Normal dungeons are already very easy, I don't believe that cater to the lowest denominator. I don't believe all content should be accessible to the people that don't want to put in the effort to actually prepare for the content, already I think normal trials were a huge mistake, same goes for normal version of vet dungeons.
No content is that hard in this game that it's impossible to complete for a semi-casual player, from a story point of view.
Thannazzar wrote: »If they are not, respec your character to tank or heal, not only do you get faster queues but on dlc dungeons the other players either wait for you or die.
BejaProphet wrote: »jeez, will zos ever listen?
how many more replies and votes does this thread need until they take notice?
They won’t ignore this thread. They may decide against doing it for this or that reason, but they will definitely ask the question internally.
Too many people have voted and the results were too dramatically lop sided. They have noticed. Just don’t expect that to mean a comment in this thread. It will mean we see something a year from now if they go for it.
It is what it is.
Tell that to spell crafting, 1h and rune, overland vet mode, spears, etc.
Ciana_Rilian wrote: »Like i said at top i would be semi okay with it if there was no reward at all, but people that want to implement it still cant agree themselves on wether there should be rewards for solo play or not.
I think most people have no problem completing the dungeons on normal especially when they have levelled up a lot and gained experience. I think the issue is more about having the time to listen to dialogue, read lore books, explore the area fully, talk to the npc's and listen to their dialogue etc.
The request for solo largely stems from demand for time to enjoy the story as it is hard to do that when playing with a group.Dusk_Coven wrote: »Ciana_Rilian wrote: »Like i said at top i would be semi okay with it if there was no reward at all, but people that want to implement it still cant agree themselves on wether there should be rewards for solo play or not.
People mistakenly equal SOLO with EASY.
People who can survive maelstrom arena know that solo is not the same as easy. You have to do all roles. Most of the time you actually have to be good.
You can't fake tank or fake heal your way through and hope someone will carry you -- guess what? It's SOLO. You CAN'T get a carry at all.
Obviously I'm not saying that every solo dungeon implementation will look like Maelstrom Arena. But it won't necessarily be a cakewalk either.
That makes no sense.And if easy rewarded low or no rewards, then people 4-manning normal Fungal Grotto 1 should get nothing at all.
If they do get rewards, then a solo run in a solo story mode of Fungal Grotto 1, which experiences the same difficulty, should get the same rewards.
So the Reward System is working as intended - it is an incentive to play with a groupRight now, if you run FG1 solo, you are UNDER-rewarded. You just did the work of 4 people but you only got 1x the reward
Singleplayer dungeons??? The whole point of a dungeon is to do it with other people! You can still enjoy the story of the dungeon, you just have to pay attention and read the quest description if you're stuck.
barney2525 wrote: »Singleplayer dungeons??? The whole point of a dungeon is to do it with other people! You can still enjoy the story of the dungeon, you just have to pay attention and read the quest description if you're stuck.
I will be willing to bet that you can Not tell me the last time what you stated ACTUALLY happened.
Sure.... you can stop and talk with the NPCs... get the lore...and Voila! You are Soloing the dungeon, since Everyone else is long gone! You reach the boss
BejaProphet wrote: »Ciana_Rilian wrote: »Just so you guys know, if this is implemented and they give rewards for story dungeons i'll never queue again.
Why be stuck with a bunch of randoms when i can solo?
you guys will start to slowly kill the group content with this.
When will we cry for story mode trials?
I think this is mistaken. Why hasn’t normal dungeons killed veteran? I can get basically the same loot for less trouble. In fact, I literally can’t remember the last time I ran a dungeon because I wanted a piece of gear. I still just run ebon alkosh and have never upgraded. Yet I’m still running vet dungeons.
My point is there is a healthy population seeking challenge rather than seeking the easiest version to get the rewards.
And the whole precept is that it will be absent the rewards.
Yeah, you can't get monster helms on normal.
Dusk_Coven wrote: »BejaProphet wrote: »Ciana_Rilian wrote: »Just so you guys know, if this is implemented and they give rewards for story dungeons i'll never queue again.
