witchdoctor wrote: »Dusk_Coven wrote: »In ESO I suspect what would also happen is you get kicked.
I don't think there is an equivalent in ESO. Those decision points tied up everyone, regardless if it was your 1st or 101st time doing a FP.
curtisnewton wrote: »
If you wanted a single player game, eso was never the game for you. ever. They cater to everyone, and you are not the crowd they are catering to when it comes to dungeons. And yes, demon dogs should be able to kill you quickly.
Tbh the game being mmo shouldn't affect the content available. Especially since the game has such a big casual community from TeS games. Now i agree that skill points should not be given on story mode (even though they are tied to the quest, so if it is implemented they will probably put it in anyway) because it will lower the initiative to go multiplayer for dungeon skill points (i would totally take all my tank toons for quick rushed story mode for skill points ez, and thats already a huge reason against it)
shifting to spending dev time on a story mode would take away somewhere else.
Do you think it is really a lot more than sth. Like:
If player count = 1
Then mobstrength factor = 0.2
?
Story mode sounds so big, but in fact.. Just being easier with weaker enemies would be already ok. As there is already a deep scaling mechanic in place I doubt much dev time was lost.
And gaining a 60% more happy player base (according to the polls) should be worth it anyway. And how can sth. Optional offend anyone is beyond me.
Same could be said about an instance for vet mode overland.
So you'd be cool with a vet overworld with no rewards? Because almost everyone who wants a vet overworld wants additional rewards while almost no one is asking for any type of reward for story mode dungeons, including that funky skill point you keep holding on to lol.
Anyone who has seen your posts knows the real reason why you are opposed to a story mode dungeon and in both instances you are in the minority. As you so nicely told another, if a challenging overworld is what you desire, ESO is not the game for you. It's a storybased MMO first and foremost.
Let that sink in.
No, if you put more effort in you get more rewards, as is the case in vet dungeons. More effort - more reward, less effort - less reward.
Exactly what I thought, you have zero interest in challenging content you just want extra rewards.
Let's be real here, for hardcore players,
the ones banging on about this challenging content is challenging the 1st time, maybe the 2nd as well. By the 3rd time you know what to expect and how to overcome it.
With that out of the way, you are now free to reap the additional rewards from "challenging" content that is no longer a challenge for you.
I found Maelstrom Arena extremely challenging the 1st few times, now it's a cakewalk.
I found Demon Souls challenging the 1st few times. No longer. Are they supposed to constantly redo overworld every update to keep up?
Nope, thereby leaving you what you really want, access to easy rewards because the content is no longer challenging.
Dusk_Coven wrote: »Dusk_Coven wrote: »
Ok, you can have one dungeon. If you wanna use that comparison.
Why not? And when ZOS sees how many people use Story Mode, they'll give us more.
You don't use vet zones they gave you, so no more for you.
curtisnewton wrote: »On the other hand instead of making a solo story mode, why not make a forced first run slow mode. If one group member didnt finish the dungeon yet, all npc talk is unskippable for all members and everything is slow, players cant move in scenes. The whole time is frozen until the last player listened to all talks, looted all boxes and read all books.
I can live with that.
In some scenes, for example if an important npc dies, i want to breath, listen to rain, wind or water streams and make a small break for maybe 2 - 5 minutes, depends.
Sometimes theres a beautiful place, sky, ornaments, i like to watch those things actually. I am sure for all players to wait for me is better than enabling a solo mode. Also i want players in silly outfits to be invisible or forced adventurer outfit..
Solo mode, who needs that pfff?
witchdoctor wrote: »witchdoctor wrote: »It might not have been in this thread, and whilst I am positive I recall the poster's username, I won't tag them.
A comment was made that one of the 'problems' with the quest structure was the need to 'coordinate the clicking' as you proceed through quest dialogue.
I'd appreciate someone giving a real world example of how the formatting and delivery of the quest in a dungeon prohibited them from completing the quest.
