luton0watford4 wrote: »lordrichter wrote: »kitsune_beth wrote: »Dont_do_drugs wrote: »kitsune_beth wrote: »luton0watford4 wrote: »Perhaps the best solution to to remove the guild finder function. If this is the root of the problem, then why don't you just remove it?
@ZOS_RichLambert
I agree. Why do people even need to look at a guilds history? Surely people can find other ways to find a guild too. There's a guild forum on here for example.
If it's causing so much of a problem, simply remove it.
Do u even know what the guild history is and which data it contains?
No, which is why I asked - sort of.
It contains a list of recent activity in the guild. Members added and removed, gold deposits, bank activity, trader activity (sales). It is useful for both people and addons to see what has been happening recently in the guild. Without it, guild management becomes harder, and it is not possible to get sales information from the trader. The latter is what I use to figure out what to sell stuff for (vs what people are asking).
It's not the guild history I am suggesting being removed. It is the new finder I want gone.
lordrichter wrote: »luton0watford4 wrote: »lordrichter wrote: »kitsune_beth wrote: »Dont_do_drugs wrote: »kitsune_beth wrote: »luton0watford4 wrote: »Perhaps the best solution to to remove the guild finder function. If this is the root of the problem, then why don't you just remove it?
@ZOS_RichLambert
I agree. Why do people even need to look at a guilds history? Surely people can find other ways to find a guild too. There's a guild forum on here for example.
If it's causing so much of a problem, simply remove it.
Do u even know what the guild history is and which data it contains?
No, which is why I asked - sort of.
It contains a list of recent activity in the guild. Members added and removed, gold deposits, bank activity, trader activity (sales). It is useful for both people and addons to see what has been happening recently in the guild. Without it, guild management becomes harder, and it is not possible to get sales information from the trader. The latter is what I use to figure out what to sell stuff for (vs what people are asking).
It's not the guild history I am suggesting being removed. It is the new finder I want gone.
The new finder is not causing the problem. It helps show the problem, but indirectly. It is actually caused by other things, and can still happen, even without the guild finder. Removing the guild finder might make it harder to find guilds, but it does not fix the problem. They are trying to fix the problem with the changes they are making.
Dont_do_drugs wrote: »lordrichter wrote: »luton0watford4 wrote: »lordrichter wrote: »kitsune_beth wrote: »Dont_do_drugs wrote: »kitsune_beth wrote: »luton0watford4 wrote: »Perhaps the best solution to to remove the guild finder function. If this is the root of the problem, then why don't you just remove it?
@ZOS_RichLambert
I agree. Why do people even need to look at a guilds history? Surely people can find other ways to find a guild too. There's a guild forum on here for example.
If it's causing so much of a problem, simply remove it.
Do u even know what the guild history is and which data it contains?
No, which is why I asked - sort of.
It contains a list of recent activity in the guild. Members added and removed, gold deposits, bank activity, trader activity (sales). It is useful for both people and addons to see what has been happening recently in the guild. Without it, guild management becomes harder, and it is not possible to get sales information from the trader. The latter is what I use to figure out what to sell stuff for (vs what people are asking).
It's not the guild history I am suggesting being removed. It is the new finder I want gone.
The new finder is not causing the problem. It helps show the problem, but indirectly. It is actually caused by other things, and can still happen, even without the guild finder. Removing the guild finder might make it harder to find guilds, but it does not fix the problem. They are trying to fix the problem with the changes they are making.
I doubt the addons are the problem as well, there is just a sum of influences on the workload of the server, they are just removing or minimizing one influencer. I am pretty sure, thaere is much more than only that. After all, it kept me wondering for quite a while, how unintelligent this system was working as well as it kept me wondering for which reason zos never made a local solution for that data.
Why is it even possible to request 10 days sales history, why not less, why not saving and loading that data local, as those addons actually do, but those addons have no chance to ask server for specific missing data but have to crawl the history again. This has been built in times, where trading wasn't that extreme, where less people had been playing, but it is inefficient.
