Maintenance for the week of July 8:
• PC/Mac: No maintenance - July 8
• PC/Mac: NA and EU megaservers for patch maintenance – July 9, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – July 10, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – July 10, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)
The maintenance is complete, and the PTS is now back online and patch 10.1.0 is available.
Update 43 is now available for testing on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/discussion/662078/

PTS Update 22 - Feedback Thread for Class Balance

  • Jabbs_Giggity
    Jabbs_Giggity
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    hunter937 wrote: »
    Okay so you aren’t going to fix empowering sweep... stamplar needs SOMETHING to mitigate ranged damage. I propose we have access to minor maim somewhere in our passives and have a stam version of toppling charge to stun and close the distance on our enemies. Without major protection we have nothing stopping mag sorcs and magdens from spamming their rotation from a distance...

    Just give up. We have been trying to suggest ways go improve Templar, let alone stamplar. Just accept that ZOS has no *** clue what they are doing nor have a vision for how they want the future of the game to become. Just another shady, typical corporate tyrant suckling your dollars from you to squeeze a profit. Let the server populations did and watch as the company dies with it
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  • Tasear
    Tasear
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    Where is the equality here?

    Nightblades now have more utility and good utility for each role. They do more damage with minor vulenerbity and got sustain increase with ultimate.

    Now to to top it off they can silent enemy for 120 ultimate that they can't roll out of compared to Sorc who has it at almost double cost.

    This is clear favoritism.
    Options
  • grannas211
    grannas211
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    I know Mag Sorc and Stamblade are probably legit the most popular classes in the game; however, I thought this patch was supposed to be an audit of ALL the classes? This PTS cycle has more focus on Stamblade than the brand new class. Thats not even being dramatic. This thread is pointless.
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  • Jabbs_Giggity
    Jabbs_Giggity
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    I think shareholders need to make some needed balance changes in their own "class" skill lines. Fire them all and be done with it.
    ZOS is a joke of game development 🤣
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  • Sarousse
    Sarousse
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    Class balance : nothing for stam sorc. Again and again. When you you throw us a bone ?
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  • Minno
    Minno
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    Tasear wrote: »
    Where is the equality here?

    Nightblades now have more utility and good utility for each role. They do more damage with minor vulenerbity and got sustain increase with ultimate.

    Now to to top it off they can silent enemy for 120 ultimate that they can't roll out of compared to Sorc who has it at almost double cost.

    This is clear favoritism.

    nightblades has AOE cc through fear, AOE minor maim application, AOE applied major vitality:
    "We hAZ nO GRoup UtILtY"
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
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  • LeHarrt91
    LeHarrt91
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    Pain Point for Magicka Warden DPS.
    1. It would be nice to be wanted/ needed/ useful as a DPS in trials.
    PS NA
    Have played all classes.
    Warden Main
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  • Rygonix
    Rygonix
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    I'm getting so very, very tired of you devs fawning over NBS and listening intently to their feedback while doing jack all for the other classes you've deliberately castrated this patch. Please take another look at Templars, seriously
    Ceres Des Mortem-Dark Elf Templar, EP
    PC-NA
    Options
  • Jabbs_Giggity
    Jabbs_Giggity
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    Cinbri wrote: »
    Here again how inconsistently zos treating Jabs and Eclipse:
    compare.png

    Jabs - zos continuing to treat it as ordinary aoe skill affected by evasion. And now with 0.3 less channel time it should work like rest of abilities with 1sec global cooldown. Yet, Jabs were left outside of AoE standardization this update as its base aoe damage is much lower than ordinary aoe damage: 114x4= 456 while rest of AoEs are 615. difference is huuge.
    As result: as single-target spammable skill underperform as it can be mitigated by Evasion buff; and also as AoE damage skill it also below of AoE standards.