- Not due to player behaviour
- Not hyperbolic, 'Devil's Advocate,' or it happened to my guildie's cousin
An actual example; e.g., Selene's. Which, as I recall, does not have that issue as I have continued reading quest dialogue long after my party mates accepted and went off to engage in pleasant negotiations with the native Bosmers.
you are mixing up progressing the quest and ENJOYING the quest. progressing the quest for skill points requires minimal to no interaction, as long as at least one person progresses it - you are probably going to have it register.
however- ENJOYING the quest kinda comes with wanting to enjoy ALL of the dialogue. which... you cannot.
this is not unique to dungeons, BTW - more then once I would approach my quest target area only to realize that someone has already started the event so I had a choice to make - join in or walk away and restart after they are done, so that I get to see all of the event and listen to ALL of the dialogue.
but its a little easier to walk away when someone progresses out in a world quest before you, so you walk in on the middle - and redoing it. walking away from the dungeon, requires trying to find a group... again.
the very same dungeon you mention. Selene. first person to zone in - starts in game discussion between NPC's that culminates in them acknowledging your presence and making the quest available for pick up. if you are not the first person to zone in - you miss out parts or all of that discussion. it may seem like a small thing, but it adds up. there are a lot of these scenes in Selene's actualy, that trigger the moment first person approaches the trigger spot - from the earliest failed negotiation, to portaling in dying mage, etc. you lag behind? you miss those. and while you said "not due to player behavior" player behavior is exactly the problem. other players.
sometimes, you still have an option to talk to npc's. and sometimes - they run off. sometimes they do not, but you get much more limited dialogue ou of them, something in a vein of - we gotta get moving etc etc.
@Linaleah
Thank you for responding. I was 99% sure it was you.
You have identified several things which, and truly no offence is meant, that IMO are 'individual player problems.' [Player] cannot schedule. [Player] cannot find like-minded people. [Player] feels 'bad.'
But you have also identified what is perhaps a technical issue. One that can, and IMO should, be addressed.
Perhaps the easiest solution is to replace the trigger that causes the quest to auto-advance with a prompt that asks, 'Join quest in progress? Yes or No.'
I would agree with you that technical behaviour, which you are right, can be found open world too, is annoying.
I would further agree that quests which involve the death of a boss should not stop a player from advancing the quest. I'm thinking Vaults of Madness, where I suspect, but am not sure, that your progress is stymied if Grothdar dies before you have finished speaking to the ghost trapped in Death's Head (which is easy enough on normal).
Otherwise, my opinion, for what it is worth (except as a subscriber), is I would prefer ZOS to not spend resources on a solo version dungeons.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
the quests were .. ugh, I cannot remember the word, not precisely instanced, but you would not see your friends your were grouped even while standing next to each other with if you were on a different leg of a quest, there is a specific word for it that I cannot remember right now.
curtisnewton wrote: »
If you wanted a single player game, eso was never the game for you. ever. They cater to everyone, and you are not the crowd they are catering to when it comes to dungeons. And yes, demon dogs should be able to kill you quickly.
Tbh the game being mmo shouldn't affect the content available. Especially since the game has such a big casual community from TeS games. Now i agree that skill points should not be given on story mode (even though they are tied to the quest, so if it is implemented they will probably put it in anyway) because it will lower the initiative to go multiplayer for dungeon skill points (i would totally take all my tank toons for quick rushed story mode for skill points ez, and thats already a huge reason against it)
shifting to spending dev time on a story mode would take away somewhere else.
Do you think it is really a lot more than sth. Like:
If player count = 1
Then mobstrength factor = 0.2
?
Story mode sounds so big, but in fact.. Just being easier with weaker enemies would be already ok. As there is already a deep scaling mechanic in place I doubt much dev time was lost.
And gaining a 60% more happy player base (according to the polls) should be worth it anyway. And how can sth. Optional offend anyone is beyond me.
Same could be said about an instance for vet mode overland.
So you'd be cool with a vet overworld with no rewards? Because almost everyone who wants a vet overworld wants additional rewards while almost no one is asking for any type of reward for story mode dungeons, including that funky skill point you keep holding on to lol.
Anyone who has seen your posts knows the real reason why you are opposed to a story mode dungeon and in both instances you are in the minority. As you so nicely told another, if a challenging overworld is what you desire, ESO is not the game for you. It's a storybased MMO first and foremost.
Let that sink in.
No, if you put more effort in you get more rewards, as is the case in vet dungeons. More effort - more reward, less effort - less reward.
Exactly what I thought, you have zero interest in challenging content you just want extra rewards.
Let's be real here, for hardcore players,
the ones banging on about this challenging content is challenging the 1st time, maybe the 2nd as well. By the 3rd time you know what to expect and how to overcome it.
With that out of the way, you are now free to reap the additional rewards from "challenging" content that is no longer a challenge for you.