I just wonder, which solution zos will come up with. The good frequency of the addons requesting that data helped, that the new influx of data didn't lead into heavy fps Drops. The longer the interval, the bigger the packages which are getting visualized, the longer those fps drops/freezes. Atm people been starting to report 30sec based fpS drops/10sec freezes when zos sends the past packages in that interval, at least as long as ure not having the older data. This is also no top solution yet.
lordrichter wrote: »luton0watford4 wrote: »lordrichter wrote: »kitsune_beth wrote: »Dont_do_drugs wrote: »kitsune_beth wrote: »luton0watford4 wrote: »Perhaps the best solution to to remove the guild finder function. If this is the root of the problem, then why don't you just remove it?
@ZOS_RichLambert
I agree. Why do people even need to look at a guilds history? Surely people can find other ways to find a guild too. There's a guild forum on here for example.
If it's causing so much of a problem, simply remove it.
Do u even know what the guild history is and which data it contains?
No, which is why I asked - sort of.
It contains a list of recent activity in the guild. Members added and removed, gold deposits, bank activity, trader activity (sales). It is useful for both people and addons to see what has been happening recently in the guild. Without it, guild management becomes harder, and it is not possible to get sales information from the trader. The latter is what I use to figure out what to sell stuff for (vs what people are asking).
It's not the guild history I am suggesting being removed. It is the new finder I want gone.
The new finder is not causing the problem. It helps show the problem, but indirectly. It is actually caused by other things, and can still happen, even without the guild finder. Removing the guild finder might make it harder to find guilds, but it does not fix the problem. They are trying to fix the problem with the changes they are making.
lordrichter wrote: »The new finder is not causing the problem. It helps show the problem, but indirectly. It is actually caused by other things, and can still happen, even without the guild finder. Removing the guild finder might make it harder to find guilds, but it does not fix the problem. They are trying to fix the problem with the changes they are making.
I still think it's remarkably coincidental that, on the very day that they introduced the fix for the GF that finally allowed us to see all of the pending applications, all hell broke loose. That very day, the guild lists disappeared. The friends lists disappeared. The 10m chat lag showed up.
I don't think *that* many people joined guilds *that* day and started hammering on the history with MM. I just... man, I don't buy it.
ZOS_RichLambert wrote: »
Thanks for being patient with us while we work through this one.
-rich
TBH, this isn't the only serious performance issue. As you can read on the forums, your customer's patience is wearing thin.
...
I also suspect that the only true solution is to ban add-ons....
maybe we should be thinking about that.....
With this statement I meant to draw everyone into the discussion of is it possible for ZoS to do SOME modifications to the the UI and for us THE CUSTOMER to do without add-ons...
Do you think it is possible?
Dark_Lord_Kuro wrote: »Yup entirely possible just look at console player that play without them and yes pc can do the same
Dark_Lord_Kuro wrote: »...
I also suspect that the only true solution is to ban add-ons....
maybe we should be thinking about that.....
With this statement I meant to draw everyone into the discussion of is it possible for ZoS to do SOME modifications to the the UI and for us THE CUSTOMER to do without add-ons...
Do you think it is possible?
Yup entirely possible just look at console player that play without them and yes pc can do the same
Never saw any need for a guild finder. Seriously. It's not like guilds stand in every town advertising every 2 seconds
Never saw any need for a guild finder. Seriously. It's not like guilds stand in every town advertising every 2 seconds
There is an advantage to those looking for a Guild and to guilds. Not everyone uses the forums and posts get buried very fast so using a forum is highly inefficient both for the guild & applicant. In game both guild advertiser and applicant would have to be in the same zone and at the same time to get a chance at a match.
Guild Finder makes the process highly efficient for both Guilds and applicants. Just takes a small amount of time to list your guild. Applicants can look at anytime to see listings that may interest them.
Previously I would spend 4-8 hours after a purge of inactives to bring my guild back to 495 to 500, I left room a lot of the times for members to ad those they had contact with. Purges were several times a week.
Now my listing goes active as soon as GF detects room for new members. Members can tell people list them as a referral on the app if there is not room to add them. I can do several purges a week, look for referrals in the app's then refill back to 500 members.On average there are 40 - 80 apps waiting to join but I have 5-10 openings. This at most 30mins of my time so I regained a large chunk of time that I can actually play the game.
