Jordan.nick11b14_ESO wrote: »Signed. Wood elves (which I loathe) should def. keep their stealth passive. Please don't turn this game into a version of FF14...they have a well earned reputation for nerfing jobs and homogenizing everything. Please keep the races different...
Jordan.nick11b14_ESO wrote: »Signed. Wood elves (which I loathe) should def. keep their stealth passive. Please don't turn this game into a version of FF14...they have a well earned reputation for nerfing jobs and homogenizing everything. Please keep the races different...
Unfortunately keeping races "different" is part of what got us into this mess. Rather than let Bosmer and Khajiit both be stealthy, in the name of "making races different" they decided that Bosmer should lose stealth and instead become super bland races with no actual flavor outside of "they think they're cats that can gracefully land after a fall" and "think they're Jackie Chan from Drunker Master except without any actual improved martial skills"
Animal_Mother wrote: »I'm getting tired of roll dodging... every three button pushes... while a magplar...
How is this even a passive if I have to actively think about doing it?
Animal_Mother wrote: »I'm getting tired of roll dodging... every three button pushes... while a magplar...
How is this even a passive if I have to actively think about doing it?
HowTaoBrownCow wrote: »And now I know. ZOS, why would you change a sneak/scout type race into just another stamina DPS? The minor speed buff was a nice touch, and would have paired well with the sneak bonus to create the idea of the woodland ranger, moving swiftly and silently through the forest. But now my tiny Bosmer is basically the same as my redguard, and exactly as sneaky as my giant high elf warrior.
I don't get it. They've clearly seen there's an overwhelmingly negative response to the changes to the Bosmer passive but they do nothing? Why not just revert the change and then you no longer have to deal with this discussion.
I don't get it. They've clearly seen there's an overwhelmingly negative response to the changes to the Bosmer passive but they do nothing? Why not just revert the change and then you no longer have to deal with this discussion.
I don't get it. They've clearly seen there's an overwhelmingly negative response to the changes to the Bosmer passive but they do nothing? Why not just revert the change and then you no longer have to deal with this discussion.
I don't get it. They've clearly seen there's an overwhelmingly negative response to the changes to the Bosmer passive but they do nothing? Why not just revert the change and then you no longer have to deal with this discussion.
https://forums.elderscrollsonline.com/en/discussion/456997/class-reps-update-meeting-notes-jan-30-2019/p1
"Bosmer: ZOS has heard concerns about the stackable powerful movement speed. Bosmers will still get a speed boost off dodge, it just wont be as high. Bosmers will get some short damage bonus as compensation. Note: Reps specifically asked about the community’s concern that bosmers are trading stealth for different buffs. We were told that ZOS saw these concerns and would work on creating more options/systems for stealth gameplay outside of race. With these additions, stealth gameplay will open up to more players, and also allow bosmers to have the nice combat buff will still having avenues to be as stealthy as before." (Emphasis mine.)
This was from a January Class Reps meeting. They knew people were already complaining about it, yet they went on with it anyway. Make of that what you will.
I don't get it. They've clearly seen there's an overwhelmingly negative response to the changes to the Bosmer passive but they do nothing? Why not just revert the change and then you no longer have to deal with this discussion.
https://forums.elderscrollsonline.com/en/discussion/456997/class-reps-update-meeting-notes-jan-30-2019/p1
"Bosmer: ZOS has heard concerns about the stackable powerful movement speed. Bosmers will still get a speed boost off dodge, it just wont be as high. Bosmers will get some short damage bonus as compensation. Note: Reps specifically asked about the community’s concern that bosmers are trading stealth for different buffs. We were told that ZOS saw these concerns and would work on creating more options/systems for stealth gameplay outside of race. With these additions, stealth gameplay will open up to more players, and also allow bosmers to have the nice combat buff will still having avenues to be as stealthy as before." (Emphasis mine.)
This was from a January Class Reps meeting. They knew people were already complaining about it, yet they went on with it anyway. Make of that what you will.
I don't get it. They've clearly seen there's an overwhelmingly negative response to the changes to the Bosmer passive but they do nothing? Why not just revert the change and then you no longer have to deal with this discussion.
https://forums.elderscrollsonline.com/en/discussion/456997/class-reps-update-meeting-notes-jan-30-2019/p1
"Bosmer: ZOS has heard concerns about the stackable powerful movement speed. Bosmers will still get a speed boost off dodge, it just wont be as high. Bosmers will get some short damage bonus as compensation. Note: Reps specifically asked about the community’s concern that bosmers are trading stealth for different buffs. We were told that ZOS saw these concerns and would work on creating more options/systems for stealth gameplay outside of race. With these additions, stealth gameplay will open up to more players, and also allow bosmers to have the nice combat buff will still having avenues to be as stealthy as before." (Emphasis mine.)
