Silver_Strider wrote: »IronWooshu wrote: »Silver_Strider wrote: »IronWooshu wrote: »Olupajmibanan wrote: »IronWooshu wrote: »Argonian nerf was needed but this is a bit too harsh. For what is this race intended to use now? There are better tank and healer options now and every other race has passives to increase dps. Why Argonian has to be the weakest dps race?
It only got 1k magica while all other races got 1.5-2k resource or wep/spell dmg buff or both. How is this balance? People say you still got potions but what good are they if I hit like a wet noodle.
I dont see any reason to use Argonians anymore other than for RP.
I thought all this racial rework was supposed bring more balance and make everyone more viable for different builds. I agree that this potion thing needed nerfing but people may wanna play Argonian not only as tanks. Give them at least 2k magica or spell dmg like other races. If people cant stand them potions then remove them completely and give some sustain other ways. Some cost reduction or fixed value.
from my experience on PTS, Argonian doesn't feel any different from live, sure they don't heal as much from the potion passive but they will still be BiS tanks and the 3% magicka really didn't help you in damage as much as you think.
also from my understanding healing received is heals done from another player on you and doesn't count for your own heals to yourself, I believe to amplify heals on yourself you want healing done and healing taken, corect me if I am wrong here but playing as the Argonian I didn't feel like I had any less survival.
It used be healing done and healing taken. Now it's only healing done which means any heals on anyone that are casted by you, so heals from others are now weaker. The passive is now meaningless for a tank.
Look at meaningful advantages that races offer for a tank and then decide if Argonian is that good:
- Argonian offers 2k stats, 80 magicka restore per second and 80 stamina restore per second.
- Nord offers 2,5k stats and 5 ultigen per 10 seconds
- Imperial offers 4k stats and 5% block and bash cost reduction
- Redguard offers 2k stats, 190 stamina restore per second and 8% cost reduction for weapon abilities (including magicka abilities such as blockade of storms).
- Breton offers 2k stats, 100 magicka recovery and 7% cost reduction on magicka abilities (might come very handy on DKs which have high magicka consumption)
I don't see how are Argonians BiS for a tank.
Nothing changed with them except for a reduction in potion passive which was needed and the loss of healing received which can easily be obtained thru CP.
The Nord ultimate gen passive is not good unless they change it to in combat instead of taking damage.
Other tanks can put CP into Healing received too and the potion passive isn't required to be a Tank, it just makes Tanking easier to do. Any race can effectively Tank, Argonian just has a lot more room for error correction than other races, which is niche at best and hardly justification to say Argonian is still BiS Tanks.
The Nord Ultimate passive doesn't put them BiS and is not that good as it sound, Imperials block passive doesn't put them BiS, their flat stats may put Imperial BiS but I highly doubt the tank meta changes for Argonians.. what race are you worried about that removes Argonian from the conversation? Redguard may take a run for BiS tank with weapon ability cost reduction and stam return but other than Redguard or Imperial I don't see them really moving Argonian much.
Nord isn't even in the conversation unless they change his passive to short cooldown and generate while in combat and not when taking damage.
You can deny the Nord Ultimate Regen passive as negligible but the fact is that it's not. Extra Ultimate regen for doing nothing but taking damage, which you will take on any role but especially on Tanks, on top of the higher stat total + a slightly weaker form of Major Resistances just pushes Nord to be a real contender for BiS tanks since it offers more benefits for that role than Argonians.
Honestly, I could give 0 ****s about Tanks or Healers because any race can succeed in those roles but I do care that Argonians received nothing but nerfs without any consideration for its overall performance is my problem. Our Tank potential took a massive hit with the complete removal of Healing Received, our Healing potency got lowered, our DPS got lowered as a result of our sustain being nerfed and our PvP performance took a hit from all that on top of the removal of poison status immunity.
We're worse than we've ever been in practically every way with nothing to fall back on now. To see all that and continue to say were fine is nothing but jaded ignorance.
A lot of people have done all race testing already and gotten somewhat different results for top dps race. But all the test results I have seen have 1 thing common, Argonian is the bottom dps race.
Also Nords seem to be better option for tanking now and Breton/Altmer better for healing. So why are Argonians still even in the game? For RP?
IronWooshu wrote: »I posted this before, Nord may look good on paper but in actuality they aren't really that great outside of PVP and in PVP any race can do fine.
they need to make it 5 ultimate every 5 seconds when in combat (this will work for all ROLES - YES FREEDOM ZoS).... or just remove it entirely and give us weapon damage and stam sustain and allow us to compete Stam DPS because even with the ultimate passive and resists they don't look to be BiS tank and if they aren't BiS tank and weakest in terms of damage for magicka and stamina than Nord may actually be just as bad as they are on live.
There is a reason no one tests Nords and no one is talking about Nords because they are the least played race for how bad they've been on live and nothings really changed with the new passives when you play them on PTS, you just go.. oh ok and notice nothing different.
@ZOS_Gilliam
they look good on paper, that is it.
Yamenstein wrote: »Silver_Strider wrote: »IronWooshu wrote: »Silver_Strider wrote: »IronWooshu wrote: »Olupajmibanan wrote: »IronWooshu wrote: »Argonian nerf was needed but this is a bit too harsh. For what is this race intended to use now? There are better tank and healer options now and every other race has passives to increase dps. Why Argonian has to be the weakest dps race?
It only got 1k magica while all other races got 1.5-2k resource or wep/spell dmg buff or both. How is this balance? People say you still got potions but what good are they if I hit like a wet noodle.
I dont see any reason to use Argonians anymore other than for RP.
