Cundu_Ertur wrote: »The first skill in the legerdemain tree is a reduction of the cost to move around in stealth. Legerdemain means sleight of hand (literally, from an old French phrase) but also skill and cunning at being deceptive or surreptitious. It would be a fine place for putting the stealth skill instead of the medium armor tree.
Cundu_Ertur wrote: »I doubt we'll see a new tree. Frankly, neither the devs nor the players they listen to appear to have the slightest interest in the nuances of stealth and stealthy game play.
You could even put those in an actual fighting arena if you taught the AI that it is not allowed to reset if someone goes into those hiding spots
thegreatme wrote: »Cundu_Ertur wrote: »The first skill in the legerdemain tree is a reduction of the cost to move around in stealth. Legerdemain means sleight of hand (literally, from an old French phrase) but also skill and cunning at being deceptive or surreptitious. It would be a fine place for putting the stealth skill instead of the medium armor tree.
It helps reduce stamina cost while sneaking, but it sadly has nothing to do with actual detection radius, which was always odd to me, but I picked a (formerly) stealthy race + stealthy class + armor with a stealthy passive, so I begrudgingly ignored that fact.
thegreatme wrote: »You could even put those in an actual fighting arena if you taught the AI that it is not allowed to reset if someone goes into those hiding spots
My number 1 pet peeve of NPCs is the health reset as soon as they lose you to stealth. I want a playstyle I can be a sneaky guerilla fighter that pops out, damages an NPC, and disappears again until I'm ready to strike, chipping away at them until they're down. Its a tactic that somewhat works only in PvP, unless the person you're fighting heals, but that requires active effort from the person, so healing is fair game. Random 100% health reset because "I guess they're gone now"? Nope. I call BS on that.
Seems like having a small timer, like 30 seconds or something, before a health reset would be a super easy-to-implement combat design choice for that playstyle, or really any other that doesn't want to be constantly battering an enemy to death or running circles to avoid it like a chicken with its head cut off.
HowTaoBrownCow wrote: »We had been talking about that before already in those 83 pages. I was never a fan of "in the end we are all the same", which the headstart-approach boils down to. I just don't think it works for MMOs, because in an MMO you are always being compared to other players. Standing out and being unique is much more important here than it is in the single player games, because no matter what character you make in a single player game, they'll always stand out. So while the decision to go sneaky on a nord should ultimately give the same results as on any other race in single player games, I feel like these choices have to have more impact and meaning in the long run in an MMO.
For me, I like the role playing aspect of it. The Breton master thief had to work harder to get where he is than the Bosmer, but his end state is just as emotionally satisfying from a story perspective. Just as some people aren't natural fighters, or dancers, or computer programmers, but they can overcome the deficiency and excel through devotion to the craft. And, in truth, I really don't care what other people are doing unless it's some sort of PvP context and our relative combat power/skill matters. My gameplay is my own personal experience, even in a multiplayer game like ESO, and the experience that others are having doesn't factor much into my awareness except to congratulate them if they're having fun. (With the possible exception of the Master Angler achievement. *That's* impressive, and you give some race a fishing boost, and blood will be spilled!)
But, bottom line, I think if you don't like the "in the end we are all the same" approach, then you'd need the stealth racial passive and nothing else will really fit the bill. Reworking Legerdemain doesn't buy you anything.
wishlist14 wrote: »For all my reply is worth I'll put my idea out here. I see khajiit as the stealthy cats since they are light and lithe and sleek and stealthy like a cat moves in the shadows.
Let no one be misled, I love my Khajiits. I only wish my Bosmer main were as effective, as he used to be.
This is my necro Khajiit thief. And more evidence of why I believe Bosmer was nerfed and Khajiit buffed to encourage folks to play the race, and be more invested in purchasing Elsweyr.
Notice that I have a bounty. All active spells and effects are shown in my buff timer, no cloak or invis pots. Working as intended!
wishlist14 wrote: »For all my reply is worth I'll put my idea out here. I see khajiit as the stealthy cats since they are light and lithe and sleek and stealthy like a cat moves in the shadows.
Let no one be misled, I love my Khajiits. I only wish my Bosmer main were as effective, as he used to be.
