Daviiid_ESO wrote: »So this how they will say they fixed all the performance issues, while ignoring PC EU and Cyrodiil that will continue to be a lagfest?
ZOS_RichLambert wrote: »
Thanks for being patient with us while we work through this one.
-rich
TBH, this isn't the only serious performance issue. As you can read on the forums, your customer's patience is wearing thin.
LiraTaurwen wrote: »Lol everyone and their theories let me tell you something, the "bug" that happened after that fatal maintenance has happened a few months ago on EU server (february I believe) and was solved without any of this mess.
Also how come it was working fine before the maintenace? Did alot of new players joined right after and broke the system?
They are just telling lies, wake up!
LiraTaurwen wrote: »Lol everyone and their theories let me tell you something, the "bug" that happened after that fatal maintenance has happened a few months ago on EU server (february I believe) and was solved without any of this mess.
Also how come it was working fine before the maintenace? Did alot of new players joined right after and broke the system?
They are just telling lies, wake up!
they let it slip in the reddit AMA that the animations in general result in more lag. It's my assumption the game engine can no longer support beautiful intensive animations (and why the game was boring at first)
Maybe consider exporting some of that data to a separate server, and provide a web-based RESTful API for people to query it. I've seen it done by another major MMO (I was one of the third party developers actually using their API in a web application that I had developed), it would prevent unnecessary load being put on the live servers, and moving those queries to an outside server. What they did was to proxy query results, so subsequent queries were answered by a caching server instead of being sent to the live servers.
lordrichter wrote: »Maybe consider exporting some of that data to a separate server, and provide a web-based RESTful API for people to query it. I've seen it done by another major MMO (I was one of the third party developers actually using their API in a web application that I had developed), it would prevent unnecessary load being put on the live servers, and moving those queries to an outside server. What they did was to proxy query results, so subsequent queries were answered by a caching server instead of being sent to the live servers.
According to Rich, above, they are not going to do that.
Instead, they look like they are going to come up with a system where the server pushes the guild information to the client, and the addons will get it from the client, rather than query the server directly. This has the benefit of them being able to control how often the data is pulled from the server, and prevents an addon from hammering the server.
silvereyes wrote: »Hi Rich,ZOS_RichLambert wrote: »With significantly larger guilds, and more people using these add-ons, we’ve seen a huge amount of load on the servers that can’t be solved by throwing more hardware at the problem.
Thanks for the update. Could you perhaps explain why performance is really bad on console too, even though add-ons aren't used there? I think many of us are confused, since both the short-term and long-term plans don't seem like they would affect console at all.
Thanks!
lordrichter wrote: »Maybe consider exporting some of that data to a separate server, and provide a web-based RESTful API for people to query it. I've seen it done by another major MMO (I was one of the third party developers actually using their API in a web application that I had developed), it would prevent unnecessary load being put on the live servers, and moving those queries to an outside server. What they did was to proxy query results, so subsequent queries were answered by a caching server instead of being sent to the live servers.
According to Rich, above, they are not going to do that.
Instead, they look like they are going to come up with a system where the server pushes the guild information to the client, and the addons will get it from the client, rather than query the server directly. This has the benefit of them being able to control how often the data is pulled from the server, and prevents an addon from hammering the server.
Another question: Have the merchants been completely deactivated?
I don't have an option in the bank to open the auction house with the banker. Even if I go to the merchants in front of the city, I can only choose Bye. No option to open the auction house.
Tested with serveral chars.
lordrichter wrote: »Maybe consider exporting some of that data to a separate server, and provide a web-based RESTful API for people to query it. I've seen it done by another major MMO (I was one of the third party developers actually using their API in a web application that I had developed), it would prevent unnecessary load being put on the live servers, and moving those queries to an outside server. What they did was to proxy query results, so subsequent queries were answered by a caching server instead of being sent to the live servers.
According to Rich, above, they are not going to do that.
Instead, they look like they are going to come up with a system where the server pushes the guild information to the client, and the addons will get it from the client, rather than query the server directly. This has the benefit of them being able to control how often the data is pulled from the server, and prevents an addon from hammering the server.
Remember a few months ago when people tracked down performance issues caused by the server pushing guild roster info to clients? I fear this would create just the very same issue. When you are in two busy trading guilds plus three other average guilds, you don't want the contant event info getting pushed to you while you are in the middle of a trial or PvP.
Dont_do_drugs wrote: »Another question: Have the merchants been completely deactivated?
I don't have an option in the bank to open the auction house with the banker. Even if I go to the merchants in front of the city, I can only choose Bye. No option to open the auction house.
Tested with serveral chars.
Did you try to chat with people in your guilds, Zone, private and so on? What you describe is part of a social ban usually. Something you were testing with addons or so might have triggered it. You should contact support for that.