I thought all this racial rework was supposed bring more balance and make everyone more viable for different builds. I agree that this potion thing needed nerfing but people may wanna play Argonian not only as tanks. Give them at least 2k magica or spell dmg like other races. If people cant stand them potions then remove them completely and give some sustain other ways. Some cost reduction or fixed value.
from my experience on PTS, Argonian doesn't feel any different from live, sure they don't heal as much from the potion passive but they will still be BiS tanks and the 3% magicka really didn't help you in damage as much as you think.
also from my understanding healing received is heals done from another player on you and doesn't count for your own heals to yourself, I believe to amplify heals on yourself you want healing done and healing taken, corect me if I am wrong here but playing as the Argonian I didn't feel like I had any less survival.
It used be healing done and healing taken. Now it's only healing done which means any heals on anyone that are casted by you, so heals from others are now weaker. The passive is now meaningless for a tank.
Look at meaningful advantages that races offer for a tank and then decide if Argonian is that good:
- Argonian offers 2k stats, 80 magicka restore per second and 80 stamina restore per second.
- Nord offers 2,5k stats and 5 ultigen per 10 seconds
- Imperial offers 4k stats and 5% block and bash cost reduction
- Redguard offers 2k stats, 190 stamina restore per second and 8% cost reduction for weapon abilities (including magicka abilities such as blockade of storms).
- Breton offers 2k stats, 100 magicka recovery and 7% cost reduction on magicka abilities (might come very handy on DKs which have high magicka consumption)
I don't see how are Argonians BiS for a tank.
Nothing changed with them except for a reduction in potion passive which was needed and the loss of healing received which can easily be obtained thru CP.
The Nord ultimate gen passive is not good unless they change it to in combat instead of taking damage.
Other tanks can put CP into Healing received too and the potion passive isn't required to be a Tank, it just makes Tanking easier to do. Any race can effectively Tank, Argonian just has a lot more room for error correction than other races, which is niche at best and hardly justification to say Argonian is still BiS Tanks.
The Nord Ultimate passive doesn't put them BiS and is not that good as it sound, Imperials block passive doesn't put them BiS, their flat stats may put Imperial BiS but I highly doubt the tank meta changes for Argonians.. what race are you worried about that removes Argonian from the conversation? Redguard may take a run for BiS tank with weapon ability cost reduction and stam return but other than Redguard or Imperial I don't see them really moving Argonian much.
Nord isn't even in the conversation unless they change his passive to short cooldown and generate while in combat and not when taking damage.
You can deny the Nord Ultimate Regen passive as negligible but the fact is that it's not. Extra Ultimate regen for doing nothing but taking damage, which you will take on any role but especially on Tanks, on top of the higher stat total + a slightly weaker form of Major Resistances just pushes Nord to be a real contender for BiS tanks since it offers more benefits for that role than Argonians.
Honestly, I could give 0 ****s about Tanks or Healers because any race can succeed in those roles but I do care that Argonians received nothing but nerfs without any consideration for its overall performance is my problem. Our Tank potential took a massive hit with the complete removal of Healing Received, our Healing potency got lowered, our DPS got lowered as a result of our sustain being nerfed and our PvP performance took a hit from all that on top of the removal of poison status immunity.
We're worse than we've ever been in practically every way with nothing to fall back on now. To see all that and continue to say were fine is nothing but jaded ignorance.
A lot of people have done all race testing already and gotten somewhat different results for top dps race. But all the test results I have seen have 1 thing common, Argonian is the bottom dps race.
Also Nords seem to be better option for tanking now and Breton/Altmer better for healing. So why are Argonians still even in the game? For RP?
Context please. They are at the bottom, but by how much ?
FilteredRiddle wrote: »Between the race and enchantment changes, I'm disappointed with most of the racial outcomes. However, I think the Imperial changes are unbelievable (particularly coupled with the 50% enchantment nerf) and need to be looked at.
To test the differences, I decided to do a controlled study.
I did 5 parses on my current Imperial Stamina Nightblade on the live Xbox NA server, utilizing my standard rotation. I then recreated the exact character on the Wrathstone PTS, and did 5 parses with the same skills and rotation. Finally, I racechanged the character to Redguard, and once more did 5 parses with the same skills and rotation.
For each group of 5 parses, I found the average of the DPS; I am comparing the averages below. I also compared all of their other character stats; I am highlighting the differences below.
From Live Imperial Stamblade to PTS Imperial Stamblade:
- - 6,604.8 DPS
- + 540 Max Health
- - 488 Max Stamina
From Live Imperial Stamblade to PTS Redguard Stamblade:
- - 5,335.4 DPS
- - 1,680 Max Health
- - 488 Max Stamina
On the Live Imperial Stamblade and PTS Redguard Stamblade, I could get through a rotation without running out of Stamina. On the PTS Imperial Stamblade I had to heavy attack 1-2 times, every other rotation, in order to sustain.
In other words, if I do not racechange my main character - the Imperial Stamina Nightblade - I will lose a huge amount of DPS and a small amount of Max Stamina. I will also experience significant sustain issues that did not exist before.
Even if I racechange to the "best" race (ignoring that this character has been a successful Imperial Stamina Nightblade since racechanges were first released) I will still net a huge albeit smaller DPS loss, a significant Max Health loss, and the same Max Stamina loss all so I don't struggle with sustain.
That is ridiculous. It also ignores that I have five more Imperial Stamina toons which I would need to race change and we're getting a single race change token.
This is not okay.
Nothing jaded about what I said, I am not against Argonian getting racial changes I don't know why you think I am fighting you on this. The Nord Ultimate Regen is trash if they keep it as when taking damage rather than being in combat.Silver_Strider wrote: »IronWooshu wrote: »Silver_Strider wrote: »IronWooshu wrote: »Olupajmibanan wrote: »IronWooshu wrote: »Argonian nerf was needed but this is a bit too harsh. For what is this race intended to use now? There are better tank and healer options now and every other race has passives to increase dps. Why Argonian has to be the weakest dps race?
It only got 1k magica while all other races got 1.5-2k resource or wep/spell dmg buff or both. How is this balance? People say you still got potions but what good are they if I hit like a wet noodle.
