Okay so you aren’t going to fix empowering sweep... stamplar needs SOMETHING to mitigate ranged damage. I propose we have access to minor maim somewhere in our passives and have a stam version of toppling charge to stun and close the distance on our enemies. Without major protection we have nothing stopping mag sorcs and magdens from spamming their rotation from a distance...
Where is the equality here?
Nightblades now have more utility and good utility for each role. They do more damage with minor vulenerbity and got sustain increase with ultimate.
Now to to top it off they can silent enemy for 120 ultimate that they can't roll out of compared to Sorc who has it at almost double cost.
This is clear favoritism.
Here again how inconsistently zos treating Jabs and Eclipse:
Jabs - zos continuing to treat it as ordinary aoe skill affected by evasion. And now with 0.3 less channel time it should work like rest of abilities with 1sec global cooldown. Yet, Jabs were left outside of AoE standardization this update as its base aoe damage is much lower than ordinary aoe damage: 114x4= 456 while rest of AoEs are 615. difference is huuge.
As result: as single-target spammable skill underperform as it can be mitigated by Evasion buff; and also as AoE damage skill it also below of AoE standards.
Eclipse - not just after damage nerf it comparable to damage of self-buffs like Scales/Ice Shield that is rudiculous, but also damage of this single-target breakable cc skill is equal to ordinary AoE damage now. So why does our single target skill with longest Internal Cooldown suppose to deal as much damage as AoE (which suppose to deal lower damage coz area of damage apply in compare to single target pressure skills)?
If zos treat it as self-buffs which are 100% reliable but only against half of attacks (ranged) - make Eclipse unbreakable again and buff its duration from 6sec to 7sec:
1. It already act on same rules of Morrowind unbreakable version, so right now it has weaknesses of unbreakable Morrowind version but don't have strengths of breakable pre-Morrowind version.
2. Beside it wont work against CC-immune enemies, it will be reliable against all attacks (melee/ranged) but only with half efficiency because 7sec duration-7sec cc-immunity. Literally reverted self-buff: self-buffs are 100% efficiency against 50% attacks, Eclipse is 50% efficiency against 100% attacks. (still cooldown inconsistent too).
Or just like was suggested lot of times - make it into ordinary dot with same rules that Inhale has regarding damage-healing skill % of new standards.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
Okay so you aren’t going to fix empowering sweep... stamplar needs SOMETHING to mitigate ranged damage. I propose we have access to minor maim somewhere in our passives and have a stam version of toppling charge to stun and close the distance on our enemies. Without major protection we have nothing stopping mag sorcs and magdens from spamming their rotation from a distance...
jbjondeaueb17_ESO wrote: »Okay so you aren’t going to fix empowering sweep... stamplar needs SOMETHING to mitigate ranged damage. I propose we have access to minor maim somewhere in our passives and have a stam version of toppling charge to stun and close the distance on our enemies. Without major protection we have nothing stopping mag sorcs and magdens from spamming their rotation from a distance...
At least you don't have to worry too much about Magplar ranged damage, Backlash nerfed, Dark Flare nerfed, Sun Fire (and morphs) nerfed, I'm surprised they didn't nerfed Radiant Oppression yet
jbjondeaueb17_ESO wrote: »Okay so you aren’t going to fix empowering sweep... stamplar needs SOMETHING to mitigate ranged damage. I propose we have access to minor maim somewhere in our passives and have a stam version of toppling charge to stun and close the distance on our enemies. Without major protection we have nothing stopping mag sorcs and magdens from spamming their rotation from a distance...
At least you don't have to worry too much about Magplar ranged damage, Backlash nerfed, Dark Flare nerfed, Sun Fire (and morphs) nerfed, I'm surprised they didn't nerfed Radiant Oppression yet
Where is the equality here?
Nightblades now have more utility and good utility for each role. They do more damage with minor vulenerbity and got sustain increase with ultimate.
Now to to top it off they can silent enemy for 120 ultimate that they can't roll out of compared to Sorc who has it at almost double cost.
This is clear favoritism.
Where is the equality here?
Nightblades now have more utility and good utility for each role. They do more damage with minor vulenerbity and got sustain increase with ultimate.
Now to to top it off they can silent enemy for 120 ultimate that they can't roll out of compared to Sorc who has it at almost double cost.
This is clear favoritism.
For equality's sake, can we expect another class to be getting an Ultimate that completely shuts down all Stamina abilities?
I joke, because adding an uncounterable Silence to Incap is grossly unbalanced, but ZOS will probably take it seriously and add the anti-Stam Ultimate idea... to nightblades as a morph.
JazzyNapkin wrote: »Magden was barely even changed... Also, animal companions doing frost dmg would've been nice.
Okay so you aren’t going to fix empowering sweep... stamplar needs SOMETHING to mitigate ranged damage. I propose we have access to minor maim somewhere in our passives and have a stam version of toppling charge to stun and close the distance on our enemies. Without major protection we have nothing stopping mag sorcs and magdens from spamming their rotation from a distance...
Jabbs_Giggity wrote: »Here again how inconsistently zos treating Jabs and Eclipse:
Jabs - zos continuing to treat it as ordinary aoe skill affected by evasion. And now with 0.3 less channel time it should work like rest of abilities with 1sec global cooldown. Yet, Jabs were left outside of AoE standardization this update as its base aoe damage is much lower than ordinary aoe damage: 114x4= 456 while rest of AoEs are 615. difference is huuge.