This is my necro Khajiit thief. And more evidence of why I believe Bosmer was nerfed and Khajiit buffed to encourage folks to play the race, and be more invested in purchasing Elsweyr.
Notice that I have a bounty. All active spells and effects are shown in my buff timer, no cloak or invis pots. Working as intended!
I keep seeing people saying that but it never really made sense to me. How does buffing Khajiit increase Elsweyr sales? It's not like people were going to not do the Elsweyr quests because they didn't have a Khajiit.
wishlist14 wrote: »For all my reply is worth I'll put my idea out here. I see khajiit as the stealthy cats since they are light and lithe and sleek and stealthy like a cat moves in the shadows.
Let no one be misled, I love my Khajiits. I only wish my Bosmer main were as effective, as he used to be.
This is my necro Khajiit thief. And more evidence of why I believe Bosmer was nerfed and Khajiit buffed to encourage folks to play the race, and be more invested in purchasing Elsweyr.
Notice that I have a bounty. All active spells and effects are shown in my buff timer, no cloak or invis pots. Working as intended!
I keep seeing people saying that but it never really made sense to me. How does buffing Khajiit increase Elsweyr sales? It's not like people were going to not do the Elsweyr quests because they didn't have a Khajiit.
wishlist14 wrote: »For all my reply is worth I'll put my idea out here. I see khajiit as the stealthy cats since they are light and lithe and sleek and stealthy like a cat moves in the shadows.
Let no one be misled, I love my Khajiits. I only wish my Bosmer main were as effective, as he used to be.
This is my necro Khajiit thief. And more evidence of why I believe Bosmer was nerfed and Khajiit buffed to encourage folks to play the race, and be more invested in purchasing Elsweyr.
Notice that I have a bounty. All active spells and effects are shown in my buff timer, no cloak or invis pots. Working as intended!
I keep seeing people saying that but it never really made sense to me. How does buffing Khajiit increase Elsweyr sales? It's not like people were going to not do the Elsweyr quests because they didn't have a Khajiit.
It's called breaking down resistances.
There is a large number of players who will not play beast races. Go back through this thread and you will find a number of folks who said 'I miss my Bosmer stealth, but I'm not race changing him/her to a Khajiit', 'I'd rather quit than convert to beasties', etc. They knew well in advance that many people would say 'Khajiit chapter? No thanks, I'll pass'. So they nerfed wood elves and buffed cats, so that people who like the stealth playstyle would have to go feline. Personally, I like cats, and I made a new Khajiit necro vampire so I could make use of the set stacking for more efficient thievery. Not to mention, it comes in handy for farming Undaunted chests!
But the racial bias is real. Personally, I don't care for Argonians. Never made one, don't ever see myself doing so..... unless they remove stealth from Khajiit and give it to Argonians at some point, instead (which wouldn't surprise me at all, considering their new penchant for making up lore on the fly.) In fact, I would never have purchased Murkmire, had it been for sale, for that reason. I had no desire to go hang out with the lizard folk. So I can certainly understand some folks' resistance to playing Khajiit. But I will most definitely take advantage of these opportunities to become virtually invisible and run around racking up AP machine gun bashing people too slow to get out of the way or come up with counter plays. ZOS knew all about these "unbalanced" things from the PTS feedback, but they pushed them to live, anyway, knowing darn well it would help sell chapter copies.
wishlist14 wrote: »For all my reply is worth I'll put my idea out here. I see khajiit as the stealthy cats since they are light and lithe and sleek and stealthy like a cat moves in the shadows.
Let no one be misled, I love my Khajiits. I only wish my Bosmer main were as effective, as he used to be.
This is my necro Khajiit thief. And more evidence of why I believe Bosmer was nerfed and Khajiit buffed to encourage folks to play the race, and be more invested in purchasing Elsweyr.
Notice that I have a bounty. All active spells and effects are shown in my buff timer, no cloak or invis pots. Working as intended!
I keep seeing people saying that but it never really made sense to me. How does buffing Khajiit increase Elsweyr sales? It's not like people were going to not do the Elsweyr quests because they didn't have a Khajiit.
It's called breaking down resistances.