I dont see any reason to use Argonians anymore other than for RP.
I thought all this racial rework was supposed bring more balance and make everyone more viable for different builds. I agree that this potion thing needed nerfing but people may wanna play Argonian not only as tanks. Give them at least 2k magica or spell dmg like other races. If people cant stand them potions then remove them completely and give some sustain other ways. Some cost reduction or fixed value.
from my experience on PTS, Argonian doesn't feel any different from live, sure they don't heal as much from the potion passive but they will still be BiS tanks and the 3% magicka really didn't help you in damage as much as you think.
also from my understanding healing received is heals done from another player on you and doesn't count for your own heals to yourself, I believe to amplify heals on yourself you want healing done and healing taken, corect me if I am wrong here but playing as the Argonian I didn't feel like I had any less survival.
It used be healing done and healing taken. Now it's only healing done which means any heals on anyone that are casted by you, so heals from others are now weaker. The passive is now meaningless for a tank.
Look at meaningful advantages that races offer for a tank and then decide if Argonian is that good:
- Argonian offers 2k stats, 80 magicka restore per second and 80 stamina restore per second.
- Nord offers 2,5k stats and 5 ultigen per 10 seconds
- Imperial offers 4k stats and 5% block and bash cost reduction
- Redguard offers 2k stats, 190 stamina restore per second and 8% cost reduction for weapon abilities (including magicka abilities such as blockade of storms).
- Breton offers 2k stats, 100 magicka recovery and 7% cost reduction on magicka abilities (might come very handy on DKs which have high magicka consumption)
I don't see how are Argonians BiS for a tank.
Nothing changed with them except for a reduction in potion passive which was needed and the loss of healing received which can easily be obtained thru CP.
The Nord ultimate gen passive is not good unless they change it to in combat instead of taking damage.
Other tanks can put CP into Healing received too and the potion passive isn't required to be a Tank, it just makes Tanking easier to do. Any race can effectively Tank, Argonian just has a lot more room for error correction than other races, which is niche at best and hardly justification to say Argonian is still BiS Tanks.
The Nord Ultimate passive doesn't put them BiS and is not that good as it sound, Imperials block passive doesn't put them BiS, their flat stats may put Imperial BiS but I highly doubt the tank meta changes for Argonians.. what race are you worried about that removes Argonian from the conversation? Redguard may take a run for BiS tank with weapon ability cost reduction and stam return but other than Redguard or Imperial I don't see them really moving Argonian much.
Nord isn't even in the conversation unless they change his passive to short cooldown and generate while in combat and not when taking damage.
You can deny the Nord Ultimate Regen passive as negligible but the fact is that it's not. Extra Ultimate regen for doing nothing but taking damage, which you will take on any role but especially on Tanks, on top of the higher stat total + a slightly weaker form of Major Resistances just pushes Nord to be a real contender for BiS tanks since it offers more benefits for that role than Argonians.
Honestly, I could give 0 ****s about Tanks or Healers because any race can succeed in those roles but I do care that Argonians received nothing but nerfs without any consideration for its overall performance is my problem. Our Tank potential took a massive hit with the complete removal of Healing Received, our Healing potency got lowered, our DPS got lowered as a result of our sustain being nerfed and our PvP performance took a hit from all that on top of the removal of poison status immunity.
We're worse than we've ever been in practically every way with nothing to fall back on now. To see all that and continue to say were fine is nothing but jaded ignorance.
IronWooshu wrote: »I posted this before, Nord may look good on paper but in actuality they aren't really that great outside of PVP and in PVP any race can do fine.
they need to make it 5 ultimate every 5 seconds when in combat (this will work for all ROLES - YES FREEDOM ZoS).... or just remove it entirely and give us weapon damage and stam sustain and allow us to compete Stam DPS because even with the ultimate passive and resists they don't look to be BiS tank and if they aren't BiS tank and weakest in terms of damage for magicka and stamina than Nord may actually be just as bad as they are on live.
There is a reason no one tests Nords and no one is talking about Nords because they are the least played race for how bad they've been on live and nothings really changed with the new passives when you play them on PTS, you just go.. oh ok and notice nothing different.
@ZOS_Gilliam
they look good on paper, that is it.
If nords get 5 ult every 5 seconds then I’m definitely using one for PvP lol.
Orcs need more love. Plenty of others have commented why (largely the measly 500 point attribute bonuses), so just tossing my chip in the pile. Also, will re-iterate here: Orc's flavor passive is the only one in the game that becomes DISABLED when you achieve mastery. Would like to see that inspiration gain replaced or supplemented by something else crafting related.
IronWooshu wrote: »Nothing jaded about what I said, I am not against Argonian getting racial changes I don't know why you think I am fighting you on this. The Nord Ultimate Regen is trash if they keep it as when taking damage rather than being in combat.Silver_Strider wrote: »IronWooshu wrote: »Silver_Strider wrote: »IronWooshu wrote: »Olupajmibanan wrote: »IronWooshu wrote: »Argonian nerf was needed but this is a bit too harsh. For what is this race intended to use now? There are better tank and healer options now and every other race has passives to increase dps. Why Argonian has to be the weakest dps race?
It only got 1k magica while all other races got 1.5-2k resource or wep/spell dmg buff or both. How is this balance? People say you still got potions but what good are they if I hit like a wet noodle.
I dont see any reason to use Argonians anymore other than for RP.
I thought all this racial rework was supposed bring more balance and make everyone more viable for different builds. I agree that this potion thing needed nerfing but people may wanna play Argonian not only as tanks. Give them at least 2k magica or spell dmg like other races. If people cant stand them potions then remove them completely and give some sustain other ways. Some cost reduction or fixed value.
from my experience on PTS, Argonian doesn't feel any different from live, sure they don't heal as much from the potion passive but they will still be BiS tanks and the 3% magicka really didn't help you in damage as much as you think.
also from my understanding healing received is heals done from another player on you and doesn't count for your own heals to yourself, I believe to amplify heals on yourself you want healing done and healing taken, corect me if I am wrong here but playing as the Argonian I didn't feel like I had any less survival.
