There was a totally valid official response as to why the previous loremaster left
@Jaraal @Ogou
Guys, seriously, the speculation about the loremaster doesn't belong in this thread and throwing insults at each other isn't helping us get stealth back either. It only undermines our quest for stealth as a whole and makes us seem petty. Let's not give them any reason to discount us as conspiracy theorists, no matter how tempting it may be or how many arrows point into the direction.
IronWooshu wrote: »Give them stealth detection back like Khajiit have but no 10% dmg from stealth... find a better way to PVP.
IronWooshu wrote: »Give them stealth detection back like Khajiit have but no 10% dmg from stealth... find a better way to PVP.
Yes that what we want from page one. No one here is looking for that 10%.
Cundu_Ertur wrote: »Each race stealth index averaged for all 3 games (rounded to nearest integer):
Bosmer 12
Khajiit 10
Dunmer 4
Argonian 3
Imperial 1
Redguard -1
Altmer -1
Nord -2
Breton -4
Orc -8
Cundu_Ertur wrote: »The results are clear. Bosmer and Khajiit have always been consistently the two most stealthy races since racial bonuses existed. However, it is equally clear that Bosmer have always held a slight edge between the two races. The current situation, where Khajiit are the ONLY race to have a meaningful advantage in stealthiness (keep in mind this is across all stealth skills not just sneak, though that certainly is a part) is both unique and wrong.
While some people (particularly in this thread) may see this as a completely valid analogy, others may think it is completely out of left field. But before I discuss it further, I'll need a second analogy, and this will be in the form of an archetypal test question format that we all came to know and despise in school:We felt that the passives for Breton and Altmer were too similar, but we wanted to preserve elements of magicka-based gameplay; so we assigned the only buffs to magicka and magicka recovery to the Bretons and removed all spellcasting abilities from the Altmer. Instead of spells, Altmer will now have the ability to detect and disable spells cast by other players. We are also moving Altmer and Bretons into the same alliance.
My second analogy is this: magicka is to a mage as sneaking is to a thief. It should be intuitively obvious to even the most casual observer that if I were to have made a Magey-ness index similar to the Stealthiness index I have listed above that Altmer and Breton would be numbers 1 and 2 (and I rather suspect but cannot prove that Argonians, Dunmer, and Imperials would round out the top 5). So to remove the ability to cast spells from one of the top spell-casting races is obviously nonsense. And to then put the magic and anti-magic races in the same alliance is just nonsense compounding nonsense and then exponentiating that nonsense by itself. It's the googolplex of nonsense. Would anyone argue that?Words are to a book as ________ are to a song.
Which word best fills in the blank?
a. composers
b. papers
c. turtles
d. notes
Cundu_Ertur: The archetype is not the role, however. Roles are more about actually doing things, like doing damage (DPS), absorbing damage (Tank), healing damage (Healer), or utility (buff/debuff, CC, out of combat things like finding/disarming traps, picking locks, diplomacy, etc).
One could argue that "thieving" is a role, not an archetype. In ESO this is especially true since there is no primary skill line for a "thief" class. The Nightblade -- which is near as you get to a Rogue archetype -- is probably the class one would choose if they wanted to play the most optimized "thief" (mostly because of its evasion skills).
Well, you could try to argue that, but the trope (which is very well established) is 'Fighter, Mage, Thief.' If you look at the tropes page, you can relate it to things as far back as Norse Mythology. The section on TES games is particularly extensive. If it makes you feel any better, you can say 'rogue' instead of 'thief' but really it's the same thing.Cundu_Ertur: "The archetype is not the role, however. Roles are more about actually doing things, like doing damage (DPS), absorbing damage (Tank), healing damage (Healer), or utility (buff/debuff, CC, out of combat things like finding/disarming traps, picking locks, diplomacy, etc). "
One could argue that "thieving" is a role, not an archetype. In ESO this is especially true since there is no primary skill line for a "thief" class. The Nightblade -- which is near as you get to a Rogue archetype -- is probably the class one would choose if they wanted to play the most optimized "thief" (mostly because of its evasion skills).
Cundu_Ertur: "The archetype is not the role, however. Roles are more about actually doing things, like doing damage (DPS), absorbing damage (Tank), healing damage (Healer), or utility (buff/debuff, CC, out of combat things like finding/disarming traps, picking locks, diplomacy, etc). "
One could argue that "thieving" is a role, not an archetype. In ESO this is especially true since there is no primary skill line for a "thief" class. The Nightblade -- which is near as you get to a Rogue archetype -- is probably the class one would choose if they wanted to play the most optimized "thief" (mostly because of its evasion skills).