Really? More players? That isn't my experience in-game. Compared to 8 weeks ago, I very rarely see other players at 810+ out in regular zones any more. I find resources and drops that I have always had difficulty in obtaining; this suggest to me that a large number of 'power sellers' have left - at least the trading side of the game.ZOS_RichLambert wrote: »<snip>
ESO has seen remarkable growth in the last few months. We’ve had a huge influx of both new and returning players - that combined with the newly added Guild Finder tool has resulted in a ton more players in guilds.
More players in guilds is a great thing… but this has also surfaced a nasty performance problem with guild history, that is exacerbated by user-created add-ons that constantly query it for data. With significantly larger guilds, and more people using these add-ons, we’ve seen a huge amount of load on the servers that can’t be solved by throwing more hardware at the problem.
In the short term, we are throttling how much and how often add-ons can request the guild history. We will be making tweaks to this throttling over the next few days to find an acceptable balance between performance and user experience. <snip>
ZOS_RichLambert wrote: »Longer term, we’re working on changing the guild history to be more effectively queried by data being pushed to the client instead of allowing add-ons to poll the data on a whim.
luton0watford4 wrote: »Perhaps the best solution to to remove the guild finder function. If this is the root of the problem, then why don't you just remove it?
@ZOS_RichLambert
kitsune_beth wrote: »luton0watford4 wrote: »Perhaps the best solution to to remove the guild finder function. If this is the root of the problem, then why don't you just remove it?
@ZOS_RichLambert
I agree. Why do people even need to look at a guilds history? Surely people can find other ways to find a guild too. There's a guild forum on here for example.
If it's causing so much of a problem, simply remove it.
Dont_do_drugs wrote: »kitsune_beth wrote: »luton0watford4 wrote: »Perhaps the best solution to to remove the guild finder function. If this is the root of the problem, then why don't you just remove it?
@ZOS_RichLambert
I agree. Why do people even need to look at a guilds history? Surely people can find other ways to find a guild too. There's a guild forum on here for example.
If it's causing so much of a problem, simply remove it.
Do u even know what the guild history is and which data it contains?
kitsune_beth wrote: »Dont_do_drugs wrote: »kitsune_beth wrote: »luton0watford4 wrote: »Perhaps the best solution to to remove the guild finder function. If this is the root of the problem, then why don't you just remove it?
@ZOS_RichLambert
I agree. Why do people even need to look at a guilds history? Surely people can find other ways to find a guild too. There's a guild forum on here for example.
If it's causing so much of a problem, simply remove it.
Do u even know what the guild history is and which data it contains?
No, which is why I asked - sort of.
kitsune_beth wrote: »Dont_do_drugs wrote: »kitsune_beth wrote: »luton0watford4 wrote: »Perhaps the best solution to to remove the guild finder function. If this is the root of the problem, then why don't you just remove it?
@ZOS_RichLambert
I agree. Why do people even need to look at a guilds history? Surely people can find other ways to find a guild too. There's a guild forum on here for example.
If it's causing so much of a problem, simply remove it.
Do u even know what the guild history is and which data it contains?
No, which is why I asked - sort of.
lordrichter wrote: »kitsune_beth wrote: »Dont_do_drugs wrote: »kitsune_beth wrote: »luton0watford4 wrote: »Perhaps the best solution to to remove the guild finder function. If this is the root of the problem, then why don't you just remove it?
@ZOS_RichLambert
I agree. Why do people even need to look at a guilds history? Surely people can find other ways to find a guild too. There's a guild forum on here for example.
If it's causing so much of a problem, simply remove it.
Do u even know what the guild history is and which data it contains?
No, which is why I asked - sort of.
It contains a list of recent activity in the guild. Members added and removed, gold deposits, bank activity, trader activity (sales). It is useful for both people and addons to see what has been happening recently in the guild. Without it, guild management becomes harder, and it is not possible to get sales information from the trader. The latter is what I use to figure out what to sell stuff for (vs what people are asking).
luton0watford4 wrote: »lordrichter wrote: »kitsune_beth wrote: »Dont_do_drugs wrote: »kitsune_beth wrote: »luton0watford4 wrote: »Perhaps the best solution to to remove the guild finder function. If this is the root of the problem, then why don't you just remove it?
@ZOS_RichLambert
I agree. Why do people even need to look at a guilds history? Surely people can find other ways to find a guild too. There's a guild forum on here for example.
If it's causing so much of a problem, simply remove it.
Do u even know what the guild history is and which data it contains?
No, which is why I asked - sort of.
It contains a list of recent activity in the guild. Members added and removed, gold deposits, bank activity, trader activity (sales). It is useful for both people and addons to see what has been happening recently in the guild. Without it, guild management becomes harder, and it is not possible to get sales information from the trader. The latter is what I use to figure out what to sell stuff for (vs what people are asking).
It's not the guild history I am suggesting being removed. It is the new finder I want gone.