I found Maelstrom Arena extremely challenging the 1st few times, now it's a cakewalk.
I found Demon Souls challenging the 1st few times. No longer. Are they supposed to constantly redo overworld every update to keep up?
Nope, thereby leaving you what you really want, access to easy rewards because the content is no longer challenging.
Yes,go ahead and tell me what I think, clearly you know better than I do, that's hilarious.
Sylvermynx wrote: »Story mode dungeons are bad simply because you can hardly experience the story. Everyone's always in a rush, i can't find time to read the dialoges
Eh, we don't have story mode dungeons. That's what we're asking for. "because you can hardly experience the story" etc. I think you got your post a bit confused.
the quests were .. ugh, I cannot remember the word, not precisely instanced, but you would not see your friends your were grouped even while standing next to each other with if you were on a different leg of a quest, there is a specific word for it that I cannot remember right now.
"Phased" is the word you're looking for, I believe.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
an excellent point that most people voting 'no' apparently don't get or maybe just didn't consider yet.It's a win/win if they separate players interested in experiencing the story from the players only interested in beating the dungeon. More players buy dlc packs and speed runners/gearheads get a quick smooth run. How this is being missed is baffling to me.
I think it should be noted that ZOS makes content for profit. They're not now including ongoing stories in DLC dungeons to encourage grouping, they are seeking to get the casuals to buy more DLC packs, and I have to believe it's having a negative impact as I for one dropped my sub to avoid them and I'd assume story fans still aren't buying them.
I'm not interested in the lore and I can only imagine other players who aren't either get more and more irritated running these already more difficult content with players who want to experience the story. Even if it is a story I'm interested in I don't need or want to sit thru it half a dozen times. It's not the story players fault, it's ZOS's, but that irritation gets passed on to the players.
It's a win/win if they separate players interested in experiencing the story from the players only interested in beating the dungeon. More players buy dlc packs and speed runners/gearheads get a quick smooth run. How this is being missed is baffling to me.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Normal dungeons are already very easy, I don't believe that cater to the lowest denominator. I don't believe all content should be accessible to the people that don't want to put in the effort to actually prepare for the content, already I think normal trials were a huge mistake, same goes for normal version of vet dungeons.
No content is that hard in this game that it's impossible to complete for a semi-casual player, from a story point of view.
Except the large majority of people asking for Solo are not looking for faster/easier ways to grind loot & XP. In fact people have already proposed a system that explicitly prevents people from gaining the dungeon rewards and would treat it like any overland quest.
Nor is this something only the lowest common denominator wants - as it has been requested by many veterans of the game that regularly do group content.
Most people that are requesting this feature want it so then they can take their time to explore the story & lore in the dungeon without being rushed by a group.
It's not controversial nor is it a big deal.
It is a reasonable request especially now that ZOS is now making the Dungeons even more connected to the main story of the Season.
you can solo any normal dungeon in the game using legendary gear and a single skill, so that is not argument for a story mode dungeon, plus it's an MMO it's supposed to be played with other people that is the entire point of online games.
Might I suggest playing The Elder Scrolls 1-5? This is an MMO, not a single player game. There are other games for a solo experience.
curtisnewton wrote: »
If you wanted a single player game, eso was never the game for you. ever. They cater to everyone, and you are not the crowd they are catering to when it comes to dungeons. And yes, demon dogs should be able to kill you quickly.
Tbh the game being mmo shouldn't affect the content available. Especially since the game has such a big casual community from TeS games. Now i agree that skill points should not be given on story mode (even though they are tied to the quest, so if it is implemented they will probably put it in anyway) because it will lower the initiative to go multiplayer for dungeon skill points (i would totally take all my tank toons for quick rushed story mode for skill points ez, and thats already a huge reason against it)
shifting to spending dev time on a story mode would take away somewhere else.
Do you think it is really a lot more than sth. Like:
If player count = 1
Then mobstrength factor = 0.2
?
Story mode sounds so big, but in fact.. Just being easier with weaker enemies would be already ok. As there is already a deep scaling mechanic in place I doubt much dev time was lost.
And gaining a 60% more happy player base (according to the polls) should be worth it anyway. And how can sth. Optional offend anyone is beyond me.
Same could be said about an instance for vet mode overland.
So you'd be cool with a vet overworld with no rewards? Because almost everyone who wants a vet overworld wants additional rewards while almost no one is asking for any type of reward for story mode dungeons, including that funky skill point you keep holding on to lol.