I seriously recommend glancing at the Elder Scrolls section under RPG's, too.Fighter: The Mighty Glacier if offensively-oriented, or Stone Wall if a defensive specialist. A physical powerhouse of prodigious strength, the fighter solves problems by dicing or smashing them to bits with mêlèe weapons. These include swords, axes, bludgeons, flails, the occasional Blade on a Stick, and of course good ol' fisticuffs but usually not much in the way of ranged weapons unless firearms are widespread, in which case the Fighter will pick automatic weapons and shotguns or just the Biggest Gun Imaginable. This class usually has the best armor as well, making for an effective tank. Sometimes has a special weakness to magic. Often associated with the color red.
Mage: The Glass Cannon if offensive or Support Party Member if defensive. In Fantasy worlds they are a mighty wielder of arcane or divine magic while in Science Fiction or "realistic" settings they have psionics or technology of similar power. In any case, the mage has a tendency to die if enemies look at him funny. This method of solving problems therefore tends to consist of blowing them up before they can get too close, or shaping the battlefield to their benefit. The mage has the ability to take advantage of elemental powers to exploit the enemy's weaknesses, and may also get a number of utility powers to bypass the stickiest situations. It's also possible for them to use their power to heal, making them The Medic. Mages tend to wield either weapons that enhance their abilities like a Magic Wand or essentially Emergency Weapons, usually a lighter weapon like a knife or handgun. They are often limited to use of light armor or no armor at all. Often associated with the color blue.
Thief: The Fragile Speedster. Quite a bit squishier than the fighter, though not as much as the mage, they get around this weakness by finding ways to avoid being hit in the first place. Their methods of solving problems typically involve sneaking by them, stabbing them In the Back, sniping them from a distance, or even talking to them. The weapons of choice are usually light weapons like daggers and handguns or ranged weapons like bows, sniper rifles, and throwing knives. Survival usually depends on stealth abilities, evasion/speed, weapon range, or a combination of these factors, rather than armor, though they'll still wear better armor than the Mage. Often associated with the color green.
(edited to fix the spelling of 'color.')
Kalle_Demos wrote: »As of this post there are 2.2k replies and 45.4k views. Nothing within the first 10 pages of the General Discussion forums comes close. Keep it up! #BosmerStealthNow
Cundu_Ertur wrote: »Evereything that was written in that post
You mean these now nonsensical quest dialogues are never going to be fixed? Oh boy. So much for credibility in storytelling.
So back on the subject of stealth. As you guys might know by now, I play a Bosmer Nightblade main. Stamblade to be accurate.
Elsweyr is a so-so update for me. Because Nightblade got nerfed for small group content, my damage + debuff skill only does damage now, my damage buff from the assassination line is gone and replaced by a defense buff (because obviously an assassin will try to buff their defense when preparing to strike a mark, hence the placement in assassination, I guess )... As I mostly play duo with my wife who plays a magblade, I can notice the change : we're having a harder time. Not that bad, but but we definetely got nerfed. Again, the idiots from the combat team balanced *** for PvP (in previous update) and raids (in that one), entirely oblivious that most of the player base does NOT focus on those two things. Whatever.
Now of course, that means I have a magicka recovery bonus I don't care about from Darloc Brae, no effective 3 pieces bonus aside from stealth from Night Terror (as per usual), and basically not much of any sort of combat bonus from sets as a whole. I was used to some sacrifices for optimal stealth, but to that extent, it's new. Still, stealth is back on the menu.
I'm still saying it shouldn't be that extreme, though. Bosmers are stealthy, FFS.
Kalle_Demos wrote: »As of this post there are 2.2k replies and 45.4k views. Nothing within the first 10 pages of the General Discussion forums comes close. Keep it up! #BosmerStealthNow
Let's hope ZOS realizes that having a big thread like this go ignored isn't making them look very good.
Or perhaps that's the reason why moderation still gets the big [ Z ], to make it appear like we got our answer.
I'm hoping that our persistence will be rewarded in the end as we have the facts on our side.
Not to mention the Bosmer Nightblades who, with (effective) stealth no longer being an option, gave up their Shadowy Cloak and respecced for the Dark Cloak self heal. The last class nerfs turned it from a burst heal to a slower HOT, which makes us even more vulnerable to getting burned down by PvP pressure or hard hitting bosses.
Seraphayel wrote: »Kalle_Demos wrote: »As of this post there are 2.2k replies and 45.4k views. Nothing within the first 10 pages of the General Discussion forums comes close. Keep it up! #BosmerStealthNow
Let's hope ZOS realizes that having a big thread like this go ignored isn't making them look very good.
Or perhaps that's the reason why moderation still gets the big [ Z ], to make it appear like we got our answer.
I'm hoping that our persistence will be rewarded in the end as we have the facts on our side.
Oh this topic is still going on? I mean this thread was ignored since it was first posted, you think they'll acknowledge it now months later after they have been silent? It would be an even bigger embarassment for them to talk about it now than to just keep ignoring it.