Dusk_Coven wrote: »Dusk_Coven wrote: »Not a joke: I've met CP 160+ toons where the player claims it's their first dungeon EVER.
Maybe they power levelled. Maybe they used XP boosts. Maybe they started during a double XP event. Maybe they levelled their alt doing daily writs. Whatever. Point is, something is going on and some people don't step foot in dungeons till way into their mid to late game.
Some of what you wrote though -- sounds like maybe while they were leveling they forgot to level their skill lines <.<
Or maybe they decide they want to explore the world and quest first?
But the dungeons ARE in the game world. It's like ZOS put them there so you can walk in (you know, maybe because some Undaunted dude in a tavern challenged you to go inside) but whoa! You can't solo it at level 10 or whatever while you're wandering around the game world.
Seems like the design is a bit weird.
In FFXIV and SWL if you try to walk into a dungeon, you get the Group Finder.
Absolutely no beef with what you're saying but... 'almost 50' makes it sound like you've only been playing for a week? Ignore me if I read that wrong, but if you really are such a low level, please understand that you can't be a good judge for the balancing of PVE difficulty. You have not yet touched the insane power creep. Especially solo content becomes so painfully easy, bland and unchallenging that it sucks the joy out of it, for me. And while you can challenge yourself by soloing some vDLC and the like, I do feel like you can always tell the content you're doing was designed for groups.
Absolutely no beef with what you're saying but... 'almost 50' makes it sound like you've only been playing for a week? Ignore me if I read that wrong, but if you really are such a low level, please understand that you can't be a good judge for the balancing of PVE difficulty. You have not yet touched the insane power creep. Especially solo content becomes so painfully easy, bland and unchallenging that it sucks the joy out of it, for me. And while you can challenge yourself by soloing some vDLC and the like, I do feel like you can always tell the content you're doing was designed for groups.
I've been playing almost every day for a month now. I've got 5 days /played. In MMO terms, it's not much, but it's been all single player, and in single player terms, that is a LOT of hours of single player content. I can only speak to the experience I've had with over 120 hours of play and I wouldn't change a thing. If ESO is not balancing this content at all, then ignore my suggestions.
Dusk_Coven wrote: »Not a joke: I've met CP 160+ toons where the player claims it's their first dungeon EVER.
Maybe they power levelled. Maybe they used XP boosts. Maybe they started during a double XP event. Maybe they levelled their alt doing daily writs. Whatever. Point is, something is going on and some people don't step foot in dungeons till way into their mid to late game.
Some of what you wrote though -- sounds like maybe while they were leveling they forgot to level their skill lines <.<
daedalusAI wrote: »It's just infuriating how bad/clueless the large majority of players are, and then they just refuse to listen to anything you're telling them:
- CP 320 DK with bow/DW, but his only AoE is spamming Noxious Breath
- Level 45 sorc whose sole goal in life is to spam Crystal Shards until the end of time, no matter what you're telling him
- CP 450 who thinks food is for the weak and runs around with 10k HP; but there seems to be a general aversion to using food in dungeons, or at all for that matter
- CP from 1 to 810 who just refuse to move out of big red telegraphed effects and die as a result, but then get irritated if you point them towards that fact
I'm far from a really good player, but some things like moving out of big red telegraphed effects, slotting at least 1 AoE and listening to feedback from players who just might know more than you are things I have to expect.
El_Borracho wrote: »@Raideen all good points, but the OP's examples are indefensible. I got the impression he was talking about players who play this way and refuse to take advice or help from others. I have no sympathy for them.
daedalusAI wrote: »It's just infuriating how bad/clueless the large majority of players are, and then they just refuse to listen to anything you're telling them:
- CP 320 DK with bow/DW, but his only AoE is spamming Noxious Breath
- Level 45 sorc whose sole goal in life is to spam Crystal Shards until the end of time, no matter what you're telling him
- CP 450 who thinks food is for the weak and runs around with 10k HP; but there seems to be a general aversion to using food in dungeons, or at all for that matter
- CP from 1 to 810 who just refuse to move out of big red telegraphed effects and die as a result, but then get irritated if you point them towards that fact
I'm far from a really good player, but some things like moving out of big red telegraphed effects, slotting at least 1 AoE and listening to feedback from players who just might know more than you are things I have to expect.
What makes you such a good player? After all I am sure people should tell you what to do when you play. Also, why does everyone have to be a cyber jock? You do know people play for fun and don't go by the numbers? While video games was mainly for nerds back in the day, those days are gone and lots of people love playing video games for fun. Shocking, fun means not the best and enjoying something.
If you are a cyber sports jock, why don't you and a few others join together and start up your own sport league. After all, it seems you guys know it all and are so good, you should be making millions, if not billions.
uhhh what?
Except that he can not possibly know how or why these people play unless he polls them each and ever time. Based on his hatred towards casuals, I am going to go out on a limb and say he does not poll these people and has no clue as to how or why they play.El_Borracho wrote: »@Raideen all good points, but the OP's examples are indefensible. I got the impression he was talking about players who play this way and refuse to take advice or help from others. I have no sympathy for them.