Anyone who has seen your posts knows the real reason why you are opposed to a story mode dungeon and in both instances you are in the minority. As you so nicely told another, if a challenging overworld is what you desire, ESO is not the game for you. It's a storybased MMO first and foremost.
Let that sink in.
No, if you put more effort in you get more rewards, as is the case in vet dungeons. More effort - more reward, less effort - less reward.
Exactly what I thought, you have zero interest in challenging content you just want extra rewards.
Let's be real here, for hardcore players,
the ones banging on about this challenging content is challenging the 1st time, maybe the 2nd as well. By the 3rd time you know what to expect and how to overcome it.
With that out of the way, you are now free to reap the additional rewards from "challenging" content that is no longer a challenge for you.
I found Maelstrom Arena extremely challenging the 1st few times, now it's a cakewalk.
I found Demon Souls challenging the 1st few times. No longer. Are they supposed to constantly redo overworld every update to keep up?
Nope, thereby leaving you what you really want, access to easy rewards because the content is no longer challenging.
Yes,go ahead and tell me what I think, clearly you know better than I do, that's hilarious.
I'm not. I'm simply telling you what I would do. As I said, if they were to introduce vet zones with increased rewards for free I'd be all over them. Why? Because I'm part of the tiny percentage of players that can complete hardcore content like Maelstrom and would take advantage of the system.
It wouldn't be long before I was mowing down this new content and start farming the daylights out of it for maximum profit. Hell I'd group up with other players who couldn't handle hardcore content but wanted access to the new shinys and sell carrys.
I'd make a killing off the mats alone since these zones would be barren like Craglorn. Just off the top of my head I can think of 3 or 4 ways to exploit these new challenges that are no longer challenging.
But I'm sure none of that even crossed your mind.*Rolls eyes*
redlink1979 wrote: »If you need to run dungeons in a "slow mode", run them with friends/guild mates willing to run them like this.
Fata1moose wrote: »Solo mode dungeon yes, I don't quite want to call it "story mode" because that implies very easy combat. I want something a bit more where there are still mechanics but it scales for solo.
Also a veteran overland is something that needs to be added too on the opposite side of the spectrum it's too easy in groups or even solo for high level characters.
MornaBaine wrote: »redlink1979 wrote: »If you need to run dungeons in a "slow mode", run them with friends/guild mates willing to run them like this.
While this looks like a reasonable suggestion on the surface it CAN be difficult to get such a group together. If the story mode confers no rewards then there's no harm in making it a solo experience. Ideally you'd be able to group for it if you WANTED to experience it with your friends as well.
curtisnewton wrote: »
If you wanted a single player game, eso was never the game for you. ever. They cater to everyone, and you are not the crowd they are catering to when it comes to dungeons. And yes, demon dogs should be able to kill you quickly.
Tbh the game being mmo shouldn't affect the content available. Especially since the game has such a big casual community from TeS games. Now i agree that skill points should not be given on story mode (even though they are tied to the quest, so if it is implemented they will probably put it in anyway) because it will lower the initiative to go multiplayer for dungeon skill points (i would totally take all my tank toons for quick rushed story mode for skill points ez, and thats already a huge reason against it)
shifting to spending dev time on a story mode would take away somewhere else.
Do you think it is really a lot more than sth. Like:
If player count = 1
Then mobstrength factor = 0.2
?
Story mode sounds so big, but in fact.. Just being easier with weaker enemies would be already ok. As there is already a deep scaling mechanic in place I doubt much dev time was lost.
And gaining a 60% more happy player base (according to the polls) should be worth it anyway. And how can sth. Optional offend anyone is beyond me.
Same could be said about an instance for vet mode overland.
So you'd be cool with a vet overworld with no rewards? Because almost everyone who wants a vet overworld wants additional rewards while almost no one is asking for any type of reward for story mode dungeons, including that funky skill point you keep holding on to lol.
Anyone who has seen your posts knows the real reason why you are opposed to a story mode dungeon and in both instances you are in the minority. As you so nicely told another, if a challenging overworld is what you desire, ESO is not the game for you. It's a storybased MMO first and foremost.
Let that sink in.
No, if you put more effort in you get more rewards, as is the case in vet dungeons. More effort - more reward, less effort - less reward.
Exactly what I thought, you have zero interest in challenging content you just want extra rewards.
