ZOS_RichLambert wrote: »
Thanks for being patient with us while we work through this one.
-rich
I don't see how this addresses the intense performance problems on console, where add-ons have been denied to us. Seems like a convenient excuse - don't acknowledge a bug with the api and instead blame performance on the add-ons querying it. Two issues, neatly cast aside because they have caused each other, neither of which could ever be a core issue. If only console was treated equally to pc, it might be believable. Still inexcusable that the infrastructure isn't in place to handle the demand the player-base paid for, but believable.
But the problems can't be waved away when they occur on all servers/platforms if the cause is something that can only happen on one of those platforms. Either way, the answer is as it always is - reduce functionality instead of addressing the problem. And of course, no answer for console whatsoever. What an absolute joke.
adirondack wrote: »And no one will ever be happy.
ZOS_RichLambert wrote: »Hi All!
Just wanted to give everyone a quick update on the guild history issue, its impact on server performance and what our plan of attack to address the issue is.
ESO has seen remarkable growth in the last few months. We’ve had a huge influx of both new and returning players - that combined with the newly added Guild Finder tool has resulted in a ton more players in guilds. More players in guilds is a great thing… but this has also surfaced a nasty performance problem with guild history, that is exacerbated by user-created add-ons that constantly query it for data. With significantly larger guilds, and more people using these add-ons, we’ve seen a huge amount of load on the servers that can’t be solved by throwing more hardware at the problem.
In the short term, we are throttling how much and how often add-ons can request the guild history. We will be making tweaks to this throttling over the next few days to find an acceptable balance between performance and user experience. Longer term, we’re working on changing the guild history to be more effectively queried by data being pushed to the client instead of allowing add-ons to poll the data on a whim. This work is being done now, and should be ready for testing with U23 PTS. (which is only a few weeks away!)
Thanks for being patient with us while we work through this one. It’s been a particularly difficult issue to nail down.
-rich
I don't see how this addresses the intense performance problems on console, where add-ons have been denied to us. Seems like a convenient excuse - don't acknowledge a bug with the api and instead blame performance on the add-ons querying it. Two issues, neatly cast aside because they have caused each other, neither of which could ever be a core issue. If only console was treated equally to pc, it might be believable. Still inexcusable that the infrastructure isn't in place to handle the demand the player-base paid for, but believable.
But the problems can't be waved away when they occur on all servers/platforms if the cause is something that can only happen on one of those platforms. Either way, the answer is as it always is - reduce functionality instead of addressing the problem. And of course, no answer for console whatsoever. What an absolute joke.
Consoles have the new Guild Finder tool, which is what Rich stated is the root of the problem
PC add-ons exacerbate the problem. Perhaps that is why PC has endured much worse issues than console.
I know you want to paint ZoS and Rich as deceptive and incompetent, but you're going to have to improve your reading comprehension. You can't base your complaint on what you think was said... you must first understand what was actually said.
Re-read and try again.
In the short term, we are throttling how much and how often add-ons can request the guild history.
ZOS_RichLambert wrote: »In the short term, we are throttling how much and how often add-ons can request the guild history. We will be making tweaks to this throttling over the next few days to find an acceptable balance between performance and user experience.
saf227_ESO wrote: »Hey Rich,
Thanks for updating us on this. The explanation and planned fix (along with a timeline!!) is much appreciated.
Dusk_Coven wrote: »ZOS_RichLambert wrote: »In the short term, we are throttling how much and how often add-ons can request the guild history. We will be making tweaks to this throttling over the next few days to find an acceptable balance between performance and user experience.
Would having a global auction house -- thereby making these addons obsolete -- be a better solution?
More data to search certainly but MMOs with global auction house simply throttle how often players can repeatedly search.
ManwithBeard9 wrote: »Dusk_Coven wrote: »ZOS_RichLambert wrote: »In the short term, we are throttling how much and how often add-ons can request the guild history. We will be making tweaks to this throttling over the next few days to find an acceptable balance between performance and user experience.
Would having a global auction house -- thereby making these addons obsolete -- be a better solution?
More data to search certainly but MMOs with global auction house simply throttle how often players can repeatedly search.
No. An auction house wouldnt solve any issue caused by add ons. Master Merchant would still be extremely useful in tracking the sold price of goods.Tamriel Trade Center could still be used for something similar. And an auction house has nothing to do with the other none selling add ons that help track donations, raffle purchases, and things taken and put into the guild banks.
SpiderKnight wrote: »So what you're saying is that it's actually 2 1/2 months until console will see any "possible fix" for this crap. Can you at least suspend some eso+ for like a month so I can take a break and not get pissed off at this shite all the time?
luton0watford4 wrote: »2 Remove inactive players from guild's for more than a month or something
3 Shut down any guild which has been completely inactive for at least a month
redspecter23 wrote: »Removing guild finder is like shooting a soldier after he's lobbed a grenade at you. It doesn't stop the grenade at all. The impact of guild finder is the large amount of players in guilds. Removing guild finder won't help. The players are already set up in those guilds now.
In theory, what would help is reducing the number of guilds that players could be a part of or reducing the capacity of guilds. I'm not saying this would necessarily help, but following the logic in the first post, it makes more sense as a solution than just turning off guild finder. The problem would likely just resurface as more players join the game.