Celas_Dranacea wrote: »Hi all,
I am a diehard Bosmer and this change dissapointed me. I hope they continue to think about how they can improve on the Bosmer identity as sneaky / agile race in future iterations.
However, I am Bosmer in my SOUL. No amount of passive changes will impact how I am a sneaky ass ***.
But can the devs please not touch, or even buff, our fall damage mitigation? We are quite light and good for tumbling. 15% sounds better. Thanks
We also wanted to have more of a distinct play pattern on how Wood Elves and Khajiit both engaged with Stealth, so we’ve repurposed Wood Elves’ passive into one that deals with turning their proficiency of Stealth into a proficiency of hunting Stealthed targets. a bunch of crap.
- that's the closest they ever got to admitting detection was useless in PvE.
Actually, it's not. A Community Manager actually posted that "NPCs can't be bothered to hide," in response to criticism of the new passive. I tried to find that quote, but but apparently that's been redacted, too.
Celas_Dranacea wrote: »Hi all,
I am a diehard Bosmer and this change dissapointed me. I hope they continue to think about how they can improve on the Bosmer identity as sneaky / agile race in future iterations.
However, I am Bosmer in my SOUL. No amount of passive changes will impact how I am a sneaky ass ***.
But can the devs please not touch, or even buff, our fall damage mitigation? We are quite light and good for tumbling. 15% sounds better. Thanks
All of this applies to me. I haven't given up on my Bosmer characters or crew. I still hold hope that they'll fix it and give us a better passive that isn't completely useless. And I've even had someone who MAINS A BOSMER tell me that the passives are AWESOME. That they don't need fixing. They primarily play PvP anyhow.
Give us back our stealth and add an ability that makes us just as competitive as the other races for different roles, because as it stands, Bosmer is hardly picked for anything.
All of this applies to me. I haven't given up on my Bosmer characters or crew. I still hold hope that they'll fix it and give us a better passive that isn't completely useless. And I've even had someone who MAINS A BOSMER tell me that the passives are AWESOME. That they don't need fixing. They primarily play PvP anyhow.
Celas_Dranacea wrote: »Hi all,
I am a diehard Bosmer and this change dissapointed me. I hope they continue to think about how they can improve on the Bosmer identity as sneaky / agile race in future iterations.
However, I am Bosmer in my SOUL. No amount of passive changes will impact how I am a sneaky ass ***.
But can the devs please not touch, or even buff, our fall damage mitigation? We are quite light and good for tumbling. 15% sounds better. Thanks
All of this applies to me. I haven't given up on my Bosmer characters or crew. I still hold hope that they'll fix it and give us a better passive that isn't completely useless. And I've even had someone who MAINS A BOSMER tell me that the passives are AWESOME. That they don't need fixing. They primarily play PvP anyhow.
Give us back our stealth and add an ability that makes us just as competitive as the other races for different roles, because as it stands, Bosmer is hardly picked for anything.
Incidentally, for the new folks, or those who don't know what the fuss is all about, here's the developer's quote about why 20 years of Bosmer lore was unceremoniously dumped for a minor PvP tweak:Previously if you weren’t able to utilize Stealth, you lost a large portion of effectiveness that Wood Elves provided, so we’ve put the bulk of their power into their flat bonuses to Stamina and recovery. We also wanted to have more of a distinct play pattern on how Wood Elves and Khajiit both engaged with Stealth, so we’ve repurposed Wood Elves’ passive into one that deals with turning their proficiency of Stealth into a proficiency of hunting Stealthed targets. Additionally, since Stealth is not always engaged with at the same rate across the game, we added a small boon to when you activate Roll Dodge to help enhance mobility and offensive turning power in order to slip to safety or reposition for an unexpected attack.
https://forums.elderscrollsonline.com/en/discussion/comment/5851010/#Comment_5851010
Of course, there are no "Stealthed targets" to hunt anywhere outside of PvP. But they gave us PvEers a "small boon" where, as now worthless thieves, we can burn our sprint stamina by roll dodging instead of actually sprinting, so in actuality we are even more likely to be caught by guards than before.
Disgusting.
Starlight_Knight wrote: »
One has to hope that this change was just to encourage players to make Khajiit for the update.
