curtisnewton wrote: »
If you wanted a single player game, eso was never the game for you. ever. They cater to everyone, and you are not the crowd they are catering to when it comes to dungeons. And yes, demon dogs should be able to kill you quickly.
Tbh the game being mmo shouldn't affect the content available. Especially since the game has such a big casual community from TeS games. Now i agree that skill points should not be given on story mode (even though they are tied to the quest, so if it is implemented they will probably put it in anyway) because it will lower the initiative to go multiplayer for dungeon skill points (i would totally take all my tank toons for quick rushed story mode for skill points ez, and thats already a huge reason against it)
shifting to spending dev time on a story mode would take away somewhere else.
Do you think it is really a lot more than sth. Like:
If player count = 1
Then mobstrength factor = 0.2
?
Story mode sounds so big, but in fact.. Just being easier with weaker enemies would be already ok. As there is already a deep scaling mechanic in place I doubt much dev time was lost.
And gaining a 60% more happy player base (according to the polls) should be worth it anyway. And how can sth. Optional offend anyone is beyond me.
Same could be said about an instance for vet mode overland.
So you'd be cool with a vet overworld with no rewards? Because almost everyone who wants a vet overworld wants additional rewards while almost no one is asking for any type of reward for story mode dungeons, including that funky skill point you keep holding on to lol.
Anyone who has seen your posts knows the real reason why you are opposed to a story mode dungeon and in both instances you are in the minority. As you so nicely told another, if a challenging overworld is what you desire, ESO is not the game for you. It's a storybased MMO first and foremost.
Let that sink in.
No, if you put more effort in you get more rewards, as is the case in vet dungeons. More effort - more reward, less effort - less reward.
Exactly what I thought, you have zero interest in challenging content you just want extra rewards.
Let's be real here, for hardcore players,
the ones banging on about this challenging content is challenging the 1st time, maybe the 2nd as well. By the 3rd time you know what to expect and how to overcome it.
With that out of the way, you are now free to reap the additional rewards from "challenging" content that is no longer a challenge for you.
I found Maelstrom Arena extremely challenging the 1st few times, now it's a cakewalk.
I found Demon Souls challenging the 1st few times. No longer. Are they supposed to constantly redo overworld every update to keep up?
Nope, thereby leaving you what you really want, access to easy rewards because the content is no longer challenging.
Yes,go ahead and tell me what I think, clearly you know better than I do, that's hilarious.
I'm not. I'm simply telling you what I would do. As I said, if they were to introduce vet zones with increased rewards for free I'd be all over them. Why? Because I'm part of the tiny percentage of players that can complete hardcore content like Maelstrom and would take advantage of the system.
It wouldn't be long before I was mowing down this new content and start farming the daylights out of it for maximum profit. Hell I'd group up with other players who couldn't handle hardcore content but wanted access to the new shinys and sell carrys.
I'd make a killing off the mats alone since these zones would be barren like Craglorn. Just off the top of my head I can think of 3 or 4 ways to exploit these new challenges that are no longer challenging.
But I'm sure none of that even crossed your mind.*Rolls eyes*
Keep telling me what I think, tell me how things work. You clearly know better what I think than myself.
Well at least we agree I do know better and know how things work!
Yep, clearly you know better than I do what I think. You should call the CIA, they need people who are psychic.BejaProphet wrote: »I have become genuinely curious whether this is just a couple players making lots of noise or if this is something the community wants. So let’s get some numbers. Feel free to say why but please refrain from criticizing others or invalidating their view. There are several other threads where you have had that chance. Let’s let the numbers speak for themselves here.
669 votes as of right now, 78% in favour of story mode.
is this about the size of the regularly active forum population? i assume most people who saw this thread already voted by now...
can we get this to 1000 votes?
You can get all the yes man votes you want, until you send out an email to all players or isn't even nearly representative of the actual population.
I actually think that it represents the community quite well, probably biased towards the anti side more than you think (actual community vote would probably pass the 80% ez)
Most people are fine with content being made for everyone[...]
Two main downsides.
1. More instances on the server side means more lag, rip PC EU.
2. Some players that came for the single player, have stayed for the multiplayer, if dungeons had story mode, those players wouldnt stay, and eso would lose customers.
3. Stop flooding the forums with the same thread.
DMuehlhausen wrote: »Two main downsides.
1. More instances on the server side means more lag, rip PC EU.
2. Some players that came for the single player, have stayed for the multiplayer, if dungeons had story mode, those players wouldnt stay, and eso would lose customers.
3. Stop flooding the forums with the same thread.
1. You could setup other servers just for these, or the fact that they take almost no time to complete essentially it wouldn't really impact performance
2. If they want rewards, and to get better gear they still have to do the group vet/normal versions. These would be simply so somebody can play through and get lore / story of the dungeon instead of being rushed through by pushing PUGs
3. I've only seen this once....so doesn't seem like it's flooding
curtisnewton wrote: »
If you wanted a single player game, eso was never the game for you. ever. They cater to everyone, and you are not the crowd they are catering to when it comes to dungeons. And yes, demon dogs should be able to kill you quickly.
