I think I have a solution for the naysayers, especially the ones who are against any loot being rewarded including the skillpoint.
If there is a member of the party that hasn't done the story make the dungeon require every team member to wait until they have gone through all the dialogue for each npc.
Also allot a set amount of time for them to explore each section of the dungeon if they so choose.
No more worries about unearned loot or lack of players for pugs. Win/win right?
I think I have a solution for the naysayers, especially the ones who are against any loot being rewarded including the skillpoint.
If there is a member of the party that hasn't done the story make the dungeon require every team member to wait until they have gone through all the dialogue for each npc.
Also allot a set amount of time for them to explore each section of the dungeon if they so choose.
No more worries about unearned loot or lack of players for pugs. Win/win right?
No. If some people get matched with someone the game forces them to wait around for, they'll just drop the group. It would be very difficult to keep a group together.
ZOS_Adrikoth wrote: »Hey folks, we don't have any plans for a Story Mode at this time but we have read through all of your suggestions and appreciate the feedback that has been provided in this thread.
ZOS_Adrikoth wrote: »Hey folks, we don't have any plans for a Story Mode at this time but we have read through all of your suggestions and appreciate the feedback that has been provided in this thread.
Contaminate wrote: »Dusk_Coven wrote: »So in fact it is HARDER content -- which tends to give out better rewards -- that gets exploited and grinded. Like Dragons in Elsweyr and Alik'r Dolmens. Theoretically hard and giving good rewards -- so let's swarm them until it's easy and grindable.
Never heard of people doing 4-man grinds of Fungal Grotto 1 all day to get... whatever.
I don’t know where you were, but FG1 grinding was the go-to for the Undaunted Event boxes.
It was also swarmed during the Undaunted Event before that one.
It’s the one people solo for Witch’s Fest gold skulls.
It’s the go to because it’s quick and easy.
And there’s no “exploitation” when good players carry poor ones in exchange for gold. Everyone has a fair shot at completing content, either someone don’t want to put in the time or the effort, so they pay for it instead. The content is still being run at a high level, unlike with a story mode that’s basically a Lazy River where you can do nothing and still get through it easily.
I think I have a solution for the naysayers, especially the ones who are against any loot being rewarded including the skillpoint.
If there is a member of the party that hasn't done the story make the dungeon require every team member to wait until they have gone through all the dialogue for each npc.
No. If some people get matched with someone the game forces them to wait around for, they'll just drop the group. It would be very difficult to keep a group together.
ZOS_Adrikoth wrote: »Hey folks, we don't have any plans for a Story Mode at this time but we have read through all of your suggestions and appreciate the feedback that has been provided in this thread.
Nice
ZOS_Adrikoth wrote: »Hey folks, we don't have any plans for a Story Mode at this time but we have read through all of your suggestions and appreciate the feedback that has been provided in this thread.
Sad to hear it, but the response is appreciated regardless.
I guess that means no dungeons for me for the forseeable future. I do wonder though ... how much of the "Dark Heart of Skyrim" story will I be missing out on?
Dusk_Coven wrote: »Contaminate wrote: »Dusk_Coven wrote: »So in fact it is HARDER content -- which tends to give out better rewards -- that gets exploited and grinded. Like Dragons in Elsweyr and Alik'r Dolmens. Theoretically hard and giving good rewards -- so let's swarm them until it's easy and grindable.
Never heard of people doing 4-man grinds of Fungal Grotto 1 all day to get... whatever.
I don’t know where you were, but FG1 grinding was the go-to for the Undaunted Event boxes.
It was also swarmed during the Undaunted Event before that one.
It’s the one people solo for Witch’s Fest gold skulls.
It’s the go to because it’s quick and easy.
And there’s no “exploitation” when good players carry poor ones in exchange for gold. Everyone has a fair shot at completing content, either someone don’t want to put in the time or the effort, so they pay for it instead. The content is still being run at a high level, unlike with a story mode that’s basically a Lazy River where you can do nothing and still get through it easily.
No, FG1 "grinding" was done SOLO ONCE per day for tickets. (See? people don't even want to group when they don't have to)
What people were actually wanting to grind was Veteran HM to get the opal pages. That's where the real loot was.
Even so, talking about events where some rewards are deliberately given out easily is invalid. You might as well talk about them giving out anniversary boxes for doing crafting dailies.
