Two main downsides.
1. More instances on the server side means more lag, rip PC EU.
2. Some players that came for the single player, have stayed for the multiplayer, if dungeons had story mode, those players wouldnt stay, and eso would lose customers.
3. Stop flooding the forums with the same thread.
MartiniDaniels wrote: »Like those people said, who dislike idea about veteran version of overland...
"Why devs should spent resources on this" (c)
Mannix1958 wrote: »Two main downsides.
1. More instances on the server side means more lag, rip PC EU.
2. Some players that came for the single player, have stayed for the multiplayer, if dungeons had story mode, those players wouldnt stay, and eso would lose customers.
3. Stop flooding the forums with the same thread.
#1 may be valid but I think it code be coded in such a way that the impact would be far less than many would suggest. well obviously it will still have impact, and since pc eu is lagging as it is, more impact=bad
#2 is likely true but that does not mean those who took advantage of the story mode may then be interested it then trying it in a group.please. There are much, much, much more single player options in the game. If by the time a person reached his first dungeon he went story mode, chances are, that either he would never do it in group, or if he did, he would have done it anyway if story mode didn't exist
#3 this is a poll rather than the rather passionate thread that is ongoing. So it can hardly be called a flood.pours water on everything
MartiniDaniels wrote: »Like those people said, who dislike idea about veteran version of overland...
"Why devs should spent resources on this" (c)
BejaProphet wrote: »VaranisArano your “con” was an interesting point. Thank you.
Stop bending the game to what you want it to be, stop choosing the hardest option, choose the simplest. Suggest that instead of releasing the entire storyline as the dungeons, Zenimax should release a separate standalone quest line that runs alongside the dungeons, with the standalone quest line acting as the main line, and the dungeons maybe providing context and setting, with their own mini self-contained storyline.
Here’s what I want
- and I want to happily race through dungeons without being held up by the story if that’s what my group wants. So no Banished Cells waiting for Rillis to deliver another godawful monologue in between bosses please.
MartiniDaniels wrote: »Like those people said, who dislike idea about veteran version of overland...
"Why devs should spent resources on this" (c)
BejaProphet wrote: »MartiniDaniels wrote: »Like those people said, who dislike idea about veteran version of overland...
"Why devs should spent resources on this" (c)
The answer to that question would of course be, “If a large portion of the player base wants them.”
And again it begs the question, is that the case? Hence the poll.
Two main downsides.
1. More instances on the server side means more lag, rip PC EU.
2. Some players that came for the single player, have stayed for the multiplayer, if dungeons had story mode, those players wouldnt stay, and eso would lose customers.
3. Stop flooding the forums with the same thread.
MartiniDaniels wrote: »Like those people said, who dislike idea about veteran version of overland...
"Why devs should spent resources on this" (c)
MartiniDaniels wrote: »Like those people said, who dislike idea about veteran version of overland...
"Why devs should spent resources on this" (c)
"i don't pvp. why should devs spend resources on this?"
"i don't do trials! no need to develop any!"
"i'm not interested in housing! remove the system altogether!"
"i can't stand seeing other people get what they want! the whole game should revolve around my interests only!"