It used be healing done and healing taken. Now it's only healing done which means any heals on anyone that are casted by you, so heals from others are now weaker. The passive is now meaningless for a tank.
Look at meaningful advantages that races offer for a tank and then decide if Argonian is that good:
- Argonian offers 2k stats, 80 magicka restore per second and 80 stamina restore per second.
- Nord offers 2,5k stats and 5 ultigen per 10 seconds
- Imperial offers 4k stats and 5% block and bash cost reduction
- Redguard offers 2k stats, 190 stamina restore per second and 8% cost reduction for weapon abilities (including magicka abilities such as blockade of storms).
- Breton offers 2k stats, 100 magicka recovery and 7% cost reduction on magicka abilities (might come very handy on DKs which have high magicka consumption)
I don't see how are Argonians BiS for a tank.
Nothing changed with them except for a reduction in potion passive which was needed and the loss of healing received which can easily be obtained thru CP.
The Nord ultimate gen passive is not good unless they change it to in combat instead of taking damage.
Other tanks can put CP into Healing received too and the potion passive isn't required to be a Tank, it just makes Tanking easier to do. Any race can effectively Tank, Argonian just has a lot more room for error correction than other races, which is niche at best and hardly justification to say Argonian is still BiS Tanks.
The Nord Ultimate passive doesn't put them BiS and is not that good as it sound, Imperials block passive doesn't put them BiS, their flat stats may put Imperial BiS but I highly doubt the tank meta changes for Argonians.. what race are you worried about that removes Argonian from the conversation? Redguard may take a run for BiS tank with weapon ability cost reduction and stam return but other than Redguard or Imperial I don't see them really moving Argonian much.
Nord isn't even in the conversation unless they change his passive to short cooldown and generate while in combat and not when taking damage.
You can deny the Nord Ultimate Regen passive as negligible but the fact is that it's not. Extra Ultimate regen for doing nothing but taking damage, which you will take on any role but especially on Tanks, on top of the higher stat total + a slightly weaker form of Major Resistances just pushes Nord to be a real contender for BiS tanks since it offers more benefits for that role than Argonians.
Honestly, I could give 0 ****s about Tanks or Healers because any race can succeed in those roles but I do care that Argonians received nothing but nerfs without any consideration for its overall performance is my problem. Our Tank potential took a massive hit with the complete removal of Healing Received, our Healing potency got lowered, our DPS got lowered as a result of our sustain being nerfed and our PvP performance took a hit from all that on top of the removal of poison status immunity.
We're worse than we've ever been in practically every way with nothing to fall back on now. To see all that and continue to say were fine is nothing but jaded ignorance.IronWooshu wrote: »I posted this before, Nord may look good on paper but in actuality they aren't really that great outside of PVP and in PVP any race can do fine.
they need to make it 5 ultimate every 5 seconds when in combat (this will work for all ROLES - YES FREEDOM ZoS).... or just remove it entirely and give us weapon damage and stam sustain and allow us to compete Stam DPS because even with the ultimate passive and resists they don't look to be BiS tank and if they aren't BiS tank and weakest in terms of damage for magicka and stamina than Nord may actually be just as bad as they are on live.
There is a reason no one tests Nords and no one is talking about Nords because they are the least played race for how bad they've been on live and nothings really changed with the new passives when you play them on PTS, you just go.. oh ok and notice nothing different.
@ZOS_Gilliam
they look good on paper, that is it.
If nords get 5 ult every 5 seconds then I’m definitely using one for PvP lol.
even if they keep it 5 ultimate every 10 seconds but make it so you generate it in combat rather than taking damage would be a win for DD and Healing Nords but they already are gonna be one of the best races in PVP, you will be able to wear light or medium armor and feel good about it since the resist passive helps more than the current mitigation on live does.
Silver_Strider wrote: »Yamenstein wrote: »Silver_Strider wrote: »IronWooshu wrote: »Silver_Strider wrote: »IronWooshu wrote: »Olupajmibanan wrote: »IronWooshu wrote: »Argonian nerf was needed but this is a bit too harsh. For what is this race intended to use now? There are better tank and healer options now and every other race has passives to increase dps. Why Argonian has to be the weakest dps race?
It only got 1k magica while all other races got 1.5-2k resource or wep/spell dmg buff or both. How is this balance? People say you still got potions but what good are they if I hit like a wet noodle.
I dont see any reason to use Argonians anymore other than for RP.
I thought all this racial rework was supposed bring more balance and make everyone more viable for different builds. I agree that this potion thing needed nerfing but people may wanna play Argonian not only as tanks. Give them at least 2k magica or spell dmg like other races. If people cant stand them potions then remove them completely and give some sustain other ways. Some cost reduction or fixed value.
from my experience on PTS, Argonian doesn't feel any different from live, sure they don't heal as much from the potion passive but they will still be BiS tanks and the 3% magicka really didn't help you in damage as much as you think.
also from my understanding healing received is heals done from another player on you and doesn't count for your own heals to yourself, I believe to amplify heals on yourself you want healing done and healing taken, corect me if I am wrong here but playing as the Argonian I didn't feel like I had any less survival.
It used be healing done and healing taken. Now it's only healing done which means any heals on anyone that are casted by you, so heals from others are now weaker. The passive is now meaningless for a tank.
Look at meaningful advantages that races offer for a tank and then decide if Argonian is that good:
- Argonian offers 2k stats, 80 magicka restore per second and 80 stamina restore per second.
- Nord offers 2,5k stats and 5 ultigen per 10 seconds
- Imperial offers 4k stats and 5% block and bash cost reduction
- Redguard offers 2k stats, 190 stamina restore per second and 8% cost reduction for weapon abilities (including magicka abilities such as blockade of storms).