Except that we don't know why these people are bad, or why they don't care. But my point is that to label an entire group of people as he is doing "filthy casuals" does not lend itself to building or maintaining a strong community. Most people are casuals, they have lives outside of the game and come here for entertainment, not to be berated by some animation cancelling elitst who cant pull his head out of hi...….El_Borracho wrote: »We have all been beginners or bad at some point in this game. The difference between these examples and the majority of other players is that we took the time to learn how to play, accepted advice and/or criticism from others, and got better.
El_Borracho wrote: »There are some out there who believe that spamming an execute to start a boss fight is better than doing a rotation. Those people are wrong. The difference is how that player reacts when you point it out to them. If they get upset and still do it, then they are the problem, not the player pointing it out
daedalusAI wrote: »It's just infuriating how bad/clueless the large majority of players are, and then they just refuse to listen to anything you're telling them:
- CP 320 DK with bow/DW, but his only AoE is spamming Noxious Breath
- Level 45 sorc whose sole goal in life is to spam Crystal Shards until the end of time, no matter what you're telling him
- CP 450 who thinks food is for the weak and runs around with 10k HP; but there seems to be a general aversion to using food in dungeons, or at all for that matter
- CP from 1 to 810 who just refuse to move out of big red telegraphed effects and die as a result, but then get irritated if you point them towards that fact
I'm far from a really good player, but some things like moving out of big red telegraphed effects, slotting at least 1 AoE and listening to feedback from players who just might know more than you are things I have to expect.
What makes you such a good player? After all I am sure people should tell you what to do when you play. Also, why does everyone have to be a cyber jock? You do know people play for fun and don't go by the numbers? While video games was mainly for nerds back in the day, those days are gone and lots of people love playing video games for fun. Shocking, fun means not the best and enjoying something.
If you are a cyber sports jock, why don't you and a few others join together and start up your own sport league. After all, it seems you guys know it all and are so good, you should be making millions, if not billions.
uhhh what?
What makes this person so good that he can tell others they are not doing the "job" perfectly?
I wonder if the people who act smart and tell others to not use the Group Finder know that they are basically supporting OP's point.
It's difficult.
Cirantille wrote: »Dusk_Coven wrote: »Dusk_Coven wrote: »Not a joke: I've met CP 160+ toons where the player claims it's their first dungeon EVER.
Maybe they power levelled. Maybe they used XP boosts. Maybe they started during a double XP event. Maybe they levelled their alt doing daily writs. Whatever. Point is, something is going on and some people don't step foot in dungeons till way into their mid to late game.
Some of what you wrote though -- sounds like maybe while they were leveling they forgot to level their skill lines <.<
Or maybe they decide they want to explore the world and quest first?
But the dungeons ARE in the game world. It's like ZOS put them there so you can walk in (you know, maybe because some Undaunted dude in a tavern challenged you to go inside) but whoa! You can't solo it at level 10 or whatever while you're wandering around the game world.
Seems like the design is a bit weird.
In FFXIV and SWL if you try to walk into a dungeon, you get the Group Finder.
Im CP 271, still didn't do any undaunted.
I can join because everyday my guild invites people but I am just not interested in the skill line or the monster sets.
I wonder if the people who act smart and tell others to not use the Group Finder know that they are basically supporting OP's point.
It's difficult.
Hey Shievarei
If encouraging OP not to use the group finder saves even 3 players from being grouped with them I will consider that a total victory..
And you are right, helping people can be difficult. It’s not always successful. But when it’s done right and it does work, it can be incredibly rewarding.
DarcyMardin wrote: »I don’t pug a whole lot, but when I do, I’ve usually had decent experiences with the other players. My biggest objection is to the folks who race ahead, pull everything, or start fights before I get into the boss room (I’m usually on a healer or a tank).
I also dislike the folks who, even when told I’m doing the quest, bail from the dungeon after the final boss, before I can turn it in and get my skillpoint. Fortunately this doesn’t happen too often, but it *does* happen occasionally. Most people, though, in my experience, are considerate.
Offering help is great of it’s done politely, in a friendly manner, instead of condescendingly. I recall one experience from a couple of years ago, where I queued for a random (which I don’t usually do...I prefer to select the dungeon, but this was during a random dungeon event). I got a DLC dungeon that I wasn’t familiar with. I told this to the group and said I was going to leave and let them get a more experienced person, but they insisted I should stay and that they’d explain the mechanics.
Unfortunately, what this turned out to mean was they said “just follow us” and took off. In one room, the mechanics explanation consisted of “interrupt.” There were multiple mobs (I don’t now recall which dungeon this was) and no explanation of whom to interrupt or when. I was healing, but I kept and eye out for which adds should be bashed and did indeed bash a few while counting on the tank to bash the boss. Unfortunately something went wrong and the group wiped. “Don’t you know how to interrupt?” Screamed the leader in capitals letters. Then he and his friend dropped group in disgust, leaving me and one of of the DDs shaking our heads in confusion.
