IronWooshu wrote: »Argonian nerf was needed but this is a bit too harsh. For what is this race intended to use now? There are better tank and healer options now and every other race has passives to increase dps. Why Argonian has to be the weakest dps race?
It only got 1k magica while all other races got 1.5-2k resource or wep/spell dmg buff or both. How is this balance? People say you still got potions but what good are they if I hit like a wet noodle.
I dont see any reason to use Argonians anymore other than for RP.
I thought all this racial rework was supposed bring more balance and make everyone more viable for different builds. I agree that this potion thing needed nerfing but people may wanna play Argonian not only as tanks. Give them at least 2k magica or spell dmg like other races. If people cant stand them potions then remove them completely and give some sustain other ways. Some cost reduction or fixed value.
from my experience on PTS, Argonian doesn't feel any different from live, sure they don't heal as much from the potion passive but they will still be BiS tanks and the 3% magicka really didn't help you in damage as much as you think.
also from my understanding healing received is heals done from another player on you and doesn't count for your own heals to yourself, I believe to amplify heals on yourself you want healing done and healing taken, corect me if I am wrong here but playing as the Argonian I didn't feel like I had any less survival.
Lightspeedflashb14_ESO wrote: »IronWooshu wrote: »Argonian nerf was needed but this is a bit too harsh. For what is this race intended to use now? There are better tank and healer options now and every other race has passives to increase dps. Why Argonian has to be the weakest dps race?
It only got 1k magica while all other races got 1.5-2k resource or wep/spell dmg buff or both. How is this balance? People say you still got potions but what good are they if I hit like a wet noodle.
I dont see any reason to use Argonians anymore other than for RP.
I thought all this racial rework was supposed bring more balance and make everyone more viable for different builds. I agree that this potion thing needed nerfing but people may wanna play Argonian not only as tanks. Give them at least 2k magica or spell dmg like other races. If people cant stand them potions then remove them completely and give some sustain other ways. Some cost reduction or fixed value.
from my experience on PTS, Argonian doesn't feel any different from live, sure they don't heal as much from the potion passive but they will still be BiS tanks and the 3% magicka really didn't help you in damage as much as you think.
also from my understanding healing received is heals done from another player on you and doesn't count for your own heals to yourself, I believe to amplify heals on yourself you want healing done and healing taken, corect me if I am wrong here but playing as the Argonian I didn't feel like I had any less survival.
youre wrong.
IronWooshu wrote: »Lightspeedflashb14_ESO wrote: »IronWooshu wrote: »Argonian nerf was needed but this is a bit too harsh. For what is this race intended to use now? There are better tank and healer options now and every other race has passives to increase dps. Why Argonian has to be the weakest dps race?
It only got 1k magica while all other races got 1.5-2k resource or wep/spell dmg buff or both. How is this balance? People say you still got potions but what good are they if I hit like a wet noodle.
I dont see any reason to use Argonians anymore other than for RP.
I thought all this racial rework was supposed bring more balance and make everyone more viable for different builds. I agree that this potion thing needed nerfing but people may wanna play Argonian not only as tanks. Give them at least 2k magica or spell dmg like other races. If people cant stand them potions then remove them completely and give some sustain other ways. Some cost reduction or fixed value.
from my experience on PTS, Argonian doesn't feel any different from live, sure they don't heal as much from the potion passive but they will still be BiS tanks and the 3% magicka really didn't help you in damage as much as you think.
also from my understanding healing received is heals done from another player on you and doesn't count for your own heals to yourself, I believe to amplify heals on yourself you want healing done and healing taken, corect me if I am wrong here but playing as the Argonian I didn't feel like I had any less survival.
youre wrong.
On what? Healing received?
MLGProPlayer wrote: »
The problem with Khajiit is that crit damage modifiers push their DPS higher than anyone else right now.
Argonian got nerfed into the ground because of resourceful pasive, i would rather to have that passive removed, so we can get real balance, I wont be playing with the character i have been playing for years next patch, and that makes me really sad, and i refuse to change his race, even if it means not being always at the top, but i wasnt expecting it to become the wrost race, at this point rework argonian passives please, do something like you did with khajiits, or at least let the race be cosmetic except for the fun passive (bosmer, orcs, altmers and redguards will disagree)
IronWooshu wrote: »Argonian nerf was needed but this is a bit too harsh. For what is this race intended to use now? There are better tank and healer options now and every other race has passives to increase dps. Why Argonian has to be the weakest dps race?
