DeathStalker wrote: »In regards to the class meeting notes and the incoming racial changes. I have a suggestion and a request.
The suggestion
Why not make High Elves have great damage and a little sustain and Brenton's have great sustain and a little damage. Then you would have a real choice and Brenton would be just as viable as the High Elves.
The request
Please don't destroy High Elves. If you do what you said in the other thread then nobody will play High Elves at all. They will all just race change to Brenton.
DeathStalker wrote: »In regards to the class meeting notes and the incoming racial changes. I have a suggestion and a request.
The suggestion
Why not make High Elves have great damage and a little sustain and Brenton's have great sustain and a little damage. Then you would have a real choice and Brenton would be just as viable as the High Elves.
The request
Please don't destroy High Elves. If you do what you said in the other thread then nobody will play High Elves at all. They will all just race change to Brenton.
Too much damage would make Altmer the go-to race for all magicka and you are forgetting Dunmer (The current burst machine without sustain) and Khajiit from the Picture. They are also competing for Magicka DPS race title and should have something that encourages players to pick them.
From the notes, I understood ZOS already have a plan to replace the Altmer sustain tool with something that should still make the race attractive for magicka builds.
they know that with the sustain of breton you will get higher dps on most classes than any other race including altmer.
The altmer passive sustain passive was quite bad. It gave fixed returns on skill activation which do not get buffed by passives and only work well on builds who use a lot of class skills. (RIP mag sorcs and healers+tanks) The passive is realistic (7-8 sec) 70-80 mag /sec but this gets not amplified by % of light armor, cp, sets pots,
so with light armor+pot(40% more reg) you just need 100-115 mag reg to match this passive in sustain aka the free mag reg bretons get on top to their resistances. It just gets worse for classes who use more weapon skills than class one. see mag sorc, stam dds, healers and tanks
The defensive passive of altmer was also extreme weak and only useful on templers.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
DeathStalker wrote: »DeathStalker wrote: »In regards to the class meeting notes and the incoming racial changes. I have a suggestion and a request.
The suggestion
Why not make High Elves have great damage and a little sustain and Brenton's have great sustain and a little damage. Then you would have a real choice and Brenton would be just as viable as the High Elves.
The request
Please don't destroy High Elves. If you do what you said in the other thread then nobody will play High Elves at all. They will all just race change to Brenton.
Too much damage would make Altmer the go-to race for all magicka and you are forgetting Dunmer (The current burst machine without sustain) and Khajiit from the Picture. They are also competing for Magicka DPS race title and should have something that encourages players to pick them.
From the notes, I understood ZOS already have a plan to replace the Altmer sustain tool with something that should still make the race attractive for magicka builds.
If High Elves already have great damage ( and they do ) and they take all sustain from them, then everyone will just switch to Brenton. Which is why High Elf should be given a little sustain and Brenton should be given a little damage.
DeathStalker wrote: »In regards to the class meeting notes and the incoming racial changes. I have a suggestion and a request.
The suggestion
Why not make High Elves have great damage and a little sustain and Brenton's have great sustain and a little damage. Then you would have a real choice and Brenton would be just as viable as the High Elves.
The request
Please don't destroy High Elves. If you do what you said in the other thread then nobody will play High Elves at all. They will all just race change to Brenton.
Too much damage would make Altmer the go-to race for all magicka and you are forgetting Dunmer (The current burst machine without sustain) and Khajiit from the Picture. They are also competing for Magicka DPS race title and should have something that encourages players to pick them.
From the notes, I understood ZOS already have a plan to replace the Altmer sustain tool with something that should still make the race attractive for magicka builds.
DeathStalker wrote: »DeathStalker wrote: »In regards to the class meeting notes and the incoming racial changes. I have a suggestion and a request.
The suggestion
Why not make High Elves have great damage and a little sustain and Brenton's have great sustain and a little damage. Then you would have a real choice and Brenton would be just as viable as the High Elves.
The request
Please don't destroy High Elves. If you do what you said in the other thread then nobody will play High Elves at all. They will all just race change to Brenton.
Too much damage would make Altmer the go-to race for all magicka and you are forgetting Dunmer (The current burst machine without sustain) and Khajiit from the Picture. They are also competing for Magicka DPS race title and should have something that encourages players to pick them.
From the notes, I understood ZOS already have a plan to replace the Altmer sustain tool with something that should still make the race attractive for magicka builds.
If High Elves already have great damage ( and they do ) and they take all sustain from them, then everyone will just switch to Brenton. Which is why High Elf should be given a little sustain and Brenton should be given a little damage.
In regard to the changes to the racials changes: "If it isn't broken; don't fix it." Many players were fine with the changes to Altmer and Breton. Now everyone is pissed off.
MLGProPlayer wrote: »DeathStalker wrote: »DeathStalker wrote: »In regards to the class meeting notes and the incoming racial changes. I have a suggestion and a request.
The suggestion
Why not make High Elves have great damage and a little sustain and Brenton's have great sustain and a little damage. Then you would have a real choice and Brenton would be just as viable as the High Elves.
The request
Please don't destroy High Elves. If you do what you said in the other thread then nobody will play High Elves at all. They will all just race change to Brenton.
Too much damage would make Altmer the go-to race for all magicka and you are forgetting Dunmer (The current burst machine without sustain) and Khajiit from the Picture. They are also competing for Magicka DPS race title and should have something that encourages players to pick them.
From the notes, I understood ZOS already have a plan to replace the Altmer sustain tool with something that should still make the race attractive for magicka builds.
If High Elves already have great damage ( and they do ) and they take all sustain from them, then everyone will just switch to Brenton. Which is why High Elf should be given a little sustain and Brenton should be given a little damage.
High elves don't actually have great damage. Breton consistently outparse them right now (before any Altmer nerfs). As do Khajiit for some classes (templar and NB).
https://forums.elderscrollsonline.com/en/discussion/455092/raid-buffed-dps-comparison-of-each-race-by-class-tests-graphs-interpretation-and-final-score/p1
ZOS has done zero testing and are just pulling these changes out of their asses.
silvereyes wrote: »Hunter's Eye will necessarily drop off in the time between the end of fatigue and the next roll as it stands. That coupled with needing to let off sprint to dodge roll makes the passive feel clunky.
With the new pts update you guys pretty much took imperial outback behind the shed and put it out of its misery ded race
MLGProPlayer wrote: »
Breton: +500 (assuming that the average cost of a skill is 3k, they save ~200 magicka every second, or 400 every 2 seconds + 100 from their flat recovery bonus)
FrancisCrawford wrote: »MLGProPlayer wrote: »
Breton: +500 (assuming that the average cost of a skill is 3k, they save ~200 magicka every second, or 400 every 2 seconds + 100 from their flat recovery bonus)
How do you manage to get ~2400 magicka/second to spend?
Spell Recharge: The return for this passive will now restore your lowest maximum resource, rather than your highest. We also increased the value to 645 from 525