    Eclipse - not just after damage nerf it comparable to damage of self-buffs like Scales/Ice Shield that is rudiculous, but also damage of this single-target breakable cc skill is equal to ordinary AoE damage now. So why does our single target skill with longest Internal Cooldown suppose to deal as much damage as AoE (which suppose to deal lower damage coz area of damage apply in compare to single target pressure skills)?
    If zos treat it as self-buffs which are 100% reliable but only against half of attacks (ranged) - make Eclipse unbreakable again and buff its duration from 6sec to 7sec:
    1. It already act on same rules of Morrowind unbreakable version, so right now it has weaknesses of unbreakable Morrowind version but don't have strengths of breakable pre-Morrowind version.
    2. Beside it wont work against CC-immune enemies, it will be reliable against all attacks (melee/ranged) but only with half efficiency because 7sec duration-7sec cc-immunity. Literally reverted self-buff: self-buffs are 100% efficiency against 50% attacks, Eclipse is 50% efficiency against 100% attacks. (still cooldown inconsistent too).
    Or just like was suggested lot of times - make it into ordinary dot with same rules that Inhale has regarding damage-healing skill % of new standards.

    @ZOS_RichLambert @ZOS_GinaBruno @ZOS_BrianWheeler @ZOS_Gilliam @Checkmath

    I mean seriously...can Templar be reviewed during 5.03 with an equivalency effort of at least a 6th grade reading/comprehension level?

    Literally all that has to be done with Puncturing Strikes and Morphs is:
    1. Change the cone/area targeting system of the skill to Target
    2. Change the function of the Main damage "nearest target" strike to Single Target damage from AOE damage (Or make AOE damage an exception from Evasion)
    3. Change the function of the AOE damage to standard "Splash Damage" within 3m of target.
    4. On Biting Jabs move the Snare to the first strike.
    5. Make the heal from Sweeps able to Crit again.

    Problem solved. You're welcome.
    Options
  • Zer0oo
    Zer0oo
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    no nerf to fossilize yet?
    Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
    - Update 23
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  • Morgul667
    Morgul667
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    This update is NOT a class balance update
    Options
  • Zer0oo
    Zer0oo
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    no fix to shield bug
    no fix to grd targeted skills extreme delayed or not going off?
    no fix to shades?
    no fix to psijic ulti?
    no fix to really strange animation or double chance to dodge cfrags?
    no fix to disappearing ultis? (s&b ulti goes missing when block canceled or the los of dawnbreaker...)
    no change to really crappy skills like cblast?
    no really audit of any other class than nb or dk
    no really look at CCs (compare draining shot with javeling, rune prison to fossilize)



    as much as i appreciate shield breaker change the rest of this patch was more meh than anything and to top it off we get this incap and faction locking without offering some alliance swapping forcing out char you can no longer play on a active pvp server
    Edited by Zer0oo on May 8, 2019 2:33PM
    Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
    - Update 23
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  • rafaelcsmaia
    rafaelcsmaia
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    geus0okdidyp.png

    There you go devs, now you know what it means, because seriously this is the only reasonable explanation to the COMPLETE MESS this patch has been until now.

    I'd tag the whole ZOS staff, but it would prolly get deleted.
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  • Zer0oo
    Zer0oo
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    oh and let's not forget you still have not fixed the perm snared meta and did makes it worse again with making race against time useless again
    Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
    - Update 23
    Options
  • jbjondeaueb17_ESO
    jbjondeaueb17_ESO
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    hunter937 wrote: »
    Okay so you aren’t going to fix empowering sweep... stamplar needs SOMETHING to mitigate ranged damage. I propose we have access to minor maim somewhere in our passives and have a stam version of toppling charge to stun and close the distance on our enemies. Without major protection we have nothing stopping mag sorcs and magdens from spamming their rotation from a distance...

    At least you don't have to worry too much about Magplar ranged damage, Backlash nerfed, Dark Flare nerfed, Sun Fire (and morphs) nerfed, I'm surprised they didn't nerfed Radiant Oppression yet :'(
    Pain-Healer - Argonian Templar Healer (EP) - Immortal Redeemer - Gryphon's Heart
    Guild : Ghosts and Goblins Target Dummies
    Players know me as Jeban
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  • Iskiab
    Iskiab
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    Leaving another opinion on class balance.

    Please ignore 99% of forum posters, don’t fall for the Zerg posts. People have changed to playing the most powerful classes and lost any semblance of impartiality.

