Sunderhall wrote: »EU players = 2nd class customers = no reason to pay for your crap
Sunderhall wrote: »EU players = 2nd class customers = no reason to pay for your crap
Looks more like 3rd...
Darkstorne wrote: »Blizzard sent me 3 days free game time, so I thought it would be a great time to compare server performance
With heavy add-on use, ping in top left of screen:
I'm not going to stop playing ESO and switch to WoW. I still firmly believe ESO is the better game. But when I'm getting 150+ ping, with frequent spikes (meaning at least once every 5 minutes) into 300+, and WoW's ping is consistently this damn low. there's no way I'm going to continue subscribing to ESO. ZOS don't deserve the money for server performance this poor. I can live without the craft bag (it's full to bursting anyway lol).
I will happily re-sub when server performance is acceptable again (meaning well below a triple digit figure), but until then I'm going to remain F2P.
On my machine
- WOW: 23-25
- FF14: 35-37 ping
- GW2: 40-42 ping
- ESO: 100-200 ping
Wow has crap gfx less data to transmit
MartiniDaniels wrote: »Wow has crap gfx less data to transmit
I guess Overwatch has "crap gfx" too, cause it works flawlessly. And despite fact that ESO has "old" engine, in low traffic hours ESO works great. It's all about load and insufficient server capacity. ZOS chiefs simply don't think that big investment in servers will ever pay off, so they do only minor HW upgrades and try to fix performance by tweaking game code....
MartiniDaniels wrote: »Wow has crap gfx less data to transmit
I guess Overwatch has "crap gfx" too, cause it works flawlessly. And despite fact that ESO has "old" engine, in low traffic hours ESO works great. It's all about load and insufficient server capacity. ZOS chiefs simply don't think that big investment in servers will ever pay off, so they do only minor HW upgrades and try to fix performance by tweaking game code....
Programmers are more expensive than hardware. The only reason not to buy hardware I can imagine is that load is nonlinear (read "ESO is buggy mess"), which would make attempts at hardware solution very costly.
In other words, facing choice between expensive programmers and costly hardware, ZOS's corporate overlords probably chose to hire another addictologist, ha ha ha. Hm.
lordrichter wrote: »MartiniDaniels wrote: »Wow has crap gfx less data to transmit
I guess Overwatch has "crap gfx" too, cause it works flawlessly. And despite fact that ESO has "old" engine, in low traffic hours ESO works great. It's all about load and insufficient server capacity. ZOS chiefs simply don't think that big investment in servers will ever pay off, so they do only minor HW upgrades and try to fix performance by tweaking game code....
Programmers are more expensive than hardware. The only reason not to buy hardware I can imagine is that load is nonlinear (read "ESO is buggy mess"), which would make attempts at hardware solution very costly.
In other words, facing choice between expensive programmers and costly hardware, ZOS's corporate overlords probably chose to hire another addictologist, ha ha ha. Hm.
I am pretty sure that they are at the bounds of what the hardware can do. Short of splitting the megaservers, which I don't want them to do, the solution lies in optimizing the software. That means programmers. Alternately, time.
MartiniDaniels wrote: »Why not? They can split them and allow one-time account transfer. People who are satisfied with current performance or can't transfer as entire guild can remain on current server. People and guilds for whom "game is unplayable" move to new server. Everyone is happy, problem solved. There will be some mess and drama with separation of guilds, but better start a new with good performance then struggle with lag and crashes.
DonRavello wrote: »There are almost no boundaries regarding hardware. There are scale-out models, which allow for "mega servers" with in-memory-computing of terabytes, even petabytes of RAM and thousands of vCPUs. The problem is: The server software must be able to utilize such resources in an intelligent way.
Since the server issues are now even causing patches to work incorrectly(like trader-swap), will the timetable for the EU server upgrades be moved up to prevent future patch-lag issues?
Since ZOS has mentioned add-ons as one of the causes of the server issues, is ZOS considering making their own lightweight add-ons like for DPS meter, trader-history and maybe some other highly used add-ons? ... or have plans to incorporate some of these things in to the basic game? ... to reduce server load.
Tulare_Verlaris wrote: »Since the server issues are now even causing patches to work incorrectly(like trader-swap), will the timetable for the EU server upgrades be moved up to prevent future patch-lag issues?
Since ZOS has mentioned add-ons as one of the causes of the server issues, is ZOS considering making their own lightweight add-ons like for DPS meter, trader-history and maybe some other highly used add-ons? ... or have plans to incorporate some of these things in to the basic game? ... to reduce server load.
Zo$ make add-ons? Are you crazy?
Look what they did with the guild trader "improvements"! Massive input lag and way worse functionality than several other addons already available for years. Sorry, but I wouldn't trust this team to make a cup of tea at this point.
Also this thread being unstickied again is another sign of the slimy practices of this company... no words.
Edit: It is now suddenly stickied again? Wtf is going on with this thread?