Why be stuck with a bunch of randoms when i can solo?
you guys will start to slowly kill the group content with this.
When will we cry for story mode trials?
I think this is mistaken. Why hasn’t normal dungeons killed veteran? I can get basically the same loot for less trouble. In fact, I literally can’t remember the last time I ran a dungeon because I wanted a piece of gear. I still just run ebon alkosh and have never upgraded. Yet I’m still running vet dungeons.
My point is there is a healthy population seeking challenge rather than seeking the easiest version to get the rewards.
And the whole precept is that it will be absent the rewards.
Yeah, you can't get monster helms on normal.
True but why does anyone suffer veteran dungeons when even DLC monster helms and shoulders eventually appear at the Golden Vendor? And with exactly the weight you need? Transmutation stones come from easy dungeon pledges too.
You're just limited by your patience. (Admittedly some people do want to gear RIGHT NOW so yeah, they'd have to go into a veteran dungeon).
Contaminate wrote: »Likewise, any story mode that devolves a dungeon into a delve should have no dungeon rewards at all. Have a piece of overland gear and white-tier junk gear. No skill point, no achievements, no dungeon sets.
Contaminate wrote: »Dusk_Coven wrote: »BejaProphet wrote: »Ciana_Rilian wrote: »Just so you guys know, if this is implemented and they give rewards for story dungeons i'll never queue again.
Why be stuck with a bunch of randoms when i can solo?
you guys will start to slowly kill the group content with this.
When will we cry for story mode trials?
I think this is mistaken. Why hasn’t normal dungeons killed veteran? I can get basically the same loot for less trouble. In fact, I literally can’t remember the last time I ran a dungeon because I wanted a piece of gear. I still just run ebon alkosh and have never upgraded. Yet I’m still running vet dungeons.
My point is there is a healthy population seeking challenge rather than seeking the easiest version to get the rewards.
And the whole precept is that it will be absent the rewards.
Yeah, you can't get monster helms on normal.
True but why does anyone suffer veteran dungeons when even DLC monster helms and shoulders eventually appear at the Golden Vendor? And with exactly the weight you need? Transmutation stones come from easy dungeon pledges too.
You're just limited by your patience. (Admittedly some people do want to gear RIGHT NOW so yeah, they'd have to go into a veteran dungeon).
You’re just... wrong doesn’t even cover it
Vet mode lets you farm helmets at will, no need to wait a year+ depending on RNG. Tbh the Golden shouldn’t even give helmets, they should stay locked behind a skill gate but whatever that casual-catering ship has sailed.
Vet drops purple gear, free decon material and less upgrading required to gold out a set.
<blah blah blah>
Contaminate wrote: »Likewise, any story mode that devolves a dungeon into a delve should have no dungeon rewards at all. Have a piece of overland gear and white-tier junk gear. No skill point, no achievements, no dungeon sets.
Normal dungeons are already very easy, I don't believe that cater to the lowest denominator. I don't believe all content should be accessible to the people that don't want to put in the effort to actually prepare for the content, already I think normal trials were a huge mistake, same goes for normal version of vet dungeons.
No content is that hard in this game that it's impossible to complete for a semi-casual player, from a story point of view.
Except the large majority of people asking for Solo are not looking for faster/easier ways to grind loot & XP. In fact people have already proposed a system that explicitly prevents people from gaining the dungeon rewards and would treat it like any overland quest.
Nor is this something only the lowest common denominator wants - as it has been requested by many veterans of the game that regularly do group content.
Most people that are requesting this feature want it so then they can take their time to explore the story & lore in the dungeon without being rushed by a group.
It's not controversial nor is it a big deal.
It is a reasonable request especially now that ZOS is now making the Dungeons even more connected to the main story of the Season.
you can solo any normal dungeon in the game using legendary gear and a single skill, so that is not argument for a story mode dungeon, plus it's an MMO it's supposed to be played with other people that is the entire point of online games.
I spent almost 40 mins LFG in cyro zone chat and felt completely ignored. The worst of it was when some dude decided to troll me. All i did was type lfg.