    On one hand they’ve changed to playing the most powerful classes (Warden and Sorc) and on the other complain about any change to their class’ dominance in the game.

    The other thing is I’d bet half of all opinions are from people who’ve never logged onto the PTS so are unqualified to give any feedback in the first place.

    You will not get accurate feedback until 2 months or so post patch, or when people have adapted. Case in point: sorcs crying about the shield changes when they ended up the second most powerful pvp spec after the shield changes.

    I’d ignore the forums, do what you think is best for the game.
    Edited by Iskiab on May 8, 2019 3:14PM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
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  • Iskiab
    Iskiab
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    hunter937 wrote: »
    Okay so you aren’t going to fix empowering sweep... stamplar needs SOMETHING to mitigate ranged damage. I propose we have access to minor maim somewhere in our passives and have a stam version of toppling charge to stun and close the distance on our enemies. Without major protection we have nothing stopping mag sorcs and magdens from spamming their rotation from a distance...

    At least you don't have to worry too much about Magplar ranged damage, Backlash nerfed, Dark Flare nerfed, Sun Fire (and morphs) nerfed, I'm surprised they didn't nerfed Radiant Oppression yet :'(


    Shards buffed!
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
    Options
  • Minno
    Minno
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    hunter937 wrote: »
    Okay so you aren’t going to fix empowering sweep... stamplar needs SOMETHING to mitigate ranged damage. I propose we have access to minor maim somewhere in our passives and have a stam version of toppling charge to stun and close the distance on our enemies. Without major protection we have nothing stopping mag sorcs and magdens from spamming their rotation from a distance...

    At least you don't have to worry too much about Magplar ranged damage, Backlash nerfed, Dark Flare nerfed, Sun Fire (and morphs) nerfed, I'm surprised they didn't nerfed Radiant Oppression yet :'(

    no need to nerf jesus beam because by design its really a Xv1 or a PVE tool anyway lol.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
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  • DreadDaedroth
    DreadDaedroth
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    Reflective scales should be brought to its original functionality.
    Options
  • ZarkingFrued
    ZarkingFrued
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    sonhc2184flw.png
    Options
  • Ertosi
    Ertosi
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    Tasear wrote: »
    Where is the equality here?

    Nightblades now have more utility and good utility for each role. They do more damage with minor vulenerbity and got sustain increase with ultimate.

    Now to to top it off they can silent enemy for 120 ultimate that they can't roll out of compared to Sorc who has it at almost double cost.

    This is clear favoritism.

    For equality's sake, can we expect another class to be getting an Ultimate that completely shuts down all Stamina abilities?


    I joke, because adding an uncounterable Silence to Incap is grossly unbalanced, but ZOS will probably take it seriously and add the anti-Stam Ultimate idea... to nightblades as a morph. :tired_face:
    PC NA @Ertosi
    ♠♦ My Team ♥♣
    GoanJabsplar [Grand Master Crafter, Master Angler, Tamriel Hero, Explorer]
    DruStamplar
    TicklesHealplar
    DixieMagplar
    FigsStamblade Sneakthief [Master Thief]
    Sir PriceStamblade Bow Ganker [Daedric Lord Slayer]
    MayaStamblade Speedster
    AhmedMagblade Bomber
    BalzarStamSorc Blitzer
    WinniePetSorc Thunder Mage
    TanksStamDK Tank
    MonaMagDK Fire Mage
    DawnHPDK
    BearlyStamden Tank
    IvanaMagden Ice Mage

    CP 950+
    ♌ DC Loyalist ♌
    ✄ Grand Master Crafter
    No new crafting or game systems for 2019? "Season of the Dragon" would be better named "The Year of no New Major Features"
    https://i.imgur.com/TPscgS9.jpg to see major features of the last few years compared.
    https://i.imgur.com/X8qY0gP.jpg to see a detailed comparison of this year's Q1 to the last two Q1s.
    https://i.imgur.com/4z71cK8.jpg to see a detailed comparison of each years' first two quarters combined.
    https://i.imgur.com/jrHe5h8.jpg to see a projected comparison of the full years and what 2019's Q4 will need to catch up.
    Unsubbed January 15th, 2019 due to the lack of any new substantial features shown to be coming in 2019.
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  • Tommy_The_Gun
    Tommy_The_Gun
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    Forums right now:
    MeagerDarlingChital-size_restricted.gif
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  • Tasear
    Tasear
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    Ertosi wrote: »
    Tasear wrote: »
    Where is the equality here?