It only got 1k magica while all other races got 1.5-2k resource or wep/spell dmg buff or both. How is this balance? People say you still got potions but what good are they if I hit like a wet noodle.
I dont see any reason to use Argonians anymore other than for RP.
I thought all this racial rework was supposed bring more balance and make everyone more viable for different builds. I agree that this potion thing needed nerfing but people may wanna play Argonian not only as tanks. Give them at least 2k magica or spell dmg like other races. If people cant stand them potions then remove them completely and give some sustain other ways. Some cost reduction or fixed value.
from my experience on PTS, Argonian doesn't feel any different from live, sure they don't heal as much from the potion passive but they will still be BiS tanks and the 3% magicka really didn't help you in damage as much as you think.
also from my understanding healing received is heals done from another player on you and doesn't count for your own heals to yourself, I believe to amplify heals on yourself you want healing done and healing taken, corect me if I am wrong here but playing as the Argonian I didn't feel like I had any less survival.
Olupajmibanan wrote: »IronWooshu wrote: »Argonian nerf was needed but this is a bit too harsh. For what is this race intended to use now? There are better tank and healer options now and every other race has passives to increase dps. Why Argonian has to be the weakest dps race?
It only got 1k magica while all other races got 1.5-2k resource or wep/spell dmg buff or both. How is this balance? People say you still got potions but what good are they if I hit like a wet noodle.
I dont see any reason to use Argonians anymore other than for RP.
I thought all this racial rework was supposed bring more balance and make everyone more viable for different builds. I agree that this potion thing needed nerfing but people may wanna play Argonian not only as tanks. Give them at least 2k magica or spell dmg like other races. If people cant stand them potions then remove them completely and give some sustain other ways. Some cost reduction or fixed value.
from my experience on PTS, Argonian doesn't feel any different from live, sure they don't heal as much from the potion passive but they will still be BiS tanks and the 3% magicka really didn't help you in damage as much as you think.
also from my understanding healing received is heals done from another player on you and doesn't count for your own heals to yourself, I believe to amplify heals on yourself you want healing done and healing taken, corect me if I am wrong here but playing as the Argonian I didn't feel like I had any less survival.
It used be healing done and healing taken. Now it's only healing done which means any heals on anyone that are casted by you, so heals from others are now weaker. The passive is now meaningless for a tank.
Look at meaningful advantages that races offer for a tank and then decide if Argonian is that good:
- Argonian offers 2k stats, 80 magicka restore per second and 80 stamina restore per second.
- Nord offers 2,5k stats and 5 ultigen per 10 seconds
- Imperial offers 4k stats and 5% block and bash cost reduction
- Redguard offers 2k stats, 190 stamina restore per second and 8% cost reduction for weapon abilities (including magicka abilities such as blockade of storms).
- Breton offers 2k stats, 100 magicka recovery and 7% cost reduction on magicka abilities (might come very handy on DKs which have high magicka consumption)
I don't see how are Argonians BiS for a tank.
IronWooshu wrote: »Olupajmibanan wrote: »IronWooshu wrote: »Argonian nerf was needed but this is a bit too harsh. For what is this race intended to use now? There are better tank and healer options now and every other race has passives to increase dps. Why Argonian has to be the weakest dps race?
It only got 1k magica while all other races got 1.5-2k resource or wep/spell dmg buff or both. How is this balance? People say you still got potions but what good are they if I hit like a wet noodle.
I dont see any reason to use Argonians anymore other than for RP.
I thought all this racial rework was supposed bring more balance and make everyone more viable for different builds. I agree that this potion thing needed nerfing but people may wanna play Argonian not only as tanks. Give them at least 2k magica or spell dmg like other races. If people cant stand them potions then remove them completely and give some sustain other ways. Some cost reduction or fixed value.
from my experience on PTS, Argonian doesn't feel any different from live, sure they don't heal as much from the potion passive but they will still be BiS tanks and the 3% magicka really didn't help you in damage as much as you think.
also from my understanding healing received is heals done from another player on you and doesn't count for your own heals to yourself, I believe to amplify heals on yourself you want healing done and healing taken, corect me if I am wrong here but playing as the Argonian I didn't feel like I had any less survival.
It used be healing done and healing taken. Now it's only healing done which means any heals on anyone that are casted by you, so heals from others are now weaker. The passive is now meaningless for a tank.
Look at meaningful advantages that races offer for a tank and then decide if Argonian is that good:
- Argonian offers 2k stats, 80 magicka restore per second and 80 stamina restore per second.
