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Wood Elf/ Bosmer losing stealth passive, An open letter.

  • Ri_Khan
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    max_only wrote: »
    https://www.reddit.com/r/elderscrollsonline/comments/ah288b/as_a_bosmer_i_want_my_sneak_back/

    A reddit thread, since I know Zos likes reddit more than their own forums for some things.

    Like passive marketing? ;)
  • Left4Daud
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    Just chiming in to say that detection does counter invisibility / cloaking.

    Still useless in PVE.

    Edit: the detection that Bosmer get only effects visible enemies in stealth (as opposed to invisible enemies in stealth). My apologies.

    Edited by Left4Daud on February 23, 2019 10:00PM
  • Ratzkifal
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    Left4Daud wrote: »
    Just chiming in to say that detection does counter invisibility / cloaking.

    Still useless in PVE.

    @Left4Daud It doesn't. The passive that Bosmer have is not the same as a detection potion or mage's light. It just increases the radius you spot sneaking enemies in. It does not work on cloak or invisibility.
    This Bosmer was tortured to death. There is nothing left to be done.
  • Left4Daud
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    That’s weird, isn’t detection...detection? Why would an ability like Evil Hunter detect invisible enemies but Hunter’s Eye not?
  • Truthsnark
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    max_only wrote: »
    Just change it to

    Increases your stealth reduction radius by 3 meters
    Increases your movement speed by 10% and your Physical and Spell Penetration by 1500 for 6 seconds after you use Roll Dodge.

    From

    Increases your stealth detection radius by 3 meters
    Increases your movement speed by 10% and your Physical and Spell Penetration by 1500 for 6 seconds after you use Roll Dodge.

    One word will make all the difference. Please.

    Yes, one word would make the difference! I have no hope it will actually happen though. :(
  • Ratzkifal
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    Left4Daud wrote: »
    That’s weird, isn’t detection...detection? Why would an ability like Evil Hunter detect invisible enemies but Hunter’s Eye not?

    @Left4Daud Yeah it's weird. Generally all detection forces hidden enemies to be revealed, but there are invisible hidden enemies and visible hidden enemies. Detection potions, mage light and evil hunter detect invisible enemies, walking close to someone who is sneaking only detects visible hidden enemies but not the invisible ones. Bosmer get 3m more of this sneak detection.

    For better understanding, I would propose we refer to what potions, mage light and evil hunter grant as "truesight" and the other as detection, plain detection or sneak detection.

    Edit: There is a red eye icon displayed over enemies that have truesight.
    Edited by Ratzkifal on February 23, 2019 9:45PM
    This Bosmer was tortured to death. There is nothing left to be done.
  • Left4Daud
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    @Ratzkifal

    Thanks for breaking it down like that. I agree the tooltips could describe the layers of stealth and detection more clearly, the truesight idea makes much more sense.

    Do you know if boosts to plain detection stack with truesight? So would a Bosmer with hunters eye / Way of Air get a little more truesight radius off a detect pot or would those boosts only effect their plain detection?

    Edited by Left4Daud on February 23, 2019 10:01PM
  • teladoy
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    max_only wrote: »
    teladoy wrote: »
    I think the stealth detection is OP but if you think lore is more important...

    Have you tested it? It’s not stealth suppression like Magelight. It’s not against invisible enemies like nb’s Cloak. It’s only 3 meters which is melee range (jabs is 8x6 meters by comparison, Incap is 5 meters)

    Is not?? I think it is...
  • BlueRaven
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    teladoy wrote: »
    max_only wrote: »
    teladoy wrote: »
    I think the stealth detection is OP but if you think lore is more important...

    Have you tested it? It’s not stealth suppression like Magelight. It’s not against invisible enemies like nb’s Cloak. It’s only 3 meters which is melee range (jabs is 8x6 meters by comparison, Incap is 5 meters)

    Is not?? I think it is...

    I think you are mistaken.

    This was my impression on the PTS, if I am understanding the mechanics correctly (and I might not be).