There is a large number of players who will not play beast races. Go back through this thread and you will find a number of folks who said 'I miss my Bosmer stealth, but I'm not race changing him/her to a Khajiit', 'I'd rather quit than convert to beasties', etc. They knew well in advance that many people would say 'Khajiit chapter? No thanks, I'll pass'. So they nerfed wood elves and buffed cats, so that people who like the stealth playstyle would have to go feline. Personally, I like cats, and I made a new Khajiit necro vampire so I could make use of the set stacking for more efficient thievery. Not to mention, it comes in handy for farming Undaunted chests!
But the racial bias is real. Personally, I don't care for Argonians. Never made one, don't ever see myself doing so..... unless they remove stealth from Khajiit and give it to Argonians at some point, instead (which wouldn't surprise me at all, considering their new penchant for making up lore on the fly.) In fact, I would never have purchased Murkmire, had it been for sale, for that reason. I had no desire to go hang out with the lizard folk. So I can certainly understand some folks' resistance to playing Khajiit. But I will most definitely take advantage of these opportunities to become virtually invisible and run around racking up AP machine gun bashing people too slow to get out of the way or come up with counter plays. ZOS knew all about these "unbalanced" things from the PTS feedback, but they pushed them to live, anyway, knowing darn well it would help sell chapter copies.
That doesn't explain how ZOS would be profiting from buffing Khajiit. Let's take your own example, if ZOS had buffed Argonians so much that you ended up race changing in to one. Would you have bought Murkmire because of that?
That doesn't explain how ZOS would be profiting from buffing Khajiit. Let's take your own example, if ZOS had buffed Argonians so much that you ended up race changing in to one. Would you have bought Murkmire because of that?
MartiniDaniels wrote: »Honestly saying I don't see how khajiits were buffed in any way, they were simply made appealing to newbies since they have minor bonuses to everything, but they are not even close to be BiS for any role.
wishlist14 wrote: »For all my reply is worth I'll put my idea out here. I see khajiit as the stealthy cats since they are light and lithe and sleek and stealthy like a cat moves in the shadows.
Let no one be misled, I love my Khajiits. I only wish my Bosmer main were as effective, as he used to be.
This is my necro Khajiit thief. And more evidence of why I believe Bosmer was nerfed and Khajiit buffed to encourage folks to play the race, and be more invested in purchasing Elsweyr.
Notice that I have a bounty. All active spells and effects are shown in my buff timer, no cloak or invis pots. Working as intended!
I keep seeing people saying that but it never really made sense to me. How does buffing Khajiit increase Elsweyr sales? It's not like people were going to not do the Elsweyr quests because they didn't have a Khajiit.
It's called breaking down resistances.
There is a large number of players who will not play beast races. Go back through this thread and you will find a number of folks who said 'I miss my Bosmer stealth, but I'm not race changing him/her to a Khajiit', 'I'd rather quit than convert to beasties', etc. They knew well in advance that many people would say 'Khajiit chapter? No thanks, I'll pass'. So they nerfed wood elves and buffed cats, so that people who like the stealth playstyle would have to go feline. Personally, I like cats, and I made a new Khajiit necro vampire so I could make use of the set stacking for more efficient thievery. Not to mention, it comes in handy for farming Undaunted chests!
But the racial bias is real. Personally, I don't care for Argonians. Never made one, don't ever see myself doing so..... unless they remove stealth from Khajiit and give it to Argonians at some point, instead (which wouldn't surprise me at all, considering their new penchant for making up lore on the fly.) In fact, I would never have purchased Murkmire, had it been for sale, for that reason. I had no desire to go hang out with the lizard folk. So I can certainly understand some folks' resistance to playing Khajiit. But I will most definitely take advantage of these opportunities to become virtually invisible and run around racking up AP machine gun bashing people too slow to get out of the way or come up with counter plays. ZOS knew all about these "unbalanced" things from the PTS feedback, but they pushed them to live, anyway, knowing darn well it would help sell chapter copies.
That doesn't explain how ZOS would be profiting from buffing Khajiit. Let's take your own example, if ZOS had buffed Argonians so much that you ended up race changing in to one. Would you have bought Murkmire because of that?
MartiniDaniels wrote: »Honestly saying I don't see how khajiits were buffed in any way, they were simply made appealing to newbies since they have minor bonuses to everything, but they are not even close to be BiS for any role.