This was from a January Class Reps meeting. They knew people were already complaining about it, yet they went on with it anyway. Make of that what you will.
And opening up stealth to all races still makes Bosmer tied for last place and less stealthy than two other races.
Lore is still corrupted, in-game quest dialogues still don't make sense, and it's basically a verification that they nerfed Bosmer to make Khajiit more attractive to those who embrace the stealth playstyle.
Note: Reps specifically asked about the community’s concern that bosmers are trading stealth for different buffs. We were told that ZOS saw these concerns and would work on creating more options/systems for stealth gameplay outside of race. With these additions, stealth gameplay will open up to more players, and also allow bosmers to have the nice combat buff will still having avenues to be as stealthy as before."[/i] (Emphasis mine.)
I may be in the minority but I think the stealth passive was just redundant. Perhaps Bosmer need something better than what ZOS gave them with the last racial passive changes, but I still like the idea that it's something unique to them.
Cundu_Ertur wrote: »I may be in the minority but I think the stealth passive was just redundant. Perhaps Bosmer need something better than what ZOS gave them with the last racial passive changes, but I still like the idea that it's something unique to them.
Then take all magicka bonus from Altmer and Dunmer, it's redundant with Bretons. Take all weapon bonuses from every race but Orcs, it's redundant. Take all stamina bonuses from every race but Redguards, it's redundant.
Having one, and only one, race with bonuses to magic is obviously silly; having one, and only one, race with bonuses to combat is equally silly. How is it not just as silly to have one, and only one, race with any bonus to thieving?
Cundu_Ertur wrote: »I may be in the minority but I think the stealth passive was just redundant. Perhaps Bosmer need something better than what ZOS gave them with the last racial passive changes, but I still like the idea that it's something unique to them.
Then take all magicka bonus from Altmer and Dunmer, it's redundant with Bretons. Take all weapon bonuses from every race but Orcs, it's redundant. Take all stamina bonuses from every race but Redguards, it's redundant.
Having one, and only one, race with bonuses to magic is obviously silly; having one, and only one, race with bonuses to combat is equally silly. How is it not just as silly to have one, and only one, race with any bonus to thieving?
Especially when almost all the lore and quest dialogues about thieving belong to one race.... which happens to NOT be the race that has a current bonus to thievery.
Especially when almost all the lore and quest dialogues about thieving belong to one race.... which happens to NOT be the race that has a current bonus to thievery.
HowTaoBrownCow wrote: »I literally didn't realize that the Bosmer had lost their sneak bonus until I ran into this thread. Stuff is changing all the time in the game and I usually just ignore it -- it hurts the people who optimize their build for whatever the current setup is, but after the first few big changes I just gave up on optimizing and settled for role-playing. I put points into the passives, and I generally ignore the details of whatever actual benefits they give me, outside of the broad strokes of magicka for elves and bretons, stamina for redguards and khajiit and wood elves, and so forth.
But also, I didn't realize it because Bosmer have *always* had the sneak bonus, and that sneak bonus was part of the broad strokes that I associated with them. So, when I saw that the Bosmer racial passives had changed, and I read that the "sneak detection radius" had changed, I just assumed that it was a weirdly worded way of saying that they were harder to detect. There are armor set bonuses that improve your sneak, and they also phrase it in terms of sneak detection radius, so I just assumed that was what was going on.
But I've just recently started playing my one Bosmer character again, and doing the Thieves Guild and DB questlines, and it was striking me that my sneak seemed worse than I was expecting. My main character is Khajiit, and I was expecting them to have similar sneak abilities, as usual, but my Bosmer kept being detected when I thought I should have been fine. It was weird, and it had been nagging at me to try to figure out what was going wrong.
And now I know. ZOS, why would you change a sneak/scout type race into just another stamina DPS? The minor speed buff was a nice touch, and would have paired well with the sneak bonus to create the idea of the woodland ranger, moving swiftly and silently through the forest. But now my tiny Bosmer is basically the same as my redguard, and exactly as sneaky as my giant high elf warrior.
I'll roll with this change as I've rolled with all the others. The change to a detection buff is absolutely useless to me, and when I get detected I'll just kill everyone around me like any stamina DPS would do. But it definitely takes some of the fun out of this character for me.
Thank you for posting. Every once in a while we’ll get someone who claims it’s just affecting 5-6 of us and no one else cares. You are proof that it affects more people than we can know. There are plenty of players chagrined with this change who just frown, don’t read the forums and decide to continue or quit that we will never know about.