    Nightblades now have more utility and good utility for each role. They do more damage with minor vulenerbity and got sustain increase with ultimate.

    Now to to top it off they can silent enemy for 120 ultimate that they can't roll out of compared to Sorc who has it at almost double cost.

    This is clear favoritism.

    For equality's sake, can we expect another class to be getting an Ultimate that completely shuts down all Stamina abilities?


    I joke, because adding an uncounterable Silence to Incap is grossly unbalanced, but ZOS will probably take it seriously and add the anti-Stam Ultimate idea... to nightblades as a morph. :tired_face:

    Would of been sadly okay with stamina silence. At least it would be different and not outright stolen.
    Options
  • Dreadwar
    Dreadwar
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    DK- Stone Giant Morph Change

    Can this morph get the same treatment for damage as Flames of Oblivion? [Scaling with highest stat]



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  • BrokenGameMechanics
    BrokenGameMechanics
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    Magden was barely even changed... Also, animal companions doing frost dmg would've been nice.

    Clearly and willfully ZOS has never wanted to any animal companions to do Frost damage. No idea why. Have you ever noticed the asymmetry here by ZOS? If you morph Scorch to Subass you tada get Poison damage. Well poison damage can work with Sets for enhanced damage, procing etc. Also very effective against Werewolves.

    If you are Magicka then if you morph Scorch you get magica damage, not Fire, not Frost, just magicka. If Frost we could get a Chill probability, snaring and or Minor Maim etc. If Fire, then we are a bit extra effective against Vampires etc. Clearly ZOS went out of their way to ensure zero Elemental damage for Magica Wardens, but enhanced damage for Stamina Wardens.

    They should either nerf the Stamina morph to Physical damage or buff the Magica morph to Frost or Fire.
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  • BrokenGameMechanics
    BrokenGameMechanics
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    ]
    hunter937 wrote: »
    Okay so you aren’t going to fix empowering sweep... stamplar needs SOMETHING to mitigate ranged damage. I propose we have access to minor maim somewhere in our passives and have a stam version of toppling charge to stun and close the distance on our enemies. Without major protection we have nothing stopping mag sorcs and magdens from spamming their rotation from a distance...

    Ah the grass greener from the other side ...

    I play a lot of Magden and yea, keeping a distance is essential, absolutely essential. And from my side what I see is ZERO way to do it. Everyone runs as fast or faster, snares have been gutted, Immobilized is now considered a Hard CC with immunity, you get Sliver Leashed like literally ALL THE TIME (Sliver Leach is OP), and now all the Gap Closers will be all the rage. And of course, any Stam toon, especially a Stam toon in Medium can just waltz right up to us to melee distance. Just dance on over ...

    From the Magden perspective in the upcoming release we will have no counter or way to enforce a safe distance. Just walk your stamplar over and jab away. If too lazy to walk, gap close, or if you like where you are just Silver Leash me on over. Nada, literally nothing, I can do to stop you no matter what you decide to do. Spam some Jabs and I'm dead. For extra credit you can put me at death's door if not out right 1-shotme with any Radiant or Soul Assault.
    Edited by BrokenGameMechanics on May 8, 2019 8:03PM
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  • HankTwo
    HankTwo
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    Cinbri wrote: »
    Here again how inconsistently zos treating Jabs and Eclipse:
    compare.png

    Jabs - zos continuing to treat it as ordinary aoe skill affected by evasion. And now with 0.3 less channel time it should work like rest of abilities with 1sec global cooldown. Yet, Jabs were left outside of AoE standardization this update as its base aoe damage is much lower than ordinary aoe damage: 114x4= 456 while rest of AoEs are 615. difference is huuge.
    As result: as single-target spammable skill underperform as it can be mitigated by Evasion buff; and also as AoE damage skill it also below of AoE standards.

