Night_Wolf2112 wrote: »Basically... the developers will listen and change things, unless 'they just don't want to!'
Dont worry, this passive will be altered in a future update... how far in the future, idk. It's bad and they know it. They have heard the complaints and the valid reasoning. (Lore and Logic)
For now... 'they just don't want to!'
xenowarrior92eb17_ESO wrote: »so many complains about elves...feels good to be khajiit.
Just change it to
Increases your stealth reduction radius by 3 meters
Increases your movement speed by 10% and your Physical and Spell Penetration by 1500 for 6 seconds after you use Roll Dodge.
From
Increases your stealth detection radius by 3 meters
Increases your movement speed by 10% and your Physical and Spell Penetration by 1500 for 6 seconds after you use Roll Dodge.
One word will make all the difference. Please.
@ZOS_GinaBruno
@ZOS_RichLambert
@zos_gilliam
Just change it to
Increases your stealth reduction radius by 3 meters
Increases your movement speed by 10% and your Physical and Spell Penetration by 1500 for 6 seconds after you use Roll Dodge.
From
Increases your stealth detection radius by 3 meters
Increases your movement speed by 10% and your Physical and Spell Penetration by 1500 for 6 seconds after you use Roll Dodge.
One word will make all the difference. Please.
@ZOS_GinaBruno
@ZOS_RichLambert
@zos_gilliam
If you compare the little racial blurbs in live to PTS, they've even gone in and changed those. Bosmer used to say they were good at stealth. Now it's limited to stealth detection, while adding in the "gifted hunters" bit to push the agenda. I'm sorry, but this is probably the change I am most upset about. I'll adapt to all the other changes but my Bosmer losing the core of her identity is not acceptable to me.
As I mentioned in a previous thread, I've had some iteration of her since closed beta. She was made because of Bosmer lore: sneak thief archers. It's what I've always played. Now I'll need to rely on upcoming (soon™), undisclosed changes to stealth gameplay in general - which all races will have access to - and gear set bonuses to achieve a similar ability. Those that used the gear set bonuses on top of Bosmer passives to excel during heists and sacraments will either have to suck it up or become a furry. No thanks.
Stealth detection has no use in PVE. None. Even the developers have said as much. It's not even entirely useful in Cyrodiil due to the range, which people more knowledgeable than myself have covered. It's an asinine change that severely damages a core PVE aspect of this race with no reason especially given that it had limited use in actual group content (as far as I know, there wasn't an issue with Bosmer stealthing during a trial boss to do some kind of insane damage that other races couldn't compete with). IF the issue was the extra damage from stealth being too OP in Cyrodiil, reduce the damage done from stealth but leave the damn stealth radius in place.
This is a horrible change. Hopefully they don't implement it.
So Wood Elf drew the short straw, I guess. But was the removal of the stealth reduction really necessary to make the two races distinct? Aren't the rest of the changes, along with the renames, distinctive enough without gutting Bosmer identity? Is it so game breaking to revert Stealth Detection back to Stealth Reduction and give players options?A quick note on why we changed the Stealthy passive: Previously this passive was shared between Khajiit and Wood Elf, and didn’t help them feel distinct enough from each other.
Except they didn't. They built it into Khajiit passives (Feline Ambush) but Bosmer got saddled with Stealth Detection which directly contradicts the "since sneaking isn't a universal mechanic" reason. Stealth detection is even less of a universal mechanic - they even admit it - nothing sneaks in PVE.Additionally, since Sneaking isn’t a universal mechanic to the game (many enemies in Tamriel can’t be bothered sneaking about!), we wanted to take away some of the focus from the passive and build that into their other passives instead.
This is mostly ok, even if I personally dislike the roll dodge passive. It does not, however, address the concerns raised about Stealth Detection and its lack of utility outside of PVP. They mention looking at the roll dodge in these terms, so why was the problem with Stealth Detection ignored? How would having stealth reduction "add more passive power"?We heard your concerns of adding in a highly powerful movement speed bonus tied to Roll Dodging, as well as the performance of this passive in PvE versus PvP environments. We wanted players who are focused on damage to get a small boost out of this in situations where they dodge attacks, without adding more passive power to the race.
First - I want to be clear that my frustration to the response is in no way directed at the class reps. That said, this response is essentially a non-answer. If some greater plan is coming for stealth, why did only Bosmer get the hammer? Why not remove it from both races (not advocating this) or leave it until the solution is ready?Reps specifically asked about the community’s concern that bosmers are trading stealth for different buffs. We were told that ZOS saw these concerns and would work on creating more options/systems for stealth gameplay outside of race. With these additions, stealth gameplay will open up to more players, and also allow bosmers to have the nice combat buff will still having avenues to be as stealthy as before.
If the Bosmer stealth nerf goes live it will show either an absolutely incredible disconnect (or just plain disregard) by ZOS to their players. Neither of which are traits you would look for when contemplating supporting a developer.
Well, they’re making it easier and easier for me to keep my sub off the table and ignore future purchases (don’t have Summerset or Elsweyr). I won’t quit over this, no, but I will continue to stress their servers and not give them any more money for the far forseeable future.
After the Murkmire drama I did not resub and had my enjoyment of the game so thoroughly drained that I never even set foot into the zone up to this day. I didn't buy the DLC, but I did get it from the rewards anyway.
The season of the Dragon looked so promising that I actually found my enjoyment for the game again, but this has the potential to suck it all out once more.
I was never a fan of dungeon DLCs anyway and only bought them when there was a discount on crowns - Dragonbones being the only exception. If this change goes live, chances are that I'll not purchase Wrathstone on launch, possibly even never. Resubbing to play through it is also unlikely at this rate.
PLEASE ZOS, DO NOT GO REPLACE THE SNEAK RADIUS REDUCTION WITH SOMETHING NOBODY WANTS!
Bladewizard wrote: »5 subs were cancelled in my house this morning, since it appears this is gonna go live.
My niece only plays sneaky wood elves so she is done. My nephew only subs to play the game with his wife so if shes gone he is gone.
My son subs so he can play the game with his old man and i quit my 2 subs because i am not paying to have my favorite race gutted, so he quit too. 5 subs gone in my house alone, because someone at zos decided wood elves shouldnt be sneaky. None of us even cared about the nerfs, that happens in every mmo, but making cats the only race with a real stealth passive was just too much.
FrancisCrawford wrote: »starkerealm wrote: »Incidentally, if you're wanting to make any character stealthy, my recomendation would be either Night Mother's Embrace (the Night Mother drop set, not the crafted one), and either Darkstride, Night Terror (for reduced detection radius), or Night's Silence (for full movement in stealth).
Did you seriously think that somebody who makes as much of a fuss about stealthiness as I do didn't know that?
I think the stealth detection is OP but if you think lore is more important...
I think the stealth detection is OP but if you think lore is more important...
I think the stealth detection is OP but if you think lore is more important...