Starlight_Knight wrote: »i'm also annoyed at this change, for those of us who don't like playing beast races the wood elf was an attractive option, now it makes no difference if i'm a 9ft tall Nord or a 4ft tall Wood elf.
One has to hope that this change was just to encourage players to make Khajiit for the update.
Ectheliontnacil wrote: »Wow this thread is huge! At this point ZOS is almost forced to do something with Bosmer racials.
Ectheliontnacil wrote: »Wow this thread is huge! At this point ZOS is almost forced to do something with Bosmer racials.
Starlight_Knight wrote: »i'm also annoyed at this change, for those of us who don't like playing beast races the wood elf was an attractive option, now it makes no difference if i'm a 9ft tall Nord or a 4ft tall Wood elf.
One has to hope that this change was just to encourage players to make Khajiit for the update.
I don't like being forced to do things.
I tend to just wander off, eventually, if people try.
MartiniDaniels wrote: »ESO for me is like a country where my toons live and "combat team" is like corrupted government who cares about only their own business (PVP balance).
MartiniDaniels wrote: »ESO for me is like a country where my toons live and "combat team" is like corrupted government who cares about only their own business (PVP balance).
Well stated. They clearly aren't invested in the player experience.... only how they can balance deathmatch numbers on a spreadsheet. Most players don't PvP, so they are only trying to appease a small segment of the population, at the expense of the majority.
I kind of get how the loremaster doesn't want to make waves with his friends on the combat team, but I'm really curious how this made it past the marketing team. One would think they would want the maximum number of happy players. But I guess they get paid to sign off on whatever crosses their desk. We just happen to be the ones that have to think about it every time we see our once great Bosmer characters (or plastic surgery enhanced Bosmer that now looks like a Khajiit) at the log in screen.
MartiniDaniels wrote: »There is brightest example such as Bioware. They were making best RPGs with Dragon Age:Origins and Mass Effect 2 as some pinnacle of art and success and then some smart-backside from EA decided to enforce coop in Mass Effect 3 and remade all game to be like Call of Duty.. results well-known -> Bioware is dead.
Cundu_Ertur wrote: »MartiniDaniels wrote: »There is brightest example such as Bioware. They were making best RPGs with Dragon Age:Origins and Mass Effect 2 as some pinnacle of art and success and then some smart-backside from EA decided to enforce coop in Mass Effect 3 and remade all game to be like Call of Duty.. results well-known -> Bioware is dead.
I think what hurt ME3 the most was the dumbed down ending that didn't fit the rest of the story. Up until "Mr. Marauder Shields" it wasn't bad and seemed to be going to a satisfying conclusion. I think some exec somewhere was like, "derrrrrr, whutwhuzzat," so they dumbed it down way too much. I actually liked the co-op mode at times, but there were times where it did feel cash grabby. So long as you kept your wallet away most of the time it wasn't too bad. Even then they could have survived, until they handed off the IP to another bunch who had no clue what they were doing. Andromeda did more damage to Bioware than any other thing.
Cundu_Ertur wrote: »Any relevant news from E3?
Cundu_Ertur wrote: »Any relevant news from E3?
Cundu_Ertur wrote: »Any relevant news from E3?
Cundu_Ertur wrote: »Any relevant news from E3?
Cundu_Ertur wrote: »Any relevant news from E3?
Follow up, they have an article.
https://www.elderscrollsonline.com/en-us/news/post/56433
Cundu_Ertur wrote: »Cundu_Ertur wrote: »Any relevant news from E3?
Follow up, they have an article.
https://www.elderscrollsonline.com/en-us/news/post/56433
I had watched the stream; my meaning was more if anyone had actually gone there and talked to someone like you had a few months back in Boston.
Who else cringed every time the stream broke into the "Hey, we're gamers too and we appreciate your feedback" agitprop? LOL yeah, right. 76 pages and all we got is a box full of nothin'.
edit to add: not to mention the several threads in PTS when the changes first showed up in PTS-land, and Character Mechanics before that when they were first previewed.
MartiniDaniels wrote: »Cundu_Ertur wrote: »Any relevant news from E3?
Nope. Cats and dragons. And more dragons! And even more dragons!