I'd love to see weapon and spell damage instead of healing done on the Argonian passive, since weapon and spell damage affect healing done AND give Argonians a damage option.
^This is the best decision, it allows people who play Argonians, not to only be tanks or healers, but also to be competitive DD.
My main character is Argonian Stamina DD, and it is pretty hard to have a good DPS in any serious veteran content.
Bloodystab wrote: »I'd love to see weapon and spell damage instead of healing done on the Argonian passive, since weapon and spell damage affect healing done AND give Argonians a damage option.
^This is the best decision, it allows people who play Argonians, not to only be tanks or healers, but also to be competitive DD.
My main character is Argonian Stamina DD, and it is pretty hard to have a good DPS in any serious veteran content.
Just wait to see our Sustain with -1k Stamina from Potion that is already crap because You use 1st potion before actual PvE starts so you wait 45 sec for another use and 1h Enchantments will be nerfed so Stamina drain also.
I already have trouble on my Argonian Stamblade to keep up in Fights, after changes i'll gonna need to enchant rings to Regen and loss again more dmg.
Spell Recharge: Restore 575 Magicka or Stamina, based on whichever is higher, after activating a Class Ability. This effect can occur once every 6 seconds. Reduces damage taken by 5% while you are using an ability with a cast or channel time
They are no longer immune to desease status effect which is quite a big nerf for pvpResist Affliction: Gain 6% Max Stamina and 1485 Poison and Disease Resistance → Increases your Max Stamina by 2000 and your Poison Resistance by 2310. You are immune to the Poisoned status effect.
Stealthy: Reduces detection Radius by 3m and Increases Damage Done in Stealth by 10% → Hunter’s Eye: Increases your Stealth detection radius by 3m. After you use Roll Dodge you gain 20% Movement Speed for 3 seconds.
This passive is quite rng based and could potential be to strong in some extrem aoe situations but underwhelming at best in othersRed Diamond: 10% Chance on Melee Attack to heal for 6% of Max Health → When you deal Direct Damage you have a 15% chance to heal for 1750. Reduces the cost of your Block and Bash abilities by 5%.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
Dalsinthus wrote: »While I like the changes to wood elves overall, I am very disappointed to see the removal of the stealth passive and addition of a stealth detection passive.
1.) Stealthiness has been part of wood elf lore in the elder scrolls series. It was a primary reason that I play the race.
2.) the developer notes for this change suggest that stealth gameplay is niche, but the replacement ability - stealth detection - is considerably more niche and will see little use in game.
Please revert this change or rethink the changes to stealth passives.
100% second this. Stealthy wood elf is my favorite "fun" thing to do around Tamriel. I have zero desire for pvp passives. Please stop ruining PVE for the sake of PVP. Detection and Roll Dodge? Roll Dodge is unreliable in PVE content, since you can't count on the game considering you out of danger (I've tried to roll out of red, no more!).
Unless you're adding some stealth npcs around Tamriel, requiring me to PVP to make use of my replacement ability seems unfair.
The magicka loss from Gift of Magnus was bigger than expected. We had calculated that 1500 or so will be lost. I personally have really lost 2k though. Another proof, math isn't always reliable here.
All my elemental damage has dropped by a 100 on tooltips. The added spell damage to elemental talent can't compensate for this loss. While all of this isn't the end of the world, being weakened again isn't a good feeling.
The magicka loss from Gift of Magnus was bigger than expected. We had calculated that 1500 or so will be lost. I personally have really lost 2k though. Another proof, math isn't always reliable here.
All my elemental damage has dropped by a 100 on tooltips. The added spell damage to elemental talent can't compensate for this loss. While all of this isn't the end of the world, being weakened again isn't a good feeling.
@Dracane Your post made me check it on PTS and yeah. Math is reliable. For some reasons, I hope it is bug, ZoS decided that the racial stat bonuses arent affected by CP at all.
It doesnt make sense why would they go with this and add another confusing thing to account for, so I am almost settling on it being bug.