Dusk_Coven wrote: »you can solo any normal dungeon in the game using legendary gear and a single skill, so that is not argument for a story mode dungeon, plus it's an MMO it's supposed to be played with other people that is the entire point of online games.
Wayrest 2.
Fungal Grotto 2.
And others.
Do you even do dungeons?
curtisnewton wrote: »
If you wanted a single player game, eso was never the game for you. ever. They cater to everyone, and you are not the crowd they are catering to when it comes to dungeons. And yes, demon dogs should be able to kill you quickly.
Tbh the game being mmo shouldn't affect the content available. Especially since the game has such a big casual community from TeS games. Now i agree that skill points should not be given on story mode (even though they are tied to the quest, so if it is implemented they will probably put it in anyway) because it will lower the initiative to go multiplayer for dungeon skill points (i would totally take all my tank toons for quick rushed story mode for skill points ez, and thats already a huge reason against it)
shifting to spending dev time on a story mode would take away somewhere else.
Do you think it is really a lot more than sth. Like:
If player count = 1
Then mobstrength factor = 0.2
?
Story mode sounds so big, but in fact.. Just being easier with weaker enemies would be already ok. As there is already a deep scaling mechanic in place I doubt much dev time was lost.
And gaining a 60% more happy player base (according to the polls) should be worth it anyway. And how can sth. Optional offend anyone is beyond me.
Same could be said about an instance for vet mode overland.
Dusk_Coven wrote: »you can solo any normal dungeon in the game using legendary gear and a single skill, so that is not argument for a story mode dungeon, plus it's an MMO it's supposed to be played with other people that is the entire point of online games.
Wayrest 2.
Fungal Grotto 2.
And others.
Do you even do dungeons?
you can solo these dungeons relatively easily on normal if you want to take your time and explore it,
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
If it is too easy to do then is not fun at all. i belive that we need npc companions to do the dungeons solo but there shouldnt be any rewards (motif, archivments, heads, etc)
Dusk_Coven wrote: »you can solo any normal dungeon in the game using legendary gear and a single skill, so that is not argument for a story mode dungeon, plus it's an MMO it's supposed to be played with other people that is the entire point of online games.
Wayrest 2.
Fungal Grotto 2.
And others.
Do you even do dungeons?
you can solo these dungeons relatively easily on normal if you want to take your time and explore it,
unless you are god's gift to dps (which with a single skill? you are NOT), you literally cannot, because there are mechanics in those dungeons that are either going to basically one shot you
for example getting chained in FG2 - in a group, where presumable boss is on tank, even if no one breaks you out, at least damage from unbroken chains is the only thing you are taking, so its survivable - when you are solo, between damage from the boss and chains? you are dead. something very similar happens in Wayrest 2.
and then there are ye olde favorites of "must step on two pressure plates on the opposite sides of the room at the same time" mechanics. I.. think... you can cheese them in direfrost? not sure about imperial prison.
and then... there are DLC dungeons other then IC. those on normal, are harder then early vanilla dungeons on vet. NOT an exaggeration.
you need a very specific set up in terms of gear and skills, heck - you more or less need to be a specific class to pull it off, and generally people who can DO that? are in a minority of players, much like people who are clearing VMA - are in a minority.
last but not least. sigh... the poin of online game is to give you an OPTION to play with other people. to give you a world with other people in it to play. NOT to force you into grouping.
Dusk_Coven wrote: »you can solo any normal dungeon in the game using legendary gear and a single skill, so that is not argument for a story mode dungeon, plus it's an MMO it's supposed to be played with other people that is the entire point of online games.
Wayrest 2.
Fungal Grotto 2.
And others.
