CatchMeTrolling wrote: »*Lol in curse eater*
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
Everyone knows how broken snares are. Or why did everyone run forward momentum before nerfmire?
CatchMeTrolling wrote: »*Lol in curse eater*
That won't work on live as that set is gonna be blown into oblivion first patch of PTS guaranteed.
CatchMeTrolling wrote: »
That’s the irony of it. Zos introduces a set to combat the very things pvp players have issues with but they want it nerfed.
In return the set most likely will be useless by the time it reaches live.Then we’ll all be back at square one, complaining.
CatchMeTrolling wrote: »
That’s the irony of it. Zos introduces a set to combat the very things pvp players have issues with but they want it nerfed.
In return the set most likely will be useless by the time it reaches live.Then we’ll all be back at square one, complaining.
The solution to snares should not just be to run 1 "Must Have" Set Piece. The problem is in the movement system itself and how prevalent snares are. There shouldn't just be 1 set that solves all the issues. That's why Curse Eater. set is so broken, there needs to be other forms of counter-play and immunity not just "Run Curse Breaker"
That's like there literally only being 1 way to get Major Brutality on a Set and everyone having to run that set because of how gimped you are if you don't have it.
The snares in PVP are ridiculous. Moving fast is fun, being bogged down and slowed to death is just horrible. It's not fun or engaging gameplay. it's the complete opposite.
CatchMeTrolling wrote: »
That’s the irony of it. Zos introduces a set to combat the very things pvp players have issues with but they want it nerfed.
In return the set most likely will be useless by the time it reaches live.Then we’ll all be back at square one, complaining.
The solution to snares should not just be to run 1 "Must Have" Set Piece. The problem is in the movement system itself and how prevalent snares are. There shouldn't just be 1 set that solves all the issues. That's why Curse Eater. set is so broken, there needs to be other forms of counter-play and immunity not just "Run Curse Breaker"
That's like there literally only being 1 way to get Major Brutality on a Set and everyone having to run that set because of how gimped you are if you don't have it.
fullheartcontainer wrote: »I made another post about this in the non-PTS section. Even if my fix isn't the best, I think it more than serves to show the sheer amount of CC in this game, and we have so few options for dealing with it.
https://forums.elderscrollsonline.com/en/discussion/454645/the-neutral-zone-trap-a-thorough-look-at-cc-in-this-game
Remove *immunity* to snares /immobilizes, nothing should be immune to something.