As result: as single-target spammable skill underperform as it can be mitigated by Evasion buff; and also as AoE damage skill it also below of AoE standards.
Eclipse - not just after damage nerf it comparable to damage of self-buffs like Scales/Ice Shield that is rudiculous, but also damage of this single-target breakable cc skill is equal to ordinary AoE damage now. So why does our single target skill with longest Internal Cooldown suppose to deal as much damage as AoE (which suppose to deal lower damage coz area of damage apply in compare to single target pressure skills)?
If zos treat it as self-buffs which are 100% reliable but only against half of attacks (ranged) - make Eclipse unbreakable again and buff its duration from 6sec to 7sec:
1. It already act on same rules of Morrowind unbreakable version, so right now it has weaknesses of unbreakable Morrowind version but don't have strengths of breakable pre-Morrowind version.
2. Beside it wont work against CC-immune enemies, it will be reliable against all attacks (melee/ranged) but only with half efficiency because 7sec duration-7sec cc-immunity. Literally reverted self-buff: self-buffs are 100% efficiency against 50% attacks, Eclipse is 50% efficiency against 100% attacks. (still cooldown inconsistent too).
Or just like was suggested lot of times - make it into ordinary dot with same rules that Inhale has regarding damage-healing skill % of new standards.
@ZOS_RichLambert @ZOS_GinaBruno @ZOS_BrianWheeler @ZOS_Gilliam @Checkmath
I mean seriously...can Templar be reviewed during 5.03 with an equivalency effort of at least a 6th grade reading/comprehension level?
Literally all that has to be done with Puncturing Strikes and Morphs is:
1. Change the cone/area targeting system of the skill to Target
2. Change the function of the Main damage "nearest target" strike to Single Target damage from AOE damage (Or make AOE damage an exception from Evasion)
3. Change the function of the AOE damage to standard "Splash Damage" within 3m of target.
4. On Biting Jabs move the Snare to the first strike.
5. Make the heal from Sweeps able to Crit again.
Problem solved. You're welcome.
Jabbs_Giggity wrote: »Here again how inconsistently zos treating Jabs and Eclipse:
Jabs - zos continuing to treat it as ordinary aoe skill affected by evasion. And now with 0.3 less channel time it should work like rest of abilities with 1sec global cooldown. Yet, Jabs were left outside of AoE standardization this update as its base aoe damage is much lower than ordinary aoe damage: 114x4= 456 while rest of AoEs are 615. difference is huuge.
As result: as single-target spammable skill underperform as it can be mitigated by Evasion buff; and also as AoE damage skill it also below of AoE standards.
Eclipse - not just after damage nerf it comparable to damage of self-buffs like Scales/Ice Shield that is rudiculous, but also damage of this single-target breakable cc skill is equal to ordinary AoE damage now. So why does our single target skill with longest Internal Cooldown suppose to deal as much damage as AoE (which suppose to deal lower damage coz area of damage apply in compare to single target pressure skills)?
If zos treat it as self-buffs which are 100% reliable but only against half of attacks (ranged) - make Eclipse unbreakable again and buff its duration from 6sec to 7sec:
1. It already act on same rules of Morrowind unbreakable version, so right now it has weaknesses of unbreakable Morrowind version but don't have strengths of breakable pre-Morrowind version.
2. Beside it wont work against CC-immune enemies, it will be reliable against all attacks (melee/ranged) but only with half efficiency because 7sec duration-7sec cc-immunity. Literally reverted self-buff: self-buffs are 100% efficiency against 50% attacks, Eclipse is 50% efficiency against 100% attacks. (still cooldown inconsistent too).
Or just like was suggested lot of times - make it into ordinary dot with same rules that Inhale has regarding damage-healing skill % of new standards.
@ZOS_RichLambert @ZOS_GinaBruno @ZOS_BrianWheeler @ZOS_Gilliam @Checkmath
I mean seriously...can Templar be reviewed during 5.03 with an equivalency effort of at least a 6th grade reading/comprehension level?
Literally all that has to be done with Puncturing Strikes and Morphs is:
1. Change the cone/area targeting system of the skill to Target
2. Change the function of the Main damage "nearest target" strike to Single Target damage from AOE damage (Or make AOE damage an exception from Evasion)
3. Change the function of the AOE damage to standard "Splash Damage" within 3m of target.
4. On Biting Jabs move the Snare to the first strike.
5. Make the heal from Sweeps able to Crit again.
Problem solved. You're welcome.
I very much disagree with points 1 to 3. Being able to freely cast jabs/sweeps without a target (--> cloaked NBs), as well as the ability to change targets while channeling this skill is one of the core aspects that make it unique. I don't want a cheap copy of flurry.
Sure, jabs can be hard to use when its laggy, but when you have a decent game performance the skill is incredibly satisfying and fun to use.
martijnlv40 wrote: »Something like this. They said they're looking into counterplay, and I think this could be a basic yet good solution.
See, this is what really pisses me off. They said "they're looking into counterplay," meaning they have no effing idea what they're doing. How do you implement incap silence (which currently has little, if any, real counterplay options for a light armor mag class), and not have already thought about said counterplay? I mean, this shows you that they are not thinking about the consequences of their "balancing" decisions.https://youtu.be/mlrL6Mdg85M