing dungeons and dungeon quests on secondary characters. There are enough skill points outside and they are gained much faster. The only time I tried doing dungeons on secondary characters was undaunted event and the reason was farming boxes, not skill points.This assumption that story mode that gives away a skill point wont dwindle those who do dungeons is wrong. As a person that does dungeons, i promise you that if it gives skill point and same quest xp, i will personally level skills while farming skill points with it and will never touch non-dlc on qny of my characters (other than monster set/key farm). And i dont see how other's won't do it either. Just because it is more efficient.
Farming gold and materials is much faster on dolmens, the real no-effort mode in a game. Farming gold and materials is much faster in public dungeons where the number of enemies (thus gold and materials) is so much more than in group dungeons, they also respawn faster.Contaminate wrote: »Because the second you put rewards in a no-effort mode, it gets exploited to mass gain gold and materials.
Paramedicus wrote: »Funny how some people voting "yes", say that they care just about story, and when you propose to take away rewards like 1 skill point and exp, then discussion becomes difficult :P
I originally voted "No" because of obvious risk of damage that solo-mode might cause to multiplayer. I softened out a bit, after reading some arguments for those voting "Yes" (like fellow gamer @Sylvermynx who can't enjoy group content). I also get why some people want to experience thrill tied with exploring stuff solo.
But skill point and good exp bonus, which you get from compliting group dungeon is just too big incentive to give it away with solo mode. I don't have many alts, but if I make another one, then I'm sure that I 'll do every dungeon as soon as my level will let me do it. I acted in similar way with my first char. Worst thing about this change would be, that some new players, not used to do group content, wouldn't have any incentive to try it out.
So.. why you want to damage community of this game?
Unfortunately, for quest reward, and for some people, for some odd reason, it means that it should be given in solo mode too. I guess they forgot that there are quest designed for group play, like those in trails, public dungeons or most board-quests in cyrodil (quests aren't just part of solo gameplay :P).Is the skill point awarded for completing the dungeon or is part of the quest reward?
I honestly don't know and while I'd be fine with no skill point, I'd still want any quest rewards for completing the quest (including a skill point if it's part of the reward). Being able to do the quest solo is the point of story mode after...
You forgot that beside "opening doors" server collect intput for casted abilites, player movement and some interactions with environment and other players, and also must count or sync mechanics affecting players, like mobs AI and other players. Beside that some parts of 3d environment must simulated server-side, where those actions are taking place. MMOs sure have some clever ways to let client side do as much work as safe/possible, and it s true that some other operations like graphics are much much more demanding.. But mentioned calculations add up (especially when you have so many players doing stuff in so many places in game), so saying that problem of additional instances could be ignored is misleading.The number of instances doesn't really affect the server in the way you suggest. Considering the amount of information that passes between client and server is very little. It's called thin server, fat client meaning the majority of the information, what you see, what you do, the graphics etc are operating on your computer, not the server. What you do on your computer is communicated to the server like opening a door for example, the server might see something that would translate to words like "open door 123" but that's it. In bits and bytes that's nothing.
/script JumpToHouse("@Paramedicus")↑↑↑ Feel free to visit my house if you need to use Transmute Station or vet Trial Dummy with buffs and Aetherial Well (look for the Harrowing Reaper on the northern rock wall) ↑↑↑
TheNuminous1 wrote: »What is really driving me crazy in this whole post is the people opposed act like by adding in a low reward solo story system that something is being taken away from them.
Your dungeons will still have vet and normal modes.
It wont lower your population as the people who want this are already not doing the dungeons with you.
Thia game has many many ways to enjoy it. What you call unimportant fluff is the whole reason others even play. Your not losing anything by others gaining something.
This assumption that story mode that gives away a skill point wont dwindle those who do dungeons is wrong. As a person that does dungeons, i promise you that if it gives skill point and same quest xp, i will personally level skills while farming skill points with it and will never touch non-dlc on qny of my characters (other than monster set/key farm). And i dont see how other's won't do it either. Just because it is more efficient.
tell me something though. how often do you run those dungeons you already got a skill point from now? other then farming monster sets/pledge keys? how would that change if you go those skill points solo vs in a group? would you still be farming monster sets/pledges?
Depends on what the random dungeon gives me, characters that i lack many skill points and skill lvls i currently run rn/rv, and usually end up in one i already did. but story mode will make it more efficient just to go there.
Edit: dont forget many many different characters. On average probably make me use dungeon finder less by around 1 round a week, if it affects the whole player base like that, it is a big chunk.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Paramedicus wrote: »Funny how some people voting "yes", say that they care just about story, and when you propose to take away rewards like 1 skill point and exp, then discussion becomes difficult :P
I originally voted "No" because of obvious risk of damage that solo-mode might cause to multiplayer. I softened out a bit, after reading some arguments for those voting "Yes" (like fellow gamer @Sylvermynx who can't enjoy group content). I also get why some people want to experience thrill tied with exploring stuff solo.
But skill point and good exp bonus, which you get from compliting group dungeon is just too big incentive to give it away with solo mode. I don't have many alts, but if I make another one, then I'm sure that I 'll do every dungeon as soon as my level will let me do it. I acted in similar way with my first char. Worst thing about this change would be, that some new players, not used to do group content, wouldn't have any incentive to try it out.
So.. why you want to damage community of this game?