John_Falstaff wrote: »@MLGProPlayer , I'm looking at the parses - not sure how to explain the difference on the metrics. Fact is, altmer has 200 regen to spare on those particular parses, not sure why and not sure if it's tradable for damage. But there's that.
The magicka loss from Gift of Magnus was bigger than expected. We had calculated that 1500 or so will be lost. I personally have really lost 2k though. Another proof, math isn't always reliable here.
All my elemental damage has dropped by a 100 on tooltips. The added spell damage to elemental talent can't compensate for this loss. While all of this isn't the end of the world, being weakened again isn't a good feeling.
@Dracane Your post made me check it on PTS and yeah. Math is reliable. For some reasons, I hope it is bug, ZoS decided that the racial stat bonuses arent affected by CP at all.
It doesnt make sense why would they go with this and add another confusing thing to account for, so I am almost settling on it being bug.
It´s sadly not a bug as it´s mentioned in an official post to work that way by Gilliam.
Only issue i have with the new racials are darkelf and khajiit
Darkelf is just highelf or redguard with less sustain and resources. I feel like upping darkelfs resources pools would make it a good trade off for stam builds that need more mag or mag builds that need more stam. As of right now though i dont think the trade off is worth it.
Khajiit, I like it. It is a good option for high crit playstyles, both mag or stam. really need to up the regen tho
@ezio45
Khajiit still seem strong for stam dps?
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
@John_FalstaffJohn_Falstaff wrote: »@Toc de Malsvi, pretty sure I'm looking at the right ones. See the links to screenshots below the video:
Khajiit: 1575 magicka/s regen, 1876 magicka/s drain -> deficit of 301 magicka/s (602 regen).
Altmer: 1664 magicka/s regen, 1819 magicka/s drain -> deficit of 155 magicka/s (310 regen).
That's a hefty difference. For those particular parses, altmer has 292 regen to spare. Make what you want of it.
Toc de Malsvi wrote: »@John_FalstaffJohn_Falstaff wrote: »@Toc de Malsvi, pretty sure I'm looking at the right ones. See the links to screenshots below the video:
Khajiit: 1575 magicka/s regen, 1876 magicka/s drain -> deficit of 301 magicka/s (602 regen).
Altmer: 1664 magicka/s regen, 1819 magicka/s drain -> deficit of 155 magicka/s (310 regen).
That's a hefty difference. For those particular parses, altmer has 292 regen to spare. Make what you want of it.
?
John_Falstaff wrote: »Toc de Malsvi wrote: »@John_FalstaffJohn_Falstaff wrote: »@Toc de Malsvi, pretty sure I'm looking at the right ones. See the links to screenshots below the video:
Khajiit: 1575 magicka/s regen, 1876 magicka/s drain -> deficit of 301 magicka/s (602 regen).
Altmer: 1664 magicka/s regen, 1819 magicka/s drain -> deficit of 155 magicka/s (310 regen).
That's a hefty difference. For those particular parses, altmer has 292 regen to spare. Make what you want of it.
?
Check yourself? Those are what I mean:
Khajiit Parse (60.5k-62k) -- https://i.imgur.com/RQdMGnX.png
High Elf Parse (58k-60.5k)-- https://i.imgur.com/0R7woGY.png
And don't forget that numbers are per second, not in terms of regen. Multiply by two to get the regen (which is per 2 seconds).
Red Diamond: 10% Chance on Melee Attack to heal for 6% of Max Health → When you deal Direct Damage you have a 15% chance to heal for 1750. Reduces the cost of your Block and Bash abilities by 5%. → When you deal Direct Damage, you are healed for 1750. This effect can occur once every 5 seconds. Reduces all your cost by 5%.
Imperial
Red Diamond: When you deal Direct Damage you have a 15% chance to heal for 1750. Reduces the cost of your Break Free by 10%
^^^^^ YES PLEASELord_Dexter wrote: »Khajit : remove health recovery bonus and increase stam & mag recovery to 150
Unflinching: Increases your Healing Received by 4%. When you deal damage with a weapon ability you restore 380 Health and Stamina. This effect can occur once every 4 seconds.