If you want to try to teach people, that is fine (to an extent), but you should't get angry with random people if they don't want to (or can't) listen to you.
the only sound way to make improvements is to change the dungeon model to something that is a little less dps-centric and a little more teamwork oriented. It can be done in eso .
since horns of the reach the game made the dungeons more like trials which feature heavy mechanics with a focus on dps and they have been an total failure that no one can defend No one likes them and few do them. Its because they dont work with the groupfinder which in eso is the primary mode of getting groups.
a different model is possible in eso that doesnt rely on overly mechanical boss fights but instead has global mechanics that players can work through to the best of their ability.
perhaps rather than the succeed or hard fail/ replacement cycle until you succeed the model lets you do your best and be rewarded based on that.
it would actually be a harder system to master because you cant just throw yourself at it until your fingers remember the routine. Thats really the only difference between a skilled player and a potato in eso. The dps system is a muscle memory system and the boss fights are the same.
you want to move away from that.
the only sound way to make improvements is to change the dungeon model to something that is a little less dps-centric and a little more teamwork oriented. It can be done in eso .
since horns of the reach the game made the dungeons more like trials which feature heavy mechanics with a focus on dps and they have been an total failure that no one can defend No one likes them and few do them. Its because they dont work with the groupfinder which in eso is the primary mode of getting groups.
a different model is possible in eso that doesnt rely on overly mechanical boss fights but instead has global mechanics that players can work through to the best of their ability.
perhaps rather than the succeed or hard fail/ replacement cycle until you succeed the model lets you do your best and be rewarded based on that.
it would actually be a harder system to master because you cant just throw yourself at it until your fingers remember the routine. Thats really the only difference between a skilled player and a potato in eso. The dps system is a muscle memory system and the boss fights are the same.
you want to move away from that.
Incorrect. There are plenty of people who like and enjoy the dungeon DLC’s. Myself included.
Don’t you dare ever speak for me.
define plenty? Are they more popular than the base game dungeons or not. If they were on the right track they would be more popular but you cannot win this argument.
FearlessOne_2014 wrote: »Easy moral of this thread is.... ~Don't queue with random PUGs if you demand a win!~ Pretty simple actually.
the only sound way to make improvements is to change the dungeon model to something that is a little less dps-centric and a little more teamwork oriented. It can be done in eso .
since horns of the reach the game made the dungeons more like trials which feature heavy mechanics with a focus on dps and they have been an total failure that no one can defend No one likes them and few do them. Its because they dont work with the groupfinder which in eso is the primary mode of getting groups.
a different model is possible in eso that doesnt rely on overly mechanical boss fights but instead has global mechanics that players can work through to the best of their ability.
perhaps rather than the succeed or hard fail/ replacement cycle until you succeed the model lets you do your best and be rewarded based on that.
it would actually be a harder system to master because you cant just throw yourself at it until your fingers remember the routine. Thats really the only difference between a skilled player and a potato in eso. The dps system is a muscle memory system and the boss fights are the same.
you want to move away from that.
Incorrect. There are plenty of people who like and enjoy the dungeon DLC’s. Myself included.
Don’t you dare ever speak for me.
define plenty? Are they more popular than the base game dungeons or not. If they were on the right track they would be more popular but you cannot win this argument.
ii dont speak for you. I thought that was obvious.