Let's be real here, for hardcore players,
the ones banging on about this challenging content is challenging the 1st time, maybe the 2nd as well. By the 3rd time you know what to expect and how to overcome it.
With that out of the way, you are now free to reap the additional rewards from "challenging" content that is no longer a challenge for you.
I found Maelstrom Arena extremely challenging the 1st few times, now it's a cakewalk.
I found Demon Souls challenging the 1st few times. No longer. Are they supposed to constantly redo overworld every update to keep up?
Nope, thereby leaving you what you really want, access to easy rewards because the content is no longer challenging.
Yes,go ahead and tell me what I think, clearly you know better than I do, that's hilarious.
I'm not. I'm simply telling you what I would do. As I said, if they were to introduce vet zones with increased rewards for free I'd be all over them. Why? Because I'm part of the tiny percentage of players that can complete hardcore content like Maelstrom and would take advantage of the system.
It wouldn't be long before I was mowing down this new content and start farming the daylights out of it for maximum profit. Hell I'd group up with other players who couldn't handle hardcore content but wanted access to the new shinys and sell carrys.
I'd make a killing off the mats alone since these zones would be barren like Craglorn. Just off the top of my head I can think of 3 or 4 ways to exploit these new challenges that are no longer challenging.
But I'm sure none of that even crossed your mind.*Rolls eyes*
Keep telling me what I think, tell me how things work. You clearly know better what I think than myself.
BejaProphet wrote: »I have become genuinely curious whether this is just a couple players making lots of noise or if this is something the community wants. So let’s get some numbers. Feel free to say why but please refrain from criticizing others or invalidating their view. There are several other threads where you have had that chance. Let’s let the numbers speak for themselves here.
curtisnewton wrote: »
If you wanted a single player game, eso was never the game for you. ever. They cater to everyone, and you are not the crowd they are catering to when it comes to dungeons. And yes, demon dogs should be able to kill you quickly.
Tbh the game being mmo shouldn't affect the content available. Especially since the game has such a big casual community from TeS games. Now i agree that skill points should not be given on story mode (even though they are tied to the quest, so if it is implemented they will probably put it in anyway) because it will lower the initiative to go multiplayer for dungeon skill points (i would totally take all my tank toons for quick rushed story mode for skill points ez, and thats already a huge reason against it)
shifting to spending dev time on a story mode would take away somewhere else.
Do you think it is really a lot more than sth. Like:
If player count = 1
Then mobstrength factor = 0.2
?
Story mode sounds so big, but in fact.. Just being easier with weaker enemies would be already ok. As there is already a deep scaling mechanic in place I doubt much dev time was lost.
And gaining a 60% more happy player base (according to the polls) should be worth it anyway. And how can sth. Optional offend anyone is beyond me.
Same could be said about an instance for vet mode overland.
So you'd be cool with a vet overworld with no rewards? Because almost everyone who wants a vet overworld wants additional rewards while almost no one is asking for any type of reward for story mode dungeons, including that funky skill point you keep holding on to lol.
Anyone who has seen your posts knows the real reason why you are opposed to a story mode dungeon and in both instances you are in the minority. As you so nicely told another, if a challenging overworld is what you desire, ESO is not the game for you. It's a storybased MMO first and foremost.
Let that sink in.
No, if you put more effort in you get more rewards, as is the case in vet dungeons. More effort - more reward, less effort - less reward.
Exactly what I thought, you have zero interest in challenging content you just want extra rewards.
Let's be real here, for hardcore players,
the ones banging on about this challenging content is challenging the 1st time, maybe the 2nd as well. By the 3rd time you know what to expect and how to overcome it.
With that out of the way, you are now free to reap the additional rewards from "challenging" content that is no longer a challenge for you.
I found Maelstrom Arena extremely challenging the 1st few times, now it's a cakewalk.
I found Demon Souls challenging the 1st few times. No longer. Are they supposed to constantly redo overworld every update to keep up?
Nope, thereby leaving you what you really want, access to easy rewards because the content is no longer challenging.
Yes,go ahead and tell me what I think, clearly you know better than I do, that's hilarious.
I'm not. I'm simply telling you what I would do. As I said, if they were to introduce vet zones with increased rewards for free I'd be all over them. Why? Because I'm part of the tiny percentage of players that can complete hardcore content like Maelstrom and would take advantage of the system.
