All parses and math I have seen show that these races are all within a margin that can be put down to human error and chance at this point, and it baffles me how big of a deal these tiny differences are to many people. This is the first time I understand that you simply can't do it right. People will complain whatever change is coming, and it is quite difficult to filter out unbiased reasonable feedback.
Dalsinthus wrote: »Some of what you are asking for can be found here:
https://forums.elderscrollsonline.com/en/discussion/459718/are-you-happy-with-the-racial-changes-that-most-likely-will-go-live/p4
Starting with post 95 and continuing through the threadAll parses and math I have seen show that these races are all within a margin that can be put down to human error and chance at this point, and it baffles me how big of a deal these tiny differences are to many people. This is the first time I understand that you simply can't do it right. People will complain whatever change is coming, and it is quite difficult to filter out unbiased reasonable feedback.
The gist of Masel's point is that races are parsing close to one another, this is a buff compared to live for races like Bosmer and he thinks that people are losing sight of this in their complaints about things like hunter's eye. He does acknowledge that hunter's eye is not that great but on net, he thinks this is a good set of changes.
Some of the responses express frustration with the focus on parsing and not adequately considering lore and the importance of stealth for the Bosmer race. It's a good read although it doesn't really resolve anything.
Dalsinthus wrote: »
Some of the responses express frustration with the focus on parsing and not adequately considering lore and the importance of stealth for the Bosmer race. It's a good read although it doesn't really resolve anything.
Deathlord92 wrote: »I just want my Breton stamblade to have stam racial passives his a deadly assassin not a sorcerer Breton 4 life
Argonian
Lore: Not a lot to complain here, only that they do not have poison immunity now is a bit weird, since they are known for poisoning themselves to gain immunity.
Bosmer
Lore: The stealth passive has been brought up quite a bit, and the loss of disease immunity to poison does not really match the lore here. Argonians should have poison and bosmer disease from a lore standpoint. Their stealthy gameplay has been changed from better sneak to better detection, so that is definitely something that stands out as negative, especially when you compare them to Khajiit (they should be the ones detecting people).
Argonian
Lore: Not a lot to complain here, only that they do not have poison immunity now is a bit weird, since they are known for poisoning themselves to gain immunity.
Bosmer
Lore: The stealth passive has been brought up quite a bit, and the loss of disease immunity to poison does not really match the lore here. Argonians should have poison and bosmer disease from a lore standpoint. Their stealthy gameplay has been changed from better sneak to better detection, so that is definitely something that stands out as negative, especially when you compare them to Khajiit (they should be the ones detecting people).
This is only thing that is bothering me about new racials. Argonians and bosmer have switched their immunities. MAKE IT RIGHT!
Cundu_Ertur wrote: »@Masel agree with most of what you say, and agree with you that most of the changes to Bosmer are a significant positive if we ignore the elephant in the room. It's just very hard to ignore that elephant.
Masel Dunmer is still beating Khajiit in DPS by a significant average (0.5-1.5%) in any given class. In every tests done in most people, Dunmer is getting anything between 500-1k extra DPS at 50K DPS range. While I get that human error is possible, it is being seen in every test by different testers in different conditions. Dunmer make better healers, fairly good tanks with higher resources and flame resists. Don't you think, Dunmer is totally eclipsing Khajiit performance wise, in any given role?
Masel Dunmer is still beating Khajiit in DPS by a significant average (0.5-1.5%) in any given class. In every tests done in most people, Dunmer is getting anything between 500-1k extra DPS at 50K DPS range. While I get that human error is possible, it is being seen in every test by different testers in different conditions. Dunmer make better healers, fairly good tanks with higher resources and flame resists. Don't you think, Dunmer is totally eclipsing Khajiit performance wise, in any given role?
If You use words "significant average" and then You put the numbers 0,5-1,5% then You can not expect to be taken seriously. So dunmer is doing 1% more DPS but khajit have stealth passive , more health and more recovery ? Sounds balanced to me.
DragonMind1st wrote: »...still can't believe you people think potion gulping bonus is a good mechanic. Have you ever played an Argonian?
@Masel Dunmer is still beating Khajiit in DPS by a significant average (0.5-1.5%) in any given class. In every tests done in most people, Dunmer is getting anything between 500-1k extra DPS at 50K DPS range. While I get that human error is possible, it is being seen in every test by different testers in different conditions. Dunmer make better healers, fairly good tanks with higher resources and flame resists. Don't you think, Dunmer is totally eclipsing Khajiit performance wise, in any given role?
Joy_Division wrote: »[*] Bosmer: I play one and I'd much rather have what's on the PTS than what's on Live. I understand some people are upset over the change from stealth to Hunter's Eye, but I'd rather have the dodge roll speed and the pen boost as both are very hard to acquire elsewhere whereas stealth bonuses are available on numerous sets..
Joy_Division wrote: »[*] Bosmer: I play one and I'd much rather have what's on the PTS than what's on Live. I understand some people are upset over the change from stealth to Hunter's Eye, but I'd rather have the dodge roll speed and the pen boost as both are very hard to acquire elsewhere whereas stealth bonuses are available on numerous sets..
"Hard to acquire" does not mean un-acquirable. Why are bosmers stuck with a PvP only ability?
And how does the loss of stealth have ANYTHING to do with the roll? There is an "AND" in that passive. We can have both Stealth AND that dumb roll you want so much. Are you claiming there is something in the code that makes it that stealth detect and the roll be separated?
"Well if we are going to have this roll, that means we can't have stealth. I mean the roll just does not work if it doesn't have a have a stealth detect with it." Was this an actual talking point?
The two do not clash with one another! Again we can have the stealth AND that stupid roll!
I don't understand why this is a hard concept. Please explain why the roll has ANYTHING to do with stealth! Is there a mechanic I am not seeing here?
And stealth is a used in PvP AND PvE, stealth detect is only used in PvP. And this is fine because you don't do pve I guess? I guess the only thing you were representing was yourself.
-Signed an actual player who got the CE "Imperial Edition" when the game came out.