- Breton offers 2k stats, 100 magicka recovery and 7% cost reduction on magicka abilities (might come very handy on DKs which have high magicka consumption)
I don't see how are Argonians BiS for a tank.
Nothing changed with them except for a reduction in potion passive which was needed and the loss of healing received which can easily be obtained thru CP.
The Nord ultimate gen passive is not good unless they change it to in combat instead of taking damage.
Other tanks can put CP into Healing received too and the potion passive isn't required to be a Tank, it just makes Tanking easier to do. Any race can effectively Tank, Argonian just has a lot more room for error correction than other races, which is niche at best and hardly justification to say Argonian is still BiS Tanks.
The Nord Ultimate passive doesn't put them BiS and is not that good as it sound, Imperials block passive doesn't put them BiS, their flat stats may put Imperial BiS but I highly doubt the tank meta changes for Argonians.. what race are you worried about that removes Argonian from the conversation? Redguard may take a run for BiS tank with weapon ability cost reduction and stam return but other than Redguard or Imperial I don't see them really moving Argonian much.
Nord isn't even in the conversation unless they change his passive to short cooldown and generate while in combat and not when taking damage.
You can deny the Nord Ultimate Regen passive as negligible but the fact is that it's not. Extra Ultimate regen for doing nothing but taking damage, which you will take on any role but especially on Tanks, on top of the higher stat total + a slightly weaker form of Major Resistances just pushes Nord to be a real contender for BiS tanks since it offers more benefits for that role than Argonians.
Honestly, I could give 0 ****s about Tanks or Healers because any race can succeed in those roles but I do care that Argonians received nothing but nerfs without any consideration for its overall performance is my problem. Our Tank potential took a massive hit with the complete removal of Healing Received, our Healing potency got lowered, our DPS got lowered as a result of our sustain being nerfed and our PvP performance took a hit from all that on top of the removal of poison status immunity.
We're worse than we've ever been in practically every way with nothing to fall back on now. To see all that and continue to say were fine is nothing but jaded ignorance.
A lot of people have done all race testing already and gotten somewhat different results for top dps race. But all the test results I have seen have 1 thing common, Argonian is the bottom dps race.
Also Nords seem to be better option for tanking now and Breton/Altmer better for healing. So why are Argonians still even in the game? For RP?
Context please. They are at the bottom, but by how much ?
3rd worst DPS, just barely ahead of Nords and Imperial because of sustain alone.
2nd place Healer with Altmer, Breton has better Magic Sustain. Altmer has sustain issues when in comparison to Argonian in pure healing but have slightly stronger heals and better damage overall.
As for Tanking, I'd say Nord wins. Nord, technically has more utility with Ultimate Regen but only in long fights and there is the fact they can practically drop their Major Resistance skill for another, more useful skill, so they're somewhat better for Tanking now. Argonian is just sort of the easy mode Tank in terms of Resource Sustain but can be dropped once you learn to manage yourself.
PvP performance is at an all time low. Weaker self heals as well as incoming heals, lower sustain, extra damage from Poison Procs, it's just bad. #feelsbadman
We're worse than ever before IMO and really, I just can't stand the thought of being weak in everything AGAIN.
Silver_Strider wrote: »Yamenstein wrote: »Silver_Strider wrote: »IronWooshu wrote: »Silver_Strider wrote: »IronWooshu wrote: »Olupajmibanan wrote: »IronWooshu wrote: »Argonian nerf was needed but this is a bit too harsh. For what is this race intended to use now? There are better tank and healer options now and every other race has passives to increase dps. Why Argonian has to be the weakest dps race?
It only got 1k magica while all other races got 1.5-2k resource or wep/spell dmg buff or both. How is this balance? People say you still got potions but what good are they if I hit like a wet noodle.
I dont see any reason to use Argonians anymore other than for RP.
I thought all this racial rework was supposed bring more balance and make everyone more viable for different builds. I agree that this potion thing needed nerfing but people may wanna play Argonian not only as tanks. Give them at least 2k magica or spell dmg like other races. If people cant stand them potions then remove them completely and give some sustain other ways. Some cost reduction or fixed value.
from my experience on PTS, Argonian doesn't feel any different from live, sure they don't heal as much from the potion passive but they will still be BiS tanks and the 3% magicka really didn't help you in damage as much as you think.
also from my understanding healing received is heals done from another player on you and doesn't count for your own heals to yourself, I believe to amplify heals on yourself you want healing done and healing taken, corect me if I am wrong here but playing as the Argonian I didn't feel like I had any less survival.
It used be healing done and healing taken. Now it's only healing done which means any heals on anyone that are casted by you, so heals from others are now weaker. The passive is now meaningless for a tank.
Look at meaningful advantages that races offer for a tank and then decide if Argonian is that good:
- Argonian offers 2k stats, 80 magicka restore per second and 80 stamina restore per second.
- Nord offers 2,5k stats and 5 ultigen per 10 seconds
- Imperial offers 4k stats and 5% block and bash cost reduction
- Redguard offers 2k stats, 190 stamina restore per second and 8% cost reduction for weapon abilities (including magicka abilities such as blockade of storms).
- Breton offers 2k stats, 100 magicka recovery and 7% cost reduction on magicka abilities (might come very handy on DKs which have high magicka consumption)
I don't see how are Argonians BiS for a tank.
Nothing changed with them except for a reduction in potion passive which was needed and the loss of healing received which can easily be obtained thru CP.
The Nord ultimate gen passive is not good unless they change it to in combat instead of taking damage.
Other tanks can put CP into Healing received too and the potion passive isn't required to be a Tank, it just makes Tanking easier to do. Any race can effectively Tank, Argonian just has a lot more room for error correction than other races, which is niche at best and hardly justification to say Argonian is still BiS Tanks.
