dodgehopper_ESO wrote: »Does anyone else find the snare resistance on Redgards a bit strange when that feels an awful lot more like a Nord type of thing. It is a pretty neat trait to have though. This makes the Redguard Warden even more interesting now.
Preface, this is coming from an end-game magicka player.
What gets me is I don't understand how Zos can say their vision is this with regard to Dunmer and Altmer when it comes to playing magicka.
Reference
I see two nearly identical races as far as combat stats are concerned.
I second thisSavos_Saren wrote: »Hey @ZOS_Gilliam
Can you give Bosmer the 625 Stam/Mag that you just gave Dunmer and then give Dunmer the 1500 Physical/Spell penetration? That way, Bosmer get a constant small increase in resources and Dunmer get a constant small boost to penetration.
Bosmer got a nice OP ability (speed) in exchange for their stealthy bonus that now is getting a well deserved nerf. However, that's not all, because they are being compensated with a damage bonus and still we keep hearing whinings. I understand the disappointment of people who built a Bosmer stealthy char, but everything else is beyond me.
dodgehopper_ESO wrote: »Does anyone else find the snare resistance on Redgards a bit strange when that feels an awful lot more like a Nord type of thing. It is a pretty neat trait to have though. This makes the Redguard Warden even more interesting now.
This is one of those user testable scenarios to see how the snare resistance stacks... It may be more effective on non-Wardens depending on how diminishing returns works out.
IzzyStardust wrote: »Stam regen. On an Altmer. What in the name of why is going on?!
I took a nap today and I am really legitimately wondering if I’m still sleeping and having a nightmare (no I mean it).
Bosmer
The Rite of Theft is a cherished Bosmeri custom, though one which outsiders have trouble appreciating.[72] The Bosmer steal from each other, and upon return of the stolen item, they demand a boon commensurate to the item's worth.[73] In ancient times, the Bosmer Vanirion the Thief was renowned for demanding over two hundred payments after invoking the Rite.[71] In more modern times, the Bosmer of Greenshade are particularly infamous for their thievery.[49]
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
The changes look promising. But to wrap everything up, Imperials need something more/different and sadly their changes can't be tested for now... And without any testing to comment on and though I tried to, I can't understand many of the new complaints.
Bosmer got a nice OP ability (speed) in exchange for their stealthy bonus that now is getting a well deserved nerf. However, that's not all, because they are being compensated with a damage bonus and still we keep hearing whinings. I understand the disappointment of people who built a Bosmer stealthy char, but everything else is beyond me.
Altmer complainers need more perspective. After all, it was about balancing races, you know? ZOS want them to be the equivalent Magicka race of Orcs, raw damage without sustain, and nobody can seriously say that Orcs won't be a competitive race. Don't miss that raw damage has an obvious advantage over other kind of bonus to damage (Khajiit with crit) or resources (Bretons with sustain): the succesful use of these bonuses is conditional to certain classes/builts or tweaks. And don't forget that Altmer would still have more raw damage than Dunmer. Besides, sustain in PVE is not that big issue with well organised groups.
I’m not going to race change a couple of my high elves bc I’m too attached. They’ll just sit, useless.
Altmer change seems a bit weird as they are now outclassed by Breton for PvE, while the change makes very little difference in PvP. Some people don't want as much stam regen or already have another source as a byproduct of a set they want to use anyway, like Bloodspawn, while others get better stam sustain while blocking. The rest just won't add extra stam regen and that's it.
Don't see the point in this change at all.
(edit: Stam regen would work well here I think, if Altmer is just competitive with Breton and Khajiit in PvE. Like I said it doesn't really matter much in PvP, and in PvE they were obviously outclassing Dunmer previously. This just doesn't really help balance without touching the races Altmer was competing with in the first place)
Dunmer honestly is efficient enough now. I would probably reduce the max stats to 1500 and then add as much weapon and spell damage as needed to put their damage output in PvE on equal footing with Altmer/Orc. But as far as PvP goes, they're already in a good spot with this change.
ThePainGuy wrote: »
Altmer change seems a bit weird as they are now outclassed by Breton for PvE, while the change makes very little difference in PvP. Some people don't want as much stam regen or already have another source as a byproduct of a set they want to use anyway, like Bloodspawn, while others get better stam sustain while blocking. The rest just won't add extra stam regen and that's it.
Don't see the point in this change at all.
(edit: Stam regen would work well here I think, if Altmer is just competitive with Breton and Khajiit in PvE. Like I said it doesn't really matter much in PvP, and in PvE they were obviously outclassing Dunmer previously. This just doesn't really help balance without touching the races Altmer was competing with in the first place)
Dunmer honestly is efficient enough now. I would probably reduce the max stats to 1500 and then add as much weapon and spell damage as needed to put their damage output in PvE on equal footing with Altmer/Orc. But as far as PvP goes, they're already in a good spot with this change.