- Nord offers 2,5k stats and 5 ultigen per 10 seconds
- Imperial offers 4k stats and 5% block and bash cost reduction
- Redguard offers 2k stats, 190 stamina restore per second and 8% cost reduction for weapon abilities (including magicka abilities such as blockade of storms).
- Breton offers 2k stats, 100 magicka recovery and 7% cost reduction on magicka abilities (might come very handy on DKs which have high magicka consumption)
I don't see how are Argonians BiS for a tank.
Nothing changed with them except for a reduction in potion passive which was needed and the loss of healing received which can easily be obtained thru CP.
The Nord ultimate gen passive is not good unless they change it to in combat instead of taking damage.
dovakiin5574 wrote: »I am 99% happy with these changes as I proposed some of these exact things many many months ago in the general forum.
The only thing I would personally change is Khajiit Robustness passive. I propose cutting the health recovery down to 75 or 50 and bumping up stamina and magicka recovery to 125. This would take away some of the sustain issues while also not unbalancing their dps. It would also be more beneficial for those who tank or heal with their Khajiit.
I have personally found it much harder to sustain on Khajiit stamina Nightblade, to the point it is uncomfortable. Magicka Nightblade was slightly better in terms of sustain, but I still felt pressure and had to heavy attack much more often than expected. My Templar tank Khajiit is also facing minor sustain issues on PTS.
Silver_Strider wrote: »IronWooshu wrote: »Olupajmibanan wrote: »IronWooshu wrote: »Argonian nerf was needed but this is a bit too harsh. For what is this race intended to use now? There are better tank and healer options now and every other race has passives to increase dps. Why Argonian has to be the weakest dps race?
It only got 1k magica while all other races got 1.5-2k resource or wep/spell dmg buff or both. How is this balance? People say you still got potions but what good are they if I hit like a wet noodle.
I dont see any reason to use Argonians anymore other than for RP.
I thought all this racial rework was supposed bring more balance and make everyone more viable for different builds. I agree that this potion thing needed nerfing but people may wanna play Argonian not only as tanks. Give them at least 2k magica or spell dmg like other races. If people cant stand them potions then remove them completely and give some sustain other ways. Some cost reduction or fixed value.
from my experience on PTS, Argonian doesn't feel any different from live, sure they don't heal as much from the potion passive but they will still be BiS tanks and the 3% magicka really didn't help you in damage as much as you think.
also from my understanding healing received is heals done from another player on you and doesn't count for your own heals to yourself, I believe to amplify heals on yourself you want healing done and healing taken, corect me if I am wrong here but playing as the Argonian I didn't feel like I had any less survival.
It used be healing done and healing taken. Now it's only healing done which means any heals on anyone that are casted by you, so heals from others are now weaker. The passive is now meaningless for a tank.
Look at meaningful advantages that races offer for a tank and then decide if Argonian is that good:
- Argonian offers 2k stats, 80 magicka restore per second and 80 stamina restore per second.
- Nord offers 2,5k stats and 5 ultigen per 10 seconds
- Imperial offers 4k stats and 5% block and bash cost reduction
- Redguard offers 2k stats, 190 stamina restore per second and 8% cost reduction for weapon abilities (including magicka abilities such as blockade of storms).
- Breton offers 2k stats, 100 magicka recovery and 7% cost reduction on magicka abilities (might come very handy on DKs which have high magicka consumption)
I don't see how are Argonians BiS for a tank.
Nothing changed with them except for a reduction in potion passive which was needed and the loss of healing received which can easily be obtained thru CP.
The Nord ultimate gen passive is not good unless they change it to in combat instead of taking damage.
Other tanks can put CP into Healing received too and the potion passive isn't required to be a Tank, it just makes Tanking easier to do. Any race can effectively Tank, Argonian just has a lot more room for error correction than other races, which is niche at best and hardly justification to say Argonian is still BiS Tanks.
Dunmer have lost identity. Why roll a Dunmer, when the actual race does not match ANY of their rich lore?
Fire affinity? Gone.
Magicka affinity only second to Altmer? Gone.
In exchange, we get some "hybrid buff", like anyone in ESO could be even barely competitive with an hybrid build.
Maybe in 2014. In 2019 you are all out magicka / stamina or go home.
Plus, it's not mathematically sound.
Altmer get both more magicka, damage AND regen.
How balanced is that? This is a balance patch, right? Then make it balanced.
Dunmer used to be inferior to Altmer but had a "fire affinity" perk, that with certain builds and gear sets would still make them competitive.
All gone, now.
