Hippaugustin wrote: »TESO treats investors and their dividends rather than players who pay to play
Verbal_Earthworm wrote: »Okay, enough is enough, after 3 years of being patient and paying for ESO+ I have finally cancelled my subscription.
Good luck finding another mug who will tolerate your lies for as long.
Verbal_Earthworm wrote: »Okay, enough is enough, after 3 years of being patient and paying for ESO+ I have finally cancelled my subscription.
Good luck finding another mug who will tolerate your lies for as long.
After 3 years of playing I just did the same =(
DrOuttaSight wrote: »Reading the threads... I get the feeling that ESO is a victim of it's own success.
nwilliams2107b16_ESO wrote: »Please please please sort this embarrassment of a server out, I've played MMO's since Star Wars Galaxies, through Warcraft, Vanguard, Age of Conan, Warhammer, The Old Republic, Rift, and many more, none and I mean none even Vanguard were as bad as this, its 2019 for gods sake.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
I have serious question to ZOS, can we expect soon a official community Twich regarding lately repeatable servers issues, connection problems, weekly "investigate". That Twich should be Q&A with players whose that problem concerns.
Also in that Twich should be presented future plans to permamently "fix" those issues. I really hope for that kind of Twitch, if that big, building by years ESO community really matter to You.
ZOS_JessicaFolsom wrote: »Hi everyone,
Today, members of the ESO team are participating in a Reddit AMA over on the ESO subreddit. We have seen your questions and concerns about EU server performance, server capacity, and issues with the Activity Finder, and wanted to make sure we addressed them in the AMA and here. Below is a response from Game Director Matt Firor.
ZOS_JessicaFolsom wrote: »Hi everyone,
Today, members of the ESO team are participating in a Reddit AMA over on the ESO subreddit. We have seen your questions and concerns about EU server performance, server capacity, and issues with the Activity Finder, and wanted to make sure we addressed them in the AMA and here. Below is a response from Game Director Matt Firor.Hello! I suspect we'll get questions about performance more than a few times today, so I prepared a description of what we have going on to address performance concerns - on a number of fronts.
Even though there is very little new information here, we definitely could be doing a better job of keeping everyone appraised of how things are going while we are in process. We will be better messengers in the future keeping everyone up to date on longer-term fixes and updates.
First, server capacity. As we all know, we had server capacity issues a few months back, especially on the PC EU servers. We were forced to temporarily cap the number of concurrent users on PC EU and put up a queuing system to enforce it. We got the new capacity online for PC EU in a week, and added that same capacity for PC NA (which was very close to experiencing the same problems). We took the queuing system down, and we can now support the concurrency demand we are seeing.
Second, the looking for group system. As we posted last week, we are working on a 100% revamp of this system, which is mostly used for Dungeon and Battleground queuing. We have a version done that we are testing in-house, although it will be a while before it goes live. We want to make sure that the solution we have scales correctly and will support the now massive numbers of players that are using the system. We are planning for revamped LFG system to be in Update 24, depending on how testing is going. Until then, we will continue with the only solution we have (which we posted about last week in the LFG update) - cap the number of players in the queue. We know it is extremely frustrating to not be able to queue for dungeons and BGs and get "cannot join queue" when you try, but at least now once you get into a queue successfully, you should be able to join the dungeon or BG.
Third: overall performance. Rich talked about this in his end of year message six months ago: we are currently implementing sweeping optimization and memory management client architecture changes that should improve client performance and especially client stability. These optimizations will be most noticeable on lower-spec PCs, base Xbox, and base PS4, but overall everyone should notice better stability and performance. This is scheduled for Update 24. Additionally, we have another set of optimizations scheduled for Q1 next year that will reduce the client "footprint" requirements and should speed up loading times.
Fourth: Longer term, we are in the beginning stages of combat system performance improvements that should improve overall game performance in Cyrodiil and Trials. Stay tuned for updates on this.
Obviously if anything else crops up, we'll investigate. I know that it can seem like it takes an inordinate amount of time to address performance problems, but we need to take our time and make sure that we don't introduce new issues while we do this. Thanks for your patience, and we will keep you updated.
Source: https://www.reddit.com/r/elderscrollsonline/comments/bwdb0r/welcome_to_the_elsweyr_update_22_aua/epwuxj0/
You'll find more details in our PC-EU Server Update thread from April here.