To me GF is a win for all sides.
Dark_Lord_Kuro wrote: »Yup entirely possible just look at console player that play without them and yes pc can do the same
Never saw any need for a guild finder. Seriously. It's not like guilds stand in every town advertising every 2 seconds
There is an advantage to those looking for a Guild and to guilds. Not everyone uses the forums and posts get buried very fast so using a forum is highly inefficient both for the guild & applicant. In game both guild advertiser and applicant would have to be in the same zone and at the same time to get a chance at a match.
Guild Finder makes the process highly efficient for both Guilds and applicants. Just takes a small amount of time to list your guild. Applicants can look at anytime to see listings that may interest them.
Previously I would spend 4-8 hours after a purge of inactives to bring my guild back to 495 to 500, I left room a lot of the times for members to ad those they had contact with. Purges were several times a week.
Now my listing goes active as soon as GF detects room for new members. Members can tell people list them as a referral on the app if there is not room to add them. I can do several purges a week, look for referrals in the app's then refill back to 500 members.On average there are 40 - 80 apps waiting to join but I have 5-10 openings. This at most 30mins of my time so I regained a large chunk of time that I can actually play the game.
To me GF is a win for all sides.
I can understand, but performance should always be priority.
& 500 player guild...add that to how many guilds a player can join?...is a waste. Every guild I have seen always has the same 20-30 active social in-crowd group making the guild what it's. Everyone else is usually just there for the free use of stuff in guild hall (dummy, transmute, etc...) & to make use of the horrid trade system ESO has to offer.
Make one global trade system, reduce guilds a player can join to one or two, reduce the amount of players in a guild (with a global trade system players would drop these 500 player guilds & waste of space/game performance trade guilds anyhow), & watch performance jump.
This system I mention above has worked across mmo's for a reason, don't need to reinvent the wheel or add fluff like guild finder/traders...
One of the biggest issues in this game is guild traders, it's a garbage system that has its tentacles in too many systems of the game.
Dont_do_drugs wrote: »yeh and a global auction house where people pull all item infos from server for complete megaserver and listings in that auction house is totally THE solution to all server issues. you guys got it completely right, supersmart.
Compared to 200+ guild traders, 60+ areas, changing weekly, guild store, & addons, yes we're right.
Dont_do_drugs wrote: »Compared to 200+ guild traders, 60+ areas, changing weekly, guild store, & addons, yes we're right.
this is not how requesting from server works. the trader interface change two updates ago, where people pull a lot more item data from server for only one simple guild store instead of one global auction house already had severe impact on the server performance, what do you think happens if people start crawling items in a GLOBAL auction house and try to use text-search there instead of a simple small database of only 500 people listing within one small store. people were making jokes about text search (because the server has to search and give info about much more items than before) in a guild store 2 years ago expecting it to be problematic to the ig performance.
sylviermoone wrote: »Running a large, successful guild takes a lot of work, even WITH the help of add-ons. It's a minimum of 20 hours a week of tedious record keeping and accounting, spreadsheeting, putting events together for your guildmates, running raffles, dealing with trader flip, etc, etc, etc. We use add-ons to help because the game does not give us the functionality we need to maintain active guilds.
This bullcrap adds several hours weekly to what is already a tedious and thankless job and is enough to make me seriously consider if this is really how I want to spend my time each and every week. I can think of several other, less frustrating ways to spend my free time.
sylviermoone wrote: »Running a large, successful guild takes a lot of work, even WITH the help of add-ons. It's a minimum of 20 hours a week of tedious record keeping and accounting, spreadsheeting, putting events together for your guildmates, running raffles, dealing with trader flip, etc, etc, etc. We use add-ons to help because the game does not give us the functionality we need to maintain active guilds.
This bullcrap adds several hours weekly to what is already a tedious and thankless job and is enough to make me seriously consider if this is really how I want to spend my time each and every week. I can think of several other, less frustrating ways to spend my free time.