The Nord Ultimate passive doesn't put them BiS and is not that good as it sound, Imperials block passive doesn't put them BiS, their flat stats may put Imperial BiS but I highly doubt the tank meta changes for Argonians.. what race are you worried about that removes Argonian from the conversation? Redguard may take a run for BiS tank with weapon ability cost reduction and stam return but other than Redguard or Imperial I don't see them really moving Argonian much.
Nord isn't even in the conversation unless they change his passive to short cooldown and generate while in combat and not when taking damage.
You can deny the Nord Ultimate Regen passive as negligible but the fact is that it's not. Extra Ultimate regen for doing nothing but taking damage, which you will take on any role but especially on Tanks, on top of the higher stat total + a slightly weaker form of Major Resistances just pushes Nord to be a real contender for BiS tanks since it offers more benefits for that role than Argonians.
Honestly, I could give 0 ****s about Tanks or Healers because any race can succeed in those roles but I do care that Argonians received nothing but nerfs without any consideration for its overall performance is my problem. Our Tank potential took a massive hit with the complete removal of Healing Received, our Healing potency got lowered, our DPS got lowered as a result of our sustain being nerfed and our PvP performance took a hit from all that on top of the removal of poison status immunity.
We're worse than we've ever been in practically every way with nothing to fall back on now. To see all that and continue to say were fine is nothing but jaded ignorance.
A lot of people have done all race testing already and gotten somewhat different results for top dps race. But all the test results I have seen have 1 thing common, Argonian is the bottom dps race.
Also Nords seem to be better option for tanking now and Breton/Altmer better for healing. So why are Argonians still even in the game? For RP?
Context please. They are at the bottom, but by how much ?
3rd worst DPS, just barely ahead of Nords and Imperial because of sustain alone.
2nd place Healer with Altmer, Breton has better Magic Sustain. Altmer has sustain issues when in comparison to Argonian in pure healing but have slightly stronger heals and better damage overall.
As for Tanking, I'd say Nord wins. Nord, technically has more utility with Ultimate Regen but only in long fights and there is the fact they can practically drop their Major Resistance skill for another, more useful skill, so they're somewhat better for Tanking now. Argonian is just sort of the easy mode Tank in terms of Resource Sustain but can be dropped once you learn to manage yourself.
PvP performance is at an all time low. Weaker self heals as well as incoming heals, lower sustain, extra damage from Poison Procs, it's just bad. #feelsbadman
We're worse than ever before IMO and really, I just can't stand the thought of being weak in everything AGAIN.
^
This.
I'll let Nords and Imperials fight their own DPS battles as they would probably make better points than me. But as an argonian player these changes are depressing.
No, my tanks aren't ruined. But they are knocked down a notch or two and for what? No improvement elsewhere outside of being considered ok at magicka dps.
I think a flat value of 1K to all three stats would give them a boost in either type of DPS to at least be "ok" at either and not be too OP in PvP. It would also prevent the second stealth nerf to health tank builds (on top of the loss we'll see going from 9% to 1K) by forcing us to take points or enchants from health and put them into stam to raise that higher than magicka so we get stam return when we use a shard/orb.
And without giving us any sort of extra dps bonuses, that should only keep Argonians fighting for a runner up spot in support where racials matter least and at least "decent" in dps roles. (Granted, I think Nords and Imperials should at least be decent at these roles too). -- All my notes of decent, fair, bad, good, etc. rankings are just coming from the fairly extensive testing done by a guild and posted in the general forums today.
silvereyes wrote: »I feel like the wood elf changes are wasting an opportunity to do something fun and unique with the race while improving the game.
Instead, you gave them a speed boost that's similar but better than Orc's and probably completely breaks PVP, while taking away their stealthy nature.
A couple lore-friendly alternatives:
- Bosmer are often associated with command of simple-minded animals. A bonus to summoned animal pet damage and/or healing, would synergise well with Warden and Sorc classes (especially if Sorc ever gets any stamina pet morphs ... hint hint). Necromancer and Nightblade "pets" would be exempt, not being animals. Creature-oriented proc sets like Selene, Kra'gh, Maw of the Infernal, Shadowrend, Tremorscale and Defiler could also be buffed by the passive ... maybe.
- Bosmer affinity for archery is unrivaled in lore. It would be nice to have a passive geared at bow/bow setups. Perhaps reducing the cast time for bow abilities by 50% and granting resistance when taking damage from more than 1 enemy.
Well, there are some dungeons with water. And generally very useful in many overland location. Good for races if you have a guild that likes doing those.Same goes for Argonian swim speed. Its useless. Where im gonna swim in dungeons /trials or pvp.
What was an pretty good idea. Yes you can get it from vampirism but face it, people select bosmer for the look.IntelligentAmsomniac wrote: »I play wood elf both in PvE and PvP and the new racial bonus of stealth detection is highly situational and only applicaple in PvP, and even there it's not that useful nor wanted. Wood elves should have a a racial passive that's useful, unique and lore friendly. Stealth detection fails misrably at meeting those goals.
Bosmer are a stealthy race by nature, so I suggest giving them the ability to move at normal speed while sneaking, basically removing their need to be a vampire for that single passive if that's all they want from vampirism. Ignores the movement penalty of sneak is already implemented within the game, it's lore-friendly and most importantly, it can be useful for both PvP and PvE (think thieving for example).
It wouldn't be unique strictly speaking as there's also a craftable set that gives the bonus, but at least it would be much more useful than stealth detection. And would free you to use some other 5-piece set. It would also keep the seperation between wood elf's and khajiit's passives.
Orcs need more love. Plenty of others have commented why (largely the measly 500 point attribute bonuses), so just tossing my chip in the pile. Also, will re-iterate here: Orc's flavor passive is the only one in the game that becomes DISABLED when you achieve mastery. Would like to see that inspiration gain replaced or supplemented by something else crafting related.
