Im just gonna go ahead and counter some of this. Yes the speed pot meta was out of control, no one is saying that it didn't need to be balanced and on one wants it back? When we say mobility needs to be looked at that primarily means snares right now. Next, FM is still very helpful however shuffle is not. Two seconds is so bad and shuffle is so expensive for what it provides that using mistform on a medium armor build is almost better (almost), and some good players do use it. Quick cloak is also a very viable option in place of shuffle because shuffle is trash right now. So we are not "covered." 4 seconds of immunity would not make shuffle OP, it would actually work to balance the still prevalent heavy armor meta. Having the AoE damage reduction is in a good spot neither OP or under performing and it has no bearing on any single target damage so it's very situationally useful. For magic toons you can't just go attaching snare immunity to class skills. If there is going to be snare immunity it needs to require an extra slot just like stam toons i.e. mistform but it shouldn't be attached to vampire either. DK wings is fine as is. NBs DO NOT need cloak to remove snares (mostly because of stamblades), the warden suggestion could work out.
The ideas I gave are suggestions to get players thinking of options. It is worthless to complain about snares without having a meaningful conversation about them. Nothing wrong with having snares, long a everyone has the option to equip cleanses for snares.
I agree NB cloak cleanse would strong. I am all ears to a better suggestion.
Mistform is way to strong in it current form. My suggestion would put the snare and speed on 1 morph and the damage reduction on the other morph.
AoE damage reduction is a strong mechanic. ZOS has even talked about reducing it themselves to 15%. I am just worried about 1 skill getting to strong. I agree shuffle needs a snare immunity buff.
I just want a conversation that give ideas and if someone does not like them give a counter idea.
Mist form is *** lmao. Can't cast anything. Locks your mag regen and healing. Slower than running even with the snare stopping. Like seriously any other combo of movement stuff is better for avoiding damage than standing there like a 75% damage less spud being slowly whittled away and not healing.
For the record I believe a game without snares would be even worse than what we have now. Snares & move speed need to be rebalanced. Snares are having a negative impact on gameplay atm, but they are still needed, as it allows players to make contact with melee skills or control a fight. It just needs to be balanced so that the prerequisite for being snared isn't simply queuing into cyrodiil.
I'm not on the PTS, but this is a constant problem in Both PvP and PvE.
Funny thing is, when you get 2 ball groups going at each other, with rapids going, fights are an absolute blast. Fluid, and fun! Wave goodbye to that when Elseweyr hits.
Another patch on the PTS and they are still, way too prevalent