What's left of Dunmer:
- loss of lore
- loss of flavour
- loss of damage
- worse off in the "magicka builds" food chain than even Kajiit. That just does not sound right! Elves doing worse at magicka than felines? Really?
ZOS_Gilliam wrote: »[M]any of the racial bonuses are percent increases of stats, rather than flat ones. This means races that provided a bonus to a stat that you didn’t focus into gave very little tangible impact[...] [Allowing] more effective options when picking a race for each role in tanking, healing, or damage dealing [...] was one of our largest targets for this pass, since many playstyles had only one option for what was viable. This was done by converting percent bonuses into flat ones so they provide similar bonuses to all playstyles
ZOS_Gilliam wrote: »We decided to find a healthy standard for total racial power provided and used that budget (roughly 6.5 set bonuses) for the power that each passive would grant
ZOS_Gilliam wrote: »Spellcharge: 9% Magicka Recovery → Spell Recharge: Restore 575 Magicka or Stamina, based on whichever is higher, after activating a Class Ability. This effect can occur once every 6 seconds. Reduces damage taken by 5% while you are using an ability with a cast or channel time.
SkysOutThizeOut wrote: »Everyone has less health and less max stats. Not just one race. It’s okay because everyone is reduced.
IronWooshu wrote: »Silver_Strider wrote: »IronWooshu wrote: »Olupajmibanan wrote: »IronWooshu wrote: »Argonian nerf was needed but this is a bit too harsh. For what is this race intended to use now? There are better tank and healer options now and every other race has passives to increase dps. Why Argonian has to be the weakest dps race?
It only got 1k magica while all other races got 1.5-2k resource or wep/spell dmg buff or both. How is this balance? People say you still got potions but what good are they if I hit like a wet noodle.
I dont see any reason to use Argonians anymore other than for RP.
I thought all this racial rework was supposed bring more balance and make everyone more viable for different builds. I agree that this potion thing needed nerfing but people may wanna play Argonian not only as tanks. Give them at least 2k magica or spell dmg like other races. If people cant stand them potions then remove them completely and give some sustain other ways. Some cost reduction or fixed value.
from my experience on PTS, Argonian doesn't feel any different from live, sure they don't heal as much from the potion passive but they will still be BiS tanks and the 3% magicka really didn't help you in damage as much as you think.
also from my understanding healing received is heals done from another player on you and doesn't count for your own heals to yourself, I believe to amplify heals on yourself you want healing done and healing taken, corect me if I am wrong here but playing as the Argonian I didn't feel like I had any less survival.
It used be healing done and healing taken. Now it's only healing done which means any heals on anyone that are casted by you, so heals from others are now weaker. The passive is now meaningless for a tank.
Look at meaningful advantages that races offer for a tank and then decide if Argonian is that good:
- Argonian offers 2k stats, 80 magicka restore per second and 80 stamina restore per second.
- Nord offers 2,5k stats and 5 ultigen per 10 seconds
- Imperial offers 4k stats and 5% block and bash cost reduction
- Redguard offers 2k stats, 190 stamina restore per second and 8% cost reduction for weapon abilities (including magicka abilities such as blockade of storms).
- Breton offers 2k stats, 100 magicka recovery and 7% cost reduction on magicka abilities (might come very handy on DKs which have high magicka consumption)
I don't see how are Argonians BiS for a tank.
Nothing changed with them except for a reduction in potion passive which was needed and the loss of healing received which can easily be obtained thru CP.
The Nord ultimate gen passive is not good unless they change it to in combat instead of taking damage.
Other tanks can put CP into Healing received too and the potion passive isn't required to be a Tank, it just makes Tanking easier to do. Any race can effectively Tank, Argonian just has a lot more room for error correction than other races, which is niche at best and hardly justification to say Argonian is still BiS Tanks.
The Nord Ultimate passive doesn't put them BiS and is not that good as it sound, Imperials block passive doesn't put them BiS, their flat stats may put Imperial BiS but I highly doubt the tank meta changes for Argonians.. what race are you worried about that removes Argonian from the conversation? Redguard may take a run for BiS tank with weapon ability cost reduction and stam return but other than Redguard or Imperial I don't see them really moving Argonian much.
Nord isn't even in the conversation unless they change his passive to short cooldown and generate while in combat and not when taking damage.
Silver_Strider wrote: »IronWooshu wrote: »Silver_Strider wrote: »IronWooshu wrote: »Olupajmibanan wrote: »IronWooshu wrote: »Argonian nerf was needed but this is a bit too harsh. For what is this race intended to use now? There are better tank and healer options now and every other race has passives to increase dps. Why Argonian has to be the weakest dps race?
