Maintenance for the week of April 22:
• PC/Mac: NA and EU megaservers for patch maintenance – April 22, 4:00AM EDT (08:00 UTC) - 9:00AM EDT (13:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – April 24, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – April 24, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
We will be performing maintenance for patch 10.0.1 on the PTS on Monday at 10:00AM EDT (14:00 UTC).
Snares are still way too prevalent
Movespeed is still way too slow and sluggish and Snares / immobilises still run rampant through PvP. Trying to fight someone feels like you're running through treacle and most movespeed buffs feel redundant when you're snared 50% constantly.
Snare removals / snare immunity like Shuffle lasting only 2 seconds is ridiculous as it pretty much means that if you want to have any speed at all in PvP you're spamming Forward Momentum or Shuffle constantly. Does ZOS expect us to just expend 3000 Stamina every 2 seconds so we can actually move?
Trying to fight someone feels clunky and awkward as half the time you're awkwardly plodding towards and around them due to so many snares. It was bad in Murkmire and could really do with some addressing this patch, at least extending the immunity of snares on certain abilities and making it more accessible. There's now what? 2 abilities that make you immune to snares? And they last a fewof seconds!?
If this problem remains PvP will continue to lose players as combat just doesn't feel fast, reactive or dynamic anymore as everyone is just walking towards each other at 1 mile per hour.
Edited by Mashille on January 23, 2019 3:17PM House Baratheon: 'Ours Is The Fury'