    Magelight will bring a character out of stealth. As in literally everyone will see the character, and the character will not be able to go back to stealth.

    The bosmer ability will let the player SEE a person in stealth, but the stealthed person will NOT be broken out of stealth. To everyone else they will still be in stealth. Characters that are invisible, will not be detected either.

    (Edit: Just to repeat, my friends and I tried it out on the PTS and this was our impressions. But we could be wrong, we were really there to test the dungeons.)
    Edited by BlueRaven on February 24, 2019 4:32AM
  • Ratzkifal
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    Tomorrow is the big day. Woohoo! I am so (not) excited!

    Anyone wants to brainstorm ideas for protests ingame? Maybe a Bosmer party in Abah's Landing with thieves heists? Maybe a horde of Bosmer killing all killable NPCs in Alinor?
    This Bosmer was tortured to death. There is nothing left to be done.
  • Left4Daud
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    They can’t be that disconnected from the lore of their own series right guys? Right? :'(
  • Ratzkifal
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    Left4Daud wrote: »
    They can’t be that disconnected from the lore of their own series right guys? Right? :'(

    I'm afraid they can. Who cares if Bosmer have chameleon like skin. ZOS can't be bothered to animate that, so it just gets cut from the lore! After all, you can't make buildings from poetry.
    This Bosmer was tortured to death. There is nothing left to be done.
  • BlueRaven
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    It's very weird. There s a lot of lore derivations I am seeing in this round of race changes.

    Beyond the bosmer stealth loss theres;

    1) That whole odd Altmer regen passive.

    2) Argonians being immune to disease and Bosmer poisons, when I think that should be reversed.

    3) Bosmers getting "Hunter's Eye" which implies a better eyesight, which again is a racial passive that Kahjits get normally. (Again, not that I want Kahjit players to get stuck with this awful passive.)

    4) With the new passives, Imperials are getting a passive that directly improves their stealth capabilities while bosmers won't. So Imperials will now be better at stealth?

    (Ok It seems most of the problems I found are about Bosmer race passives, but I am sure theres more.)

    It's just really odd.
    Edited by BlueRaven on February 24, 2019 7:55PM
  • Red_Feather
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    They should get a corpse consuming passive. Gaining resources from being such cannibal freaks! :o
  • BlueRaven
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    They should get a corpse consuming passive. Gaining resources from being such cannibal freaks! :o

    At least that would be closer to the lore.
  • Ratzkifal
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    BlueRaven wrote: »
    2) Argonians being immune to disease and Bosmer poisons, when I think that should be reversed.

    @BlueRaven I don't think it should be reversed at all and it's an issue that personally doesn't bother me as both races have been immune to both but also been immune to only one as well. Argonians have been immune to disease and not to poison in Skyrim but to both in Oblivion and Morrowind (as it should be). Bosmer have had disease immunity in Morrowind and Oblivion but had both in Skyrim (as it should be), which makes sense considering the environment they live in.

    Edit: Balance wise I also think giving them both both poison and disease resist would not hurt balance too much as fire and magic are already more common types of damage than disease is, making it almost a non-factor even if you consider major defile. From memory, even NB has only two disease damage skills.
    Edited by Ratzkifal on February 24, 2019 7:59PM
    This Bosmer was tortured to death. There is nothing left to be done.
  • BlueRaven
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    Ratzkifal wrote: »
    BlueRaven wrote: »
    2) Argonians being immune to disease and Bosmer poisons, when I think that should be reversed.

    @BlueRaven I don't think it should be reversed at all and it's an issue that personally doesn't bother me as both races have been immune to both but also been immune to only one as well. Argonians have been immune to disease and not to poison in Skyrim but to both in Oblivion and Morrowind (as it should be). Bosmer have had disease immunity in Morrowind and Oblivion but had both in Skyrim (as it should be), which makes sense considering the environment they live in.

    Alright fair enough, I will change it.

This discussion has been closed.