It only got 1k magica while all other races got 1.5-2k resource or wep/spell dmg buff or both. How is this balance? People say you still got potions but what good are they if I hit like a wet noodle.
I dont see any reason to use Argonians anymore other than for RP.
I thought all this racial rework was supposed bring more balance and make everyone more viable for different builds. I agree that this potion thing needed nerfing but people may wanna play Argonian not only as tanks. Give them at least 2k magica or spell dmg like other races. If people cant stand them potions then remove them completely and give some sustain other ways. Some cost reduction or fixed value.
from my experience on PTS, Argonian doesn't feel any different from live, sure they don't heal as much from the potion passive but they will still be BiS tanks and the 3% magicka really didn't help you in damage as much as you think.
also from my understanding healing received is heals done from another player on you and doesn't count for your own heals to yourself, I believe to amplify heals on yourself you want healing done and healing taken, corect me if I am wrong here but playing as the Argonian I didn't feel like I had any less survival.
It used be healing done and healing taken. Now it's only healing done which means any heals on anyone that are casted by you, so heals from others are now weaker. The passive is now meaningless for a tank.
Look at meaningful advantages that races offer for a tank and then decide if Argonian is that good:
- Argonian offers 2k stats, 80 magicka restore per second and 80 stamina restore per second.
- Nord offers 2,5k stats and 5 ultigen per 10 seconds
- Imperial offers 4k stats and 5% block and bash cost reduction
- Redguard offers 2k stats, 190 stamina restore per second and 8% cost reduction for weapon abilities (including magicka abilities such as blockade of storms).
- Breton offers 2k stats, 100 magicka recovery and 7% cost reduction on magicka abilities (might come very handy on DKs which have high magicka consumption)
I don't see how are Argonians BiS for a tank.
Nothing changed with them except for a reduction in potion passive which was needed and the loss of healing received which can easily be obtained thru CP.
The Nord ultimate gen passive is not good unless they change it to in combat instead of taking damage.
Other tanks can put CP into Healing received too and the potion passive isn't required to be a Tank, it just makes Tanking easier to do. Any race can effectively Tank, Argonian just has a lot more room for error correction than other races, which is niche at best and hardly justification to say Argonian is still BiS Tanks.
The Nord Ultimate passive doesn't put them BiS and is not that good as it sound, Imperials block passive doesn't put them BiS, their flat stats may put Imperial BiS but I highly doubt the tank meta changes for Argonians.. what race are you worried about that removes Argonian from the conversation? Redguard may take a run for BiS tank with weapon ability cost reduction and stam return but other than Redguard or Imperial I don't see them really moving Argonian much.
Nord isn't even in the conversation unless they change his passive to short cooldown and generate while in combat and not when taking damage.
You can deny the Nord Ultimate Regen passive as negligible but the fact is that it's not. Extra Ultimate regen for doing nothing but taking damage, which you will take on any role but especially on Tanks, on top of the higher stat total + a slightly weaker form of Major Resistances just pushes Nord to be a real contender for BiS tanks since it offers more benefits for that role than Argonians.
Honestly, I could give 0 ****s about Tanks or Healers because any race can succeed in those roles but I do care that Argonians received nothing but nerfs without any consideration for its overall performance is my problem. Our Tank potential took a massive hit with the complete removal of Healing Received, our Healing potency got lowered, our DPS got lowered as a result of our sustain being nerfed and our PvP performance took a hit from all that on top of the removal of poison status immunity.
We're worse than we've ever been in practically every way with nothing to fall back on now. To see all that and continue to say were fine is nothing but jaded ignorance.
Dunmer have lost identity. Why roll a Dunmer, when the actual race does not match ANY of their rich lore?
Fire affinity? Gone.
Magicka affinity only second to Altmer? Gone.
In exchange, we get some "hybrid buff", like anyone in ESO could be even barely competitive with an hybrid build.
Maybe in 2014. In 2019 you are all out magicka / stamina or go home.
Plus, it's not mathematically sound.
Altmer get both more magicka, damage AND regen.
How balanced is that? This is a balance patch, right? Then make it balanced.
Dunmer used to be inferior to Altmer but had a "fire affinity" perk, that with certain builds and gear sets would still make them competitive.
All gone, now.
What's left of Dunmer:
- loss of lore
- loss of flavour
- loss of damage
- worse off in the "magicka builds" food chain than even Kajiit. That just does not sound right! Elves doing worse at magicka than felines? Really?
Go look at the other threads showing their dps is just fine.