Appreciate your perspective on the most recent changes. I agree with you that Dunmer is efficient now. I am just alluding to their second passive that just gives fire resistance/burning immunity. It feels lazy and unimaginative on ZOS part. The small health boost was cool as dunmer was the only magicka class along with argonian to get max health. Reducing max stats to 1500 or 1750 and giving back health is a decent compromise. Dunmer currently feels to similar to altmer as far as magicka stats and orc for stamina, but lack something really cool for race identity. As I said before, I think dunmer are good, but would love for them to get a little health back in the second passive 300-400hp. Spending 3 skill points on fire resistance alone feels off compared to spending 3 skill points on poison resistance and up to 258 stamina recovery on wood elf.
Altmer is just off base now. Feel bad for that race. I guess we will see what makes it through next weeks PTS...
Well... I got all excited that we were going to get a semi-reasonable number of tokens to fix our screwed up characters and now I find even more screwed up characters. I’m not going to race change a couple of my high elves bc I’m too attached. They’ll just sit, useless. I *WAS* going to purchase Elsweyr this week, after I saw the token thing. Now... nah. Not purchasing. I’m back to being unsure I’m going to keep playing after this patch.
ThePainGuy wrote: »
Altmer change seems a bit weird as they are now outclassed by Breton for PvE, while the change makes very little difference in PvP. Some people don't want as much stam regen or already have another source as a byproduct of a set they want to use anyway, like Bloodspawn, while others get better stam sustain while blocking. The rest just won't add extra stam regen and that's it.
Don't see the point in this change at all.
(edit: Stam regen would work well here I think, if Altmer is just competitive with Breton and Khajiit in PvE. Like I said it doesn't really matter much in PvP, and in PvE they were obviously outclassing Dunmer previously. This just doesn't really help balance without touching the races Altmer was competing with in the first place)
Dunmer honestly is efficient enough now. I would probably reduce the max stats to 1500 and then add as much weapon and spell damage as needed to put their damage output in PvE on equal footing with Altmer/Orc. But as far as PvP goes, they're already in a good spot with this change.
Appreciate your perspective on the most recent changes. I agree with you that Dunmer is efficient now. I am just alluding to their second passive that just gives fire resistance/burning immunity. It feels lazy and unimaginative on ZOS part. The small health boost was cool as dunmer was the only magicka class along with argonian to get max health. Reducing max stats to 1500 or 1750 and giving back health is a decent compromise. Dunmer currently feels to similar to altmer as far as magicka stats and orc for stamina, but lack something really cool for race identity. As I said before, I think dunmer are good, but would love for them to get a little health back in the second passive 300-400hp. Spending 3 skill points on fire resistance alone feels off compared to spending 3 skill points on poison resistance and up to 258 stamina recovery on wood elf.
Altmer is just off base now. Feel bad for that race. I guess we will see what makes it through next weeks PTS...
I honestly don't think adding the health back in at the cost of damage stats is a great idea, as it makes it basically impossible to also compete as damage dealer in PvE without being overloaded in PvP.
Another thing is that Dunmer is a great hybrid race, and for hybrids, health is a very weak stat, whereas stamina and magicka are very difficult to stack high. Another obvious hybrid race would be Khajiit, and they are also focused on one of the more difficult stats to obtain with crit.
It may feel like the skill points in the fire resist passive don't really add much power to the character, but short of just moving some stats there from other passives I don't see a good way to address this.
dave_harter_ESO wrote: »I have spent a lot of time and effort on my altmer for outfits and other stuff. I do not want to race change because someone decided to make the altmer a f@#$ing pvp only race. This altmer change is absolutely horrible nerf to the third performing magik race for pve on the current pts. I will quit before bothering with a race change. This recent set of changes is not encouraging me to play the game rather these altmer changes will most likely cause me to just quit if they go live.
Values for the Return are too Low.
Needs to be at least 500of each 5sec CD.
Get rid of cost reduction and add 2k max Magicka.
If keeping the cost reduction, make it flat values
The changes look promising. But to wrap everything up, Imperials need something more/different and sadly their changes can't be tested for now... And without any testing to comment on and though I tried to, I can't understand many of the new complaints.
Bosmer got a nice OP ability (speed) in exchange for their stealthy bonus that now is getting a well deserved nerf. However, that's not all, because they are being compensated with a damage bonus and still we keep hearing whinings. I understand the disappointment of people who built a Bosmer stealthy char, but everything else is beyond me.
Altmer complainers need more perspective. After all, it was about balancing races, you know? ZOS want them to be the equivalent Magicka race of Orcs, raw damage without sustain, and nobody can seriously say that Orcs won't be a competitive race. Don't miss that raw damage has an obvious advantage over other kind of bonus to damage (Khajiit with crit) or resources (Bretons with sustain): the succesful use of these bonuses is conditional to certain classes/builts or tweaks. And don't forget that Altmer would still have more raw damage than Dunmer. Besides, sustain in PVE is not that big issue with well organised groups.
Altmers don't have more raw power than dunmers now. 200 magicka difference is nothing.