Khajiit is now BiS for thievery and sneaking through dungeons, as my screenshots indicate. You used to be able to choose between two races, both with lore backing their stealth, but they cut it to one.
I spend far more time stealing and selling motifs and furnishing plans for profit and to furnish my houses than I do PvPing, dungeoning, doing trials, or any of that. You are trying to determine the value of the race based on standards different than mine and all the other folks who are focused on Justice play. And that's why these racial changes hit us harder than most. Because they basically said, "We don't care about you thieves, or you role players, or (to a certain extent) you PvE people. All we care about is PvP balance, so your viewpoint is invalid." And that's why a lot of us are more passionate about it, versus those who only PvP and think "Wow, this is great! My Bosmer now gets extra pen and 10% speed stacked on top of my bow passive and Senche/ Morihaus/Eternal Hunt sets I was already using! Thanks ZOS, you're the greatest!"
There's no reason we can't have both. Add to or replace the wonky stealth detection with the stealth reduction that was there before (minus the 10% damage bonus we had previously) and everybody is happy.
MartiniDaniels wrote: »Honestly saying I don't see how khajiits were buffed in any way, they were simply made appealing to newbies since they have minor bonuses to everything, but they are not even close to be BiS for any role.
Khajiit is now BiS for thievery and sneaking through dungeons, as my screenshots indicate. You used to be able to choose between two races, both with lore backing their stealth, but they cut it to one.
I spend far more time stealing and selling motifs and furnishing plans for profit and to furnish my houses than I do PvPing, dungeoning, doing trials, or any of that. You are trying to determine the value of the race based on standards different than mine and all the other folks who are focused on Justice play. And that's why these racial changes hit us harder than most. Because they basically said, "We don't care about you thieves, or you role players, or (to a certain extent) you PvE people. All we care about is PvP balance, so your viewpoint is invalid." And that's why a lot of us are more passionate about it, versus those who only PvP and think "Wow, this is great! My Bosmer now gets extra pen and 10% speed stacked on top of my bow passive and Senche/ Morihaus/Eternal Hunt sets I was already using! Thanks ZOS, you're the greatest!"
There's no reason we can't have both. Add to or replace the wonky stealth detection with the stealth reduction that was there before (minus the 10% damage bonus we had previously) and everybody is happy.
Ok get the point a few of you don't like us, xuth don't got to keep rubbing it in. So still nothing, starting to doubt our passives and lore will ever be fixed.
Ok get the point a few of you don't like us, xuth don't got to keep rubbing it in. So still nothing, starting to doubt our passives and lore will ever be fixed.
Ok get the point a few of you don't like us, xuth don't got to keep rubbing it in. So still nothing, starting to doubt our passives and lore will ever be fixed.
Cundu_Ertur wrote: »Whenever there is a poll about what races have the worst passives, Argonians and Bosmer top the list.
Cundu_Ertur wrote: »Whenever there is a poll about what races have the worst passives, Argonians and Bosmer top the list.
MartiniDaniels wrote: »It happened! Today I for the first time saw mage bosmer who roll-dodged regularly in PVE just for extra +10% speed. Maybe it was somebody from combat team?
Yes, i'm sure and we still have 258 recovery which allows to sustain some rollsMartiniDaniels wrote: »It happened! Today I for the first time saw mage bosmer who roll-dodged regularly in PVE just for extra +10% speed. Maybe it was somebody from combat team?
Are you sure it was a mage? They normally have enough stamina for just two or three rolls.
MartiniDaniels wrote: »Yes, i'm sure and we still have 258 recovery which allows to sustain some rollsMartiniDaniels wrote: »It happened! Today I for the first time saw mage bosmer who roll-dodged regularly in PVE just for extra +10% speed. Maybe it was somebody from combat team?
Are you sure it was a mage? They normally have enough stamina for just two or three rolls.it was on the move though, not in combat of course. Roll-dodging just to activate extra pen is dps loss even if you use senche and way of air. So yeah, losing 2 5th set pieces is smaller hit to dps then roll-dodging every 6 seconds.
I'm yet to try with new essence thief set though, since that require roll-dodge only once in 10 seconds and compensates for the cost...