It wouldn't be long before I was mowing down this new content and start farming the daylights out of it for maximum profit. Hell I'd group up with other players who couldn't handle hardcore content but wanted access to the new shinys and sell carrys.
I'd make a killing off the mats alone since these zones would be barren like Craglorn. Just off the top of my head I can think of 3 or 4 ways to exploit these new challenges that are no longer challenging.
But I'm sure none of that even crossed your mind.*Rolls eyes*
Keep telling me what I think, tell me how things work. You clearly know better what I think than myself.
Well at least we agree I do know better and know how things work!
BejaProphet wrote: »I have become genuinely curious whether this is just a couple players making lots of noise or if this is something the community wants. So let’s get some numbers. Feel free to say why but please refrain from criticizing others or invalidating their view. There are several other threads where you have had that chance. Let’s let the numbers speak for themselves here.
669 votes as of right now, 78% in favour of story mode.
is this about the size of the regularly active forum population? i assume most people who saw this thread already voted by now...
can we get this to 1000 votes?
Two main downsides.
1. More instances on the server side means more lag, rip PC EU.
2. Some players that came for the single player, have stayed for the multiplayer, if dungeons had story mode, those players wouldnt stay, and eso would lose customers.
3. Stop flooding the forums with the same thread.
curtisnewton wrote: »
If you wanted a single player game, eso was never the game for you. ever. They cater to everyone, and you are not the crowd they are catering to when it comes to dungeons. And yes, demon dogs should be able to kill you quickly.
Tbh the game being mmo shouldn't affect the content available. Especially since the game has such a big casual community from TeS games. Now i agree that skill points should not be given on story mode (even though they are tied to the quest, so if it is implemented they will probably put it in anyway) because it will lower the initiative to go multiplayer for dungeon skill points (i would totally take all my tank toons for quick rushed story mode for skill points ez, and thats already a huge reason against it)
shifting to spending dev time on a story mode would take away somewhere else.
Do you think it is really a lot more than sth. Like:
If player count = 1
Then mobstrength factor = 0.2
?
Story mode sounds so big, but in fact.. Just being easier with weaker enemies would be already ok. As there is already a deep scaling mechanic in place I doubt much dev time was lost.
And gaining a 60% more happy player base (according to the polls) should be worth it anyway. And how can sth. Optional offend anyone is beyond me.
Same could be said about an instance for vet mode overland.
So you'd be cool with a vet overworld with no rewards? Because almost everyone who wants a vet overworld wants additional rewards while almost no one is asking for any type of reward for story mode dungeons, including that funky skill point you keep holding on to lol.
Anyone who has seen your posts knows the real reason why you are opposed to a story mode dungeon and in both instances you are in the minority. As you so nicely told another, if a challenging overworld is what you desire, ESO is not the game for you. It's a storybased MMO first and foremost.
Let that sink in.
No, if you put more effort in you get more rewards, as is the case in vet dungeons. More effort - more reward, less effort - less reward.
Exactly what I thought, you have zero interest in challenging content you just want extra rewards.
Let's be real here, for hardcore players,
the ones banging on about this challenging content is challenging the 1st time, maybe the 2nd as well. By the 3rd time you know what to expect and how to overcome it.
With that out of the way, you are now free to reap the additional rewards from "challenging" content that is no longer a challenge for you.
I found Maelstrom Arena extremely challenging the 1st few times, now it's a cakewalk.
I found Demon Souls challenging the 1st few times. No longer. Are they supposed to constantly redo overworld every update to keep up?
Nope, thereby leaving you what you really want, access to easy rewards because the content is no longer challenging.
Yes,go ahead and tell me what I think, clearly you know better than I do, that's hilarious.
I'm not. I'm simply telling you what I would do. As I said, if they were to introduce vet zones with increased rewards for free I'd be all over them. Why? Because I'm part of the tiny percentage of players that can complete hardcore content like Maelstrom and would take advantage of the system.
It wouldn't be long before I was mowing down this new content and start farming the daylights out of it for maximum profit. Hell I'd group up with other players who couldn't handle hardcore content but wanted access to the new shinys and sell carrys.
I'd make a killing off the mats alone since these zones would be barren like Craglorn. Just off the top of my head I can think of 3 or 4 ways to exploit these new challenges that are no longer challenging.
But I'm sure none of that even crossed your mind.*Rolls eyes*
Keep telling me what I think, tell me how things work. You clearly know better what I think than myself.
Well at least we agree I do know better and know how things work!
