Cundu_Ertur: "The archetype is not the role, however. Roles are more about actually doing things, like doing damage (DPS), absorbing damage (Tank), healing damage (Healer), or utility (buff/debuff, CC, out of combat things like finding/disarming traps, picking locks, diplomacy, etc). "
One could argue that "thieving" is a role, not an archetype. In ESO this is especially true since there is no primary skill line for a "thief" class. The Nightblade -- which is near as you get to a Rogue archetype -- is probably the class one would choose if they wanted to play the most optimized "thief" (mostly because of its evasion skills).
I seriously recommend glancing at the Elder Scrolls section under RPG's, too.Fighter: The Mighty Glacier if offensively-oriented, or Stone Wall if a defensive specialist. A physical powerhouse of prodigious strength, the fighter solves problems by dicing or smashing them to bits with mêlèe weapons. These include swords, axes, bludgeons, flails, the occasional Blade on a Stick, and of course good ol' fisticuffs but usually not much in the way of ranged weapons unless firearms are widespread, in which case the Fighter will pick automatic weapons and shotguns or just the Biggest Gun Imaginable. This class usually has the best armor as well, making for an effective tank. Sometimes has a special weakness to magic. Often associated with the color red.
Mage: The Glass Cannon if offensive or Support Party Member if defensive. In Fantasy worlds they are a mighty wielder of arcane or divine magic while in Science Fiction or "realistic" settings they have psionics or technology of similar power. In any case, the mage has a tendency to die if enemies look at him funny. This method of solving problems therefore tends to consist of blowing them up before they can get too close, or shaping the battlefield to their benefit. The mage has the ability to take advantage of elemental powers to exploit the enemy's weaknesses, and may also get a number of utility powers to bypass the stickiest situations. It's also possible for them to use their power to heal, making them The Medic. Mages tend to wield either weapons that enhance their abilities like a Magic Wand or essentially Emergency Weapons, usually a lighter weapon like a knife or handgun. They are often limited to use of light armor or no armor at all. Often associated with the color blue.
Thief: The Fragile Speedster. Quite a bit squishier than the fighter, though not as much as the mage, they get around this weakness by finding ways to avoid being hit in the first place. Their methods of solving problems typically involve sneaking by them, stabbing them In the Back, sniping them from a distance, or even talking to them. The weapons of choice are usually light weapons like daggers and handguns or ranged weapons like bows, sniper rifles, and throwing knives. Survival usually depends on stealth abilities, evasion/speed, weapon range, or a combination of these factors, rather than armor, though they'll still wear better armor than the Mage. Often associated with the color green.
(edited to fix the spelling of 'color.')
Kalle_Demos wrote: »As of this post there are 2.2k replies and 45.4k views. Nothing within the first 10 pages of the General Discussion forums comes close. Keep it up! #BosmerStealthNow
Cundu_Ertur wrote: »Evereything that was written in that post
You mean these now nonsensical quest dialogues are never going to be fixed? Oh boy. So much for credibility in storytelling.
So back on the subject of stealth. As you guys might know by now, I play a Bosmer Nightblade main. Stamblade to be accurate.
Elsweyr is a so-so update for me. Because Nightblade got nerfed for small group content, my damage + debuff skill only does damage now, my damage buff from the assassination line is gone and replaced by a defense buff (because obviously an assassin will try to buff their defense when preparing to strike a mark, hence the placement in assassination, I guess)... As I mostly play duo with my wife who plays a magblade, I can notice the change : we're having a harder time. Not that bad, but but we definetely got nerfed. Again, the idiots from the combat team balanced *** for PvP (in previous update) and raids (in that one), entirely oblivious that most of the player base does NOT focus on those two things. Whatever.
Now of course, that means I have a magicka recovery bonus I don't care about from Darloc Brae, no effective 3 pieces bonus aside from stealth from Night Terror (as per usual), and basically not much of any sort of combat bonus from sets as a whole. I was used to some sacrifices for optimal stealth, but to that extent, it's new. Still, stealth is back on the menu.
I'm still saying it shouldn't be that extreme, though. Bosmers are stealthy, FFS.
Let's hope ZOS realizes that having a big thread like this go ignored isn't making them look very good.
Or perhaps that's the reason why moderation still gets the big [ Z ], to make it appear like we got our answer.
I'm hoping that our persistence will be rewarded in the end as we have the facts on our side.
Not to mention the Bosmer Nightblades who, with (effective) stealth no longer being an option, gave up their Shadowy Cloak and respecced for the Dark Cloak self heal. The last class nerfs turned it from a burst heal to a slower HOT, which makes us even more vulnerable to getting burned down by PvP pressure or hard hitting bosses.
Seraphayel wrote: »
Oh this topic is still going on? I mean this thread was ignored since it was first posted, you think they'll acknowledge it now months later after they have been silent? It would be an even bigger embarassment for them to talk about it now than to just keep ignoring it.
Seraphayel wrote: »
Oh this topic is still going on? I mean this thread was ignored since it was first posted, you think they'll acknowledge it now months later after they have been silent? It would be an even bigger embarassment for them to talk about it now than to just keep ignoring it.
MartiniDaniels wrote: »
This thread is not ignored. Class reps and some of devs are well-aware of this thread and issue with huge lore breach due to racial changes to bosmer. When and will they took any action? Idk, some other races are messed up as well, maybe they'll go for adjustments after initial khajiit's homeland sales wave will pass.
Here is a question for Brian and Leamon. Update 21 had the goal of bringing all the races in line in terms of strength while respecting the lore of previous games as well as ESO's own. What was the reasoning behind taking a core identity of the Woodelfs/Bosmer, namely stealth, and removing it completely from their passives? And why was it replaced with "detection" which has no uses in PvE and is unprecedented within the lore?
For clarification, I am not talking about the 10% damage from stealth but the radius. A lot of players feel like this change effectively limited our choices of "sneaky races" to exactly one, which is also against what the update aimed to achieve.
Anyone more eloquent than I am want to address Bosmer Stealth on the dev team AUA (ask us anything) going on at reddit right now?
https://www.reddit.com/r/elderscrollsonline/comments/bwdb0r/welcome_to_the_elsweyr_update_22_aua/
Edit: NVM I see the comment now - all the way at the bottom and unanswered
They're not answering any questions about it because, what could they even say? There's no logical defense available for Hunter's Eye in it's current form. Even the straw man has packed his bags and is long gone for Oz.
MartiniDaniels wrote: »Well, given that majority heard about this AUA only when it already ended...