So if you’re going to help people who aren’t experts in the dungeon you’re pugging, please actually offer intelligible explanations, not just angry criticism.
It's all single player for me right now and the balance for PvE has been spot on. Much of it is easy, but the bosses and such are a challenge. It's the sweet spot for me. I don't want the dev team to touch anything at this point.
VaranisArano wrote: »Problems come in when Players don't use Groupfinder appropriately.
Players queuing for Random dungeons at high levels when they know they can't complete all possible dungeons, and winding up in over their heads when they get a DLC dungeon.
VaranisArano wrote: »The worst I remember was being the replacement tank on the first boss of Normal Arx Corinium. Its the snake boss where it heals if you don't get out of the AOE, right? So the previous tank and DD didnt bother to explain the mechanic. They just dropped group because "DPS is too low."
Dusk_Coven wrote: »Not a joke: I've met CP 160+ toons where the player claims it's their first dungeon EVER.
Maybe they power levelled. Maybe they used XP boosts. Maybe they started during a double XP event. Maybe they levelled their alt doing daily writs. Whatever. Point is, something is going on and some people don't step foot in dungeons till way into their mid to late game.
Some of what you wrote though -- sounds like maybe while they were leveling they forgot to level their skill lines <.<
I did exactly 2 dungeons while leveling and have only done the public dungeons solo now ( @ 468 CP). Why? Because I explored the world, did all the quests, fished and relaxed and had fun. No desire to pug and run into a bunch of "WTF you never been in here before- Git gud?"
Some players like to start content at max level and maybe max or close to max CP as there is more room for error. The way I see it, a lot of players might not be naturally good at the beginning, but if they practice and are assisted (it takes patience from both parties) then they will do ok.
DarcyMardin wrote: »I don’t pug a lot, but when I do, I’ve usually had decent experiences with the other players. My biggest objection is to the folks who race ahead, pull everything, or start fights before I get into the boss room (I’m usually on a healer or a tank).
Offering help is great of it’s done politely, in a friendly manner, instead of condescendingly. I recall one experience from a couple of years ago, where I queued for a random during a random dungeon event. I got a DLC dungeon that I wasn’t familiar with. I told this to the group and said I was going to leave so they could get a more experienced person, but they insisted I should stay and that they’d explain the mechanics.
Unfortunately, what this turned out to mean was they said “just follow us” and took off. In one room, the mechanics explanation consisted of “interrupt.” There were multiple mobs (I don’t now recall which dungeon this was) and no explanation of whom to interrupt or when. I was healing, but I kept an eye out for which adds should be bashed and did indeed bash a few while counting on the tank to interrupt the boss.
Unfortunately something went wrong and the group wiped. “Don’t you know how to interrupt?” screamed the leader in capital letters. Then he and his friend dropped group in disgust, leaving me and one of the DDs shaking our heads in confusion.
So if you’re going to help people who aren’t experts in the dungeon you’re pugging, please offer intelligible explanations, not just angry criticism.
Goregrinder wrote: »Pug = Public Group. AKA Random group, AKA pick-up group. That would be like showing up to the noon pick-up hockey game at a local ice rink, playing against whoever shoes up, and they heckle me for not using Ovetchkins $300 hockey stick, or skating on Bauers instead of CCMs, or why I never go for slap shots and only for snap shots.
You want professional performance, don't go to a public domain.
Goregrinder wrote: »Pug = Public Group. AKA Random group, AKA pick-up group. That would be like showing up to the noon pick-up hockey game at a local ice rink, playing against whoever shoes up, and they heckle me for not using Ovetchkins $300 hockey stick, or skating on Bauers instead of CCMs, or why I never go for slap shots and only for snap shots.
You want professional performance, don't go to a public domain.
More like someone expects you to know which goal to aim for, and then you get mad when someone tells you you’re shooting for the wrong net.
Or expecting you had some idea of how to play hockey, but you’re grabbing the puck and throwing it like a frisbee.
Goregrinder wrote: »Goregrinder wrote: »Pug = Public Group. AKA Random group, AKA pick-up group. That would be like showing up to the noon pick-up hockey game at a local ice rink, playing against whoever shoes up, and they heckle me for not using Ovetchkins $300 hockey stick, or skating on Bauers instead of CCMs, or why I never go for slap shots and only for snap shots.
You want professional performance, don't go to a public domain.
More like someone expects you to know which goal to aim for, and then you get mad when someone tells you you’re shooting for the wrong net.
Or expecting you had some idea of how to play hockey, but you’re grabbing the puck and throwing it like a frisbee.
Yup that's what you can expect at pick-up games. Some people played D1, others just started 6 months ago and are still figuring it out. To expect anything else would be illogical.
I mostly heal vet pledges, the only issue I can't abide is low dps. In the past week I've hit this in BC2 and DsC2 to such an extent that we couldn't finish the dungeon, final boss in BC and the "jellyfish" in DsC. I just leave, there's no way bad dps is going to get better in these scenarios