Yep, clearly you know better than I do what I think. You should call the CIA, they need people who are psychic.BejaProphet wrote: »I have become genuinely curious whether this is just a couple players making lots of noise or if this is something the community wants. So let’s get some numbers. Feel free to say why but please refrain from criticizing others or invalidating their view. There are several other threads where you have had that chance. Let’s let the numbers speak for themselves here.
669 votes as of right now, 78% in favour of story mode.
is this about the size of the regularly active forum population? i assume most people who saw this thread already voted by now...
can we get this to 1000 votes?
You can get all the yes man votes you want, until you send out an email to all players or isn't even nearly representative of the actual population.
curtisnewton wrote: »
If you wanted a single player game, eso was never the game for you. ever. They cater to everyone, and you are not the crowd they are catering to when it comes to dungeons. And yes, demon dogs should be able to kill you quickly.
Tbh the game being mmo shouldn't affect the content available. Especially since the game has such a big casual community from TeS games. Now i agree that skill points should not be given on story mode (even though they are tied to the quest, so if it is implemented they will probably put it in anyway) because it will lower the initiative to go multiplayer for dungeon skill points (i would totally take all my tank toons for quick rushed story mode for skill points ez, and thats already a huge reason against it)
shifting to spending dev time on a story mode would take away somewhere else.
Do you think it is really a lot more than sth. Like:
If player count = 1
Then mobstrength factor = 0.2
?
Story mode sounds so big, but in fact.. Just being easier with weaker enemies would be already ok. As there is already a deep scaling mechanic in place I doubt much dev time was lost.
And gaining a 60% more happy player base (according to the polls) should be worth it anyway. And how can sth. Optional offend anyone is beyond me.
Same could be said about an instance for vet mode overland.
So you'd be cool with a vet overworld with no rewards? Because almost everyone who wants a vet overworld wants additional rewards while almost no one is asking for any type of reward for story mode dungeons, including that funky skill point you keep holding on to lol.
Anyone who has seen your posts knows the real reason why you are opposed to a story mode dungeon and in both instances you are in the minority. As you so nicely told another, if a challenging overworld is what you desire, ESO is not the game for you. It's a storybased MMO first and foremost.
Let that sink in.
No, if you put more effort in you get more rewards, as is the case in vet dungeons. More effort - more reward, less effort - less reward.
Exactly what I thought, you have zero interest in challenging content you just want extra rewards.
Let's be real here, for hardcore players,
the ones banging on about this challenging content is challenging the 1st time, maybe the 2nd as well. By the 3rd time you know what to expect and how to overcome it.
With that out of the way, you are now free to reap the additional rewards from "challenging" content that is no longer a challenge for you.
I found Maelstrom Arena extremely challenging the 1st few times, now it's a cakewalk.
I found Demon Souls challenging the 1st few times. No longer. Are they supposed to constantly redo overworld every update to keep up?
Nope, thereby leaving you what you really want, access to easy rewards because the content is no longer challenging.
Yes,go ahead and tell me what I think, clearly you know better than I do, that's hilarious.
I'm not. I'm simply telling you what I would do. As I said, if they were to introduce vet zones with increased rewards for free I'd be all over them. Why? Because I'm part of the tiny percentage of players that can complete hardcore content like Maelstrom and would take advantage of the system.
It wouldn't be long before I was mowing down this new content and start farming the daylights out of it for maximum profit. Hell I'd group up with other players who couldn't handle hardcore content but wanted access to the new shinys and sell carrys.
I'd make a killing off the mats alone since these zones would be barren like Craglorn. Just off the top of my head I can think of 3 or 4 ways to exploit these new challenges that are no longer challenging.
But I'm sure none of that even crossed your mind.*Rolls eyes*
Keep telling me what I think, tell me how things work. You clearly know better what I think than myself.
Well at least we agree I do know better and know how things work!
Yep, clearly you know better than I do what I think. You should call the CIA, they need people who are psychic.BejaProphet wrote: »I have become genuinely curious whether this is just a couple players making lots of noise or if this is something the community wants. So let’s get some numbers. Feel free to say why but please refrain from criticizing others or invalidating their view. There are several other threads where you have had that chance. Let’s let the numbers speak for themselves here.
669 votes as of right now, 78% in favour of story mode.
is this about the size of the regularly active forum population? i assume most people who saw this thread already voted by now...
can we get this to 1000 votes?