    Eclipse - not just after damage nerf it comparable to damage of self-buffs like Scales/Ice Shield that is rudiculous, but also damage of this single-target breakable cc skill is equal to ordinary AoE damage now. So why does our single target skill with longest Internal Cooldown suppose to deal as much damage as AoE (which suppose to deal lower damage coz area of damage apply in compare to single target pressure skills)?
    If zos treat it as self-buffs which are 100% reliable but only against half of attacks (ranged) - make Eclipse unbreakable again and buff its duration from 6sec to 7sec:
    1. It already act on same rules of Morrowind unbreakable version, so right now it has weaknesses of unbreakable Morrowind version but don't have strengths of breakable pre-Morrowind version.
    2. Beside it wont work against CC-immune enemies, it will be reliable against all attacks (melee/ranged) but only with half efficiency because 7sec duration-7sec cc-immunity. Literally reverted self-buff: self-buffs are 100% efficiency against 50% attacks, Eclipse is 50% efficiency against 100% attacks. (still cooldown inconsistent too).
    Or just like was suggested lot of times - make it into ordinary dot with same rules that Inhale has regarding damage-healing skill % of new standards.

    @ZOS_RichLambert @ZOS_GinaBruno @ZOS_BrianWheeler @ZOS_Gilliam @Checkmath

    I mean seriously...can Templar be reviewed during 5.03 with an equivalency effort of at least a 6th grade reading/comprehension level?

    Literally all that has to be done with Puncturing Strikes and Morphs is:
    1. Change the cone/area targeting system of the skill to Target
    2. Change the function of the Main damage "nearest target" strike to Single Target damage from AOE damage (Or make AOE damage an exception from Evasion)
    3. Change the function of the AOE damage to standard "Splash Damage" within 3m of target.
    4. On Biting Jabs move the Snare to the first strike.
    5. Make the heal from Sweeps able to Crit again.

    Problem solved. You're welcome.

    I very much disagree with points 1 to 3. Being able to freely cast jabs/sweeps without a target (--> cloaked NBs), as well as the ability to change targets while channeling this skill is one of the core aspects that make it unique. I don't want a cheap copy of flurry.

    Sure, jabs can be hard to use when its laggy, but when you have a decent game performance the skill is incredibly satisfying and fun to use.
    PC EU
    Stam DK, Magden, Magplar, Stamcro, Hybrid Sorc, Magblade & Mag DK
    Options
  • AScaryDinosaur
    I think most of the community agrees the silence on incapacitating strike is too powerful. I appreciate you looking into counter play options and figured I would give you an idea of my own. Hopefully this gives you another idea to consider.

    The idea I came up with is have incap spawn a beam between you and the enemy hit (assuming you had 120 ult, of course). The beam silences the target for the duration but can be broken if the target moves X meters away from the caster. I was thinking the distance to be melee range so breaking after 5m or so. Obviously, the main problem would come from this being taxing on stamina. A roll dodge could take you far enough to break it only for you to immediately be feared (similar to magDk using talons into petrify). Of course, talons does not prevent you from healing. So there is still that to consider.

    Thanks for your time!
    @ZOS_GinaBruno
    "Courage is not a lack of fear. Rather, it is the recognition there are things more important than fear." -Sai Sahan
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  • Jabbs_Giggity
    Jabbs_Giggity
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    HankTwo wrote: »
    Cinbri wrote: »
    Here again how inconsistently zos treating Jabs and Eclipse:
    compare.png

    Jabs - zos continuing to treat it as ordinary aoe skill affected by evasion. And now with 0.3 less channel time it should work like rest of abilities with 1sec global cooldown. Yet, Jabs were left outside of AoE standardization this update as its base aoe damage is much lower than ordinary aoe damage: 114x4= 456 while rest of AoEs are 615. difference is huuge.
    As result: as single-target spammable skill underperform as it can be mitigated by Evasion buff; and also as AoE damage skill it also below of AoE standards.