Do you even do dungeons?
you can solo these dungeons relatively easily on normal if you want to take your time and explore it,
unless you are god's gift to dps (which with a single skill? you are NOT), you literally cannot, because there are mechanics in those dungeons that are either going to basically one shot you
for example getting chained in FG2 - in a group, where presumable boss is on tank, even if no one breaks you out, at least damage from unbroken chains is the only thing you are taking, so its survivable - when you are solo, between damage from the boss and chains? you are dead. something very similar happens in Wayrest 2.
and then there are ye olde favorites of "must step on two pressure plates on the opposite sides of the room at the same time" mechanics. I.. think... you can cheese them in direfrost? not sure about imperial prison.
and then... there are DLC dungeons other then IC. those on normal, are harder then early vanilla dungeons on vet. NOT an exaggeration.
you need a very specific set up in terms of gear and skills, heck - you more or less need to be a specific class to pull it off, and generally people who can DO that? are in a minority of players, much like people who are clearing VMA - are in a minority.
last but not least. sigh... the poin of online game is to give you an OPTION to play with other people. to give you a world with other people in it to play. NOT to force you into grouping.
I don't think all content should be accesable without a group
Dusk_Coven wrote: »you can solo any normal dungeon in the game using legendary gear and a single skill, so that is not argument for a story mode dungeon, plus it's an MMO it's supposed to be played with other people that is the entire point of online games.
Wayrest 2.
Fungal Grotto 2.
And others.
Do you even do dungeons?
you can solo these dungeons relatively easily on normal if you want to take your time and explore it,
unless you are god's gift to dps (which with a single skill? you are NOT), you literally cannot, because there are mechanics in those dungeons that are either going to basically one shot you
for example getting chained in FG2 - in a group, where presumable boss is on tank, even if no one breaks you out, at least damage from unbroken chains is the only thing you are taking, so its survivable - when you are solo, between damage from the boss and chains? you are dead. something very similar happens in Wayrest 2.
and then there are ye olde favorites of "must step on two pressure plates on the opposite sides of the room at the same time" mechanics. I.. think... you can cheese them in direfrost? not sure about imperial prison.
and then... there are DLC dungeons other then IC. those on normal, are harder then early vanilla dungeons on vet. NOT an exaggeration.
you need a very specific set up in terms of gear and skills, heck - you more or less need to be a specific class to pull it off, and generally people who can DO that? are in a minority of players, much like people who are clearing VMA - are in a minority.
last but not least. sigh... the poin of online game is to give you an OPTION to play with other people. to give you a world with other people in it to play. NOT to force you into grouping.
I don't think all content should be accessible without a group
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
for example getting chained in FG2 - in a group, where presumable boss is on tank, even if no one breaks you out, at least damage from unbroken chains is the only thing you are taking, so its survivable - when you are solo, between damage from the boss and chains? you are dead. something very similar happens in Wayrest 2.
Dusk_Coven wrote: »you can solo any normal dungeon in the game using legendary gear and a single skill, so that is not argument for a story mode dungeon, plus it's an MMO it's supposed to be played with other people that is the entire point of online games.
Wayrest 2.
Fungal Grotto 2.
And others.
Do you even do dungeons?
you can solo these dungeons relatively easily on normal if you want to take your time and explore it,
unless you are god's gift to dps (which with a single skill? you are NOT), you literally cannot, because there are mechanics in those dungeons that are either going to basically one shot you
for example getting chained in FG2 - in a group, where presumable boss is on tank, even if no one breaks you out, at least damage from unbroken chains is the only thing you are taking, so its survivable - when you are solo, between damage from the boss and chains? you are dead. something very similar happens in Wayrest 2.
and then there are ye olde favorites of "must step on two pressure plates on the opposite sides of the room at the same time" mechanics. I.. think... you can cheese them in direfrost? not sure about imperial prison.
and then... there are DLC dungeons other then IC. those on normal, are harder then early vanilla dungeons on vet. NOT an exaggeration.
you need a very specific set up in terms of gear and skills, heck - you more or less need to be a specific class to pull it off, and generally people who can DO that? are in a minority of players, much like people who are clearing VMA - are in a minority.
last but not least. sigh... the poin of online game is to give you an OPTION to play with other people. to give you a world with other people in it to play. NOT to force you into grouping.
I don't think all content should be accessible without a group
and i don't think stories, let alone parts of ongoing story that is otherwise solo - should be hidden behind group content. at least our compromise suggestions mean that everyone gets to play the way they want. you are just stubbornly stomping your foot, going NA AAh, I don't want you to have fun because it doesn't match my personal idea of fun.