You can get all the yes man votes you want, until you send out an email to all players or isn't even nearly representative of the actual population.
I actually think that it represents the community quite well, probably biased towards the anti side more than you think (actual community vote would probably pass the 80% ez)
curtisnewton wrote: »
If you wanted a single player game, eso was never the game for you. ever. They cater to everyone, and you are not the crowd they are catering to when it comes to dungeons. And yes, demon dogs should be able to kill you quickly.
Tbh the game being mmo shouldn't affect the content available. Especially since the game has such a big casual community from TeS games. Now i agree that skill points should not be given on story mode (even though they are tied to the quest, so if it is implemented they will probably put it in anyway) because it will lower the initiative to go multiplayer for dungeon skill points (i would totally take all my tank toons for quick rushed story mode for skill points ez, and thats already a huge reason against it)
shifting to spending dev time on a story mode would take away somewhere else.
Do you think it is really a lot more than sth. Like:
If player count = 1
Then mobstrength factor = 0.2
?
Story mode sounds so big, but in fact.. Just being easier with weaker enemies would be already ok. As there is already a deep scaling mechanic in place I doubt much dev time was lost.
And gaining a 60% more happy player base (according to the polls) should be worth it anyway. And how can sth. Optional offend anyone is beyond me.
Same could be said about an instance for vet mode overland.
So you'd be cool with a vet overworld with no rewards? Because almost everyone who wants a vet overworld wants additional rewards while almost no one is asking for any type of reward for story mode dungeons, including that funky skill point you keep holding on to lol.
Anyone who has seen your posts knows the real reason why you are opposed to a story mode dungeon and in both instances you are in the minority. As you so nicely told another, if a challenging overworld is what you desire, ESO is not the game for you. It's a storybased MMO first and foremost.
Let that sink in.
No, if you put more effort in you get more rewards, as is the case in vet dungeons. More effort - more reward, less effort - less reward.
Exactly what I thought, you have zero interest in challenging content you just want extra rewards.
Let's be real here, for hardcore players,
the ones banging on about this challenging content is challenging the 1st time, maybe the 2nd as well. By the 3rd time you know what to expect and how to overcome it.
With that out of the way, you are now free to reap the additional rewards from "challenging" content that is no longer a challenge for you.
I found Maelstrom Arena extremely challenging the 1st few times, now it's a cakewalk.
I found Demon Souls challenging the 1st few times. No longer. Are they supposed to constantly redo overworld every update to keep up?
Nope, thereby leaving you what you really want, access to easy rewards because the content is no longer challenging.
Yes,go ahead and tell me what I think, clearly you know better than I do, that's hilarious.
I'm not. I'm simply telling you what I would do. As I said, if they were to introduce vet zones with increased rewards for free I'd be all over them. Why? Because I'm part of the tiny percentage of players that can complete hardcore content like Maelstrom and would take advantage of the system.
It wouldn't be long before I was mowing down this new content and start farming the daylights out of it for maximum profit. Hell I'd group up with other players who couldn't handle hardcore content but wanted access to the new shinys and sell carrys.
I'd make a killing off the mats alone since these zones would be barren like Craglorn. Just off the top of my head I can think of 3 or 4 ways to exploit these new challenges that are no longer challenging.
But I'm sure none of that even crossed your mind.*Rolls eyes*
Keep telling me what I think, tell me how things work. You clearly know better what I think than myself.
Well at least we agree I do know better and know how things work!
Yep, clearly you know better than I do what I think. You should call the CIA, they need people who are psychic.BejaProphet wrote: »I have become genuinely curious whether this is just a couple players making lots of noise or if this is something the community wants. So let’s get some numbers. Feel free to say why but please refrain from criticizing others or invalidating their view. There are several other threads where you have had that chance. Let’s let the numbers speak for themselves here.
669 votes as of right now, 78% in favour of story mode.
is this about the size of the regularly active forum population? i assume most people who saw this thread already voted by now...
can we get this to 1000 votes?
You can get all the yes man votes you want, until you send out an email to all players or isn't even nearly representative of the actual population.
I actually think that it represents the community quite well, probably biased towards the anti side more than you think (actual community vote would probably pass the 80% ez)
i agree. especially with greymoor that even more skyrim fans are gonna get into the game.
it would be interesting to get an actual representative survey, but i assume the majority of the playerbase could be considered "casuals" (not meant in a condescending way)