    Eclipse - not just after damage nerf it comparable to damage of self-buffs like Scales/Ice Shield that is rudiculous, but also damage of this single-target breakable cc skill is equal to ordinary AoE damage now. So why does our single target skill with longest Internal Cooldown suppose to deal as much damage as AoE (which suppose to deal lower damage coz area of damage apply in compare to single target pressure skills)?
    If zos treat it as self-buffs which are 100% reliable but only against half of attacks (ranged) - make Eclipse unbreakable again and buff its duration from 6sec to 7sec:
    1. It already act on same rules of Morrowind unbreakable version, so right now it has weaknesses of unbreakable Morrowind version but don't have strengths of breakable pre-Morrowind version.
    2. Beside it wont work against CC-immune enemies, it will be reliable against all attacks (melee/ranged) but only with half efficiency because 7sec duration-7sec cc-immunity. Literally reverted self-buff: self-buffs are 100% efficiency against 50% attacks, Eclipse is 50% efficiency against 100% attacks. (still cooldown inconsistent too).
    Or just like was suggested lot of times - make it into ordinary dot with same rules that Inhale has regarding damage-healing skill % of new standards.

    @ZOS_RichLambert @ZOS_GinaBruno @ZOS_BrianWheeler @ZOS_Gilliam @Checkmath

    I mean seriously...can Templar be reviewed during 5.03 with an equivalency effort of at least a 6th grade reading/comprehension level?

    Literally all that has to be done with Puncturing Strikes and Morphs is:
    1. Change the cone/area targeting system of the skill to Target
    2. Change the function of the Main damage "nearest target" strike to Single Target damage from AOE damage (Or make AOE damage an exception from Evasion)
    3. Change the function of the AOE damage to standard "Splash Damage" within 3m of target.
    4. On Biting Jabs move the Snare to the first strike.
    5. Make the heal from Sweeps able to Crit again.

    Problem solved. You're welcome.

    I very much disagree with points 1 to 3. Being able to freely cast jabs/sweeps without a target (--> cloaked NBs), as well as the ability to change targets while channeling this skill is one of the core aspects that make it unique. I don't want a cheap copy of flurry.

    Sure, jabs can be hard to use when its laggy, but when you have a decent game performance the skill is incredibly satisfying and fun to use.

    I am grateful for your opinion, but it has been stated many times and is extremely underwhelming.

    1. NB cloak can be broken through multiple methods: Potions, Expert Hunter (& Morphs), Magelight (& Morphs), literally any AOE > Solar Barrage, Shards, Radiant Ward, list goes on...
    2. Changing targets is half of the problem with a "Conal" damage skill because you cannot effectively output full skill damage. Which leads me to the next...
    3. Damage output can be mitigated by multiple factors, such as Evasion = Flat 25% reduction, CP Trees, Resistance. Now you factor in lag and latency. So many proven writeups have been posted by @Cinbri regarding condition of Puncturing Strikes (& Morphs) regarding "accuracy". Majority of the time you are hitting 1-in-4 strikes = 25% damage output max. Then you factor in the things like Evasion, CP, Resistances...No one wants to hit for 100-300 damage with a skill that can tooltip 4K plus before critting.
    4. With speed becoming a factor again next patch, due to changes in CC Immunity and Snare nerf Puncturing Strikes (& Morphs) will again be bottom of the barrel spammable.

    Also, don't forget that Puncturing Strikes (& Morphs) STILL exceed the GCD when "attempting" ;) to LA weave effectively.

    Post-Note to OP: Puncturing Strikes (& Morphs) should also have Channel time reduced to .2 sec PER strike and fourth strike should be removed (damage to scale up for missing strike) to allow better response when LA weaving.
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  • The_Lex
    The_Lex
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    The_Lex wrote: »
    Something like this. They said they're looking into counterplay, and I think this could be a basic yet good solution.

    See, this is what really pisses me off. They said "they're looking into counterplay," meaning they have no effing idea what they're doing. How do you implement incap silence (which currently has little, if any, real counterplay options for a light armor mag class), and not have already thought about said counterplay? I mean, this shows you that they are not thinking about the consequences of their "balancing" decisions.

    https://youtu.be/mlrL6Mdg85M
    Options
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