The magicka loss from Gift of Magnus was bigger than expected. We had calculated that 1500 or so will be lost. I personally have really lost 2k though. Another proof, math isn't always reliable here.
All my elemental damage has dropped by a 100 on tooltips. The added spell damage to elemental talent can't compensate for this loss. While all of this isn't the end of the world, being weakened again isn't a good feeling.
@Dracane Your post made me check it on PTS and yeah. Math is reliable. For some reasons, I hope it is bug, ZoS decided that the racial stat bonuses arent affected by CP at all.
It doesnt make sense why would they go with this and add another confusing thing to account for, so I am almost settling on it being bug.
The magicka loss from Gift of Magnus was bigger than expected. We had calculated that 1500 or so will be lost. I personally have really lost 2k though. Another proof, math isn't always reliable here.
All my elemental damage has dropped by a 100 on tooltips. The added spell damage to elemental talent can't compensate for this loss. While all of this isn't the end of the world, being weakened again isn't a good feeling.
@Dracane Your post made me check it on PTS and yeah. Math is reliable. For some reasons, I hope it is bug, ZoS decided that the racial stat bonuses arent affected by CP at all.
It doesnt make sense why would they go with this and add another confusing thing to account for, so I am almost settling on it being bug.
It´s sadly not a bug as it´s mentioned in an official post to work that way by Gilliam.
Stealthy: Reduces detection Radius by 3m and Increases Damage Done in Stealth by 10% → Hunter’s Eye: Increases your Stealth detection radius by 3m. After you use Roll Dodge you gain 20% Movement Speed for 3 seconds.
@BaylorCorvette thats interesting, here are my stats in CP PvP I just wrote something up quickly and posted about it. It's interesting that I have a ton more max stam than you but am losing only a few hundred more in the change. I would have expected that in comparison to me you'd lose almost nothing around that 33k mark. Are your stats with CP?
In Cyro on live my stats are 37589 stamina and 26921 health
On PTS stats are 36021stamina and 26026 health
BaylorCorvette wrote: »@BaylorCorvette thats interesting, here are my stats in CP PvP I just wrote something up quickly and posted about it. It's interesting that I have a ton more max stam than you but am losing only a few hundred more in the change. I would have expected that in comparison to me you'd lose almost nothing around that 33k mark. Are your stats with CP?
In Cyro on live my stats are 37589 stamina and 26921 health
On PTS stats are 36021stamina and 26026 health
@Vapirko my stats are in CP, yes. You're losing 4.35% of your stam and I'm losing 3.99% of my stam. I'm sure the 0.36% difference is in some sort of rounding issue with how ZoS calculates things.
BaylorCorvette wrote: »@BaylorCorvette thats interesting, here are my stats in CP PvP I just wrote something up quickly and posted about it. It's interesting that I have a ton more max stam than you but am losing only a few hundred more in the change. I would have expected that in comparison to me you'd lose almost nothing around that 33k mark. Are your stats with CP?
In Cyro on live my stats are 37589 stamina and 26921 health
On PTS stats are 36021stamina and 26026 health
@Vapirko my stats are in CP, yes. You're losing 4.35% of your stam and I'm losing 3.99% of my stam. I'm sure the 0.36% difference is in some sort of rounding issue with how ZoS calculates things.
So this is essentially much worse if your Stam is already low, which is kind of the opposite of what it was assumed to be. So probably hulking draugr will see a lot more use. Well idk. For my build it’s fine. For some reason I thought that, because it was previously a percentage, that the max stat would be better the lower your Stam but it appears that it would have to be so much lower as to be not viable. An interesting although not welcome development.
I'd love to see weapon and spell damage instead of healing done on the Argonian passive, since weapon and spell damage affect healing done AND give Argonians a damage option.
^This is the best decision, it allows people who play Argonians, not to only be tanks or healers, but also to be competitive DD.
My main character is Argonian Stamina DD, and it is pretty hard to have a good DPS in any serious veteran content.
BaylorCorvette wrote: »BaylorCorvette wrote: »@BaylorCorvette thats interesting, here are my stats in CP PvP I just wrote something up quickly and posted about it. It's interesting that I have a ton more max stam than you but am losing only a few hundred more in the change. I would have expected that in comparison to me you'd lose almost nothing around that 33k mark. Are your stats with CP?
In Cyro on live my stats are 37589 stamina and 26921 health
On PTS stats are 36021stamina and 26026 health
@Vapirko my stats are in CP, yes. You're losing 4.35% of your stam and I'm losing 3.99% of my stam. I'm sure the 0.36% difference is in some sort of rounding issue with how ZoS calculates things.
So this is essentially much worse if your Stam is already low, which is kind of the opposite of what it was assumed to be. So probably hulking draugr will see a lot more use. Well idk. For my build it’s fine. For some reason I thought that, because it was previously a percentage, that the max stat would be better the lower your Stam but it appears that it would have to be so much lower as to be not viable. An interesting although not welcome development.
I don't know if I'd completely agree with that assessment. On live you get more bang for your buck if you stack max resources because of % amps. Now racials are losing that. Like I mentioned in my previous post, you're losing 4.35% of your stam from live to PTS vs my 3.99%. In whole numbers, you're losing 1,568 stamina and I'm losing 1,234 stamina. A difference of 334 stamina or about the equivalent of 31.8 weapon damage (using 10.5 stamina is about equal to 1 weapon damage).
I don't know what sets you run, but I suspect your tool tip values will be effected about same as mine from live to PTS. So the question comes down to whether or not 30.9k stamina is acceptable vs 36k. For StamSorc and my playstyle the answer is likely to be yes. However for your Stamplar since you're going for larger POTL ticks and do not have access to dark deal you staying with higher stamina probably makes more sense.
In summary, not much is changing other than our total max stamina is dropping 3.99-4.35%.
Altmer seems to be the clear choice for both dmg and sustain, since you need both.
jediprime74 wrote: »@ZOS_GinaBruno
So...for those of us who bought the Imperial upgrade specifically for the Imperial racial passives (I got mine on console launch) - do we get a refund for the upgrade?
Imperial has rarely, if ever, been BIS as a race. Second or third best? Sure, pretty consistently. These racial passive changes are gutting Imperials and I am not pleased with them at all.
I am a bit grumpy about this, my opinion may change over time, but right now I am not happy at all.
This is the same for Argonians as theyre great alchemists, healers and should be immune to disease. I kinda wish they were also immune to the poison status effect but that could be lore breaking, Im not sure?
BaylorCorvette wrote: »Yeah it's not going to be game breaking if they keep health and stamina at 500 but I really do think 1k of each would make things a bit better. Fortunatley the 380 stamina return every 4 seconds will help with the stamina recovery as well. However, the 380 heal is such a waste IMO. won't do much in PvE and is completely useless in PvP with battle spirit cutting that heal into 140 every 4 seconds. I rather see that heal eliminated and buff the stamina return to 500-600.
Argonian nerf was needed but this is a bit too harsh. For what is this race intended to use now? There are better tank and healer options now and every other race has passives to increase dps. Why Argonian has to be the weakest dps race?
It only got 1k magica while all other races got 1.5-2k resource or wep/spell dmg buff or both. How is this balance? People say you still got potions but what good are they if I hit like a wet noodle.
I dont see any reason to use Argonians anymore other than for RP.
I thought all this racial rework was supposed bring more balance and make everyone more viable for different builds. I agree that this potion thing needed nerfing but people may wanna play Argonian not only as tanks. Give them at least 2k magica or spell dmg like other races. If people cant stand them potions then remove them completely and give some sustain other ways. Some cost reduction or fixed value.