Whatever your views are about selling carries, the point is it's being farmed -- it's the hardest content in the game that tends to get farmed somehow.
Stop grasping at straws. Maybe you need to play the game more and look at what's really going on.
ZOS_Adrikoth wrote: »Hey folks, we don't have any plans for a Story Mode at this time but we have read through all of your suggestions and appreciate the feedback that has been provided in this thread.
I actually think that it is the best answer we can have. Since story mode was not announced during the chapter reveal it was highly unlikely that there have been plans to implement it. Given the overall year-long plan including performance improvements I would not count on any new (unannounced) features added before the next year Q1, as even Q4 is likely planned and has no room for something else.DarcyMardin wrote: »ZOS_Adrikoth wrote: »Hey folks, we don't have any plans for a Story Mode at this time but we have read through all of your suggestions and appreciate the feedback that has been provided in this thread.
Thanks for responding! I'm disappointed, though, that you have no plans for story mode currently, but hopeful that you might reconsider it for the future. There are a lot of us who feel we are missing out on parts of the new chapters' stories by not being able to complete the harder DLC dungeons. The year-long story mode of last year and this coming year have made this seem worse for us story-lovers.
Again, thanks for listening.
ZOS_Adrikoth wrote: »Hey folks, we don't have any plans for a Story Mode at this time but we have read through all of your suggestions and appreciate the feedback that has been provided in this thread.
Sad to hear it, but the response is appreciated regardless.
I guess that means no dungeons for me for the forseeable future. I do wonder though ... how much of the "Dark Heart of Skyrim" story will I be missing out on?
You don't think it's a little disingenuous to suggest that you're missing out on story because of some aspect of the game when you're the one deliberately avoiding the story in the group content simply because it's group content?
BejaProphet wrote: »@Olauron is right. Their plans for the year are a done deal. It always would have, at best, been a “down the road” thing. A community guy speaking to the thread for a reason other than censure is way more than anybody should have hoped for. It could still never happen for a variety of reasons, but the acknowledgement was a win for the “yays.”
I think I have a solution for the naysayers, especially the ones who are against any loot being rewarded including the skillpoint.
If there is a member of the party that hasn't done the story make the dungeon require every team member to wait until they have gone through all the dialogue for each npc.
Also allot a set amount of time for them to explore each section of the dungeon if they so choose.
No more worries about unearned loot or lack of players for pugs. Win/win right?
No. If some people get matched with someone the game forces them to wait around for, they'll just drop the group. It would be very difficult to keep a group together.
Oh no, I forgot to mention the inability to drop group as well! Unreasonable? Without question. Similar to their inability to reason with a story mode.
TokenIntellect wrote: »Most people are fine with content being made for everyone[...]
So, why are you a "NO" vote then?
Isn't the point of a story mode that more of the content will be available for everyone instead of the minority? It sure seems like sour grapes— you didn't get the change you wanted (harder overland content), so you want to make sure that the YES voters here won't get what they want, either.
It is entirely possible that a survey of all of the player base would come up with an entirely different result. But here's a novel thought for you, it may well be that the combination of the "year of the dragon," randomly fluctuating meta, thin plot, performance issues, etc. would also bias that poll to people who like the game as it is and play despite the issues. That doesn't mean ZOS would be well-served to think that the combination of the "year of the dragon," randomly fluctuating meta, thin plot, performance issues, et cetera worked and should be repeated.
Yet, that's what we've got coming up. Not only does ZOS seem to think that running a few threads of story through the dungeons was a good idea, they've claimed that the feedback they heard was all in favor of it (it certainly wasn't) and have now promised that the story will be even-more integrated into the dungeons.
Most people are fine with content being made for everyone.
A story mode would get us a lot closer to that than, say, harder overland content— but expanding the content in both directions (assuming the fallacy that story mode is about being less difficult) would be ideal. Of course, if ZOS made harder overland content with some kind of more-difficult world boss— I don't know, maybe some kind of dragon or something— without also considering making the dungeons available to more players... then we'd be in a situation where the player base would be perfectly justified asking and advocating for a story mode.
Dusk_Coven wrote: »Dusk_Coven wrote: »Dusk_Coven wrote: »
Ok, you can have one dungeon. If you wanna use that comparison.