Tbh the game being mmo shouldn't affect the content available. Especially since the game has such a big casual community from TeS games. Now i agree that skill points should not be given on story mode (even though they are tied to the quest, so if it is implemented they will probably put it in anyway) because it will lower the initiative to go multiplayer for dungeon skill points (i would totally take all my tank toons for quick rushed story mode for skill points ez, and thats already a huge reason against it)
shifting to spending dev time on a story mode would take away somewhere else.
Do you think it is really a lot more than sth. Like:
If player count = 1
Then mobstrength factor = 0.2
?
Story mode sounds so big, but in fact.. Just being easier with weaker enemies would be already ok. As there is already a deep scaling mechanic in place I doubt much dev time was lost.
And gaining a 60% more happy player base (according to the polls) should be worth it anyway. And how can sth. Optional offend anyone is beyond me.
Same could be said about an instance for vet mode overland.
So you'd be cool with a vet overworld with no rewards? Because almost everyone who wants a vet overworld wants additional rewards while almost no one is asking for any type of reward for story mode dungeons, including that funky skill point you keep holding on to lol.
Anyone who has seen your posts knows the real reason why you are opposed to a story mode dungeon and in both instances you are in the minority. As you so nicely told another, if a challenging overworld is what you desire, ESO is not the game for you. It's a storybased MMO first and foremost.
Let that sink in.
No, if you put more effort in you get more rewards, as is the case in vet dungeons. More effort - more reward, less effort - less reward.
Exactly what I thought, you have zero interest in challenging content you just want extra rewards.
Let's be real here, for hardcore players,
the ones banging on about this challenging content is challenging the 1st time, maybe the 2nd as well. By the 3rd time you know what to expect and how to overcome it.
With that out of the way, you are now free to reap the additional rewards from "challenging" content that is no longer a challenge for you.
I found Maelstrom Arena extremely challenging the 1st few times, now it's a cakewalk.
I found Demon Souls challenging the 1st few times. No longer. Are they supposed to constantly redo overworld every update to keep up?
Nope, thereby leaving you what you really want, access to easy rewards because the content is no longer challenging.
Yes,go ahead and tell me what I think, clearly you know better than I do, that's hilarious.
I'm not. I'm simply telling you what I would do. As I said, if they were to introduce vet zones with increased rewards for free I'd be all over them. Why? Because I'm part of the tiny percentage of players that can complete hardcore content like Maelstrom and would take advantage of the system.
It wouldn't be long before I was mowing down this new content and start farming the daylights out of it for maximum profit. Hell I'd group up with other players who couldn't handle hardcore content but wanted access to the new shinys and sell carrys.
I'd make a killing off the mats alone since these zones would be barren like Craglorn. Just off the top of my head I can think of 3 or 4 ways to exploit these new challenges that are no longer challenging.
But I'm sure none of that even crossed your mind.*Rolls eyes*
Keep telling me what I think, tell me how things work. You clearly know better what I think than myself.
Well at least we agree I do know better and know how things work!
Yep, clearly you know better than I do what I think. You should call the CIA, they need people who are psychic.BejaProphet wrote: »I have become genuinely curious whether this is just a couple players making lots of noise or if this is something the community wants. So let’s get some numbers. Feel free to say why but please refrain from criticizing others or invalidating their view. There are several other threads where you have had that chance. Let’s let the numbers speak for themselves here.
669 votes as of right now, 78% in favour of story mode.
is this about the size of the regularly active forum population? i assume most people who saw this thread already voted by now...
can we get this to 1000 votes?
You can get all the yes man votes you want, until you send out an email to all players or isn't even nearly representative of the actual population.
TokenIntellect wrote: »Most people are fine with content being made for everyone[...]
So, why are you a "NO" vote then?
A story mode would get us a lot closer to that than, say, harder overland content— but expanding the content in both directions (assuming the fallacy that story mode is about being less difficult) would be ideal. Of course, if ZOS made harder overland content with some kind of more-difficult world boss— I don't know, maybe some kind of dragon or something— without also considering making the dungeons available to more players... then we'd be in a situation where the player base would be perfectly justified asking and advocating for a story mode.
So the nearly 80% voting YES in this poll represent "the lowest 10% of the player base"? How nice of you.The people voting no are mostly doing so because every time a game dev team cater to the most casual and lowest 10% of the player base the tend to heavily stagnate the end game.
