Maintenance for the week of December 16:
• PC/Mac: No maintenance – December 16
• NA megaservers for patch maintenance – December 17, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• EU megaservers for patch maintenance – December 17, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)
We are currently investigating issues some players are having on the North American megaservers. We will update as new information becomes available.
Snares are still way too prevalent
Movespeed is still way too slow and sluggish and Snares / immobilises still run rampant through PvP. Trying to fight someone feels like you're running through treacle and most movespeed buffs feel redundant when you're snared 50% constantly.
Snare removals / snare immunity like Shuffle lasting only 2 seconds is ridiculous as it pretty much means that if you want to have any speed at all in PvP you're spamming Forward Momentum or Shuffle constantly. Does ZOS expect us to just expend 3000 Stamina every 2 seconds so we can actually move?
Trying to fight someone feels clunky and awkward as half the time you're awkwardly plodding towards and around them due to so many snares. It was bad in Murkmire and could really do with some addressing this patch, at least extending the immunity of snares on certain abilities and making it more accessible. There's now what? 2 abilities that make you immune to snares? And they last a fewof seconds!?
If this problem remains PvP will continue to lose players as combat just doesn't feel fast, reactive or dynamic anymore as everyone is just walking towards each other at 1 mile per hour.
Edited by Mashille on January 23, 2019 3:17PM House Baratheon: 'Ours Is The Fury'