Silver_Strider wrote: »Yamenstein wrote: »Silver_Strider wrote: »IronWooshu wrote: »Silver_Strider wrote: »IronWooshu wrote: »Olupajmibanan wrote: »IronWooshu wrote: »Argonian nerf was needed but this is a bit too harsh. For what is this race intended to use now? There are better tank and healer options now and every other race has passives to increase dps. Why Argonian has to be the weakest dps race?
It only got 1k magica while all other races got 1.5-2k resource or wep/spell dmg buff or both. How is this balance? People say you still got potions but what good are they if I hit like a wet noodle.
I dont see any reason to use Argonians anymore other than for RP.
I thought all this racial rework was supposed bring more balance and make everyone more viable for different builds. I agree that this potion thing needed nerfing but people may wanna play Argonian not only as tanks. Give them at least 2k magica or spell dmg like other races. If people cant stand them potions then remove them completely and give some sustain other ways. Some cost reduction or fixed value.
from my experience on PTS, Argonian doesn't feel any different from live, sure they don't heal as much from the potion passive but they will still be BiS tanks and the 3% magicka really didn't help you in damage as much as you think.
also from my understanding healing received is heals done from another player on you and doesn't count for your own heals to yourself, I believe to amplify heals on yourself you want healing done and healing taken, corect me if I am wrong here but playing as the Argonian I didn't feel like I had any less survival.
It used be healing done and healing taken. Now it's only healing done which means any heals on anyone that are casted by you, so heals from others are now weaker. The passive is now meaningless for a tank.
Look at meaningful advantages that races offer for a tank and then decide if Argonian is that good:
- Argonian offers 2k stats, 80 magicka restore per second and 80 stamina restore per second.
- Nord offers 2,5k stats and 5 ultigen per 10 seconds
- Imperial offers 4k stats and 5% block and bash cost reduction
- Redguard offers 2k stats, 190 stamina restore per second and 8% cost reduction for weapon abilities (including magicka abilities such as blockade of storms).
- Breton offers 2k stats, 100 magicka recovery and 7% cost reduction on magicka abilities (might come very handy on DKs which have high magicka consumption)
I don't see how are Argonians BiS for a tank.
Nothing changed with them except for a reduction in potion passive which was needed and the loss of healing received which can easily be obtained thru CP.
The Nord ultimate gen passive is not good unless they change it to in combat instead of taking damage.
Other tanks can put CP into Healing received too and the potion passive isn't required to be a Tank, it just makes Tanking easier to do. Any race can effectively Tank, Argonian just has a lot more room for error correction than other races, which is niche at best and hardly justification to say Argonian is still BiS Tanks.
The Nord Ultimate passive doesn't put them BiS and is not that good as it sound, Imperials block passive doesn't put them BiS, their flat stats may put Imperial BiS but I highly doubt the tank meta changes for Argonians.. what race are you worried about that removes Argonian from the conversation? Redguard may take a run for BiS tank with weapon ability cost reduction and stam return but other than Redguard or Imperial I don't see them really moving Argonian much.
Nord isn't even in the conversation unless they change his passive to short cooldown and generate while in combat and not when taking damage.
You can deny the Nord Ultimate Regen passive as negligible but the fact is that it's not. Extra Ultimate regen for doing nothing but taking damage, which you will take on any role but especially on Tanks, on top of the higher stat total + a slightly weaker form of Major Resistances just pushes Nord to be a real contender for BiS tanks since it offers more benefits for that role than Argonians.
Honestly, I could give 0 ****s about Tanks or Healers because any race can succeed in those roles but I do care that Argonians received nothing but nerfs without any consideration for its overall performance is my problem. Our Tank potential took a massive hit with the complete removal of Healing Received, our Healing potency got lowered, our DPS got lowered as a result of our sustain being nerfed and our PvP performance took a hit from all that on top of the removal of poison status immunity.
We're worse than we've ever been in practically every way with nothing to fall back on now. To see all that and continue to say were fine is nothing but jaded ignorance.
A lot of people have done all race testing already and gotten somewhat different results for top dps race. But all the test results I have seen have 1 thing common, Argonian is the bottom dps race.
Also Nords seem to be better option for tanking now and Breton/Altmer better for healing. So why are Argonians still even in the game? For RP?
Context please. They are at the bottom, but by how much ?
3rd worst DPS, just barely ahead of Nords and Imperial because of sustain alone.
2nd place Healer with Altmer, Breton has better Magic Sustain. Altmer has sustain issues when in comparison to Argonian in pure healing but have slightly stronger heals and better damage overall.
As for Tanking, I'd say Nord wins. Nord, technically has more utility with Ultimate Regen but only in long fights and there is the fact they can practically drop their Major Resistance skill for another, more useful skill, so they're somewhat better for Tanking now. Argonian is just sort of the easy mode Tank in terms of Resource Sustain but can be dropped once you learn to manage yourself.
PvP performance is at an all time low. Weaker self heals as well as incoming heals, lower sustain, extra damage from Poison Procs, it's just bad. #feelsbadman
We're worse than ever before IMO and really, I just can't stand the thought of being weak in everything AGAIN.
Silver_Strider wrote: »Yamenstein wrote: »Silver_Strider wrote: »IronWooshu wrote: »Silver_Strider wrote: »IronWooshu wrote: »Olupajmibanan wrote: »IronWooshu wrote: »Argonian nerf was needed but this is a bit too harsh. For what is this race intended to use now? There are better tank and healer options now and every other race has passives to increase dps. Why Argonian has to be the weakest dps race?
It only got 1k magica while all other races got 1.5-2k resource or wep/spell dmg buff or both. How is this balance? People say you still got potions but what good are they if I hit like a wet noodle.
I dont see any reason to use Argonians anymore other than for RP.