And this is where the whole idea of main story content spanning the year "integrated" with dungeon dlcs breaks apart. There are only two possibilities, the dungeon story is essential for the main quest line for the year, or it isn't. If it is, a story mode at least for those dungeons would be more than justified. If it is only another side quest, the whole "year-long story arc" fuss appears to be a mere marketing gimmick to convince players without an ESO+ subscription to buy dungeon dlcs - which they might do once and probably never again.Also I think there's a point to be made about people having to work to see all content. The dungeon stories are not crusial to the main story of the year, they're more like extra side stories, Wrathstone for example just being prequals. Scalebreaker having nothing what so ever to do with the main story.
So the nearly 80% voting YES in this poll represent "the lowest 10% of the player base"? How nice of you.The people voting no are mostly doing so because every time a game dev team cater to the most casual and lowest 10% of the player base the tend to heavily stagnate the end game.And this is where the whole idea of main story content spanning the year "integrated" with dungeon dlcs breaks apart. There are only two possibilities, the dungeon story is essential for the main quest line for the year, or it isn't. If it is, a story mode at least for those dungeons would be more than justified. If it is only another side quest, the whole "year-long story arc" fuss appears to be a mere marketing gimmick to convince players without an ESO+ subscription to buy dungeon dlcs - which they might do once and certainly never again.Also I think there's a point to be made about people having to work to see all content. The dungeon stories are not crusial to the main story of the year, they're more like extra side stories, Wrathstone for example just being prequals. Scalebreaker having nothing what so ever to do with the main story.
Dusk_Coven wrote: »Dusk_Coven wrote: »
Ok, you can have one dungeon. If you wanna use that comparison.
Why not? And when ZOS sees how many people use Story Mode, they'll give us more.
You don't use vet zones they gave you, so no more for you.
There are no vet zones, lol. Imperial city is the closest you get in no cp, and I am constantly there.
OK, I can't help thinking that at this point the naysayers are just getting their daily *** from arguing with reasonable people. Perhaps time to step away from trying to explain the arguements now. They know and they get it.
But in contradiction to my own advice, can I just say - if you want your fave mmo to stick around, and grow into bigger and better things, stop the effing gatekeeping and support the broadest gameplay for the most playstyles. If you insist on being a protective superior edgelord about the game, you put people off, you restrict the game, you don't garner support for YOUR fave bit of play, but worst of all, you potentially limit the money ZOS get from people who don't play just exactly the same way you do. And thus you shoot yourself in the foot.
But maybe you ultimately don't care about that, and you just like to be an aggravating *** to people who disagree with you?
BejaProphet wrote: »@zvavi
There isn’t anything to respond to about server performance.
First, the point we are suppose to address is no more than, “what about server performance?” What shall anybody say to that? Unless any of us here are experts on the machinery and what things actually stress them, then all of us are merely speaking from ignorance. Including those saying, “what about server performance?” Who don’t even have the knowledge to ask a more technically precise question.
Second, in our ignorance there is no reason to suppose this will significantly impact server performance. It is not like those wanting to see the story a single time are actually going to repeatedly grind story mode the way actual group content players do so. It shouldn’t be much different than when they do any single player instance that is already in the game. Why would it be?
Third, the game developers ought to evaluate the request for story mode in many ways, including whether they can deliver it in a playable state. Let them determine that. It should certainly NOT be expected that people who aren’t programmers must solve this before they can ask ZOS for something they want.
So I think that answers it sufficiently.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
as far as i could tell and I do believe i mentioned it before - the major problem with load is not just having a number of instances, but rather a number of matchmaking requests being made simultaneously. when it comes to a solo dungeon, queuing up for a random would not be an option, you have to pick a specific dungeon and then it just ports you there. no matchmaking. or even if that is too much - make it ONLY available if you travel there physically.
as far as i could tell and I do believe i mentioned it before - the major problem with load is not just having a number of instances, but rather a number of matchmaking requests being made simultaneously. when it comes to a solo dungeon, queuing up for a random would not be an option, you have to pick a specific dungeon and then it just ports you there. no matchmaking. or even if that is too much - make it ONLY available if you travel there physically.
Interesting solution, i support, if it is not connected to group finder it wont be as problematic.and the requirement of physically find the dungeon is great as well since it keeps initiative to run dungeon in group beforehand. I think it covers all my problems with the original solution.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
and just to clarify, when I mean traveling there physically, i do mean being able to fast travel to it once its discovered - you don't have to go to the entrance each and every time. much like you can fast travel to various wayshrines, once you discover them. selecting a mode to fast travel to
Interesting solution, i support, if it is not connected to group finder it wont be as problematic.and the requirement of physically find the dungeon is great as well since it keeps initiative to run dungeon in group beforehand, but still gives the option to travel by foot. I think it covers all my problems with the original solution.
emeraldshado wrote: »I'm fine for a single solo no loot play through as it means there is no benefit from doing it, aside from understanding whats occurring in the dungeon and what led you there.
Sylvermynx wrote: »Ah.... hmmm. I don't need rewards from a solo "story dungeon mode". In fact.... I don't need rewards at all in this game or any other.