Why not? And when ZOS sees how many people use Story Mode, they'll give us more.
You don't use vet zones they gave you, so no more for you.
There are no vet zones, lol. Imperial city is the closest you get in no cp, and I am constantly there.
LOL you already agreed that Craglorn is a vet zone. See quotes above. Now you backtrack?
You're a waste of time.
Dusk_Coven wrote: »Sylvermynx wrote: »Ah.... hmmm. I don't need rewards from a solo "story dungeon mode". In fact.... I don't need rewards at all in this game or any other.
Sure. That's great.
I'm just questioning the motivation for "reduced or no rewards" versus simply using the existing paradigm for how ZOS calculates rewards. No need to change it.
If they calculate an overland-difficulty implementation for a story dungeon mode, then let them use whatever calculations they have for how to reward that implementation. No need for anyone to interfere at all with their calculation. That would be the fairest way.
ZOS_Adrikoth wrote: »Hey folks, we don't have any plans for a Story Mode at this time but we have read through all of your suggestions and appreciate the feedback that has been provided in this thread.
ZOS_Adrikoth wrote: »Hey folks, we don't have any plans for a Story Mode at this time but we have read through all of your suggestions and appreciate the feedback that has been provided in this thread.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Dusk_Coven wrote: »I think I have a solution for the naysayers, especially the ones who are against any loot being rewarded including the skillpoint.
If there is a member of the party that hasn't done the story make the dungeon require every team member to wait until they have gone through all the dialogue for each npc.
No. If some people get matched with someone the game forces them to wait around for, they'll just drop the group. It would be very difficult to keep a group together.
SWTOR has dialog lock like that and impatient people whisper in chat to press spacebar to skip.
With the type of people you have in ESO you're more liable to get kicked right away. Especially when the dungeon designs often don't need tank or healers. The ones that do -- typically the DLC ones -- no one wants to do anyway. From what I read on the forums, people who draw those as part of random normal daily drop group voluntarily rather than have their daily loot farm slowed down.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Story mode option for the group finder, so you still do the Dungeon as a dungeon, but everyone knows that the plan is to go slowly and listen to the dialogue.
Option for guilds to set themselves as "Story quests" in the Guild Finder.
Dusk_Coven wrote: »In FFXIV there is a category of daily random where you will be matched up with a story dungeon and the scenes are unskippable. You are told up front, you will be going into an unskippable cutscene dungeon. It will probably take an hour. But don't worry we will reward you for your time spent helping new players experiencing the fantastic story for the very first time.
… And people still found a workaround by disconnecting and reconnecting. While others are watching the (long) cutscenes, they are wiping the floor with the boss and moving ahead to the next boss fight.
Even when they voluntarily went into a story dungeon mode, they sabotaged it.
So instead of continuing the model, FFXIV did the logical thing to not inconvenience players any more by simply NOT putting huge story cutscenes in their mandatory story content going forward.
In their story-progress-dungeons, the story is told as you run through it. You don't have to stop and no one misses anything. Because the style of storytelling for the dungeons is different.
ZOS's model of inconveniencing people is a dinosaur and needs to go.
Dusk_Coven wrote: »Story mode option for the group finder, so you still do the Dungeon as a dungeon, but everyone knows that the plan is to go slowly and listen to the dialogue.
Option for guilds to set themselves as "Story quests" in the Guild Finder.
It's been done in FFXIV and it doesn't work.Dusk_Coven wrote: »In FFXIV there is a category of daily random where you will be matched up with a story dungeon and the scenes are unskippable. You are told up front, you will be going into an unskippable cutscene dungeon. It will probably take an hour. But don't worry we will reward you for your time spent helping new players experiencing the fantastic story for the very first time.
… And people still found a workaround by disconnecting and reconnecting. While others are watching the (long) cutscenes, they are wiping the floor with the boss and moving ahead to the next boss fight.
Even when they voluntarily went into a story dungeon mode, they sabotaged it.
So instead of continuing the model, FFXIV did the logical thing to not inconvenience players any more by simply NOT putting huge story cutscenes in their mandatory story content going forward.
In their story-progress-dungeons, the story is told as you run through it. You don't have to stop and no one misses anything. Because the style of storytelling for the dungeons is different.
ZOS's model of inconveniencing people is a dinosaur and needs to go.