I thought all this racial rework was supposed bring more balance and make everyone more viable for different builds. I agree that this potion thing needed nerfing but people may wanna play Argonian not only as tanks. Give them at least 2k magica or spell dmg like other races. If people cant stand them potions then remove them completely and give some sustain other ways. Some cost reduction or fixed value.
from my experience on PTS, Argonian doesn't feel any different from live, sure they don't heal as much from the potion passive but they will still be BiS tanks and the 3% magicka really didn't help you in damage as much as you think.
also from my understanding healing received is heals done from another player on you and doesn't count for your own heals to yourself, I believe to amplify heals on yourself you want healing done and healing taken, corect me if I am wrong here but playing as the Argonian I didn't feel like I had any less survival.
It used be healing done and healing taken. Now it's only healing done which means any heals on anyone that are casted by you, so heals from others are now weaker. The passive is now meaningless for a tank.
Look at meaningful advantages that races offer for a tank and then decide if Argonian is that good:
- Argonian offers 2k stats, 80 magicka restore per second and 80 stamina restore per second.
- Nord offers 2,5k stats and 5 ultigen per 10 seconds
- Imperial offers 4k stats and 5% block and bash cost reduction
- Redguard offers 2k stats, 190 stamina restore per second and 8% cost reduction for weapon abilities (including magicka abilities such as blockade of storms).
- Breton offers 2k stats, 100 magicka recovery and 7% cost reduction on magicka abilities (might come very handy on DKs which have high magicka consumption)
I don't see how are Argonians BiS for a tank.
Nothing changed with them except for a reduction in potion passive which was needed and the loss of healing received which can easily be obtained thru CP.
The Nord ultimate gen passive is not good unless they change it to in combat instead of taking damage.
Other tanks can put CP into Healing received too and the potion passive isn't required to be a Tank, it just makes Tanking easier to do. Any race can effectively Tank, Argonian just has a lot more room for error correction than other races, which is niche at best and hardly justification to say Argonian is still BiS Tanks.
The Nord Ultimate passive doesn't put them BiS and is not that good as it sound, Imperials block passive doesn't put them BiS, their flat stats may put Imperial BiS but I highly doubt the tank meta changes for Argonians.. what race are you worried about that removes Argonian from the conversation? Redguard may take a run for BiS tank with weapon ability cost reduction and stam return but other than Redguard or Imperial I don't see them really moving Argonian much.
Nord isn't even in the conversation unless they change his passive to short cooldown and generate while in combat and not when taking damage.
You can deny the Nord Ultimate Regen passive as negligible but the fact is that it's not. Extra Ultimate regen for doing nothing but taking damage, which you will take on any role but especially on Tanks, on top of the higher stat total + a slightly weaker form of Major Resistances just pushes Nord to be a real contender for BiS tanks since it offers more benefits for that role than Argonians.
Honestly, I could give 0 ****s about Tanks or Healers because any race can succeed in those roles but I do care that Argonians received nothing but nerfs without any consideration for its overall performance is my problem. Our Tank potential took a massive hit with the complete removal of Healing Received, our Healing potency got lowered, our DPS got lowered as a result of our sustain being nerfed and our PvP performance took a hit from all that on top of the removal of poison status immunity.
We're worse than we've ever been in practically every way with nothing to fall back on now. To see all that and continue to say were fine is nothing but jaded ignorance.
A lot of people have done all race testing already and gotten somewhat different results for top dps race. But all the test results I have seen have 1 thing common, Argonian is the bottom dps race.
Also Nords seem to be better option for tanking now and Breton/Altmer better for healing. So why are Argonians still even in the game? For RP?
Context please. They are at the bottom, but by how much ?
3rd worst DPS, just barely ahead of Nords and Imperial because of sustain alone.
2nd place Healer with Altmer, Breton has better Magic Sustain. Altmer has sustain issues when in comparison to Argonian in pure healing but have slightly stronger heals and better damage overall.
As for Tanking, I'd say Nord wins. Nord, technically has more utility with Ultimate Regen but only in long fights and there is the fact they can practically drop their Major Resistance skill for another, more useful skill, so they're somewhat better for Tanking now. Argonian is just sort of the easy mode Tank in terms of Resource Sustain but can be dropped once you learn to manage yourself.
PvP performance is at an all time low. Weaker self heals as well as incoming heals, lower sustain, extra damage from Poison Procs, it's just bad. #feelsbadman
We're worse than ever before IMO and really, I just can't stand the thought of being weak in everything AGAIN.
Orcs need more love. Plenty of others have commented why (largely the measly 500 point attribute bonuses), so just tossing my chip in the pile. Also, will re-iterate here: Orc's flavor passive is the only one in the game that becomes DISABLED when you achieve mastery. Would like to see that inspiration gain replaced or supplemented by something else crafting related.
Considering the fact that Orcs are now the top DPS stamina race; it would be irrational to buff them further.
The racial changes for Imperial are highly underwhelming and don’t make a lot of sense with the theme of the overall balance changes. The combat team wanted to increase player options and open up more avenues, but then add in a percentage cost reduction to block and bash which is mostly only useful for tanking... This limits player options and should be reevaluated. I think a lot of great suggestions have been brought up for improving the Red Diamond passive and not limiting Imperials to just tanking rolls.
Imperials need a better theme than just “discount tanks.” One option could be to give them 500-1000 Max Magicka and make their theme the “Max Stat” race, which could provide many unique hybrid options and open up build diversity options for stamina classes.Red Diamond: 10% Chance on Melee Attack to heal for 6% of Max Health → When you deal Direct Damage you have a 15% chance to heal for 1750. Reduces the cost of your Block and Bash abilities by 5%. → When you deal Direct Damage, you are healed for 1750. This effect can occur once every 5 seconds. Reduces all your cost by 5%.
Alternatively, this sounds very interesting as well because it provides imperials with some sustain options and could be interesting if it also affects ultimate costs.Imperial
Red Diamond: When you deal Direct Damage you have a 15% chance to heal for 1750. Reduces the cost of your Break Free by 10%
I think this option also sounds intriguing, although could run into the same problem as the block cost reduction as being too situational.